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Mighty No. 9 has gone gold. Confirmed release date of June 21 (3DS/PSV later date)

mdubs

Banned
So are they going to redo the survey for people who selected Vita? Because that's garbage if they are just going to force us to wait.

This has all been so instructive, I will never ever back a kickstarter again
 

BiggNife

Member
What does it even mean to "go gold" in this day and age? If it's done, just flip the switch on Steam. I guess some platforms need time to pass validation, but there's not a damned thing stopping them from just dropping the PC version immediately.

MN9 is getting a retail release and releasing retail after digital would kind of be a middle finger to people who pre-ordered a physical copy.
 

Meia

Member
So are they going to redo the survey for people who selected Vita? Because that's garbage if they are just going to force us to wait.

This has all been so instructive, I will never ever back a kickstarter again


I mean, I can't blame you, but not all Kickstarters wind up this hell. Hell, quite a few have been incredible. Now, if you didn't want to KS a game led by this developer again, that'd make sense. As someone who put in $150 into the campaign, I would agree. :p
 

Megatron

Member
Im seriously getting sick of this delaying the vita version garbage. No mention was made of that during the kickstarter.
 

cyress8

Banned
R5qJpuF.gif
Except for Vita and 3DS
 

dity

Member
Well, he was the lead character designer in that game too, so...?

Oh, I guess there was the fact that the Robot Masters starting from MM2 were pulled from fan art design contests, but he still took those characters, redesigned them in his own style, then brought them into the game.
His original character designs for the Robot Masters in MM2 and basically every game after that until MMX were basically rejected. "Lead character designer."
 
MN9 is getting a retail release and releasing retail after digital would kind of be a middle finger to people who pre-ordered a physical copy.
Huh, I guess I haven't been following closely enough to realize it was planned for carts/discs.

Guess I don't really have a platform to complain from since I'm not a backer, but one of the things that bothers me about a lot of these crowdfunded projects is the inevitable scope creep designed to drag more and more money out of stretch goals.
 

Crocodile

Member
His role in the series is a lot closer to what IGA is to Castlevania or more accurately Sakamoto is to Metroid where the worked on the series and ended up calling the shots on it after a while.

It's difficult to really communicate that without a huge explanation though.

I mean if IGA can use his name to fund Bloodstained (and I think he has that right) and Sakamoto gets lots of praise for Super Metroid, I don't think Inafune using his name to fund MN9 is wrong.

Happy you are looking forward to the game :D! I hope the game ends up being a good time in the end.

The point you bolded is important because is shows Inafune cares more about making a series rather then making a great game. But I could be dead wrong here and will gladly eat my words when the game comes out to a success.

Infaune had a big role making Mega Man and his legacy should be noted, but like Naka's role with Sonic Team, it wasn't just him making the games that we all loved. Major plays at both Capcom and Sonic Team made what we love the most about the games (gameplay, music, level design, combat systems).

Inafune's role with Mega Man shouldn't be downplayed but he wasn't the only man behind the Blue Bomber, as was Naka being the only father of Sonic.

Oh you're 100% right, Inafune isn't a one man show - lots of work from lots of talented people went into making those games what they were (some such people also went on to work on MN9 as well). As for the bolded point, I'm not ready to assume signing a movie deal (whether it was smart or not) will negatively impact a game so I can't be bothered to be worked up about it.

And yet all of those are things being done with Mega Man, the character people are convinced is not being utilised but is ironically being utilised more than his successor who is supposed to fill the gap from Mega not being utilised

lol

Yet none of those are games. Games are what I care about. GAMES.

If the cartoon turns out well that would be nice though Man of Action's resume is kind of meh
 
I wonder if it will release on 360/PS3 or not. I especially wonder whether Bloodstained, slated for next year but likely to release 2018, will release on 360/PS3 or not.
Bloodstained never promised PS360 version of the game since it's running on Unreal 4. Armature is going to port the Unreal 4 engine to Vita and WiiU though but no PS3 or 360 whatsoever.

And yes I fully expect a significant delay for Bloodstained too.
 

Ivan 3414

Member
I hope this game is good; at least bring some form of goodwill for backers.

Why are people upset about this game tho? I was never actually sure.
 
They usually call that being a character designer, not being the creator of the game.

I never said he was, but his role was not some offhand contribution as some people seem to want to wave it off as.

His original character designs for the Robot Masters in MM2 and basically every game after that until MMX were basically rejected. "Lead character designer."

What? He didn't use his original Robot Master designs because ALL THOSE BOSSES WERE SUPPLIED BY FAN ART CONTESTS. But Inafune did take those submitted entries are redrew them to better fit the art style, so he was still influential in providing their current iconic looks. And of course, that's just the masters. What about all the stage enemies, fortress bosses, and background graphics? Those didn't just pop out of thin air.
 

entremet

Member
I hope this game is good; at least bring some form of goodwill for backers.

Why are people upset about this game tho? I was never actually sure.

Never got it.

Delays never bothered me. That Miyamoto quote comes to mind. I don't get the thirst.

There are other games to play while we wait for MN9.
 

dity

Member
Yet none of those are games. Games are what I care about. GAMES.

If the cartoon turns out well that would be nice though Man of Action's resume is kind of meh

All or nothing eh? Baby steps for dead franchises, yo.

What? He didn't use his original Robot Master designs because ALL THOSE BOSSES WERE SUPPLIED BY FAN ART CONTESTS. But Inafune did take those submitted entries are redrew them to better fit the art style, so he was still influential in providing their current iconic looks. And of course, that's just the masters. What about all the stage enemies, fortress bosses, and background graphics? Those didn't just pop out of thin air.

Yeah, fan art contests after his original designs were rejected. That's usually what the example designs for each fan contest were - his rejected designs for each RM theme. It wasn't the only game it happened with either.

And well, "lead character designer" isn't "sole character designer". There were others with him. He's also not a background graphic artist. Those aren't characters?

Inafune just isn't as amazing as he's made out to be. You're doing the whole "he did everything" thing, really.

*edit: I don't know why I'm taking this seriously lmao. Damn Inafunes. I guess I just empathise with Capcom now.
 
I hope this game is good; at least bring some form of goodwill for backers.

Why are people upset about this game tho? I was never actually sure.

People are upset the game doesn't look as stylish as the concept art, upset with the delays, upset with them asking for more money after the kickstarter to add more content, upset for them partnering with a publisher after asking for said wave of second money, upset for them asking for money on another kickstarter game with this one not out, upset with delays when "single player is finished but multiplayer is bugged" 'but we don't care about multi', etc
 

Andyliini

Member
When was the prize survey for this game sent? I'm quite sure I decided to go with Wii U -version once, but I still have memories that it was just a query, not the actual survey. I wonder I there's any place I could check what have I answered, if I even have in the first place.
 

Luckydog

Member
What does it even mean to "go gold" in this day and age? If it's done, just flip the switch on Steam. I guess some platforms need time to pass validation, but there's not a damned thing stopping them from just dropping the PC version immediately.

Going gold doesnt mean what it used to in the age of digital downloads and day one patches. But there has to be some version that is considered "shippable" and that is really what it means now. Any holding back now is just marketing and certification driven.

Find the outside window of where any one of the platform holders can push them back and deliver the next day!
 
Yeah, fan art contests after his original designs were rejected. That's usually what the example designs for each fan contest were - his rejected designs for each RM theme. It wasn't the only game it happened with either.

And well, "lead character designer" isn't "sole character designer". There were others with him. He's also not a background graphic artist. Those aren't characters?

Inafune just isn't as amazing as he's made out to be. You're doing the whole "he did everything" thing, really.

The way you're painting history, it's like Capcom instated the fan art contests after looking at Inafune's ideas and going, "Those suck. We'd rather have fan submissions." That is a wild leap.

Obviously, he would have created a ton of designs that wound up not being used. Not because he's some hack artist, but rather because that's all part of the vetting process that every development team ever goes through. If some of those were to be used as examples to give the fans a launching point, no big deal.

My bad on the background artist bit, but his contribution was still fairly considerable. We're talking super small teams here. Here he is talking about his role in the first MM: http://www.gamesradar.com/mega-man-9-exclusive-interview-with-the-mind-behind-the-machines/

People were expecting this
*concept art*

This continues to ruffle my feathers. It's like people haven't heard of concept art before. Right there on the Kickstarter page, below those pics, was the line "Note: All images on this page are concept art and not actual in-game screens." Then there was that Unreal engine video towards the end of the campaign to show of what they were going for.
 

MrBadger

Member
The 3DS and Vita versions are never happening.

By the time they get their act together with them, the 3DS could very well be outdated and replaced. But hey, it's cool that the game's actually happening maybe.
 

Nokterian

Member
I..i don't care anymore yeah i backed it for 20 dollars but you know at this point i just move on also releasing before No Man's Sky? Good luck with that i will be playing that.
 

dity

Member
The way you're painting history, it's like Capcom instated the fan art contests after looking at Inafune's ideas and going, "Those suck. We'd rather have fan submissions." That is a wild leap.

Obviously, he would have created a ton of designs that wound up not being used. Not because he's some hack artist, but rather because that's all part of the vetting process that every development team ever goes through. If some of those were to be used as examples to give the fans a launching point, no big deal.

My bad on the background artist bit, but his contribution was still fairly considerable. We're talking super small teams here. Here he is talking about his role in the first MM: http://www.gamesradar.com/mega-man-9-exclusive-interview-with-the-mind-behind-the-machines/
If Inafune's so good, why was his first original accepted character Zero? :/
 

MrBadger

Member
Are we blaming people for being upset that the game doesn't resemble the concept art again? Obviously it wasn't going to look exactly like that but it looks absolutely nothing like it and to many people, the art direction is significantly worse. That concept art and the "fuck capcom for killing Mega Man" mentality are what raised four million dollars to make MN9.
 

Krammy

Member
Are we blaming people for being upset that the game doesn't resemble the concept art again? Obviously it wasn't going to look exactly like that but it looks absolutely nothing like it and to many people, the art direction is significantly worse. That concept art and the "fuck capcom for killing Mega Man" mentality are what raised four million dollars to make MN9.

Basically this. Anyone expecting the final game to look like the concept art was asking for trouble, but at the same time, the game was clearly aimed at the lowest common denominator with it's graphics, and that pissed a lot of people off too.
 
The 3DS and Vita versions are never happening.

By the time they get their act together with them, the 3DS could very well be outdated and replaced. But hey, it's cool that the game's actually happening maybe.

I expect a stealth release that will be broken just so they can claim they fulfilled their commitments.
 

ScribbleD

Member
People forget the engine test also existed: https://www.youtube.com/watch?v=5UXDiQrgI6M

Granted, it's a tech demo, but when you see, "placeholder assets," you don't expect the final game to look drastically worse. Between the concept art and engine test, they painted expectations for what the art style of the game would roughly resemble. The final game does not even resemble that. Fair game if people want to feel burned.
 
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