Well I'm sad to see people go this route now. But with the terrible mismanagement I can see why. Really something how this all happened.This has all been so instructive, I will never ever back a kickstarter again
What does it even mean to "go gold" in this day and age? If it's done, just flip the switch on Steam. I guess some platforms need time to pass validation, but there's not a damned thing stopping them from just dropping the PC version immediately.
So are they going to redo the survey for people who selected Vita? Because that's garbage if they are just going to force us to wait.
This has all been so instructive, I will never ever back a kickstarter again
Except for Vita and 3DS
His original character designs for the Robot Masters in MM2 and basically every game after that until MMX were basically rejected. "Lead character designer."Well, he was the lead character designer in that game too, so...?
Oh, I guess there was the fact that the Robot Masters starting from MM2 were pulled from fan art design contests, but he still took those characters, redesigned them in his own style, then brought them into the game.
Huh, I guess I haven't been following closely enough to realize it was planned for carts/discs.MN9 is getting a retail release and releasing retail after digital would kind of be a middle finger to people who pre-ordered a physical copy.
Just play Gunvolt folks.
His role in the series is a lot closer to what IGA is to Castlevania or more accurately Sakamoto is to Metroid where the worked on the series and ended up calling the shots on it after a while.
It's difficult to really communicate that without a huge explanation though.
Happy you are looking forward to the game ! I hope the game ends up being a good time in the end.
The point you bolded is important because is shows Inafune cares more about making a series rather then making a great game. But I could be dead wrong here and will gladly eat my words when the game comes out to a success.
Infaune had a big role making Mega Man and his legacy should be noted, but like Naka's role with Sonic Team, it wasn't just him making the games that we all loved. Major plays at both Capcom and Sonic Team made what we love the most about the games (gameplay, music, level design, combat systems).
Inafune's role with Mega Man shouldn't be downplayed but he wasn't the only man behind the Blue Bomber, as was Naka being the only father of Sonic.
And yet all of those are things being done with Mega Man, the character people are convinced is not being utilised but is ironically being utilised more than his successor who is supposed to fill the gap from Mega not being utilised
lol
Bloodstained never promised PS360 version of the game since it's running on Unreal 4. Armature is going to port the Unreal 4 engine to Vita and WiiU though but no PS3 or 360 whatsoever.I wonder if it will release on 360/PS3 or not. I especially wonder whether Bloodstained, slated for next year but likely to release 2018, will release on 360/PS3 or not.
I'm not an expert, but I think June is not spring.
You're not an expert alright.
I'm not an expert, but I think June is not spring.
They usually call that being a character designer, not being the creator of the game.
His original character designs for the Robot Masters in MM2 and basically every game after that until MMX were basically rejected. "Lead character designer."
Do I really need to explain this
I hope this game is good; at least bring some form of goodwill for backers.
Why are people upset about this game tho? I was never actually sure.
Yes please and the japanese culture while you're at it.
Maybe Inafune was talking about the Southern Hemisphere, by which time it will be winter. So actually, it's coming out earlier than Spring.He's not wrong though. June 21 is the second day of summer.
Yet none of those are games. Games are what I care about. GAMES.
If the cartoon turns out well that would be nice though Man of Action's resume is kind of meh
What? He didn't use his original Robot Master designs because ALL THOSE BOSSES WERE SUPPLIED BY FAN ART CONTESTS. But Inafune did take those submitted entries are redrew them to better fit the art style, so he was still influential in providing their current iconic looks. And of course, that's just the masters. What about all the stage enemies, fortress bosses, and background graphics? Those didn't just pop out of thin air.
It doesn't take a weaboo to tell you that 20 days > 10 days
I hope this game is good; at least bring some form of goodwill for backers.
Why are people upset about this game tho? I was never actually sure.
What does it even mean to "go gold" in this day and age? If it's done, just flip the switch on Steam. I guess some platforms need time to pass validation, but there's not a damned thing stopping them from just dropping the PC version immediately.
I hope this game is good; at least bring some form of goodwill for backers.
Why are people upset about this game tho? I was never actually sure.
Yes.
Ah, not sure why I had thought that was one that was cross-gen! Thanks.
Yeah, fan art contests after his original designs were rejected. That's usually what the example designs for each fan contest were - his rejected designs for each RM theme. It wasn't the only game it happened with either.
And well, "lead character designer" isn't "sole character designer". There were others with him. He's also not a background graphic artist. Those aren't characters?
Inafune just isn't as amazing as he's made out to be. You're doing the whole "he did everything" thing, really.
People were expecting this
*concept art*
People were expecting this
People were expecting this
If Inafune's so good, why was his first original accepted character Zero? :/The way you're painting history, it's like Capcom instated the fan art contests after looking at Inafune's ideas and going, "Those suck. We'd rather have fan submissions." That is a wild leap.
Obviously, he would have created a ton of designs that wound up not being used. Not because he's some hack artist, but rather because that's all part of the vetting process that every development team ever goes through. If some of those were to be used as examples to give the fans a launching point, no big deal.
My bad on the background artist bit, but his contribution was still fairly considerable. We're talking super small teams here. Here he is talking about his role in the first MM: http://www.gamesradar.com/mega-man-9-exclusive-interview-with-the-mind-behind-the-machines/
Are we blaming people for being upset that the game doesn't resemble the concept art again? Obviously it wasn't going to look exactly like that but it looks absolutely nothing like it and to many people, the art direction is significantly worse. That concept art and the "fuck capcom for killing Mega Man" mentality are what raised four million dollars to make MN9.
The 3DS and Vita versions are never happening.
By the time they get their act together with them, the 3DS could very well be outdated and replaced. But hey, it's cool that the game's actually happening maybe.
That seems like a silly thing to say. It's at least supposed to represent it.From day one that said concept art. Concept art almost NEVER looks like a final product.
It's going to get completely run over by No Man's Sky.