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It has been a full year since WoW's last content patch - 6.2, Fury of Hellfire

Third times the charm, right?

Cataclysm - Dragon Soul to Mists launch - 301 days.

Mists of Pandaria - Siege of Orgrimmar to Warlords launch - 429 days

Warlords of Draenor - Hellfire Citadel to Legion launch - 435 days.

Faster content patches this time for sure tho

giphy.gif
 
Blizzard's second attempt at an MMO (Project Titan) went horribly for them and they'll probably never try it again as a result.

I doubt it, I mean Blizzard's first attempt at an FPS was SC: Ghost and that got canned too but we have Overwatch now in 2016.
 

Flakster99

Member
These long delays between content patches, expansions, have allowed me to fully explore the world and do everything, and now that I have, what happens when the next drought eventually happens to this level of extreme, because it will happen, because I have zero faith in Blizzard. I've moved on from WoW. I had my fun, but now the game and the world is fully, and I do mean fully played out for me.

11 toons to 100. Devoured all older content so much so that I never want to do them ever again, nevermind step into their respective worlds. Garrisons burnt me out. The game is simply not fun, and has become far to easy to do anything. I've quit going on 2 1/2 months and I have zero itch to re-sub for Legion, nevermind level another alt. And I have watched enough of Legion to realize I've had enough with WoW, and the lack of content.
 
They're basically just standing there with a look of mildly growing confusion on their face as people continue to put money in their extended hand. I can't really blame them.

If you want WoW2 or for them to actually rethink their approach to WoW updates, cancel your subscription.
 

TheYanger

Member
They're basically just standing there with a look of mildly growing confusion on their face as people continue to put money in their extended hand. I can't really blame them.

If you want WoW2 or for them to actually rethink their approach to WoW updates, cancel your subscription.

No thanks, it literally costs nothing to play the game, and despite this kind of shit it's miles ahead of every mmo on the market that isn't wow. The sad truth.
 

atbigelow

Member
As mentioned earlier, Blizz said they've thrown away the idea of yearly expansions. I really loved the small patches MoP had; raiding isn't really my primary focus in WoW anyway, so that 5.1 and 5.3 didn't have new ones was fine with me.

If they end up having like, patches up to 7.7 or something I would be thrilled.
 

Nasbin

Member
As someone who has played both games extensively in the past and enjoyed both of them, I have to say, the amount of content in FFXIV is minuscule to that of WoW, which is just on a ridiculous level. Both on a base level, each expansion, and the typical content update.

Note: Haven't played WoW since Cataclysm. Haven't played FFXIV since last fall.

WoW has an enormous amount of content, and time and time again WoW has shot itself in the foot by releasing content that invalidates 99% of everything that came before it. They've been doing this like clockwork since Wrath when they released TOC and upended one of their best raids of all time with one of their worst only a few months after it came out. They have sped up leveling so much that you can't actually complete a zone's quest lines anymore without grossly outleveling it.

I do not play FF14 but from reading it sounds like vanilla FF14 was much better about preserving tiers and forcing players to progress through all of the content, giving the game a feeling that there was always something more to do. Heavensward committed the sin of hitting that awful WoW expansion reset button and I'm not sure if they've been repeating the same mistakes since.
 

Artdayne

Member
Mists fucking owns. Too bad its sandwiched between two poor expansions With death and rage and black and red as their tones. The new lore and aesthetic for Mists owned

Mists was one of the best raiding expansions the game has ever had. It truly was an exciting time if you were really into raiding like I was.
 
The game is 12 years old. I'm surprised the supported it for so long. At this point I see them focusing on other things, especially since Overwatch is such a hit.
 

KLoWn

Member
I'll be happy if they never introduce it. A dance studio in WoW is a fucking stupid idea.
Agreed, and I already know it'll get pissed on by the majority of players if it came out, despite it being one of the things that frequently gets brought up and asked after on forums and Blizzcon.
I remember when people wanted Pandaren added to the game, and as we all know that went well.

It really is a damned if you do, damned if you don't situation tbh.
 
Well, how about those Legacy servers eh? I'd re-subscribe for that.

For how long tho? Can't imagine people sticking around to do older stuff for a long time with nothing on the horizon to hope for, and itd eventually become a war between people who want it EXACTLY LIKE THE GOOD OL DAYS and sane people who want QoL improvements
 

dimb

Bjergsen is the greatest midlane in the world
I will say that compared to the other content droughts I've found 6.2 to be somewhat refreshing. Warlord of Draenor already had one foot in the grave as the patch rolled in, so there was just never really any pressure to keep grinding away at the content until it became absolutely unbearable. Stepping away from the game was very easy, as was returning whenever I felt like it, and the set up to pay for sub time with gold has allowed me to not even feel like there is a financial obligation.

Beyond that it's pretty clear that WoD suffered primarily because of its place in the development cycle. In the past it was clear that the long delays between content did not amount to much, but the pause offered by 6.2 seems like it's been put to use for the direction of the game to be reoriented and reconsidered. WoD will not be remembered fondly, but it probably facilitated more positive change for the game than any other expansion pack that preceded it.
 
Agreed, and I already know it'll get pissed on by the majority of players if it came out, despite it being one of the things that frequently gets brought up and asked after on forums and Blizzcon.
I remember when people wanted Pandaren added to the game, and as we all know that went well.

It really is a damned if you do, damned if you don't situation tbh.

People just wanted them to be a playable race, not a whole expansion dedicated to them.
 

Fularu

Banned
Yep. in my experience the only peopel that didn't like mists are the people that didn't play it or just ignored everything happening because LOL KUNG FU PANDA. Mists was fucking great. The fact that people pine for shit like vanilla and tbc in terms of setting and lore is ridiculous at best. Those essentially had none.

TBH Terrokar Forrest, Nagrand and Shadowmoon Valley had a lot of character and charm back in BC. Nagrand in particular was great.

People have fond memories of Vanilla but truth be told, most zones weren'T really memorable or meaningfull outside of say, Felwood or Eastern Plaguelands.
 
TBH Terrokar Forrest, Nagrand and Shadowmoon Valley had a lot of character and charm back in BC. Nagrand in particular was great.

People have fond memories of Vanilla but truth be told, most zones weren'T really memorable or meaningfull outside of say, Felwood or Eastern Plaguelands.

Hell some zones weren't finished or even had a point like Silithus infamously, or Azshara and Deadwind Pass.

But I think a lot of zones in Vanilla are extremely memorable to people. Both Plaguelands, Stranglethorn, The Barrens, Tanaris, Winterspring...people have their preferences.
 

Dysun

Member
This is just the modern World of WarCraft. An expansion every 2 years and 2-3 content patches. No more

I won't believe them saying different, because its proven to be false over and over
 
WoW has an enormous amount of content, and time and time again WoW has shot itself in the foot by releasing content that invalidates 99% of everything that came before it. They've been doing this like clockwork since Wrath when they released TOC and upended one of their best raids of all time with one of their worst only a few months after it came out. They have sped up leveling so much that you can't actually complete a zone's quest lines anymore without grossly outleveling it.

I do not play FF14 but from reading it sounds like vanilla FF14 was much better about preserving tiers and forcing players to progress through all of the content, giving the game a feeling that there was always something more to do. Heavensward committed the sin of hitting that awful WoW expansion reset button and I'm not sure if they've been repeating the same mistakes since.

The next expansion will include new skills IIRC which means another max level extension so it will probably happen again.

Currently there's a good amount of stuff to do at max level but with the expansion I expect the same thing will happen where there's not that much to do at max until some content patches come out.
 
No thanks, it literally costs nothing to play the game, and despite this kind of shit it's miles ahead of every mmo on the market that isn't wow. The sad truth.

I mean, I pretty explicitly said "If you want WoW2 or for them to rethink their approach to updating WoW..." I didn't think it needed to be said that if you're satisfied with how they're handling it, you should continue to subscribe.

If you're not satisfied but hoping that your thoughts and prayers are going to break through to them after twelve years without a major change in the profitability of the operation, that's where you have a problem.
 

zoobzone

Member
It's also the 1 year anniversary for FF14 expansion Heavensward which launched the same day as Hellfire Citadel.

During this 1 year, FF14 released 3 major content patches including the expansion itself. It's as if Blizzard doesn't want to produce content for WoW.
 

Cormano

Member
Vanilla WoW began development roughly when WC3 was in development, I'd imagine the game had fewer developers back then but they also had alot of time to develop and polish the game.

Vanilla had 60 developers.

HWk4LQa.jpg

Damn, thats over 3 times the developers now, and they cant have something as polished as before? When big patches came back then it took months for people to finish all of it, after TBC I remember that top guilds were clearing all the content in less than a week.
 

Zackat

Member
Damn, thats over 3 times the developers now, and they cant have something as polished as before? When big patches came back then it took months for people to finish all of it, after TBC I remember that top guilds were clearing all the content in less than a week.

Because those raids were bugged as hell. C'thun was a mess on release. The rose-tinted goggles for vanilla are astounding. Whatever tho
 

Fularu

Banned
It's also the 1 year anniversary for FF14 expansion Heavensward which launched the same day as Hellfire Citadel.

During this 1 year, FF14 released 3 major content patches including the expansion itself. It's as if Blizzard doesn't want to produce content for WoW.
7.0 added more content to WoW without any patches than the whole of heavensward + all content patches

It's easy to drop à small content patch with a boss it two every 4 months.
 
Damn, thats over 3 times the developers now, and they cant have something as polished as before? When big patches came back then it took months for people to finish all of it, after TBC I remember that top guilds were clearing all the content in less than a week.

Then you remember wrong considering how long it took for Sunwell, Icecrown (this wasn't beaten without a 5% buff the first few times) and 0 light Yogg (it took months and required a cheese method at the start). It took months for people to finish all the content back then because it took months to gear for it and everyone was new to the game. You also had fights that remained broken for weeks in Vanilla, making it so that no one could kill them no matter how good they were.

No shit new content gets cleared by the best guilds fast, they've been playing together for years and know just how far they can push themselves. Back then you were lucky if your guild could even find enough people to raid with, let alone stay together during any meaningful progression. The rate at which top guilds clear the highest content is meaningless when the vast majority of the raiding population still takes months.
 
If Legion can not maintain a healthy flow of content, that might be the final nail in the coffin for WoW in terms of player retention, it will only go downhill after that.
 

TheYanger

Member
Damn, thats over 3 times the developers now, and they cant have something as polished as before? When big patches came back then it took months for people to finish all of it, after TBC I remember that top guilds were clearing all the content in less than a week.

Vanilla wasn't made while the game was already in full swing and running, they didn't make it in a year either. Vanilla was also not remotely as polished as stuff is now, it was buggy as fuck. and you had like 3 types of quests. shit is night and day.

Don't know haven't played the Legion prepatch.
One would assume he means 6.0, IE wod itself not the prepatch though. pick any expansion though. FF14 drip feeds the tiniest bits of content. The game is fine and is probably top 3 wow clones, but the notion that they release more content is bizarre.
 

TheYanger

Member
Meanwhile, FF14 gets big meaty patches and updates every 3 months.

So you didn't read the thread then.

Looking at the 3.3 patch notes for FF14 is sad. It's a billion quests, and yet more hard modes of shit that already existed. one new dungeon and one new raid boss. k. MEATY.
 
The important thing to remember is that this long drought is because of how much of a failure WoD was. You can tell they released 6.0, then 6.1, and realized nobody liked the content, and they didn't even know what they were going to do with it. There are plotlines that are just cut off at the knees or completely ignored all over WoD, and it's because of how badly the expansion went over with the community. From what Blizzard has said, 6.1 was ready to go at launch but they staggered it to buy some time to finish up 6.2, and start full development on Legion. WoD is clearly an experiment that failed for Blizzard, and it's no secret.

I almost think WoD was just developed and launched to give people some insight into the leaders of all the Orc Clans before the Warcraft movie came out, and they were featured on the big screen, but that's verging on tinfoil hat theory. The problem Blizzard had was they tried to speed up expansion releases, which meant rather than being fully committed to developing content patches, they got 2/3 of it ready for launch, and then launched 1-2 patches during the expansion before basically moving on. People feel like they are getting cheated with expansions now, especially after WoD. MoP had a lot of great content--that was poorly paced, especially SoO--but also a lot of crap people didn't want to deal with.

On top of that, they have done a really miserable job assessing why certain things are successful, so we're stuck with a lot of crap that people hate because it missed the target. A prime example of this is the fact that Blizzard claims the WoD questing system and partially Garrisons were developed because Timeless Isle was a bit of a hit. The problem is that it wasn't a hit because it was an endless grind, it was a hit because it had a few cool rewards, somewhat dynamic content, and most of all was a great way to catch-up undergeared characters. They realized that and introduced that part into Taanan Jungle, but by then people were already turned off to the entire expansion--plus, having a huge section of the map visible but just walled off is not a good practice. They took notice of the fact that people wanted more exploration, and it shows while questing. The problem is they then had backlash for not having Flying, because once you were max level it was hugely inconvenient to get anywhere (they tried solving this with that stupid Mage Tower building in Garrisons, but everyone realized just about every other building added real benefits). Then when they finally relent, and add flying, it has a massively time consuming requirement to get it, so people are still pissed.

I hope with Legion Blizzard decides to take a bit of a break from quickly releasing content to move to the next expansion, and makes this a 4, 5, or even 6 content patch expansion. It's back to Burning Legion and such so they have plenty to work with, and there's always room to throw in an obligatory Troll or Old Gods patch that adds some new and interesting content. With the setting being islands around the Maelstrom they can seriously just keep making crap up--since the lore indicates most sane people in Azeroth ignore that region like the plague. I really want to get back into WoW, but WoD is just not fun. It's time consuming, poorly paced, and just about everything relating to Garrisons is miserable.
 
The important thing to remember is that this long drought is because of how much of a failure WoD was. You can tell they released 6.0, then 6.1, and realized nobody liked the content, and they didn't even know what they were going to do with it. There are plotlines that are just cut off at the knees or completely ignored all over WoD, and it's because of how badly the expansion went over with the community. From what Blizzard has said, 6.1 was ready to go at launch but they staggered it to buy some time to finish up 6.2, and start full development on Legion. WoD is clearly an experiment that failed for Blizzard, and it's no secret.

I almost think WoD was just developed and launched to give people some insight into the leaders of all the Orc Clans before the Warcraft movie came out, and they were featured on the big screen, but that's verging on tinfoil hat theory. The problem Blizzard had was they tried to speed up expansion releases, which meant rather than being fully committed to developing content patches, they got 2/3 of it ready for launch, and then launched 1-2 patches during the expansion before basically moving on. People feel like they are getting cheated with expansions now, especially after WoD. MoP had a lot of great content--that was poorly paced, especially SoO--but also a lot of crap people didn't want to deal with.

On top of that, they have done a really miserable job assessing why certain things are successful, so we're stuck with a lot of crap that people hate because it missed the target. A prime example of this is the fact that Blizzard claims the WoD questing system and partially Garrisons were developed because Timeless Isle was a bit of a hit. The problem is that it wasn't a hit because it was an endless grind, it was a hit because it had a few cool rewards, somewhat dynamic content, and most of all was a great way to catch-up undergeared characters. They realized that and introduced that part into Taanan Jungle, but by then people were already turned off to the entire expansion--plus, having a huge section of the map visible but just walled off is not a good practice. They took notice of the fact that people wanted more exploration, and it shows while questing. The problem is they then had backlash for not having Flying, because once you were max level it was hugely inconvenient to get anywhere (they tried solving this with that stupid Mage Tower building in Garrisons, but everyone realized just about every other building added real benefits). Then when they finally relent, and add flying, it has a massively time consuming requirement to get it, so people are still pissed.

I hope with Legion Blizzard decides to take a bit of a break from quickly releasing content to move to the next expansion, and makes this a 4, 5, or even 6 content patch expansion. It's back to Burning Legion and such so they have plenty to work with, and there's always room to throw in an obligatory Troll or Old Gods patch that adds some new and interesting content. With the setting being islands around the Maelstrom they can seriously just keep making crap up--since the lore indicates most sane people in Azeroth ignore that region like the plague. I really want to get back into WoW, but WoD is just not fun. It's time consuming, poorly paced, and just about everything relating to Garrisons is miserable.

Pretty much agree with this. I might be one of the few who liked WoD questing/lore (Arrakoa/Spire of Arak ftw) but the expansion itself felt very off to me. Like why are we going back to Draenor/Outland, in the past, was this really needed in the greater scheme of WoW's story? And while Gul'dan was an excellent villain (rivaling Arthas in WotLK) and it's great he's getting more use, feels kinda cheap/weird we had to pull him from alternate Draenor instead of something more simpler like resurrection or such.

Anyhow, with the release of Chronicles and all the meaty lore bits in the Legion beta, I believe Blizzard is finally going to use the universe they created and dedicate development time in making enjoyable stories which they haven't done since WotLK I feel (I haven't finished MoP yet).
 

Veldin

Member
Meanwhile, FF14 gets big meaty patches and updates every 3 months.

I don't know if I could describe them as big. The amount of content they add is fairly small for the 3-5 months between patches, and it's typically worn out within a week or two. It's an issue that's exacerbated by how heavily previous content gets reduced to obsolescence. People who subscribe for a month at a time and quit between patches probably get a far better experience out of it than the players who stick around.
 

SargerusBR

I love Pokken!
Pretty much agree with this. I might be one of the few who liked WoD questing/lore (Arrakoa/Spire of Arak ftw) but the expansion itself felt very off to me. Like why are we going back to Draenor/Outland, in the past, was this really needed in the greater scheme of WoW's story? And while Gul'dan was an excellent villain (rivaling Arthas in WotLK) and it's great he's getting more use, feels kinda cheap/weird we had to pull him from alternate Draenor instead of something more simpler like resurrection or such.

Anyhow, with the release of Chronicles and all the meaty lore bits in the Legion beta, I believe Blizzard is finally going to use the universe they created and dedicate development time in making enjoyable stories which they haven't done since WotLK I feel (I haven't finished MoP yet).

WoD was a filler expansion with the intent of bringing back old themes from the first games (Orcs as the bad guys for example). It was a way of stretching the game's life cycle before they bring out the big guns(Burning Legion)
 

Thorgal

Member
So you didn't read the thread then.

Looking at the 3.3 patch notes for FF14 is sad. It's a billion quests, and yet more hard modes of shit that already existed. one new dungeon and one new raid boss. k. MEATY.

I would rather have that amount of content delivered every 3months rather then sitting on the same content for over a year.

+you do realize those hard dungeons are completely new settings with new bosses and mechanics.

There not just the old dungeons with buffed up old enemies.
 
I would rather have that type of content delivered every 3months rather then sitting on the same content for over a year.

+you do realize those hard dungeons are completely new settings with new bosses and mechanics.

There not just the old dungeons with buffed up old enemies.

You do realize that after running those same new dungeons 7-10 times a week to cap on tomes, they kinda lose their luster, right? It matters very little what is in them when you burnout on them by the 2nd week of them being new. After playing 14 for 2 years and having to listen to people complain about how boring said new dungeons are right out the gate, they are almost insignificant in terms of actual noteworthy content being added.
 

Lanrutcon

Member
Man, if FF14 was even half as good as people hype it up to be it would have more subscribers than WoW.

Reality is, it's really not.
 

Cipherr

Member
How does Blizzard keep getting away with it? I quit WoW during the huge downtime during ICC and the next big patch. Seems like it has only got worse since then.

Lots of us, including you (from your post) no longer play. I wouldn't say they were getting away with it. They are murdering that game at a pace faster than necessary. They CONTINUOUSLY fail to get major content patches out like this. It's like the third straight expansion they have done it.

It will still go down in history as one of the greatest games ever, but this fall has been aided by Blizzard to an extreme degree. D3 also is well overdue for a large content patch that does something other than just bump numbers and start a new season.
 
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