• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

2016 PC Screenshot Thread of No Compromises

Nick Pal

Member
The Witcher 3

witcher32016-07-2920-ezs4x.jpg


witcher3fantasymtsg2.jpg
 

Lender

Member
28398657430_e1bb86f56d_o.jpg


Jim, you don't happen to have a working CE table for the latest version of Arkham Knight? The photo mode is cool and all, but it only centers around Bats, which kinda sucks.
 

Lender

Member
Try these ones here. I don't think the first one works anymore but the second worked for me not too long ago, let me know if it doesn't though and I'll take a look.
...

Hiding the HUD works with the f11/ctrlf11, but I can't make the camera script work. I suppose it should just be presssing page down on the keyboard?

*edit* Just noticed when I press Pgdn on the keyboard and press escape, my background in the menu does go away though. I don't know whether that's good or bad?
 

One3rd

Member
Hiding the HUD works with the f11/ctrlf11, but I can't make the camera script work. I suppose it should just be presssing page down on the keyboard?

*edit* Just noticed when I press Pgdn on the keyboard and press escape, my background in the menu does go away though. I don't know whether that's good or bad?
Yes, [Page Dn] should toggle the camera script. Make sure that you enable this before going to the pause menu though as the script grabs the base address from one of the camera opcodes that is only running during game play.

The sequence will be;
  1. In game while able to move around press [Page Dn] to enable camera script. (note that the entries in the table will expand and show numerical values for the addresses instead of "??".
  2. Press [ESC] to go to main menu to freeze time.
  3. Press [F11] to remove the main menu Hud.
  4. Should be able to move camera around with numpad and arrow keys. -/= for tilt and -/+ for FOV (must use UE3 FOV keybind first).
  5. [Ctrl] + [F11] to re-enable so you can exit the menu.
 
Anyone know how to get some decent anti aliasing into MGS V ?

ReShade crashes, can't alt tab with sweetFX only, read that Nvidia Control Center doesn't do anything here.

The game looks really harsh in that regard, even at higher resolutions. Low quality dof creates aliasing around the edges lol
 

Lender

Member
Yes, [Page Dn] should toggle the camera script. Make sure that you enable this before going to the pause menu though as the script grabs the base address from one of the camera opcodes that is only running during game play.

The sequence will be;
  1. In game while able to move around press [Page Dn] to enable camera script. (note that the entries in the table will expand and show numerical values for the addresses instead of "??".
  2. Press [ESC] to go to main menu to freeze time.
  3. Press [F11] to remove the main menu Hud.
  4. Should be able to move camera around with numpad and arrow keys. -/= for tilt and -/+ for FOV (must use UE3 FOV keybind first).
  5. [Ctrl] + [F11] to re-enable so you can exit the menu.

The free cam works, but getting the FoV to work is not working atm. I tried adding these lines that Jim posted on DET, but it doesn't appear to work.

http://www.deadendthrills.com/forum/discussion/419/guide-batman-arkham-knight
 

Lender

Member
The free cam works, but getting the FoV to work is not working atm. I tried adding these lines that Jim posted on DET, but it doesn't appear to work.

http://www.deadendthrills.com/forum/discussion/419/guide-batman-arkham-knight

Hmm, so I add these lines to the designated place in the ini file

Bindings=(Name="F6",Command="set Engine.WorldInfo bPlayersOnly true")
Bindings=(Name="F7",Command="set Engine.WorldInfo bPlayersOnly false")
Bindings=(Name="F8",Command="ToggleHUD")
Bindings=(Name="F9",Command="FOV 90")
Bindings=(Name="F10",Command="FOV 0")

Result: the bindings work, but I can't use a lot of my normal keybindings as a result. So then I add the lines from the [Engine.PlayerInput] underneath, so I get this

Code:
[BmGame.RPlayerInput]
bInvertJoystick=true
bInvertCapeGlide=true
GlanceUpScale=-200
GlanceRightScale=200
bUseEasyControls=false
Bindings=(Name="F6",Command="set Engine.WorldInfo bPlayersOnly true")
Bindings=(Name="F7",Command="set Engine.WorldInfo bPlayersOnly false")
Bindings=(Name="F8",Command="ToggleHUD")
Bindings=(Name="F9",Command="FOV 90")
Bindings=(Name="F10",Command="FOV 0")
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=375
LookUpScale=-300
MouseSensitivity=30.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True,Alt=False,bIgnoreAlt=True)
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F4",Command="viewmode detaillighting")
Bindings=(Name="F5",Command="viewmode shadercomplexity")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
bInvertMouse=true
bInvertCapeGlide=true
Bindings=(Name="F5",Command="ReloadLevel")
Bindings=(Name="F8",Command="show postprocess")
Bindings=(Name="F11",Command="ToggleMovieRecord")
Bindings=(Name="F6",Command="Stat StartFile")
Bindings=(Name="F7",Command="Stat StopFile")
Bindings=(Name="V",Command="FreezeAll")
Bindings=(Name="X",Command="TelemetryTogglePause")
Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
Bindings=(Name="Y",Command="ToggleGhost")
Bindings=(Name="T",Command="Teleport",Alt=false)
Bindings=(Name="T",Command="DebugTest",Alt=true)
Bindings=(Name="Add", Command="AddXP")
Bindings=(Name="Period",Command="ToggleThoughts",Alt=false)
Bindings=(Name="Period",Command="ToggleErrorThoughts",Alt=true)
Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts",Alt=false,Control=false)
Bindings=(Name="Semicolon",Command="DisplayLookAtPawnThoughts",Alt=false,Control=true)
Bindings=(Name="Semicolon",Command="AdvanceCurrentThoughtHistoryItem",Alt=true,Control=false)
Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement | DebugMenuNumber 2")
Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement | DebugMenuNumber 4")
Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement | DebugMenuNumber 6")
Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement | DebugMenuNumber 8")
Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement | DebugMenuNumber 7")
Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement | DebugMenuNumber 1")
Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement | DebugMenuNumber 9")
Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement | DebugMenuNumber 3")
Bindings=(Name="NumPadZero",Command="DebugMenuNumber 0")
Bindings=(Name="NumPadFive",Command="DebugMenuNumber 5")
Bindings=(Name="One",Command="SelectGadget 0 | DebugMenuNumber 1", Shift=false)
Bindings=(Name="Two",Command="SelectGadget 1 | DebugMenuNumber 2", Shift=false)
Bindings=(Name="Three",Command="SelectGadget 2 | DebugMenuNumber 3", Shift=false)
Bindings=(Name="Four",Command="SelectGadget 3 | DebugMenuNumber 4", Shift=false)
Bindings=(Name="Five",Command="SelectGadget 4 | DebugMenuNumber 5", Shift=false)
Bindings=(Name="Six",Command="SelectGadget 5 | DebugMenuNumber 6", Shift=false)
Bindings=(Name="Seven",Command="SelectGadget 6 | DebugMenuNumber 7", Shift=false)
Bindings=(Name="Eight",Command="SelectGadget 7 | DebugMenuNumber 8", Shift=false)
Bindings=(Name="Nine",Command="SelectGadget 8 | DebugMenuNumber 9", Shift=false)
Bindings=(Name="Zero",Command="SelectGadget 9 | DebugMenuNumber 0", Shift=false)
Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true)
Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton")
Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease GrappleReleased | Button aGrappleButton")
Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased")
Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button aTakedownButton")
Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased");
Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton")
Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode")
Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased | Button bForensicsButton")
Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased | Button bRightTrigger")
Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
Bindings=(Name="QuickStrike", Command="TriggerFearTakedown 0 | TriggerQuickStrike | OnRelease QuickStrikeReleased | Button aQuickStrike")
Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased")
Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased")
Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased")
Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased")
Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive")
Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang")
Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton | Button aTakedownButton | Button bRightTrigger")
Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed  | LandPressed"))
Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVenomReleased")
Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTauntReleased")
Bindings=(Name="BrakeButton", Command="BrakePressed | Button bHandbrakeOrBrake")
Bindings=(Name="ExitVehicle", Command="ExitVehiclePressed | OnRelease ExitVehicleReleased")
Bindings=(Name="DualPlay", Command="DualPlayPressed | OnRelease DualPlayReleased")
Bindings=(Name="FireGun", Command="FireGunPressed")
Bindings=(Name="ZoomOrDetectiveMode", Command="ZoomOrDetPressed | OnRelease ZoomOrDetReleased");
Bindings=(Name="VehicleSecondaryFire",Command="")
Bindings=(Name="HoldForLineLaunchStop", Command="HoldForLineLaunchStopPressed | OnRelease HoldForLineLaunchStopReleased")
Bindings=(Name="BatmobileSonar", Command="BatmobileSonarPressed | OnRelease BatmobileSonarReleased")
Bindings=(Name="C",Command="ToggleDrivingCamera | DebugLevelLoad Combat",Control=false)
Bindings=(Name="Y",Command="ToggleGhost",Shift=true, bIgnoreShift=false)
Bindings=(Name="T",Command="Teleport",Shift=true, bIgnoreShift=false)
Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased",Control=false)
Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased | DebugLevelLoad FE_VSlice")
Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
Bindings=(Name="S",Command="AutoSaveGame",Control=true)
Bindings=(Name="Q",Command="DebugMenuPrevPage")
Bindings=(Name="E",Command="DebugMenuNextPage")
Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA")
Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Control=False,Alt=False)
Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True)
Bindings=(Name="K",Command="DebugKillAllEnemies | KillVehicles", Control = false)
Bindings=(Name="K",Command="DebugKillAllButOneEnemyInRoom", Control = true)
Bindings=(Name="I",Command="ToggleLookInvert")
Bindings=(Name="G",Command="DebugGiveAllGadgets",Shift=false)
Bindings=(Name="F",Command="DebugLevelLoad FE_Free_Roam")
Bindings=(Name="Escape",Command="UserPause")
Bindings=(Name="Pause",Command="UserPause")
Bindings=(Name="P",Command="TogglePhysicsGrabber | DebugLevelLoad Predator_A1?Chapters=4",Control=false,Alt=false,Shift=false)
Bindings=(Name="P",Command="TogglePaths",Control=false,Alt=true,Shift=false)
Bindings=(Name="P",Command="ToggleAIPaths",Control=true,Alt=false,Shift=false)
Bindings=(Name="P",Command="ToggleNavMeshInspector",Control=true,Alt=true,Shift=false)
Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
Bindings=(Name="L",Command="DebugLoadGame",Alt=true)
Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder")
Bindings=(Name="Underscore",Command="DebugWeaponOut | Button aLeftShoulder")
Bindings=(Name="SLASH",Command="GPU")
Bindings=(Name="LeftBracket",Command="ToggleStreamingMiniMap")
Bindings=(Name="RightBracket",Command="Stat Levels")
Bindings=(Name="U",Command="UnlockAllUpgrades TRUE")
Bindings=(Name="U",Command="DebugGiveArmour",Shift=true,Control=false)
Bindings=(Name="U",Command="DebugRemoveArmour",Shift=false,Control=true)"N
Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
Bindings=(Name="O",Command="RestoreHealth")
Bindings=(Name="PageUp",Command="DebugMenuStepUp")
Bindings=(Name="PageDown",Command="DebugMenuStepDown")
Bindings=(Name="R",Command="DebugMenuSelectA")
Bindings=(Name="Subtract", Command="BmRagDoll")
Bindings=(Name="Tilde", Command="ToggleLowSpeed | OnRelease ToggleLowSpeed")
Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Control=False,Alt=True)
Bindings=(Name="N",Command="CycleAnimNames")
Bindings=(Name="J",Command="ReportBug",Control=False)
Bindings=(Name="J",Command="CopyWaypoint",Control=True)
Bindings=(Name="V",Command="ToggleGrapplePointDebug")
Bindings=(Name="B",Command="SpawnPlayerCar")
Bindings=(Name="BackSlash",Command="ToggleOnscreenKismetAndWarnings")
Bindings=(Name="R",Command="SpawnDebugRunAwayThug",Control=true)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuPrevPage | DeepScanOut")
Bindings=(Name="XboxTypeS_RightTrigger",Command="StealthOrGadget | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuNextPage | AttackThrow | BatmobileFireButton | Button bFireVehicleWeapon | FireGun | DeepScanIn ")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=1.0 DeadZone=0.1 | Axis aThrottleAxis Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA | Button bLookBehindVehicle | QuickPhotoMode | ToggleCameraZoom")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA | Button bLeftStickDown | QuickPhotoMode | DetonateGel | HoldForLineLaunchStop | BatmobileSonar")
Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bRawDpadLeft | OpenChallengeWheel | OnRelease CloseChallengeWheel | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bRawDpadRight | OpenMostWantedmenu | OnRelease CloseMostWantedMenu | DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
Bindings=(Name="XboxTypeS_DPad_Up",Command="Button bRawDpadUp | MoveDialogueOptionUp | ForensicMode | DebugMenuUpPressed | OnRelease DebugMenuUpReleased | SelectVehicleWeapon 4 | OnRelease ReleaseVehicleWeapon 4")
Bindings=(Name="XboxTypeS_DPad_Down",Command="Button bRawDpadDown |MoveDialogueOptionDown | Button bGadgetSelectWheel | DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap")
Bindings=(Name="XboxTypeS_Start",Command="UserPause")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" )
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | EjectFromVehicle | BattleStrafe  | ContextSensitive | Run | CapeGlide | AcceptConversation | Evade | DebugMenuSelectA | CancelBatarangCamera | TriggerPhysImpact")
Bindings=(Name="XboxTypeS_B",Command="ExitAgilityMode | QuickGadgetB | OnRelease ReleaseQuickGadgetB | Cover | BlockBreaker | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelBatarangCamera | Button bCancelButton")
Bindings=(Name="XboxTypeS_X",Command="TriggerFearTakedown 0 | TriggerQuickStrike | QuickGadgetX | OnRelease ReleaseQuickGadgetY | DebugMenuSelectX | CancelBatarangCamera | BrakeButton | OnRelease QuickStrikeReleased | Button aQuickStrike")
Bindings=(Name="XboxTypeS_Y",Command="QuickGadgetY | OnRelease ReleaseQuickGadgetY | Grab | ActivateNoise  | DebugMenuSelectY | SpecialMoveCheat  | CancelBatarangCamera | ToggleVideoRec | Button bVehicleBoostButton | TogglePhysImpact | HangFromVantagePoint | ZipLine")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | DualPlay | ThermalMode | Button aLeftShoulder | SlowDownSpectatorCamera")
Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | Grapple | SecondaryFireGadget | ToggleDrivingCamera | OnRelease SecondaryFireReleased | DebugMenuQualifyOnB | OnRelease DebugMenuQualifyOffB | Button aRightShoulder | SpeedUpSpectatorCamera | Button bFireVehicleSecondaryWeapon | SecondaryFireVehicleWeapon | PursuitModeTagGun")
Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
Bindings=(Name="SIXAXIS_AccelX",Command="Axis aAccelX Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_AccelY",Command="Axis aAccelY Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aAccelZ Speed=1.0 DeadZone=0.2")
Bindings=(Name="SIXAXIS_Gyro",Command="Axis aGyro Speed=1.0 DeadZone=0.2")
Bindings=(Name="LeftMouseButton",Command="SkipCutscene")

Result: The freeze/unfreeze/fov/... does not work, but my other keybindings do work again.

Then I found this on a steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=513834654

It's basically the same guide for Jim's page on DET, but he also lists a complete input for the ini file. So I copy the entire set of lines, but the same thing happens like the beginning. The bindings for the freezing and whatnot work fine, but again my other keybindings don't work. Can't press escape, can't run, can't grappel,...

Am I doing something fundementally wrong here?

*edit* I think I've worked it out. I added the other lines like Jim said in his original post on DET, but I've deleted all the other binds with F6 tot F10. That seemed to have done the trick. I can enable the fov, and can still use my other key bindings. I don't know if this is how it was supposed to be done, but hey, it works for now. I'll see if I come across any problems. Very annoying though that I have to disable the fov in the config files. Why not just ad a DoF setting in the graphics options?
 

Stallion Free

Cock Encumbered
That looks amazing!

How's the performance? I saw some heavy complaints about that on the game's launch.

I have a 1080 so it's ok. I think they improved the performance with a patch or two as well. It seemed like the biggest technical hiccup is the streaming which is weird because the player speed is so low and it's not a large "open world" or even really that open.
 

Nick Pal

Member
The Witcher 3

Yay I think I've finally made a preset I actually like and will probably stick with for the rest of the game.

witcher32016-07-2520-u4sgk.jpg


witcher32016-07-2222-gpsgo.jpg
 

One3rd

Member
*edit* I think I've worked it out. I added the other lines like Jim said in his original post on DET, but I've deleted all the other binds with F6 tot F10. That seemed to have done the trick. I can enable the fov, and can still use my other key bindings. I don't know if this is how it was supposed to be done, but hey, it works for now. I'll see if I come across any problems. Very annoying though that I have to disable the fov in the config files. Why not just ad a DoF setting in the graphics options?
Yes, what I think the problem was is the order that this was done in.You were overwriting the same key binding multiple times looking at your bindings above. The steps should be;
  1. Setup your keybindings/controls in-game to your liking. Exit game.
  2. Copy ALL bindings from [Engine.PlayerInput] and paste them below [BmGame.RPlayerInput]
  3. Copy custom bindings below [BmGame.RPlayerInput]

Here is a pastebin of my current ini file for reference. If you are still having issues PM me.
...

28382863830_d4fe7c70fd_o.jpg
 

Darkdeus

Member
So I know Skyrim has been screenshoted to death but I tried to go for something slightly different with this Tetrachromatic ENB and mods. I liked that the color palette is more more Firewatch/Witcher esque so I tried to go for a very animated/painted look with the cloud mods.

28103138584_eeb754bf16_o.jpg


28642626181_92f08acedb_o.jpg
 

Alo81

Low Poly Gynecologist
Did you post those to reddit? I saw those the other day and thought "Wow, some legitimately great looking modded Skyrim shots on the gaming subreddit."
 
So I know Skyrim has been screenshoted to death but I tried to go for something slightly different with this Tetrachromatic ENB and mods. I liked that the color palette is more more Firewatch/Witcher esque so I tried to go for a very animated/painted look with the cloud mods.

Ah, you don't gotta disclaim it :p That ENB does look interesting. Especially in that last shot. Sadly the game is still Skyrim or I'd even think about checking it out.

Did you post those to reddit? I saw those the other day and thought "Wow, some legitimately great looking modded Skyrim shots on the gaming subreddit."

https://www.reddit.com/r/gaming/comments/4vsh01/i_tried_to_mod_skyrim_to_look_like_a_painting_the/

submitted 2 days ago by darkdeus

Checks out :p
 

Darkdeus

Member
Yep that was me lol. Yea I cannot stand the gameplay, and most of the world design, in Skyrim though. After playing Darks Souls and the Witcher 3 it's especially bad. I just wanted to see how my 1080 handled it. I don't think it was utilizing all of it though even with ENBoost. It will interesting to see if the 64 bit patch helps.
 
Top Bottom