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Nioh Thread: Defy Death

IvorB

Member
Biggest changes I felt were the camera, how Williams back is always faced against it when locked on, and ranged weapon controls. I hope they revert the ranged weapon controls but camera was fine, guess they could make it a toggle in options too as there were some people who preferred the old one.
It's definitely shaping up to be a great game, can't wait for it.

While this new lock on is fine for most encounters I was really wishing the old one back against Hiro. The old one allowed you to run freely to create space while still being locked on. With this new lock on the only option was to dash/roll which didn't cover nearly as much space unless I missed something. That said, the new lock also has its benefits in what it allows you to do also.
 
Managed to beat the first boss. Couldn't do it on the Alpha because I started playing it too late. Anyway, right after it I discover how to activate the special (the wolf thingy). Would have made it much more easier. That's what I get for not paying attention to the tutorial.

I'm on the last stage. How hard is it compared to the first two? How about the boss?

I want to grab the The Mark of the Strong before it's too late.
 
^ that's fine for the audience playing the beta and I mostly agree with you. But IMO the sales are gonna be bad if a lot of the bosses mostly 1HK or 2HK you.
Eh, game's already incredibly niche as it is, so actively lowering the difficulty even further isn't going to do anyone any favors.

While this new lock on is fine for most encounters I was really wishing the old one back against Hiro. The old one allowed you to run freely to create space while still being locked on. With this new lock on the only option was to dash/roll which didn't cover nearly as much space unless I missed something. That said, the new lock also has its benefits in what it allows you to do also.
You can still run when locked on if you hold the dodge button.
 
Managed to beat the first boss. Couldn't do it on the Alpha because I started playing it too late. Anyway, right after it I discover how to activate the special (the wolf thingy). Would have made it much more easier. That's what I get for not paying attention to the tutorial.

I'm on the last stage. How hard is it compared to the first two? How about the boss?

I want to grab the The Mark of the Strong before it's too late.

Hope you know how to dodge.

I think the boss is easier than the first boss.
 

Leaping

Neo Member
If you find a boss either wiping you out in one hit/combo, or obliterating your ki in one hit/combo, then you should upgrade your gear.

Yes, there are people who beat every boss naked and bare handed. But unless you are specifically looking to challenge yourself like that, you should actually use good weapons and armor.

The first time I fought Tachibana, if he caught me with his two hit electric combo, it would wipe out my ki and the follow up punish would kill me, leading to a 3 hit kill. I went and got stronger armor, and after that if I screwed up and got hit by that, I could then just roll away and drink an elixir.

Better gear gives you the leeway to make mistakes.
 

Nose Master

Member
This game got way easier when I started blocking. Also: Twilight missions are fuuuucked. It's amazing that they have new enemy types, though. I always wished Souls games went further with the idea of NG+ being different.
 
hey

hey

hey

hey

hey

fuck that shibe guy

fuck him

when he gave up

I wanted to cut him more

so much more

into little pieces

hate

so much hate

also

fuck circle pattern lock on dodging.

Bloodborn does it

this game does it

fuck you

I want to get away

not a nicer angle in which to see the running 1 frame long swipe

away

YOU

FUCKS


10/10 best game i have a headache

blessed be the giant rock that lays quietly in the battlefield
 
You can still run when locked on if you hold the dodge button.

Dude, nobody does this. I don't get it. Is it a Dark Souls thing? Where people mash the evade button and wonder how come I'm not insta winning?

Just hold X people, you can Sprint while locked on. Its the single most important thing to know next to ki pulse.

They really need to make that a separate tutorial prompt. Because again, nobody does this. Hinoemna becomes like 3000 times easier when you realize almost all of her attack cans be avoided if you just circle Sprint, not just circle strafe.
 
I've beaten the first two missions so far. The game has grown on me quite a bit. There is still one thing that is annoying me like crazy. I get that the game is difficult and punishing. I like that, hell, I *love* dark souls and games that embrace the no-compromise approach to design. God Damn though, the mooks in this game are resilient to the point of tiresomeness. It is such a pain to need to kill them with 15 low-stance attacks or 4-5 slow-as-shit high stance attacks. It makes the game tougher, but in a way that's merely boring, not rewarding. The grindiness throws the combat balance off quite a bit too. Right now Parry is a high-risk low reward mechanic. I parry an enemy and half the time they just start guarding right after, if they don't I'm lucky to take half their health. But if I miss a parry I end up taking a 1/3 to 2/3 of my health in damage.

My #1 hope is that they will rebalance the trash mob encounters to be less grindy.

I've gotten used to the movement, it still is a bit clunky compared to Bloodborne or even Dark Souls 3, but it works ok.

I think the guard command is bit too necessary to doing well. If you are ever fighting more than one enemy the gameplay loop is: a)guard b) hit c)repeat.

The ranged control is pretty bad right now too. I can't figure out why they put a random deadzone in the stick for a precise aiming function. What were they thinking?

The first boss was pretty fun and it forced me to learn the mechanics well. I beat him without living blade. I think that this game's bosses will end up getting dismantled easily a few months into release because people will have figured out how to abuse magic, range, living blade etc.
 

Fhtagn

Member
Is there a comprehensive FAQ somewhere so I don't pester this thread with dumb questions?

One dumb question... How do I level weapons up? I have a katana with 999 familiarity at this point, that does decent damage to anything that isn't a boss, but I have what I think are upgrade materials but can't use them. One of the options in the blacksmith is greyed out. Do I need to beat the second mission to unlock it?
 

xezuru

Member
Downloading the demo now, can somebody give me the breakdown on basic things I should know goin into it. Got a Souls/DMC background if it helps with explanation.
 
How close am I to the second boss if I'm at the bottom of the cave with ankle high water?

Downloading the demo now, can somebody give me the breakdown on basic things I should know goin into it. Got a Souls/DMC background if it helps with explanation.

It plays a lot like DMc or perhaps Ninja Gaiden reimagined as Souls. Dodge plenty, block more, and punish your enemies with good timing.
 
Downloading the demo now, can somebody give me the breakdown on basic things I should know goin into it. Got a Souls/DMC background if it helps with explanation.

learn to block, change stances and pay attention when they explain ki pulse. use items. use ninja and jutsu points to get access to reusable items.
 
Right now Parry is a high-risk low reward mechanic. I parry an enemy and half the time they just start guarding right after, if they don't I'm lucky to take half their health. But if I miss a parry I end up taking a 1/3 to 2/3 of my health in damage.

The hit you get immediately after a parry usually does tons of damage.
 
I've gotten used to the movement, it still is a bit clunky compared to Bloodborne or even Dark Souls 3, but it works ok.

5165446_happy-birthday-dave-chappelle-the-20-best_55e29a53_m.jpg


Downloading the demo now, can somebody give me the breakdown on basic things I should know goin into it. Got a Souls/DMC background if it helps with explanation.

Play the tutorial.
Set game to action mode (60 fps) in the title screen menu options.
You can sprint while locked on, no need to mash dodge to create space. Just sprint. (hold X) You save more stamina that way too.
Pressing R2 in the menu selects all items non equipped. Much faster way to make offerings in the shrine menu.
Press Triangle against downed enemies or enemies thave faitgued due to stamina depletion for a cinematic critical attack.
Use stones to lure enemies away from packs.
Use your animal spirit often (O+[]) . People never use it, they always "save" it. When in reality, it recharges faster than you think. Almost like a devil trigger gauge.
 
Finally beat bat lady, beat the third boss and beat the twilight level in the grass. Fighting multiple enemies with a slow ass hammer is infuriating. Dual tongue monsters was such a headache. Of course when I finally beat them, I was floored when there more enemies to fight. Thank god all three sections weren't required when you die.
 
I don't know because the lock-on works identically to Dark Souls 2 and Dark Souls 3. In DS1 and Bloodborne you cannot run while being locked-on so maybe that's why people don't think of doing it?

Maybe it more has to do with the fact that it just wasn't necessary in those games. Where as, especially when you look at the Hinoemna boss, sprinting while locked on and navigating the play space is crucial. In fact, the tutorial boss guide I made for Hinoemna mostly revolves around the ability you have to sprint.

Nioh let's you run, sprint, evade, block and parry as a means to control enemies and bosses. And people aren't using one of those methods.

Considering how much easier all three bosses become when you utlize all 5 of those tactics, those only utilizing 4 of the 5 are going to struggle a lot.
 
I can't even beat the first mission...I beat the first mini boss and got to the third save point area thing and just stopped. Game is fun, but ooh boy this isn't Bloodborne, granted I have 300 hours in Bloodborne so I know it like the back of my hand. This is like starting a Souls game for the first time hard.
 
Controversial Theory:

Those with a pedigree in Devil May Cry / Ninja Gaiden do far better in this game than those with a Dark Souls "background."

I have seen way too many, "but, I platinumed Dark Souls 3 yet I can't beat the first boss in Nioh" posts.
 

Papito

Member
Finished the demo I guess, did all the twilight missions and I don't think there is anything after that. I gotta say though that this game is amazing. I never played dark souls so this is the first "hard" game that I have played and I am loving it. Definately will purchase this when its released.
 

Jingo

Member
I can't even beat the first mission...I beat the first mini boss and got to the third save point area thing and just stopped. Game is fun, but ooh boy this isn't Bloodborne, granted I have 300 hours in Bloodborne so I know it like the back of my hand. This is like starting a Souls game for the first time hard.


like all hard games, only pushing you trough it and knowing the game will give you the insight, right now i can tell that the game is a lot easier in the twilight missions than when i started the beta.
 
hey

hey

hey

hey

hey

fuck that shibe guy

fuck him

when he gave up

I wanted to cut him more

so much more

into little pieces

hate

so much hate

also

fuck circle pattern lock on dodging.

Bloodborn does it

this game does it

fuck you

I want to get away

not a nicer angle in which to see the running 1 frame long swipe

away

YOU

FUCKS


10/10 best game i have a headache

blessed be the giant rock that lays quietly in the battlefield

Artful, beautiful.

I felt the same way. After 2 hours of failure, I beat him the first try before work, where I proceeded to dance.

Not gonna lie, the Alpha sold me, but the Beta just keeps me wanting more. I'm enjoying it so much.
 

Ogawa-san

Member
Controversial Theory:

Those with a pedigree in Devil May Cry / Ninja Gaiden do far better in this game than those with a Dark Souls "background."

I have seen way too many, "but, I platinumed Dark Souls 3 yet I can't beat the first boss in Nioh" posts.
I could only beat DMC3/4/Bayonetta on their normal difficulty and completely devoid of style. I beat NGB back then and I probably couldn't do it again if I tried today. I beat 4 out of 5 Souls games in the last year, two platinums.

I did fine in this beta but only after I stopped trying to play like all of those games, because they have things that just won't fly here.
 
Finally got to play the beta today and I beat all the areas sans twilight stages in one sitting. I really liked the changes to Ninjutsu this time around, I made a whole build around it. Even if you don't level up the main stat for a weapon you can still do decent damage against every enemy, even bosses, so I think low level runs will be fun instead of damage sponges (it honestly seems to mostly be about the weapon for damage). Has anyone made a magic build? How good are the pokemon summon skills, I was interested in seeing how some of the skills work but I don't know if I have the time to play a new character from the ground up before beta ends.

Dual wielding was a really fun addition. I mostly stayed in high stance and used the whirlwind against a lot of yokai and bosses since it seems to drain their endurance bar pretty quickly. I liked spear in my alpha playthrough so it's hard to pick between Spear and DW. Though with how samurai skill points are gained now, I can main both if I play enough I guess.

Muneshige was a fun duel. Though I have to admit, there are those, "oops you fucked up and die instantly" because he does the same shit you do to everyone when you deplete their stamina. He rams the katana in your chest then gives you the boot. I had a brain fart when I almost beat him and blocked the iaido slash, which is an instant guard break into visceral attack. I beat him by chucking kunais in his face eventually though.
 

Gr1mLock

Passing metallic gas
like all hard games, only pushing you trough it and knowing the game will give you the insight, right now i can tell that the game is a lot easier in the twilight missions than when i started the beta.

There's a considerable drop off in difficulty once you're comfortable with the general combat mechanics and have a few key skills. There's a point where the difficulty becomes managing an enemy type or number of enemies with the terrain you're fighting them on.
 

Gbraga

Member
I don't know what's going on, but I'm not enjoying this nearly as much as the Alpha. Can't put my finger on a reason, but I'm forcing myself to play this just to get the DLC, not having fun at all, unlike the Alpha.

I don't think I'll be buying this one, unfortunately.
 
There's a considerable drop off in difficulty once you're comfortable with the general combat mechanics and have a few key skills. There's a point where the difficulty becomes managing an enemy type or number of enemies with the terrain you're fighting them on.

Agreed, I found it difficult to get back in the grove after the Alpha. In fact, I thought they made the game more difficult. After some getting used to it, It felt easy again. Honestly, once you lean how to deal with multiple enemies and properly using R1 to recover your samurai spirit/stamina/whatever its called, the game becomes much easier.

Like in the Alpha, I tried going with a Scout set item build, for maximum stamina recovery. I found like only 2 Scout items. Also, the addition of the dual katanas, rifles, and cannons really increased my personal enjoyment.

Question, does the game have a elemental weakness system in it? I've wondered when I fought Tachibana if his Lightning Dog was weak against another one of the Spirits. I beat him using the Shark because I played most of the Alpha with that thing. Felt wrong not using him.

After beating him I used the puppy for a little bit, beat Twilight version of the Cave, and have closed the book on the Beta. Excited for the full release. Hopefully Mark of the Strong and Mark of the Conqueror unlock something useful in the final game.

I don't know what's going on, but I'm not enjoying this nearly as much as the Alpha. Can't put my finger on a reason, but I'm forcing myself to play this just to get the DLC, not having fun at all, unlike the Alpha.

I don't think I'll be buying this one, unfortunately.

I felt like this for a bit, It felt better once I got the DLC and started just to play it for fun. The drive to get the DLC made it annoying. Once I got it, and that wasn't hanging over my head, I started to enjoy it more because I wasn't focusing on that. Instead I was focusing on farming levels, getting used to the controls again, finding all the little shrine dudes etc etc.

Started off feeling weird about it, ended up loving it again.
 

Gbraga

Member
I felt like this for a bit, It felt better once I got the DLC and started just to play it for fun. The drive to get the DLC made it annoying. Once I got it, and that wasn't hanging over my head, I started to enjoy it more because I wasn't focusing on that. Instead I was focusing on farming levels, getting used to the controls again, finding all the little shrine dudes etc etc.

Started off feeling weird about it, ended up loving it again.

That's very reassuring, I hope the same happens to me.
 

Dargor

Member
You guys fight running away from Hino?

Well, I find it much easier to keep it close. Like, keep her at a close enough distance that she starts her attacks and just go in for a strong attack with high stance for even more damage. I'm using a single katana and it works pretty well.

Once I got that strategy down I defeated her so easily, even in the night time version.
 
Controversial Theory:

Those with a pedigree in Devil May Cry / Ninja Gaiden do far better in this game than those with a Dark Souls "background."

I have seen way too many, "but, I platinumed Dark Souls 3 yet I can't beat the first boss in Nioh" posts.

I noticed the same thing as well, has anyone said "I've beaten all the Ninja Gaiden/Bayonetta games on the highest difficulty but I can't beat the first boss in Nioh" ?

But you know I've been thinking- while I did say before that Nioh requires more skills in execution than Dark Souls but the more I play the more I wonder, is this game really that much different?

Both main bosses of the Alpha and Beta I've beaten using the try and true Dark Souls technique of poke and run, than anything flashy from other character action games.

How are the enemies in this game any different from a Souls game?
 
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