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Final Fantasy XV Death Spell gameplay trailer

Tyaren

Member
they said "the spell" was late game. we've seen a cinematic of noct putting on the ring, and we know Luna has the ring, and we know noct gets it. Whatever you gain from that isn't a spoiler.

If you want more cadence to your point, look at the esrb blerb about the game. lots of implications there.



Other than slight lighting improvements, higher resolution, and ever so slight better draw distance you're right :)

I pretty much expect that pc build to be what we get for ps4pro users

Where do people always see the better lighting, draw distance or higher resolution on small, low quality screencaps (in this case also in different locations and at different time of day)? XD
It's like with the shitty quality Pro footage that we got to see a couple of weeks ago and everyone was like: "OMG, that looks so much better, the textures, the lighting, the foliage, the draw distance!! O:"
Yeah...surprise, the Pro version of FFXV will very likely just get the 4K resolution bump plus HDR and nothing more. Everything else is the exact same as in the PS4 version.

Hmm, seems the difference isn't as big as I thought.

Has anybody thought of the following...?
What if they run their PC captured footage with the specs of or close to the PS4 or Xbox One, so that the players will get a good picture of what they are actually getting too instead of running their PC footage of the game with specs and graphical splendor that the consoles will never be able to handle? ;)
 
It really doesn't. I'm not seeing a difference outside of time of day changes.

xbox
Oacc.png


pc
Tacc.png


Snes
JHFrVPT.png

Ah, someone that agrees with me,
hence I was saying that I truly don't know what the pro will do in terms of upgrades.

perhaps a stable 30 FPS and non dynamic res, aka solid 1080P

Edit: Not gonna lie I really like the bright colors on the snes :)
 

Vex_

Banned
It's not like they are exploding in some blood splatter.

Not really. It's grim, sure, but lots of FFs have had a death spell. It really isn't graphic at all a la MK, but it IS extra creepy, that's for sure.

I'm curious about any lore associated with the spell. It looks less like a traditional FF death spell, and more like some kind of gravity attack, as if the enemy is collapsing in on itself.

That's what makes it so disturbing. You can see their bones and flesh WARPING, before exploding into a bloody mist.

Noctis was legit laughing as he was casting Death on one of the Goblins. Anyone catch that?

And that makes this problematic because death should not be a laughing matter like this. Disturbing and absolutely disgusting. I hope Square doesnt take the future of FF down this path.
 

DrBretto

Banned
Where do people always see the better lighting, draw distance or higher resolution on small, low quality screencaps? XD
It's like with the shitty quality Pro footage that we got to see a couple of weeks ago and everyone was like: "OMG, that looks so much better, the textures, the lighting, the foliage, the draw distance!! O:"
Yeah...surprise, the Pro version of FFXV will very likely just get the 4K resolution bump plus HDR and nothing more. Everything else is the exact same as in the PS4 version.




Has anybody thought of the following...?
What if they run their PC captured footage with the specs of or close to the PS4 or Xbox One, so that the players will get a good picture of what they are actually getting too instead of running their PC footage of the game with specs that the consoles will never be able to handle? ;)

Both of these points are true here. The Pro footage they showed off did indeed look like a better build than we had seen to that point. NOW we know that the same general build should be available for non-pro owners as well, but people didn't know to know that at the time.
 
That's what makes it so disturbing. You can see their bones and flesh WARPING, before exploding into a bloody mist.



And that makes this problematic because death should not be a laughing matter like this. Disturbing and absolutely disgusting. I hope Square doesnt take the future of FF down this path.

I thought FF7 death magic was way more disturbing,
playing a vinyl record backwards like the exorcist movie and this huge shirigami cooking humans on a caldron or whatever.
 

Tyaren

Member
Both of these points are true here. The Pro footage they showed off did indeed look like a better build than we had seen to that point. NOW we know that the same general build should be available for non-pro owners as well, but people didn't know to know that at the time.

Regarding the Pro footage maybe, but what about these small, low quality screens of different locations and at a different time of day?
You can't possibly see if the lighting there is any better. There's also not more vegetation than in the Xbox One shot (on the contrary actually) and LOD is also near impossble to judge when everything in the background in these images is too small and too blurry to make out.
 

.JayZii

Banned
That's what makes it so disturbing. You can see their bones and flesh WARPING, before exploding into a bloody mist.



And that makes this problematic because death should not be a laughing matter like this. Disturbing and absolutely disgusting. I hope Square doesnt take the future of FF down this path.
It looks more like a magenta firework and some black specks, to me. It implies grotesquery without being literal or gory about it.

It is a death spell, after all.
 

Mailbox

Member
Where do people always see the better lighting, draw distance or higher resolution on small, low quality screencaps (in this case also in different locations and at different time of day)? XD
It's like with the shitty quality Pro footage that we got to see a couple of weeks ago and everyone was like: "OMG, that looks so much better, the textures, the lighting, the foliage, the draw distance!! O:"
Yeah...surprise, the Pro version of FFXV will very likely just get the 4K resolution bump plus HDR and nothing more. Everything else is the exact same as in the PS4 version.

It was just because of the bandersnatch part of the death vid. just felt like the lighting was more vibrant and the shadows were nicer and less crushed. It could very well be due to the resolution bumb, though.
 

Ran rp

Member
Yeah...surprise, the Pro version of FFXV will very likely just get the 4K resolution bump plus HDR and nothing more. Everything else is the exact same as in the PS4 version.

Both of these points are true here. The Pro footage they showed off did indeed look like a better build than we had seen to that point. NOW we know that the same general build should be available for non-pro owners as well, but people didn't know to know that at the time.

I'd like sources.
 

Koozek

Member
That's what makes it so disturbing. You can see their bones and flesh WARPING, before exploding into a bloody mist.



And that makes this problematic because death should not be a laughing matter like this. Disturbing and absolutely disgusting. I hope Square doesnt take the future of FF down this path.
4 guys slashing away on a monster while it's lying on the ground doesn't look less violent either. Or setting them on fire or electrocute them with magic.

BzkDcxg.gif


But let's not kid ourselves: the only reason we're disturbed now is the realistic graphics. What do you think you were doing in FFs before? Cuddle and lull the monsters into an endless, peaceful sleep? Give them a gentle kiss on the forehead before sending them off to heaven in a warm, glowing lightbeam? Nah, you were always straight up murdering thousands of living creatures - often just for money and loot. And instead of laughing you had victory poses and a funny jingle after killing monsters. Like in every RPG.
Feel bad already? :p
 

Rappy

Member
And that makes this problematic because death should not be a laughing matter like this. Disturbing and absolutely disgusting. I hope Square doesnt take the future of FF down this path.
Well first off, he was laughing after he got hit not as he was casting the spell. But death is a laughing matter to demons and monsters. In FFX, the death spell calls down a reaper that chuckles before it takes the soul of a monster. You seem to be exaggerating to me, but opinions I guess.
 

DrBretto

Banned
Regarding the Pro footage maybe, but what about these small, low quality screens of different locations and at a different time of day?
You can't possibly see if the lighting there is any better. There's also not more vegetation than in the Xbox One shot (on the contrary actually) and LOD is also near impossble to judge when everything in the background in these images is too small and too blurry to make out.

Oh, I'm totally with you in general. Especially when you get these clips from these horribly compressed streams. Some of the comments from some of the people when they showed that cave footage, I wanna say during Gamescom, make me shake my head.

But, honestly, it's always driven me nuts when people are focused on the graphics on all of these demos (more the older ones, now it's actually appropriate) when they're trying to show us some new mechanic or something and all people are doing it critiquing the graphics they're flat out telling everyone haven't been optimized yet. It's like people go out of their way to miss the point.
 

DrBretto

Banned
PSY・S;218944607 said:
I'd like sources.

I feel it's likely you know exactly what the source is. We're not trying to report news here, or more specifically not trying to convince you that this is the case. We're going with the latest comments/translations to illustrate the points about people seeing things in these clips that aren't necessarily there. To be fair, I could have been less casual with my wording.
 

ZenTzen

Member
I thought FF7 death magic was way more disturbing,
playing a vinyl record backwards like the exorcist movie and this huge shirigami cooking humans on a caldron or whatever.

that wasnt death, that was the summon Hades, death magic in FF7 is literally just a reaper showing up and making a slicing motion with his scythe, and if anything, FF7 is one of the few games that handles death, especially of characters in story extremely well
 

Tyaren

Member
They haven't really officially detailed the Pro enhancements yet.

Yeah, I know. ;) I'm not claiming anything here, I'm just saying, I think the Pro patch is going to be the bare minimum of checkerboard upscaling and HDR support.
I would be glad if there's more (because I thought about getting the Pro mainly for this game)...but I very much doubt it.

Oh, I'm totally with you in general. Especially when you get these clips from these horribly compressed streams. Some of the comments from some of the people when they showed that cave footage, I wanna say during Gamescom, make me shake my head.

But, honestly, it's always driven me nuts when people are focused on the graphics on all of these demos (more the older ones, now it's actually appropriate) when they're trying to show us some new mechanic or something and all people are doing it critiquing the graphics they're flat out telling everyone haven't been optimized yet. It's like people go out of their way to miss the point.

I'm actually pretty focused on graphics, lol. ;D I'm a designer and illustrator, I can't help myself. I think the visuals of a game are actually a very big and import part of any game.
If I directly compare something, which I actually have often done in this forum before, I try to be reasonable and fair though. I would be very careful comparing two small, low quality screenshots with different locations and different times of day. ;)

Why is that likely?

Because the Pro patch does not seem very high on their priority list, they said so themselves, and because with other developers so far it is also the exception that they offer more modes than checkerboard upscaling plus HDR. A 1080p mode with additional graphical bells and whistles or a 1080p mode with 60 fps but similar graphical quality to the base versions...nah...I really don't think so.

Edit:
Sorry, had to edit this a lot. ;)
 

Kagari

Crystal Bearer
Yeah, I know. ;) I'm not claiming anything here, I'm just saying, I think the Pro patch It's going to be the bare minimum of checkerboard upscaling and HDR support.
I would be glad if there's more...but I very much doubt it.



I'm actually pretty focused on graphics, lol. ;D I'm a designer and illustrator, I can't help myself. I think the visuals of a game are actually a very big and import part of any game.
If I directly compare something, which I actually have often done in this forum before, I try to be reasonable and fair though. I would be very careful comparing two small, low quality screenshots with different locations and different times of day. ;)



Because the Pro patch does not seem very high on their priority list, they said so themselves, and because with other developers it is also the exception that they offer more modes than checkerboard upscaling. A 1080p mode with additional graphical bells and whistles or a 1088p mode with 60 fps but similar graphical quality to the base versions...nah...I really don't think so.
They've had kits for a while now, somehow I think it'll be more than basic after Game Watch's report. They were particularly harsh on the Gamescom build.
 

Gbraga

Member
Anyone else think that this trailer was too violent?

I mean, making something explode from the inside out in a final fantasy game seems... iunno.. a bit much. This isnt Mortal Kombat. So why have that spell?

It was pretty dark, but I don't dislike it. It's as messed up as it should be.

My reaction to it wasn't "woooo that's awesome! Can't wait to murder shit!", but instead "damn, that's brutal", but I don't think that's necessarily a bad thing at all.

But I see an ocean of difference between this and MK, if I agreed with you on that comparison, then yeah, I'd think it's a bit much. Specially because MK is actually goofy with the amount of gore, it would have the exact opposite effect that they intended.

I have to say, though, BD2 really can't win, can they? We get people complaining because the game doesn't seem as dark as it was in the original version, and they wanted it to be that way, and now that we suddenly have a bunch of evidence of the death worship still being a thing and this very messed up death spell, another group of people now dislike that it's too dark. :)

Not that any of the groups are wrong and not entitled to their opinion, but the FFXV team can't catch a break.
 

Koozek

Member
Bring on the Pro upgrades BD2.

tumblr_nkbj35zfTe1uorxjno1_400.gif
Benzy, my man, where are your new open-world games comparison collages now with the recent footage, especially compared to TW3!? :p

Just stumpled upon this comparison from weeks ago, lol:
Alright, guys, let's remind ourselves how the Witcher 3 actually looks like on console (PS4). Images are by me:

26816852393_1655e6a8b7_o.png


image_final_fantasy_xv-32693-2754_0042.jpg

(supposedly a direct feed screenshot by Square Enix)

26966900424_2709f9b874_o.png


vlcsnap_2016_08_18_19h37m20s466.png

(by xion4369 from the uncompressed video)

27342557416_5340e4efee_o.png

Hopefully, none of us believing in the recent upgrade being real has to eat crowe next month :D

Btw, I'm not shading TW3. It's probably my GOTG (let's hope only until FFXV). Just curious how they compare and if FFXV will be the new gold standard for open-world RPGs.
 

benzy

Member
Benzy, my man, where are your new open-world games comparison collages now with the recent footage, especially compared to TW3!? :p

Just stumpled upon this comparison from weeks ago, lol:


Hopefully, none of us believing in the recent upgrade being real has to eat crowe next month :D

Btw, I'm not shading TW3. It's probably my GOTG (let's hope only until FFXV). Just curious how they compare and if FFXV will be the new gold standard for open-world RPGs.

Waiting until they show off more open foresty areas to compare which is where Witcher excels, probably won't be able to get anything until release day though. Also I dislike using youtube captures compared to lossless direct-feed. :p

------

I dunno if they made some significant lighting upgrades since a month ago but the lighting in Xbox footage looked awesome in the forest dungeon.

ffxvtwitchcon2_by_vspectra-dajwc8n.gif


ffxvtwitchcon1_by_vspectra-dajwklr.gif
 

Kagari

Crystal Bearer
Oh, I'm totally with you in general. Especially when you get these clips from these horribly compressed streams. Some of the comments from some of the people when they showed that cave footage, I wanna say during Gamescom, make me shake my head.

But, honestly, it's always driven me nuts when people are focused on the graphics on all of these demos (more the older ones, now it's actually appropriate) when they're trying to show us some new mechanic or something and all people are doing it critiquing the graphics they're flat out telling everyone haven't been optimized yet. It's like people go out of their way to miss the point.

If you want to blame someone, blame SE for parading around with Luminous Engine as it were a gift from God.
 
I think I saw the Wasps in Kingsglaive, right ? they were looking a lot like those in the movie...

Are you talking about the
Ahriman? Those were those giant flying crab-like creatures in Kingsglaive. They look different than the Ahriman monsters in previous FF games, but there is a scene where Nyx and Luna are in the office building and one appears, and how its head is shaped, the angle it is tilted, is a nod to the old school Ahriman-look. The Soldier Wasps might've been shown in concept art or something. They basically look like giant wasps(nothing too different or alien-like)
 

DrBretto

Banned
If anyone is still having trouble believing the most recent builds, I refer you all once again:

To the Gamescom 53 minute demo:
https://youtu.be/E9HQbSTxvXI

And a month later, the Dualshockers confirmed PS4 footage:

https://youtu.be/HFi7V6_nijU

And try not to remember some of your own words back then, like "this is not what a ps4 game should look like", for example. But, instead of assuming incompetence, understand that it's because they were trying to show game mechanic, not the unpolished graphics.
 

Tyaren

Member
Waiting until they show off more open foresty areas to compare which is where Witcher excels, probably won't be able to get anything until release day though. Also I dislike using youtube captures compared to lossless direct-feed. :p

------

I dunno if they made some significant lighting upgrades since a month ago but the lighting in Xbox footage looked awesome in the forest dungeon.

ffxvtwitchcon2_by_vspectra-dajwc8n.gif


ffxvtwitchcon1_by_vspectra-dajwklr.gif

Lighting looks really nice there. :)
It seems to be generally good in enclosed environments, like the mine, in the diners or caravan and this tunnel leading to the peak of the mountain.

Just stumpled upon this comparison from weeks ago, lol:


Hopefully, none of us believing in the recent upgrade being real has to eat crowe next month :D

Btw, I'm not shading TW3. It's probably my GOTG (let's hope only until FFXV). Just curious how they compare and if FFXV will be the new gold standard for open-world RPGs.

Yeah, let's wait for for some direct feed screens of the recent build to judge if FFXV's environments are graphically better looking than The Witcher 3's. Strangely, I think TW3 is so much better looking in motion than in these shots. The aliasing... D:
Didn't they say they were going to release new FFXV screens soon in the last ATR?
 

Koozek

Member
I think the game looks pretty good, if not incredibly diverse in its environments.

Have they shown any beaches?
Beach resort in the beginning area:
Code:
[IMG]http://gifyu.com/images/XVgif3.gif[/IMG]
[IMG]http://i.imgur.com/rUV33az.png[/IMG]
[IMG]http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/square-enix2016/FFXV/coverfeatures/excitingdestinations/galdinquay/gardhina_snap.jpg[/IMG]
 

DrBretto

Banned
If you want to blame someone, blame SE for parading around with Luminous Engine as it were a gift from God.

SE definitely gets a share of blame as well, but I don't blame them ultimately. I really don't. The marketing has been up and down, but quite frankly, a huge section of this fanbase is absolutely toxic. Just one of the most toxic fanbase for anything I've seen out there, and it's coloring everything to do with this game.

There are actually precious few places on the internet where you can have an intelligent discussion about this game without some kind of hyperbolic meltdown over something that has nothing to do with the point. You could easily make the argument that that is also because of SE's track record prior to the organizational refocus and I won't argue against that, either. But, it doesn't matter that they've done everything humanly possible to show how they've turned it around, it doesn't matter what they do, they're damned either way.

Besides, when was the last time they paraded Luminous? Not to mention that it's looking pretty good lately.
 

DrBretto

Banned
It is weird, which is part of why I'm wondering if the spell is actually some kind of gravity manipulation/black hole spell.

So, I keep coming back to this. We all seem to be on board with there being more Ring based spells, but all they did was equip the ring in the demo. I wonder if it's something that has some of the effects at first, like slow, maybe a demi, and that death spell is just all of them put together?
 

Kagari

Crystal Bearer
SE definitely gets a share of blame as well, but I don't blame them ultimately. I really don't. The marketing has been up and down, but quite frankly, a huge section of this fanbase is absolutely toxic. Just one of the most toxic fanbase for anything I've seen out there, and it's coloring everything to do with this game.

There are actually precious few places on the internet where you can have an intelligent discussion about this game without some kind of hyperbolic meltdown over something that has nothing to do with the point. You could easily make the argument that that is also because of SE's track record prior to the organizational refocus and I won't argue against that, either. But, it doesn't matter that they've done everything humanly possible to show how they've turned it around, it doesn't matter what they do, they're damned either way.

Besides, when was the last time they paraded Luminous? Not to mention that it's looking pretty good lately.

They talked about it recently at CEDEC.

And honestly, all fanbases have their corners of toxicity. Let's not single FF fans out here.
 
So, I keep coming back to this. We all seem to be on board with there being more Ring based spells, but all they did was equip the ring in the demo. I wonder if it's something that has some of the effects at first, like slow, maybe a demi, and that death spell is just all of them put together?

That's possible since death in this game looks to cause slow and then eventually death, given enough time. It also restores Noctis' health after completion like drain would. But to further touch on thinking there are more ring magic spells, am I mistaken in thinking that Tabata spoke about ring magic being how you get the defensive spells as well?
 

benzy

Member
If you want to blame someone, blame SE for parading around with Luminous Engine as it were a gift from God.

Back in 2011-2012 everybody was showing off their own engines, including Unity and Epic with UE4. Demoing new engines at tech conventions and giving talks is a good way to garner attention and hopefully swipe up some talents in the industry. Honestly, the only people who got hyperbolic about Luminous were the journalists (some guy actually said Luminous would be the "nirvana" of next-gen engines), just like how some Gaffers get hyperbolic about UE4. There wasn't really anything boastful in Hashimoto's interviews and presentations on Luminous 1.0. They were just interesting tech demonstrations and showcasing what they wanted to achieve for this gen.

I disagree with drBretto's post though; if BD2 showed it, the graphical criticisms are completely valid.

They talked about it recently at CEDEC.

Siggraph and CEDEC are places to learn and also share their tech research for other companies to use and improve on, i.e. UE4's new hair shader uses Agni's Philosophy tech as its base. It would be worrying for Luminous if they didn't show it at all at these tech conventions now that XV is pretty much completed.
 

DrBretto

Banned
They talked about it recently at CEDEC.

And honestly, all fanbases have their corners of toxicity. Let's not single FF fans out here.

Yeah, I'm aware of that. That's the appropriate place to be talking about it. That's not parading it around like it came from God. And again, the game's looking good right now. There's not really anything game engine-related to criticize right now. That was last month's refrain before we saw the recent updates. Which brings me back to my point that people have been largely judging the wrong things at the wrong times.

And while there is absolutely toxicity in all fanbases, you misunderstand. I'm not singling out Final Fantasy fans. I'm singling out FFXV fans. This game is bringing some extra special toxicity with a side of crazy more than pretty much anything I've ever seen. It's not any one group or anything, though. There's just so much emotion wrapped up into this game so there are so many irrational arguments all over the place. It leads to chaos. And maybe arguing about graphical downgrades at least gets some people on the dmsame page about something. I just wish sone people were a little more patient is all.
 
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