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Nioh Last Chance Trial Thread: It's your last chance, seriously.

Izuna

Banned
This game has:

- DOPE Combat
- DOPE Loot
- DOPE Performance
- DOPE Setting

...

2017 has me playing Nier, Ni-Oh, Bloodborne and whatever else PS4 has in store for me :eek: -- lawd
 

convo

Member
Sounds like the usual tango of players figuring the game out and vastly different experiences based on skill and understanding of game mechanics is going strong with this game.It's nice to see that atmosphere return for a non-Fromsoft game,finally a competitor. I'll have this game once the usual complete release that includes the dlc comes out since i will be broke for the next month or so.
 

Izuna

Banned
I feel like this game is Souls first with Added Ninja Gaiden, rather than the other way around.

That makes me happy, though.

--

I love going "fuck it, I'll just shoot you", hahaha
 

Morrigan Stark

Arrogant Smirk
Yeah the Tachibana duel should have recommended a higher level.

That said I don't get people saying he's cheap. How so? Because he's too hard for you?

I'm not trying to be snarky here, I legit want to open the discussion. Is there a point where a difficulty level can be extremely difficult, perhaps beyond even what some otherwise skilled players can do, without it being cheap? Or at some point is it just "too hard"? If a certain challenge in a game could only be done by the likes of LobosJr, is the game cheap, or just really really hard?

"Cheap" to me implies difficulty that gives either unfair advantages to the game (or disadvantages to the player) or that it throws challenge beyond the player's control (e.g. bad camera controls, or force the player to rely on luck).

- The 50% health reduction in the defiled chalice was arguably cheap, IMO. That would be an unfair disadvantage to the player.
- An enemy that hits super hard without telegraphing its attack would be cheap. At this point whether or not you dodge is based on luck more than skill. That'd be an unfair advantage to the game.
- The shoddy camera during the Nameless King fight in DS3 can get you killed. Same during the Paarl/Loran Darkbeast fight, it's a complete mes.s From should have either adjusted the camera better for this fight, or made the boss have attack patterns that don't seriously disadvantage the player so they can't see what's going on and have to sometimes dodge blindly and pray.

I'm not sure where I fall on OHKO attacks. I lean towards cheap, but it depends. I don't think games that force players to be 100% perfect all the time are very well designed, even games that are meant to be challenging. However I think it's OK if the OHKO attack is very heavily telegraphed, reasonably easy to dodge, and/or can be mitigated by buffing your HP or defense via levelling up, gear, item/spell buffs, etc. Fortunately, nothing in Nioh one-shot me. People who complained about that probably never levelled up their HP and that's kind of on them. You want to survive extra hits later in the game, boost your HP yo.

Anyway tl;dr I don't think Tachibana falls under any of those categories. As I said the problem is the recommended level. After beating the first mission you'll be likely level 10-15 and have shitty gear. Exceptionally good players will still win, but decent players will find him a complete nightmare if they don't gear up from Twilight loot.

Level 26 and I still can't get Tachibana past 50%..... God I hope the full game doesn't have alot of this. The main mission was fine but this is some cheap garbage
Pretty sure he's an optional side-quest. It says "side-mission" IIRC
 

xuchu

Member
So guys this is the worst combat system of all time right?

Haha nice sarcasm. I know you like the combat though :p

Ironically a lot of the other comments in this thread remind me of when demons souls first released and people didn't like or understand it by approaching it as a DMC or character action game. Here it's the opposite (I know, I know its hugely inspired, if not wholesale rips off some of the elements) where if you constantly treat it and compare it to souls style combat, you're not going to come off very impressed.

Sure, you can certainly play it like a souls game, as many reviewers are doing judging by their gameplay videos, but then it may just seem like a cheap and lesser souls clone. The combat really comes into it's own when actually using using ki pulse, ninjutsu and Niohs other unique mechanics. But hey you do you, and if you like it fine playing it playing it like bloodborne and souls, more power to you guys. Don't really understand some of the complaints about i-frames, there's more than enough, just not as much as bloodborne. And regarding Tachibana, just like any boss in souls, he may seem insurmountable at first but you'll get to a point where you play around with him. So much so where you'll just bare hand parry him to death. He's a great and fair boss fight.
 
Well I have it a break and came back. Figured his moveset out and now I'm able to consistently beat Tachibana at 14 or so. Farming some gear off him. What's the best way to level up to 25. The first mission?
 
Well I have it a break and came back. Figured his moveset out and now I'm able to consistently beat Tachibana at 14 or so. Farming some gear off him. What's the best way to level up to 25. The first mission?

Twilight level I'd say.

Oh yeah, fuck that asshole turtle guy. He's a dick.
 

FingerBang

Member
Downloaded this yesterday and I have to say there are a lot of improvements compared to the previous demos. The enemies are not nearly OP as they used to be, but I can't really help disliking having three different stances. It makes the game too confusing for me, end up using only one (mostly mid-stance) and it feels like I'm not grasping the game's system properly...

Also, I played the demo for 30 minutes and was about to give up because it's really frustrating... and I'm far from a noob, having completed all soulsborne games from DeS to DS3. Then I realized that Nioh is much more Bloodborne than Dark Souls . I was being too protective. It's all about being aggressive, hitting R1 at the right time to balance the Ki and power up the characters ASAP. I had the feeling even one or two levels (and AP assigned to the right category) made a huge difference.

Probably not day one for me, but I'll definitely get it this year.
 

Tsunamo

Member
Sounds like the usual tango of players figuring the game out and vastly different experiences based on skill and understanding of game mechanics is going strong with this game.It's nice to see that atmosphere return for a non-Fromsoft game,finally a competitor. I'll have this game once the usual complete release that includes the dlc comes out since i will be broke for the next month or so.
Yeah it is nice to see. There's been games that try to mimock Fromsofts games but most of them haven't really hit the mark as an alternative in the genre (like what say Soul Sacrifice, God Eater , Toukiden etc. are to Monster Hunter)

I know we're getting pvp but I wonder if they'll just move on to doing a sequel, DLC scenerios or an expanded version of the original game after release. (Toukiden Kiwami, don't think they'll go that route though, maybe a goty edition)
I'd personally love some DLC scenerios/levels considering the game is setup in a way that it'd work well with them as DLC.
 

Rozart

Member
Well I have it a break and came back. Figured his moveset out and now I'm able to consistently beat Tachibana at 14 or so. Farming some gear off him. What's the best way to level up to 25. The first mission?

The revenants in the Twilight Mission.

The recommended levels for these missions are kinda weird tbh. I tackled the 'lvl 25' Twilight Mission at lvl 13 and found that to be much more doable than the 'lvl 13' Tachibana boss fight. I'd recommend anyone who is having a hard time to move over to the Twilight level first before tackling Tachibana actually.
 
Whew.... Spent nearly all day yesterday playing this. With experience, this has become easier. But the new boss is a damn joke. Really? Really?! I just have to hug the Ogress and attack nearly non-stop and the Ogress will go down? She is fairly easy.

Started 2 characters yesterday. One was level 1 with some skills learned and one who is near 50 that focuses on single swords and axes. The biggest challenge I always run into is Muneshige. I've got his dash attack sort of figured out. But I really challenged myself with a level 1 character and low stance katana and a level 15 high stance axe weapon...... That wasn't fun.

All in all I really enjoyed the Last Chance Trial. Had a blast and will possibly be there day 1.

Edit: one more thing and that is the ability to change your armor's appearance despite what you're wearing is wonderful. More games need to adopt that system. Fashion Nioh will be real.
 

Voras

Member
Yeah the Tachibana duel should have recommended a higher level.

That said I don't get people saying he's cheap. How so? Because he's too hard for you?

I'm not trying to be snarky here, I legit want to open the discussion. Is there a point where a difficulty level can be extremely difficult, perhaps beyond even what some otherwise skilled players can do, without it being cheap? Or at some point is it just "too hard"? If a certain challenge in a game could only be done by the likes of LobosJr, is the game cheap, or just really really hard?

"Cheap" to me implies difficulty that gives either unfair advantages to the game (or disadvantages to the player) or that it throws challenge beyond the player's control (e.g. bad camera controls, or force the player to rely on luck).

- The 50% health reduction in the defiled chalice was arguably cheap, IMO. That would be an unfair disadvantage to the player.
- An enemy that hits super hard without telegraphing its attack would be cheap. At this point whether or not you dodge is based on luck more than skill. That'd be an unfair advantage to the game.
- The shoddy camera during the Nameless King fight in DS3 can get you killed. Same during the Paarl/Loran Darkbeast fight, it's a complete mes.s From should have either adjusted the camera better for this fight, or made the boss have attack patterns that don't seriously disadvantage the player so they can't see what's going on and have to sometimes dodge blindly and pray.

I'm not sure where I fall on OHKO attacks. I lean towards cheap, but it depends. I don't think games that force players to be 100% perfect all the time are very well designed, even games that are meant to be challenging. However I think it's OK if the OHKO attack is very heavily telegraphed, reasonably easy to dodge, and/or can be mitigated by buffing your HP or defense via levelling up, gear, item/spell buffs, etc. Fortunately, nothing in Nioh one-shot me. People who complained about that probably never levelled up their HP and that's kind of on them. You want to survive extra hits later in the game, boost your HP yo.

Anyway tl;dr I don't think Tachibana falls under any of those categories. As I said the problem is the recommended level. After beating the first mission you'll be likely level 10-15 and have shitty gear. Exceptionally good players will still win, but decent players will find him a complete nightmare if they don't gear up from Twilight loot.


Pretty sure he's an optional side-quest. It says "side-mission" IIRC

My main issue with him is that he can roll when out of Ki, I get why they did this because he burns through Ki fast but they could have tuned that differently. As is it feels cheap that he can run out but still is allowed to continuously roll away from you as you try to get a hit in. It also doesn't help that because of the recommended level the demo really steers you into picking that fight over the twilight area first and for some reason there's no shrine in the area so you can only leave by finishing the fight or using a fairly limited item. He's a solid boss fight other than that but I can understand people's frustration.

On a separate note I think I only got the mark of the conqueror and not the mark of the strong. I was under the impression that you were supposed to get the mark of the strong for being the twilight mission, but I didn't see any prompts after.

Edit: Never mind it was the Mark of the Strong, just checked my library.
 

Seventy70

Member
Actually, I don't know. I think I'm turning around on this game. It's too similar to Dark Souls and at this point, that formula is sort of overdone. I would've liked it a lot more if the settings was more grounded in feudal Japan. It just feels like a watered down Dark Souls to me.

...now I really want a martial arts heavy Dark Souls game that takes place in a historical setting. Just imagine playing in a world set during the times of Miyamoto Musashi.
 

silva1991

Member
Level 28 and Tachibana was easier than expected. Then again, I had so much experience losing to him in the Beta. He did kill me once though.
https://youtu.be/0zaXKVPnyHw

I'll edit me getting my ass kicked in Twilight mode tomorrow.

Damn, you are basically immune to his attacks compared to me. lol.

His riposte was at least taking 70-80% of my HP.

I barely leveled up tho, so maybe I was underleveled for him.
 

N.Domixis

Banned
I started the twilight level at 9, saw I stood no chance and farmed the shit out of the piles of weapon enemies. Got a big ass hammer than gets the job done. R1 Triangle with the triangle move is all I use.
 

Fistwell

Member
I started the twilight level at 9, saw I stood no chance and farmed the shit out of the piles of weapon enemies. Got a big ass hammer than gets the job done. R1 Triangle with the triangle move is all I use.
That's the fastest way to progress. Get in twilight, grind dumbass ghosts for a while. Gear quality shoots up crazy fast. It's gratifying on the moment, but I do hope there's no shortcut like that in the full game.
 

Brandon F

Well congratulations! You got yourself caught!
I'll give Team ninja credit, they have definitely captured the souls feeling and made it better, harder, and 60fps.

Praise the sun? Lol

Well to be fair, the game does look a fair bit worse than the Souls games on PS4. Not as poor as DS2(which was also 60fps), but not really pushing the PS4 all that much.

I am not really that much a fan of the RNG loot either. Just a lot of busywork for what amounts to minor passive gains and a mess of inventory clutter. The pacing comes to a screeching halt even just comparing the piñata explosion of gear that a major foe explodes into. The variety is nice I guess, but player skill certainly overrides almost any bonuses from gear anyway.

I like the game, but I still haven't seen any level layouts in Nioh that come close to matching some of the best in Souls yet either.
 

Holundrian

Unconfirmed Member
Well to be fair, the game does look a fair bit worse than the Souls games on PS4. Not as poor as DS2(which was also 60fps), but not really pushing the PS4 all that much.

I am not really that much a fan of the RNG loot either. Just a lot of busywork for what amounts to minor passive gains and a mess of inventory clutter. The pacing comes to a screeching halt even just comparing the piñata explosion of gear that a major foe explodes into. The variety is nice I guess, but player skill certainly overrides almost any bonuses from gear anyway.

I like the game, but I still haven't seen any level layouts in Nioh that come close to matching some of the best in Souls yet either.

I love the gear. Really the criticism if any is more that the stats are often not that interesting. There are some powerful effects though.
In the beta I stacked minus Ki use and that made all the comboing etc way smoother to pull of.
In beta it was already a loot system better than Diablo 3 at launch.
 
What I hate about Tachibana (I thought it's Mitsuhide back there) is that his combos are telegraphed to me. Even though I dodge to the left or even somewhat his back, his combo will follow me automatically.

Also, I still can't seem to understand his forward lounge attack (the one with the dashing first). My deaths are mostly came from that move. I can only dodge it by moving away from him. But at some scenarios, like when i was cornered, I had to dodge it perfectly. I know that there's a split second time to dodge it but I mostly failed at it. I can safely say that I've mastered all of his other moves, but that one keeps killing me. What's the best way to deal with it?
 

Vuze

Member
Played this for an hour yesterday, combat was great fun. Not really feeling the setting though but I might pick it up at some nice discounted price. Still hope it eventually makes its way to pc but having the option to play it near-60 fps on my OG PS4 is great, so not really a biggie. Kudos to the dev team for giving options.
 
Damn, you are basically immune to his attacks compared to me. lol.

His riposte was at least taking 70-80% of my HP.

I barely leveled up tho, so maybe I was underleveled for him.
Could be. My stats are pretty spaced out. Only ones I didn't level up were Spirit and Magic. Be sure to check out all the skills too, there's defenses and attack bonuses in some of them.

What I hate about Tachibana (I thought it's Mitsuhide back there) is that his combos are telegraphed to me. Even though I dodge to the left or even somewhat his back, his combo will follow me automatically.

Also, I still can't seem to understand his forward lounge attack (the one with the dashing first). My deaths are mostly came from that move. I can only dodge it by moving away from him. But at some scenarios, like when i was cornered, I had to dodge it perfectly. I know that there's a split second time to dodge it but I mostly failed at it. I can safely say that I've mastered all of his other moves, but that one keeps killing me. What's the best way to deal with it?
If it's the one I'm thinking of, he'll put away his sword so try to move around so you can just back up. He'll eventually strike and if you're back far enough, he'll miss you.
 

Ferr986

Member
What I hate about Tachibana (I thought it's Mitsuhide back there) is that his combos are telegraphed to me. Even though I dodge to the left or even somewhat his back, his combo will follow me automatically.

Also, I still can't seem to understand his forward lounge attack (the one with the dashing first). My deaths are mostly came from that move. I can only dodge it by moving away from him. But at some scenarios, like when i was cornered, I had to dodge it perfectly. I know that there's a split second time to dodge it but I mostly failed at it. I can safely say that I've mastered all of his other moves, but that one keeps killing me. What's the best way to deal with it?

Either go far away from him, or if that's not possible, dodge just before the actual attack. If you get hit it's because you dodged too early.
 

Jimrpg

Member
Well to be fair, the game does look a fair bit worse than the Souls games on PS4. Not as poor as DS2(which was also 60fps), but not really pushing the PS4 all that much.

Or that the PS4 is just really old hardware and can't even do a game like Nioh at 1080/60.
 
What I hate about Tachibana (I thought it's Mitsuhide back there) is that his combos are telegraphed to me. Even though I dodge to the left or even somewhat his back, his combo will follow me automatically.

Also, I still can't seem to understand his forward lounge attack (the one with the dashing first). My deaths are mostly came from that move. I can only dodge it by moving away from him. But at some scenarios, like when i was cornered, I had to dodge it perfectly. I know that there's a split second time to dodge it but I mostly failed at it. I can safely say that I've mastered all of his other moves, but that one keeps killing me. What's the best way to deal with it?

Either move back or move towards him.

Somehow I have more or less mastered the timing of dodging through it. I don't like moving back because it's deceptive how much he can chase you down. By moving towards him I always got the exact distance and timing from me where he will do the QuickDraw.
 

Kudo

Member
I can't believe this is coming in 16 days, had to stop myself from helping people in Co-op or I'd just spend whole day doing that.
Hype is real..
 

Mana Sin

Member
are you referring to the new ogress mask? You only need to beat her in the normal mode to get it.

No, not that one.

I got prompts to download the Mask of the Conqueror and the other one. The first didn't work for my region (US) last I checked, but the other seems to have. It says "Purchased" on the product page.
 
I feel like I'm super underpowered fighting this Ogress...

Lock on, high stance, circle strafe (either left or right but I prefer left), repeat.

If you have living weapon ready pop it when you deplete her ki bar and wail on her, if you do it right you should have her ki bar near empty again when your living weapon ends.

When in Living weapon mode, press triangle + Circle again to summon your Guardian spirit in a special Magic Attack.
 

Izuna

Banned
Lock on, high stance, circle strafe (either left or right but I prefer left), repeat.

If you have living weapon ready pop it when you deplete her ki bar and wail on her, if you do it right you should have her ki bar near empty again when your living weapon ends.

When in Living weapon mode, press triangle + Circle again to summon your Guardian spirit in a special Magic Attack.

I don't think I can get that mode up, but...

Is she supposed to kill me in two hits? I mean, I feel like I can take her waiting for the right moment, but isn't it a bit too quick for this sort of battle to take place? haha
 
I don't think I can get that mode up, but...

Is she supposed to kill me in two hits? I mean, I feel like I can take her waiting for the right moment, but isn't it a bit too quick for this sort of battle to take place? haha

Depends on your level and gear I Guess

I have a mixture of light and medium armor and I take maybe four hits at level 17?

It also depends on which Attack, the jump Attack would take 50% of my health.
 
I beat the first boss and was prompted to download a mask, but it didn't connect to the Playstation store and now won't come up again.

Any ideas? Also aren't I supposed to get two masks off her?
 
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