• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hearthstone |OT8| Elise's Extremely Irresponsible Field Trip To Un'Goro

Status
Not open for further replies.

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Do we have any idea how Explore Un'Goro works? Are the discover cards completely random and from any class?

1 mana spells. Works like standard Discover cards. So if you play it as a Warrior, you'll get Warrior cards and Neutral cards. If you thoughtsteal as a Priest, you'll get Priest cards and Neutral cards.
 

Magnus

Member
For Canadians, is the cheapest way to pre-order still by using the Android/Google Play store? I believe it's just $49.99 CDN that way, whereas it's $69.99 through PC or iOS.

That was still the case for Whispers and TGT. There was no in-game preorder option for Gadgetzan.
 
T

thepotatoman

Unconfirmed Member
I was dissing pure secret mage earlier, but I just realized there's a large chance the Mage quest is secret related, which could turn that entire deck arround.
 

Dahbomb

Member
I Wonder how the hunter legendary interacts with juraxxus
You should take 9 damage but why would you play Jaraxxus into it?

That card in general is not that good and easy to play around. Best case scenario you end up eating up two of their mid sized minions... worst case scenario it gets tempo removed by hard removal or a poison/adapt effect. It's also bad against big divine shield minions as essentially it gives those cards a charge effect. In addition, stuff with Deathrattle is also good against it. Even high attack low HP minions are good against it because they act like pseudo charge. The card is somewhat saved by having over the top stats but it needs to have all of those stats.
 
Hunter legendary could potentially make buffing mechanic work for Hunter. You could drop a 7 mana 12/12 with auto attack. That could destroy a bunch of decks.
 
T

thepotatoman

Unconfirmed Member
That it's overstated shows that Blizzard sees Dred's text as more of a drawback than a positive.

It does make me wonder what stats a balanced generic 7 mana minion needs to be playable, because at that point hard removal creates such large tempo swings and simply ignoring it and going face is often too much of an option.
 

Portugeezer

Member
You should take 9 damage but why would you play Jaraxxus into it?

That card in general is not that good and easy to play around. Best case scenario you end up eating up two of their mid sized minions... worst case scenario it gets tempo removed by hard removal or a poison/adapt effect. It's also bad against big divine shield minions as essentially it gives those cards a charge effect. In addition, stuff with Deathrattle is also good against it. Even high attack low HP minions are good against it because they act like pseudo charge. The card is somewhat saved by having over the top stats but it needs to have all of those stats.
I know , it sucks, another crappy legendary for Hunter
 

Portugeezer

Member
That it's overstated shows that Blizzard sees Dred's text as more of a drawback than a positive.

It does make me wonder what stats a balanced generic 7 mana minion needs to be playable, because at that point hard removal creates such large tempo swings and simply ignoring it and going face is often too much of an option.
It would have to be immune to spells.
 
T

thepotatoman

Unconfirmed Member
It would have to be immune to spells.

Immune or taunt really changes the equation a ton.

But it's OP for a generic 7 mana 30/30 being an autowin if they have no lethal, no hard removal, and not enough taunts. Just not sure if 7 mana 9/9 would be enough.

10 mana 30/30 might be balanced, though not very fun.
 

Dahbomb

Member
That it's overstated shows that Blizzard sees Dred's text as more of a drawback than a positive.

It does make me wonder what stats a balanced generic 7 mana minion needs to be playable, because at that point hard removal creates such large tempo swings and simply ignoring it and going face is often too much of an option.
You can make a 10/10 7 mana minion and that might see play. People used to play a conditional 6 mana 9/9 but that also had dragon tribe.
 

Magnus

Member
For Canadians, is the cheapest way to pre-order still by using the Android/Google Play store? I believe it's just $49.99 CDN that way, whereas it's $69.99 through PC or iOS.

That was still the case for Whispers and TGT. There was no in-game preorder option for Gadgetzan.

Confirmed for myself, this still works. It's pretty sweet to get 50 packs for $50 CDN (which is like, $37 US?) and no tax.
 

Fewr

Member
I just reached rank 20 oh yes.

To be fair, I think almost half of my games (or at least a considerable %) were won having the opponent quitting in the first turn or roping within the first few.
 
Speaking Of Dred interactions: do you think it would be killed by a Big Game Hunter before it attacks it? I think Dred would die first, as Battlecries resolves before a minion hits the board. Plus, Dred reads "AFTER your opponent plays a minion."

On a similar note, I wonder if Blizzard should all-caps "WHENEVER" and "AFTER" on cards like they do with "ALL minions," so that people notice it and understand that interaction more.
 

wiibomb

Member
I believe battlecries resolve before the minion is set on board, right? That means jaraxxus wouldn't get hurt and big game hunter would kill it before it gets killed
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I believe battlecries resolve before the minion is set on board, right? That means jaraxxus wouldn't get hurt and big game hunter would kill it before it gets killed

On Play Phase - Minion is set on the board
Battlecry Phase
After Play Phase

King Dred's text says it attacks after your opponent plays a minion, which means any minion that has a battlecry will have it resolve before King Dred attacks the minion in the After Play phase. King Dred will not immediately attack the minion the moment it hits the board. So Big Game Hunter will kill King Dred without dying himself. King Dred may or may not attack Jaraxxus but if he does it would be after Jaraxxus becomes a hero.
 
On Play Phase - Minion is set on the board
Battlecry Phase
After Play Phase


King Dred's text says it attacks after your opponent plays a minion, which means any minion that has a battlecry will have it resolve before King Dred attacks the minion in the After Play phase. King Dred will not immediately attack the minion the moment it hits the board. So Big Game Hunter will kill King Dred without dying himself. King Dred may or may not attack Jaraxxus but if he does it would be after Jaraxxus becomes a hero.

IIRC, I think this order is true in theory, but not in practice. I remember that if Dr. Boom enters a board with one minion up and Sacred Trial active, he's actually killed and not one of the Boom Bots because his Battlecry triggers before he hits the board.

So I think the order might be :

-Battlecries
-"Whenever" effects
-Minion hits board
-"After" effects

Another question is, since Dred will attack Jaraxxus on his turn, when his weapon isn't sheathed, will Dred take 3 damage? You'd assume so, as that's the point of the animation of characters sheathing their weapons in the first place.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
IIRC, I think this order is true in theory, but not in practice. I remember that if Dr. Boom enters a board with one minion up and Sacred Trial active, he's actually killed and not one of the Boom Bots because his Battlecry triggers before he hits the board.

No. That is the correct order in theory and practice.

This video explains how battlecries resolve after the minion enters play:
https://www.youtube.com/watch?v=Ln0BisR_SfY

The Dr. Boom and Sacred Trial interaction works like this.

On Play Phase - Dr. Boom enters play
Battlecry Phase - Boom Bots are Summoned
After Play Phase - Sacred Trial effect takes place.

Here is how Sacred Trial works
1. Sacred Trial checks to see if there are 4 minions in play.
2. Sacred Trial checks to see if there was a minion played (not summoned) in this sequence.
3. Sacred Trial kills the played minion.

So Sacred Trial sees 4 minions in play and it sees that Dr. Boom was the played minion that turn, and so it kills Dr. Boom.
 
No. That is the correct order in theory and practice.

This video explains how battlecries resolve after the minion enters play:
https://www.youtube.com/watch?v=Ln0BisR_SfY

The Dr. Boom and Sacred Trial interaction works like this.

On Play Phase - Dr. Boom enters play
Battlecry Phase - Boom Bots are Summoned
After Play Phase - Sacred Trial effect takes place.

Here is how Sacred Trial works
1. Sacred Trial checks to see if there are 4 minions in play.
2. Sacred Trial checks to see if there was a minion played (not summoned) in this sequence.
3. Sacred Trial kills the played minion.

So Sacred Trial sees 4 minions in play and it sees that Dr. Boom was the played minion that turn, and so it kills Dr. Boom.

Ah, that all makes sense now. Thanks for the clarification! :)
 

Vanillalite

Ask me about the GAF Notebook
Made it to rank 7.

Not sure if I'll be able to crack top 5.

My warlock discard deck just isn't steady enough to win at this level.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Ah, that all makes sense now. Thanks for the clarification! :)

No problem. I've spent a good deal of time trying to understand the advanced rulebook and watching videos that explain these hidden details, just so that I can help answer these types of questions and be reasonably certain how cards works when Dahbomb and I do our prediction streams.

It also clears up a lot of perceived inconsistencies when you understand how this stuff works. It's sort of like, remember how Blizzard tried to "fix" the Mad Scientist/Fire Elemental/Mirror Entity interaction? If you don't know, if you kill a Mad Scientist with Fire Elemental and Mad Scientist pulls Mirror Entity, then Mirror Entity will immediately trigger and spawn a Fire Elemental for your opponent. That interaction is not immediately obvious but it makes sense when you understand the sequence of phases and how death processing occurs at the end of each phase. Blizzard tried to "fix" this by completely changing the rules on how and when death processing occurs in the battlecry phase and they fucked up so many other things in the process they had to revert it back.

I don't think the battlecry minion is considered in play until the battlecry completes. That's why killing mad sci with a battlecry spawns a copy triggered by pulled mirror entity.

Speaking of....

Mirror Entity checks its condition in the After Play phase, which occurs after Battlecries. Mirror Entity is pulled into play at the end of the Battlecry Phase, and sees that the battlecry minion entered play at the beginning of the sequence. So it triggers.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Considered in play was a poor choice of words, probably better to say playing it resolved. Also, I'm on mobile and don't got no time to watch videos ;).

On Play Phase - Minion enters play. - Effects that say "Whenever..." resolve here.
Battlecry Phase
After Play Phase - Effects that say "After..." resolve here.
 

Dart

Member
Just yoyo'ing up and down from rank 5-4-5

Just last week I was a rank 2... feels bad man, what's wrong with me? 😩
 

Fewr

Member
Ok, so the grand tournament cards are moving to wild only format soon.

Since I pretty much just got started, i have zero grand tournament cards. Also, I might want to play a bit of wild in the future, so I'm wondering whether i should get packs for that expansion before they're no longer available, or if Blizzard will eventually set something up (dust discount, wild packs, etc) so late comers can get those for wild eventually.

I also have zero cards from old gods, so i could get those instead, but these are not leaving this year.

Ugh, i should focus on standard maybe and do crippled wild if i ever want to get into it. Standard should be the most balanced and fun.
 

Xanathus

Member
Ok, so the grand tournament cards are moving to wild only format soon.

Since I pretty much just got started, i have zero grand tournament cards. Also, I might want to play a bit of wild in the future, so I'm wondering whether i should get packs for that expansion before they're no longer available, or if Blizzard will eventually set something up (dust discount, wild packs, etc) so late comers can get those for wild eventually.

I also have zero cards from old gods, so i could get those instead, but these are not leaving this year.

Ugh, i should focus on standard maybe and do crippled wild if i ever want to get into it. Standard should be the most balanced and fun.

If you want to prep for Wild, you should at least get the 1st wings of each of the Adventures that are rotating out. It's probably way too late to buy packs for the rotating Card Expansions unless you drop real money on it.
 

patchday

Member
This was probably a bad idea (esp since this card rotates out in few short weeks) but decided to burn dust crafting a Twilight Guardian for this Menagerie rogue deck.

the learning curve was real but finally got my win rate up close to 67%. granted I am still stuck between 14-11 (I dropped all the way to 15 when I first started learning and climbed back up to 13). It took me hrs to figure out how to play with Dragons and not make dumb mistakes. I've been avoiding dragon decks all this time and boy have I been missing out. I've had so many jade druids concede due to Drakonoid Crusher. Sometimes they mulch the first Crusher but the 2nd one often wrecks them.

It's a great feeling to make Jade Druid rage quit too. I see so many in these gutter ranks. (edit- I shouldn't call these gutter ranks but it feels bad to watch Disguised Toast climb to Legend every month with weird off meta decks)

maybe I'll get my act together and push up past rank 10 assuming my other games don't distract me too much

I was dissing pure secret mage earlier, but I just realized there's a large chance the Mage quest is secret related, which could turn that entire deck arround.

other day I had a Mage quest so made a Secret mage. had good fun. I used that new 1 drop from karazhan to make all secrets free that turn. Ran lots of Counterspell. in some matchups it was a real blowout.

so looking forward to new secret cards but the frustration will be so real for players going up against it if it ever become higher than tier 3. Ice Block is already rage inducing I'm sure
 

Fewr

Member
If you want to prep for Wild, you should at least get the 1st wings of each of the Adventures that are rotating out. It's probably way too late to buy packs for the rotating Card Expansions unless you drop real money on it.

Thanks, I got the adventures last week, i like those a lot even if i don't yet have many cards to beat them.

I'll probably get a big pack for grand tournament just in case, then eventually get a big pack for the current expansions to catch up and have variety available.
 

patchday

Member
From my reading on reddit I have learned Grand Tournament was considered the worse expansion since it yielded so few viable cards while Old Gods considered a success.

I would not drop much gold if any on Grand Tournament. I think I invested almost 1000 gold into those packs and got questionable legends like Rhonin. I'd love to make rhonin work consistently but its so hard and its aggravating with all these polymorphs (Shaman) running around and on top of that the devs saw fit to give them Devolve.

If only rhonin was a 4 mana card with awful stats but his deathrattle still granted the arcane missles. Would be sooooo much better and usable. I like the new approach with MSoG where many legendaries were low mana cost (like Shaku) which makes them usable and not shit


<edit> TL;DR - dont waste your gold on Grand Tournament!! Instead save gold for next expansion. my friend has over 5k gold. I am at 3500 gold. You might be new to CCGs but expansions often induce power creep. For instance, MSoG has blown out all previous expansions by a long mile. I go into Wild and I am fighting mostly all MSoG decks lol esp once I crossed past rank 15 which was like first week of the new season.
 

patchday

Member
Zoth sucks in standard rn tho.

I'm still not convinced of devolve. The times it's great are easy to imagine but in practice I always thought my opponent's devolve was bad. Then they play the 2nd devolve and I'm fucked.

Not really true actually. I am kinda stupid sometimes so I forgot to mention I still run VLPS Zoth Control Shaman. Great win rate (way above 50%). I see lots of aggro at my range so its easy wins. All i did was drop that 1 mana weapon that got nerfed and I'm good I think

(LOL- my best matchup is Hunter 100% while Reno Warlock my worst- 50%)

nk5mToD.png


edit- Granted- it can be argued how much do I actually play N'Zoth? That's a tough one cause I wait on White Eyes + Aya to hit the board and die.

more stats & math --->

4KWTIDI.png


Deck--

REOV0qH.png


Things I did not know til now:
-Weird, matchmaker has helped me avoid Jade druid all season on shaman out of like 14 games...
- No wonder I adore pirate/dragon warriors and greet them asap. I have good win rate against them

(Note these stats from this season only-- I could've generated overall stats but expect the win rate to be similar. I really should play this deck more but as you can see my average game length is 13 turns and bout 10 mins. and only like 14 games or so this season which not really good coverage at all)
 
Status
Not open for further replies.
Top Bottom