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Destiny |OT44| A Community in Discord

Kadey

Mrs. Harvey
Bewwm.

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For me, it's about how things worked in Vanilla. I'll agree with you that some things improved, but I preferred Vanilla personally. I liked that the Nightfalls actually gave good loot and that buff was great for XP all week. I liked that they had the 3x burn. Raid loot was actually worth going after with elemental primaries. Bounties were easy and worth a lot of XP. Now they're annoying and worth hardly any XP. I liked the RNG exotics over quests/free exotics for everybody.

I realize they're bring some of this back with this last patch but it's been 2 years of TTK without it.

NF certainly went down hill with TTK.

Bounties got better. Holding only 5 at first was lame, then 10 was better, and now 16 is good enough. I also think bounties basically existed to level up weapons/armor and factions. With TTK leveling that stuff was way easier with motes and giving factions motes/heavy/etc. So yeah, overall xp was nerfed but you were given more ways to level. Except for class bubbles. That shit takes forever now. Oh yeah, and remember when you had to go to the tower every single time...

Raid loot was better yeah, but WotM has the best form of loot distribution we've seen thus far. I 'only got shards' is a thing of the past. Thank goodness.

Exotics all got simplified. The days of OMG Epic Gjallarhorn was amazing. It was a weapon that felt worthy of the exotic name. I wish Bungie would have buffed things instead of nerf. But I'll take a mix of RNG and quests over all RNG.

Swords. 'Nuff said.

It sounds like 'objectively' was the wrong word to use in my original post.
 
OG Gjall was too strong. Buffing everything to that level would've made time to kill way too fast in both PvP and PvE.

I do agree with the general idea that Exotics need to have more varied/unique aspects to them. Something that reinforces playstyles would be cool. I'm still kind of surprised that we don't have any guns that provide passive group healing in exchange for lower damage than usual. A couple of classes that can give some spot healing (tied to grenades?) could be cool too.
 
OG Gjall was too strong. Buffing everything to that level would've made time to kill way too fast in both PvP and PvE.

I do agree with the general idea that Exotics need to have more varied/unique aspects to them. Something that reinforces playstyles would be cool. I'm still kind of surprised that we don't have any guns that provide passive group healing in exchange for lower damage than usual. A couple of classes that can give some spot healing (tied to grenades?) could be cool too.

I've been wanting that for awhile. Imagine if it could also res someone but of course it does no damage. Not sure how bad/good it is without play testing but it sounds like a fun mechanic.
 
I've been wanting that for awhile. Imagine if it could also res someone but of course it does no damage. Not sure how bad/good it is without play testing but it sounds like a fun mechanic.

Res is probably too strong considering Trials where the Risk/Reward for exposing yourself to Res plays a big factor. Normally wouldn't be to big a deal except Trials is the biggest viewer grab.
 

Lasty95

Member
I'd be willing to bet money that you are in a very tiny minority.

Strikes: TTK strikes had variety. Vanilla strikes are heavily criticized for bullet sponge bosses and wave defense.

Raids: All are pretty good but the first raids are highly cheesed. And the newer ones reward systems are far better. Encounters for all are great.

Story missions: Here's where I'm confused. How are TTK missions not better than vanilla? Stealth misson, black spindle secret, variety. Vanilla = go to a thing, scan, wave defense, repeat.

And talk about playable content. How much fun was it going around Mars in circles to collect 160 relic iron to fully upgrade your armor set, only to do it all over again once you got your raid gear? Vanilla had a lot of problems.

Sorry but I just don't see it.


I'm sure you're right about me being in a tiny minority, but i do think I'm right on this one.

There were certainly aspects of vanilla that have been much improved, but I'm talking about the quality of the encounters/level design. Yes, they were more simplistic, but the quality was higher.

When you look at the strikes (and to a lesser degree the story missions), despite them having less bells and whistles, there was a polish and verve to those early sets of encounters that the new stuff hasn't matched.
 
Res is probably too strong considering Trials where the Risk/Reward for exposing yourself to Res plays a big factor. Normally wouldn't be to big a deal except Trials is the biggest viewer grab.

Yeah, I had the idea with Trials in mind. Not sure it would be too OP. Keep in mind you are sacrificing your most used ability that kills and blocks opponents. Its pretty powerful. Now you can res your teammate from a distance while still being 100% able to react to all threats. So you lose a lot of kill power for a chance to 'comeback' if things hit the fan. I'd speculate a lot of players would still opt for the offense grenades. Like I said, without playtesting, there is no way of knowing how good/bad it is. A lot of things sound goo/bad on paper, but in practice end up being opposite or just right.

I'm sure you're right about me being in a tiny minority, but i do think I'm right on this one.

There were certainly aspects of vanilla that have been much improved, but I'm talking about the quality of the encounters/level design. Yes, they were more simplistic, but the quality was higher.

When you look at the strikes (and to a lesser degree the story missions), despite them having less bells and whistles, there was a polish and verve to those early sets of encounters that the new stuff hasn't matched.

Fair enough.
 

V1ctIm

Neo Member
So do we know if anything we do for AoT will translate into a reward for D2? I honestly have other things I want to focus on and am not really feeling excited about just completing a checklist of things I have basically already done and moved on from. I cannot wait to hear about D2, but AoT just seems to be trying to play on my completionist addiction and I'm not feeling it. I've been there since the beta and D1 is my GOTG, but I'm over it for now unless in D2 I'll get something for this AoT book.

Sincerely,

A Conflicted Lover
 

CLBridges

Member
Hello, anybody home lol? Can't wait until Tuesday, Destiny's last update. Seems crazy to type that, been a long time coming but I'm really excited to get on to the Destiny 2 information phase.
 

ocean

Banned
For me, it's about how things worked in Vanilla. I'll agree with you that some things improved, but I preferred Vanilla personally. I liked that the Nightfalls actually gave good loot and that buff was great for XP all week. I liked that they had the 3x burn. Raid loot was actually worth going after with elemental primaries. Bounties were easy and worth a lot of XP. Now they're annoying and worth hardly any XP. I liked the RNG exotics over quests/free exotics for everybody.

I realize they're bring some of this back with this last patch but it's been 2 years of TTK without it.
A lot of this has less to do with changes to systems and more to do with being a fresh player.

Bounties being better back then is a strange concept. If I recall correctly we could hold a maximum of 5 and were far less varied. We now have Vanguard, Strikes, Crucible, Petra, Eris, Variks, Vance, Shiro, Shaxfall and Nightfall bounties to chose from. And they're varied enough that they don't dictate what you do next: instead of looking at bounties and thinking "shit where do i go farm yellow bar captain kills", it's more like pick them all up and they'll be done before you notice. Plus you can turn them in from the menu. With XP being basically irrelevant (remember how crazy stupid long it took to level stuff via bounties?) with Motes in the game, varied easy bounties seem to me like a better implementation than the hyper repetitive small pool we used to have, even if they're lower XP.

NF rewards were only "good" in Y1 because you didn't already have perfect everythings. Odds of getting an exotic or random Legendary gun were just about the same. The difference is, a legendary scout rifle drop today is ass-tier whereas back in the day that was amazing cause you only had a handful of legendaries total. There is literally nothing I could get from a NF that I don't already have. This doesn't mean NF rewards are bad - it means I have everything I could want. I do think removing the rep buff wasn't a mistake and I'm glad it's coming back next week though. In fairness though, even without that buff it's significantly easier to rank up factions or level up gear now than it was then. Using Motes for XP and introducing varied and generous faction donations has completely transformed these processes for the better 25% NF buff or not.

As for Exotics being RNG, I won't question your preference - it's a personal thing I guess. I will say however that "Exotics don't feel special anymore because of 3oC" and stuff vs low-drop rate RNG is also a strange argument. There's always been "free Exotics for everybody". They have never been rare. Sure you had that one guy on your fire team who hasn't gotten lucky with ______ but I think everyone here had every Exotic, or maybe all but one or two, within the first few months of the game coming out.

I mean Xur is basically a testament to Bungie never intending for exotics to be rare. By the time year 1 was over, Xur had sold every single exotic weapon not tied to a bounty or raid or PlayStation two *or more* times. Gjally was infamous for only having been sold right at the beginning and right at the end of Y1 but regardless - every single eligible weapon and armor piece was offered multiple times with no luck or randomness involved (fine, except The Ram but still). Hell if anything kiosks have done more to ruin exotic drop hype than 3oC ever did. The reason a second or third Ice Breaker or Gjally drop was exciting in Y1 was because you didn't have a kiosks for alt copies (and transferring tools weren't as fast and easy as they are now).

As for Raid loot being worth getting: in with you but for different reasons. I've never understood why primary elemental guns were a big deal. I mean Fatebringer and Vision of Confluence were the absolute favorite guns for the community in Vault of Glass - there's literally zero arc or Solar shields in the entire raid. They were just great guns, element or not. CE guns were a bit of a step down, with the Scout and Sniper (shotgun and rocket launcher to a lesser extent) being great loot worth chasing. And then of course you had Skolas with the least memorable loot ever despite the fancy elements on the primaries he dropped. I still have my Solar Six Dreg Pride or whatever it was called and it's still not great. Wrath of the Machine loot is probably in the same tier as Crota's End (barring Black Hammer): several great guns and others which nobody will use. It doesn't stand up to VoG, but it's clear why - Bungie wanted to prevent a sandbox with hundreds of primaries being dominated by two like FB/VoC managed.

I say all this because I feel the game took a quality nosedive with the release of TTK and has never fully recovered. It's a shell of what it was during HoW and I'd pay Bungie serious money to go back to HoW - but that doesn't mean it's all been bad. A lot of the stuff they've done is great, even if none of it comes close to making up for the garbage can decisión of ruining hand cannon accuracy, which effectively nearly ruined the game for me and has made it feel significantly worse ever since.
 

Lasty95

Member
I say all this because I feel the game took a quality nosedive with the release of TTK and has never fully recovered. It's a shell of what it was during HoW and I'd pay Bungie serious money to go back to HoW - but that doesn't mean it's all been bad. A lot of the stuff they've done is great, even if none of it comes close to making up for the garbage can decisión of ruining hand cannon accuracy, which effectively nearly ruined the game for me and has made it feel significantly worse ever since.

OMG I could not agree with this anymore!

It's like we're thought-brothers!
 

Lasty95

Member
Actually, related to the Handcannon point - it does make me a little nervous about D2.

The joys of the HC, in PvP especially, got me pouring hundreds of hours in. But it's such a fine balance between perfect and rubbish. When those changes come in I basically stopped playing altogether.

I really, really hope Bungie don't screw this one from the outset.
 

Trakan

Member
A lot of this has less to do with changes to systems and more to do with being a fresh player.

Bounties being better back then is a strange concept. If I recall correctly we could hold a maximum of 5 and were far less varied. We now have Vanguard, Strikes, Crucible, Petra, Eris, Variks, Vance, Shiro, Shaxfall and Nightfall bounties to chose from. And they're varied enough that they don't dictate what you do next: instead of looking at bounties and thinking "shit where do i go farm yellow bar captain kills", it's more like pick them all up and they'll be done before you notice. Plus you can turn them in from the menu. With XP being basically irrelevant (remember how crazy stupid long it took to level stuff via bounties?) with Motes in the game, varied easy bounties seem to me like a better implementation than the hyper repetitive small pool we used to have, even if they're lower XP.

NF rewards were only "good" in Y1 because you didn't already have perfect everythings. Odds of getting an exotic or random Legendary gun were just about the same. The difference is, a legendary scout rifle drop today is ass-tier whereas back in the day that was amazing cause you only had a handful of legendaries total. There is literally nothing I could get from a NF that I don't already have. This doesn't mean NF rewards are bad - it means I have everything I could want. I do think removing the rep buff wasn't a mistake and I'm glad it's coming back next week though. In fairness though, even without that buff it's significantly easier to rank up factions or level up gear now than it was then. Using Motes for XP and introducing varied and generous faction donations has completely transformed these processes for the better 25% NF buff or not.

As for Exotics being RNG, I won't question your preference - it's a personal thing I guess. I will say however that "Exotics don't feel special anymore because of 3oC" and stuff vs low-drop rate RNG is also a strange argument. There's always been "free Exotics for everybody". They have never been rare. Sure you had that one guy on your fire team who hasn't gotten lucky with ______ but I think everyone here had every Exotic, or maybe all but one or two, within the first few months of the game coming out.

I mean Xur is basically a testament to Bungie never intending for exotics to be rare. By the time year 1 was over, Xur had sold every single exotic weapon not tied to a bounty or raid or PlayStation two *or more* times. Gjally was infamous for only having been sold right at the beginning and right at the end of Y1 but regardless - every single eligible weapon and armor piece was offered multiple times with no luck or randomness involved (fine, except The Ram but still). Hell if anything kiosks have done more to ruin exotic drop hype than 3oC ever did. The reason a second or third Ice Breaker or Gjally drop was exciting in Y1 was because you didn't have a kiosks for alt copies (and transferring tools weren't as fast and easy as they are now).

As for Raid loot being worth getting: in with you but for different reasons. I've never understood why primary elemental guns were a big deal. I mean Fatebringer and Vision of Confluence were the absolute favorite guns for the community in Vault of Glass - there's literally zero arc or Solar shields in the entire raid. They were just great guns, element or not. CE guns were a bit of a step down, with the Scout and Sniper (shotgun and rocket launcher to a lesser extent) being great loot worth chasing. And then of course you had Skolas with the least memorable loot ever despite the fancy elements on the primaries he dropped. I still have my Solar Six Dreg Pride or whatever it was called and it's still not great. Wrath of the Machine loot is probably in the same tier as Crota's End (barring Black Hammer): several great guns and others which nobody will use. It doesn't stand up to VoG, but it's clear why - Bungie wanted to prevent a sandbox with hundreds of primaries being dominated by two like FB/VoC managed.

I say all this because I feel the game took a quality nosedive with the release of TTK and has never fully recovered. It's a shell of what it was during HoW and I'd pay Bungie serious money to go back to HoW - but that doesn't mean it's all been bad. A lot of the stuff they've done is great, even if none of it comes close to making up for the garbage can decisión of ruining hand cannon accuracy, which effectively nearly ruined the game for me and has made it feel significantly worse ever since.

Sorry, but I disagree.

The only thing I mentioned about the bounties were what they were and how much XP they were worth. QoL changes are something else entirely. I enjoyed killing a named major for 5000 XP (even more with the NF buff they removed) more than killing 30 enemies with arc damage for a pitiful amount of XP. Armor nowadays takes as much XP or more than weapons used to back in the day.

NF rewards were absolutely better back in the day, to the point where I did them even if I had one exotic left to obtain. I can't even remember the last one I did now. The lootpool back then didn't have 3ofC, it didn't have legendary armor or ghosts, and the chances of getting a legendary were lower back then compared to now.

Exotics now are definitely easier to obtain than during Vanilla. With 3ofC I farmed every TTK exotic in ONE DAY. It took me ten months to get a Hawkmoon during Y1. I realize that is extreme but I still much prefer pure RNG. I personally don't think Xur should even exist, either (for selling exotics anyway).

I agree for the most part about the elemental primaries. The main reason they were so great was the great base stats as well as perk selection, but even that took a nose dive with TTK. Everything was unstable, inaccurate, and painfully slow to reload because they wanted Cocoon to look like a good perk. Elemental damage was always the icing on the cake, but it lead to a more enjoyable gameplay experience for me. Shooting a shielded Hive Knight with a Fatebringer taking him down faster/easier is more preferable to shooting it with a kinetic primary twice as much. Also with 3x burn and an elemental primary, NFs used to be more fun. When you had everything from the raid and were waiting on TDB/HoW NFs were the next best endgame activity, at least for me.

As for your last part of the post, I completely agree. I'd pay money to go back to the HoW era. Sure, fix glitches like TLW 111 bug and stuff like that, but the game was much more enjoyable before the awful TTK range patch that hit. The gunplay back then was infinitely better back then and didn't feel like you were shooting under-powered weapons.
 

Carn82

Member
woohoo, finally got my flawless raider trophy; 2-manned Crota with a buddy and nailed it on the first try. That bridge-jump got me some sweaty hands.. Only thing left now for platinum is a bunch of Salvage games -_-
 

glaurung

Member
woohoo, finally got my flawless raider trophy; 2-manned Crota with a buddy and nailed it on the first try. That bridge-jump got me some sweaty hands.. Only thing left now for platinum is a bunch of Salvage games -_-
Congratulations on the flawless raider!

It's weird how many people left the Salvage Relics trophy to be their last. Is Salvage even in the rotation right now?
 

guybrushfreeman

Unconfirmed Member
woohoo, finally got my flawless raider trophy; 2-manned Crota with a buddy and nailed it on the first try. That bridge-jump got me some sweaty hands.. Only thing left now for platinum is a bunch of Salvage games -_-

Congrats! I tried to solo it but gave up early
 

Dez_

Member
I hope this community thread will be more active with the latest update. I'm looking to join in for some exciting, re balanced raid action.
 

Dave_6

Member
Got the platinum in Horizon yesterday and I just can't get into ME:A so bring on Destiny again tomorrow! Hopefully it will feel nice to be back.

Anyone going to (or already have) delete all of your old raid gear and weapons?
 
I got my flawless raider last night! It's pretty easy to go legit with a full team. Now I just need the clan trophies. I'm happy to help anyone who needs it, too!

I've deleted the last of my year 1 raid gear, vault space is constantly at critical levels.
 
Got the platinum in Horizon yesterday and I just can't get into ME:A so bring on Destiny again tomorrow! Hopefully it will feel nice to be back.

Anyone going to (or already have) delete all of your old raid gear and weapons?

I'm going to just delete stuff as I get the updated versions from the raids, especially VoG gear and weapons.
 

ViciousDS

Banned
so at this point




the trailer has to be hidden inside the new update

Maybe their will be a holographic trailer playing at the tower when you log in tomorrow
 
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