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FAST RMX |OT| Gotta Go FAST

marc^o^

Nintendo's Pro Bono PR Firm
The AI absolutely cheats. Multiple people including myself have seen it, huge leads instantly disappearing from nowhere, AI boosting when it misses all boost power ups, etc. Rubber banding is cheating don't forget, there is no doubt that is happening, AI times are almost always within a few seconds of my own time, no matter how good or bad I race a track. Show me a screen shot with people beating the AI by over 30-60 seconds on a track and I'll change my mind, but for now I don't buy it.
Not 30-60 seconds but still confortable wins on tracks 2 and 3: https://www.youtube.com/watch?v=iKZQ2d-HMMw
 
The AI absolutely cheats. Multiple people including myself have seen it, huge leads instantly disappearing from nowhere, AI boosting when it misses all boost power ups, etc. Rubber banding is cheating don't forget, there is no doubt that is happening, AI times are almost always within a few seconds of my own time, no matter how good or bad I race a track. Show me a screen shot with people beating the AI by over 30-60 seconds on a track and I'll change my mind, but for now I don't buy it.

Sooooo I must have been VERY LUCKY all the time to finish first in all cups in all difficulty and even succeed in less than 3 attempts in hero mode on some tracks in any difficulty...
Nah it's just I know very well some tracks and where AI is going to become really aggresive on them:
Cavo Canyon, Avalanche Valley, Daitoshi Station, in these 3 tacks during the last of part of them AI become insanely fast because they use all the boost they have until they reach the goal post, but if you're using yours during the same part you will not have to deal with this problem.
 

Minsc

Gold Member
Sooooo I must have been VERY LUCKY all the time to finish first in all cups in all difficulty and even succeed in less than 3 attempts in hero mode on some tracks in any difficulty...
Nah it's just I know very well some tracks and where AI is going to become really aggresive on them:
Cavo Canyon, Avalanche Valley, Daitoshi Station, in these 3 tacks during the last of part of them AI become insanely fast because they use all the boost they have until they reach the goal post, but if you're using yours during the same part you will not have to deal with this problem.

Maybe it's just coincidence that a bunch of other people are saying there's rubber banding... I don't know? You wouldn't deny the Wii-U version had cheating would you? Just trying to see where you stand on the issue, I think that people say that's way worse than this is.

I just tested two races on the same track, one where I played poorly, the AI scored 1st at just over 3:00, and another where I scored first at 2:50, and the AI scored second at 2:52. I'm not saying if the AI will always get within a few seconds of you, the videos linked from marc^o^ are encouraging, but it does seem the AI does better to a point or worse depending on how you play. I'm sure it's better than it was on the Wii U, but I still think it's there in this game.

I don't think placing first in every cup is all that much an indication either way, I mean even the tracks where the AI seems to cheat to me, I still place first overall, or tie for second, etc. And I've never played the tracks before or game for that matter. And other people said the harder difficulties aren't really any harder (in terms of AI being better), so I'm not surprised you have first in everything, but congrats. And if you don't think the AI cheats at all (including rubberbanding), then I'll take that under consideration, but I am still skeptical, especially given my little test just now above.
 
Maybe it's just coincidence that a bunch of other people are saying there's rubber banding... I don't know? You wouldn't deny the Wii-U version had cheating would you? Just trying to see where you stand on the issue, I think that people say that's way worse than this is.

I just tested two races on the same track, one where I played poorly, the AI scored 1st at just over 3:00, and another where I scored first at 2:50, and the AI scored second at 2:52. I'm not saying if the AI will always get within a few seconds of you, the videos linked from marc^o^ are encouraging, but it does seem the AI does better to a point or worse depending on how you play. I'm sure it's better than it was on the Wii U, but I still think it's there in this game.

I don't think placing first in every cup is all that much an indication either way, I mean even the tracks where the AI seems to cheat to me, I still place first overall, or tie for second, etc. And I've never played the tracks before or game for that matter. And other people said the harder difficulties aren't really any harder (in terms of AI being better), so I'm not surprised you have first in everything, but congrats. And if you don't think the AI cheats at all (including rubberbanding), then I'll take that under consideration, but I am still skeptical, especially given my little test just now above.
I've never felt the game was cheating even on wiiu, just the problem with the wiiu it was ruthless, one crash, one error and BAM difficult to finish in the first places. I've finished every cup in the vanilla version on wii U without doing any errors during the track, but it was really hard to reach this goal. And when dlc were announced I was done with this game so it was too difficult to put my time on it again.

RMX is really different on that point, less ruthless, even you have some crashed during the race (less than four) you can still have the possibility to finish in the first places. There is some tracks where AI is really bad, like chuoku city, it's really easy to be first on that track.The otherwise with Avalanche valley, in this track AI don't give a damn about you and just want to be the first, it's really difficult to reach the first place if you make some mistakes(lack of boost, touching the edges). So yeah I've never felt AI was cheating, just no errors are allowed(and this not the case anymore on RMX or less should I say).

Sometimes the difficulty of this game reminds me F-zero GX chapter 3 in very hard, when you are close to the goal post AI become batshit crazy.
 

Vitacat

Member
So every time I get a Switch owning friend to play splitscreen with me, they want to buy the game. But it's when I have to tell them you can tell yet play with friends online, they decide not to buy it. Such a shame. Shi'nen - hurry and release the patch please! Once Mario Kart arrives in just over a month it might be too late.

My suspicion is they've submitted the patch already, but Nintendo is holding it to coincide with a Switch firmware update that fixes the bug that Shin'en referenced.

I could be completely wrong, of course.
 

NateDrake

Member
Maybe it's just coincidence that a bunch of other people are saying there's rubber banding... I don't know? You wouldn't deny the Wii-U version had cheating would you? Just trying to see where you stand on the issue, I think that people say that's way worse than this is.

I just tested two races on the same track, one where I played poorly, the AI scored 1st at just over 3:00, and another where I scored first at 2:50, and the AI scored second at 2:52. I'm not saying if the AI will always get within a few seconds of you, the videos linked from marc^o^ are encouraging, but it does seem the AI does better to a point or worse depending on how you play. I'm sure it's better than it was on the Wii U, but I still think it's there in this game.

I don't think placing first in every cup is all that much an indication either way, I mean even the tracks where the AI seems to cheat to me, I still place first overall, or tie for second, etc. And I've never played the tracks before or game for that matter. And other people said the harder difficulties aren't really any harder (in terms of AI being better), so I'm not surprised you have first in everything, but congrats. And if you don't think the AI cheats at all (including rubberbanding), then I'll take that under consideration, but I am still skeptical, especially given my little test just now above.

The AI's performance is definitely influenced by the way you race. Comparing my times to those of others in this thread and posted on Youtube, my race times on the same difficulty option (though with different vehicles) have differed by around 20 seconds on some tracks. I win by a decent margin, but the folks I'm comparing my times to also won their race despite a poorer performance. If the game didn't have rubberbanding, I should have won races by 30-50 seconds using simple math, so your argument certainly is valid.

On Cameron Crest I finish at 2:21 and place 1st. Other times I've seen are around 2:40 or maybe 2:33 and folks are placing in first.

But all my wins are by a comfortable margin on Subsonic. Here are my races for reference:

Cameron Crest: https://www.youtube.com/watch?v=2p4msTFg4ds

Kuiper Belt: https://www.youtube.com/watch?v=SrKTovXhPG8

New Zendling: https://www.youtube.com/watch?v=E5-Gs_HI5xE

The Haze: https://www.youtube.com/watch?v=tB5ChZmzvQA
 

DKL

Member
Yup the same, that's why it's funny when I saw a lot of people wanted a new f-zero and can't handle this game and quits reaching half of the novice cups... They should try again f-zero GX and see how difficult this game was.

F-Zero GX is an interesting game since I can consistently place first in all the tracks by just mashing boost with max speed Hyper Speeder, except maybe the very last, which I forgot how to do at some point.

(story mode on the other hand.... I didn't like replaying some of those story mode chapters once I understood what needed to be done... and I could do the red canyon and casino stages CONSISTENTLY on Very Hard once I figured out that they made the AI stupid and all I had to do was play like an idiot for most of the race in order to not catch the rubber band during the last leg)

The AI in GP for F-Zero GX will pretty much let you just leave it in the dust (and in all the cups) once you reach a certain level of competency.
 

Charamiwa

Banned
The only time I can win comfortably is when a track features some obstacles. Then the AI can crash and be far behind. Otherwise it's ridiculous, no matter what I do they're always close behind me, and sometimes the first two opponents will have these crazy boosts out of nowhere that leave me in the dust. But when I'm 10th, it's ridiculously easy to move to 5th or 4th, then it gets hard again.

It's really frustrating, I feel like I have no reason to take the lead early, but rather camp behind and go all out in the last lap and pray that they don't magically boost. It gets easier when you really know the track of course, but you can never really dominate, which is a bummer.

That's all in the easiest league by the way. I just started today, and while I love playing the game I have a feeling no matter what I do I'm constantly under pressure.

edit: Also are the opponent's times fake? Sometimes I finish really close to someone and I want to see the time difference, but it would say that the guy behind me was 3 seconds behind or something.
 
Just in case people do not know, in RMX if you collect an orb while in the air you get a lot more energy, sometimes you can refill your boost bar with one or two orbs while airborne.

It completely changes some tracks when you think using jumps is slower because it's really not now.

It was tweaked. Just not enough.

I would say that the front two AI cars will rubber band past you sometimes but the rest of the pack race normally, if you crash you can easily reach 3rd again in half a lap. REALLY though the AI needs to not rubber band past you while you are boosting at max speed because it's so obvious that they can go 400mph faster then you in those cases.

Some races on subsonic it's impossible to catch up first place using both max booster vehicles and max speed vehicles, I tested it the other night running the same cup several times in a row using a mix of vehicles, the AI becomes impossible to catch.

Hypersonic is a different story and it's possible to catch up so I think subsonic is bust right now.
 
Well that's a relief. I have trouble reacting to some obstacles in novice so going a lot faster doesn't sound great, either.

What's the best racer to use?
Rockdale Trust IMO, very light, acceleration at max, clearly this vehicle has the perfect handling but lack of top speed & boost.
But sometimes I use Mueller Pacific, a very balanced vehicle in all domain but heavy so the handling is a tighter than Rockdale.
 

Charamiwa

Banned
Alright FUCK Mori Park in subsonic, the AI in this track is so broken. No matter what you do, the first two opponents will always be better than you with these magical boosts that you can't possibly follow. It's so obvious too, whenever you're third and the second in front of you crash, another racer will just take his place instantly.

I tried every tactic possible, full boost, full speed, and I pretty much know the track by heart at this point, and the same thing always happen. I managed to win once by sheer luck, they crashed just in front of me in the last lap.

I really want to love this game but my god is it frustrating sometimes. I feel like my progression in not rewarded, I get better but everything stays the same.
 

Minsc

Gold Member
I just had a cup where I placed first by 2-3 in all three tracks. Now besides that indicating rubberbanding which I'm convinced is in the game, the kicker is the final track, in the very final moment as I crossed the finish line, I get bumped by the second place car (this is like within .1 seconds of clearing the finish), and yet at the time screen immediately following, second place was 3 seconds slower than me.

I guess all the times are just made up at the end of the race? Lol.
 
Now that I am replaying the cups to get 1st place in all races the true colour of the rubber banding AI is coming to fruitation and it's really bad.

You can replay a cup several times using a mix of vehicles to do with good speed or boost on a set of long fast tracks yet the AI, using light weight vehicles will stay a conistant one second ahead of you at nearly all times, they will pass you while you are at maximum boost like you're a sunday driver.

It's only the first and maybe second place AI which does this and it's game breaking bad now, it's luck if they crash out on the final lap for you to pass.

Also the difference in top speed means nothing when the vehicle you pick is above 1500kg it will just drop all speed in the corners (yes I do boost out of corners, doesn't help make up the difference), completely pointless stat to look at instead chose a boost and accel class.

With the current AI in cups I would only rate this game a 6 or so, when the game was new and exciting to me I felt like it was an 8 but repeating races because you lose from no fault of your own is a bad design choice.
 
I'm liking the game, but even I agree that the first/second-place AI are pretty frustrating. I've been getting 1st for several cups and yet the first-place AI is almost always get ahead of the pack in my runs of Chromium and Palladium.
 

Datschge

Member
It would be interesting to hear what's the difference that makes some players manage to finish first or second despite the rubber band AI. Maybe there is a pattern to learn from.
 

Minsc

Gold Member
I think it's dependent on the difficulty (subsonic, etc), car, and so forth.

And again I finished a race, this time I edged in second, by a nick, not even. And times for the race? Me at second, third place was 3! seconds later. Even though it was almost a draw in the actual game.

They really do just totally make up the race times on the results screen, separate from what happened in the game. The game is fun enough for me to play, and I don't regret the purchase, but the way AI was done is pretty horrible, and once I'm through with it, it's a game I'll never go back to again.
 

Hegarol

Member
It would be interesting to hear what's the difference that makes some players manage to finish first or second despite the rubber band AI. Maybe there is a pattern to learn from.
Some things I recommend:

1. Always use your available boost, especially in the beginning of your race. If you fall behind at the start it will be hard to finish first.
2. The most effective way to use a boost is in the air. Somehow you can be so much faster than the AI by doing this.
3. You need to know the track perfectly, every boost, every corner.
4. Use ZR/ZL.
5. Two cars are the best. Mueller for speed and Rockdale for handling.
6. Hero mode: I won most races with very few use of boost, only on specific spots I knew it was save. Save most of it for the last few corners.
 

Regiruler

Member
I'm not sure why people are really complaining, if RMX is anything like the original game you'll get the 1st medal even if you're consistently second due to how inconsistent the AI is (there's no favoritism or rivals like mario kart). And to my knowledge there's no reward for a perfect record.
I'm curious what is the name of this track?
I'm going to go out on a limb and guess it's Sunahara Desert.

Which is actually incredibly fun to play once you're better at the game (30+ hours experience or so). At least in the Wii U version.

EDIT: could be Antarctica, actually. It was the final track of the Wii U version so it's supposed to be difficult.
 

Hegarol

Member
But for what?

Seriously, i don't have any idea what scenario to use these controls for except when jumping and having to adapt to the road being more to the left or right after the jump on some courses.
You will be much faster against the AI. Its really essential to do this. You have no chance at winning in later cups without leaning in.
 

Majora

Member
Thank god I'm not the only person who despises the AI in this. I've been putting some time into it since finishing up Zelda and was enjoying it at first. But even on easy it's obvious they just flat out cheat in the later cups.

Even if you get the starting boost, the first and second cars will zoom off into the distance like they're going at twice your speed. AI cars are clearly not governed by the same boost bar as you as they are terrible at actually picking up the orbs if you watch them ahead of you. You can do a perfect lap hitting all boost pads and manually boosting most of the way in between, but other cars will still come screaming past you even though it's pretty much impossible for them to be moving past you at that speed.

It's a shame. It's fast, looks nice, and while the track design can be a bit basic compared to F Zero (lots of the tracks are basically long tubes you just need to nudge left and right on) it is enjoyable. But the AI just kills it.

I played F Zero X to death and even on Master difficulty you could get into first place and stay there if you raced perfectly. Not so here, sadly.

Online is a bust too. Cars teleport all over the tracks (and I'm using the LAN adapter) and I've not played a single race where the position I held when crossing the line was the stated final position. I remember this used to happen occasionally in MARIO Kart but not every single race.

Oh well. What could be a 7-8 type of game ends up feeling like a 5 for me with all these issues. Once MK8 comes out I doubt I'll ever touch it again unless they patch it.
 
I am currently 99% done with the cups, one more to get first place in and then I can concentrate purely on hero mode.

I think it's dependent on the difficulty (subsonic, etc), car, and so forth.

And again I finished a race, this time I edged in second, by a nick, not even. And times for the race? Me at second, third place was 3! seconds later. Even though it was almost a draw in the actual game.

They really do just totally make up the race times on the results screen, separate from what happened in the game. The game is fun enough for me to play, and I don't regret the purchase, but the way AI was done is pretty horrible, and once I'm through with it, it's a game I'll never go back to again.

Yeah i've had times where I was second but crossing the line it said I was 3rd, and for a moment it's confusing.
Some things I recommend:

1. Always use your available boost, especially in the beginning of your race. If you fall behind at the start it will be hard to finish first.
2. The most effective way to use a boost is in the air. Somehow you can be so much faster than the AI by doing this.
3. You need to know the track perfectly, every boost, every corner.
4. Use ZR/ZL.
5. Two cars are the best. Mueller for speed and Rockdale for handling.
6. Hero mode: I won most races with very few use of boost, only on specific spots I knew it was save. Save most of it for the last few corners.
Sometimes doing all these perfectly makes it impossible to catch up with the AI, the cup which starts with the lightning track is the worst one overall, top speed or top boost? the AI will steam ahead like it's broken.

I honestly find Hypersonic more fair then subsonic because of this issue.

I should add that I am not fully against the broken AI as I treat fast rmx as an arcade game but when you get completely impossible odds of catching up first place, that is broken.
 

Hegarol

Member
Sometimes doing all these perfectly makes it impossible to catch up with the AI, the cup which starts with the lightning track is the worst one overall, top speed or top boost? the AI will steam ahead like it's broken.
Happened to me as well. But it wasn't a problem for the overall cup, because usually you can place 1st without winning all races.
 

Slythe

Member
Is anyone else having major issues with the auto save?

Last night I played a couple hours and focused on improving cup placement from 3rd to 1st on Subsonic. Turned it on this afternoon and all progress was reset. Quick google search should a couple others on Reddit are having the same issue.
 

me0wish

Member
Is anyone else having major issues with the auto save?

Last night I played a couple hours and focused on improving cup placement from 3rd to 1st on Subsonic. Turned it on this afternoon and all progress was reset. Quick google search should a couple others on Reddit are having the same issue.

Game only saves when unlocking a new cup, which is insanely stupid. Play one level of hero mode that you've never played to save.
 

gogogow

Member
The graphics are great, performance is great. Why put in such aggressive rubberbanding AI? It really sucks the fun away from the game.

It's just as bad as Motorstorm. Motorstorm was one of the launch titles I got for the PS3. I loved it, but the rubberbanding was shit, still I got all gold medals. I got Motorstorm 2 and after a few events I just can't win anymore. Even though I drove perfect, the shortest route for my type of car. I'm number one in the entire race, until the very last second till the finish line, a CPU car just overtakes me or just rammed me off the road. I retried the race dozens of times, never could win, stopped playing and never went back.

This is such bullshit and is the same in FAST RMX. At least let me win and tone down the rubberbanding AI if I drive really well and/or don't make crazy mistakes.
 

Datschge

Member
Game only saves when unlocking a new cup, which is insanely stupid. Play one level of hero mode that you've never played to save.
Or change some setting, only to revert it afterward. Forces a saving as well. Will be patched in the update whenever that arrives.

The graphics are great, performance is great. Why put in such aggressive rubberbanding AI? It really sucks the fun away from the game.
I'd guess 5 persons are too few to tweak the AI more and they didn't want to resort to using saved ghost races.

Can't wait for time trails in the update. Should be nice to just race for times instead against the AI.
 

gogogow

Member
Or change some setting, only to revert it afterward. Forces a saving as well. Will be patched in the update whenever that arrives.


I'd guess 5 persons are too few to tweak the AI more and they didn't want to resort to using saved ghost races.

Can't wait for time trails in the update. Should be nice to just race for times instead against the AI.

That's why i said they should tone it down. That shouldn't be hard to do. I'm only playing novice right now and it's almost impossible to win. How am I supposed to win the other difficulties.
 

Slythe

Member
That's why i said they should tone it down. That shouldn't be hard to do. I'm only playing novice right now and it's almost impossible to win. How am I supposed to win the other difficulties.

Have you experimented with many different cars? I was having an awful time trying to place 1st until I found a car with a much higher top speed.

That said, I agree that the rubberbanding is pretty bad. Pretty much you can't make a single mistake once you're in first, regardless of how far ahead you are.
 

gogogow

Member
Have you experimented with many different cars? I was having an awful time trying to place 1st until I found a car with a much higher top speed.

That said, I agree that the rubberbanding is pretty bad. Pretty much you can't make a single mistake once you're in first, regardless of how far ahead you are.

I don't even care to place 1st lol. I just want 2nd or 3rd place. The younger me probably NEEDS to place 1st, but nowadays, I don't care all that much anymore. But i'm placing 4th or 5th..... :(

I'll try to experiment more with different vehicles, but the rubberbanding is just unforgiving.
 
Have you experimented with many different cars? I was having an awful time trying to place 1st until I found a car with a much higher top speed.

That said, I agree that the rubberbanding is pretty bad. Pretty much you can't make a single mistake once you're in first, regardless of how far ahead you are.

It's a little annoying that there are so many vehicles to unlock and you only unlock one per cup. It already kind of feels like I'm locked out of the better vehicles and some of the comments above about what the "best" vehicles seem to back that up.

It's too bad, I like the basic concept, and it's different enough from other anti-grav racers to carve out its own niche. But minor issues here and there lead to a less than fully satisfying experience. I don't really feel like running races over and over to improve my position like I do in, say, Wipeout games.
 

swarley64

Member
Is the online multiplayer working? Is there much of a playerbase?

My Switch is coming on Monday, really looking forward to getting this!
 
The more I play this game, the more I despise it. I remember when I played the original Wipeout, I felt the same way until I finally cracked the code, so maybe it's just I need to git gud. But with the original Wipeout, my problem was literally just controlling the craft and trying to figure out how to turn properly without hitting any walls (which would destroy your momentum very quickly). Once I figured that basic stuff out, suddenly the whole game unfolded before me and it was glorious. I was still losing, but I knew what I needed to do to improve. But with FAST RMX, it feels like I'm doing all the things I'm supposed to be doing--boosting in the air, taking the proper racing line when I'm able to, hitting all the boost pads--and I still get fucked in the ass by people behind me boosting, who either wipe me out or just pass me effortlessly. It's especially frustrating when you get fucked by environmental stuff you almost literally couldn't avoid (lol low bridges and you didn't even boost in the air, just the boost jump pad normally) and suddenly you're in eighth and you might as well give up on the championship now. I love that people on GameFAQs literally advise you not to care about your top speed rating because the rubberbanding makes that stat almost completely pointless. The fuck?

I think I'm done if/when I finish Platinum in Subsonic. This game just doesn't feel good to me.
 

Minsc

Gold Member
There's also some really BS hit detection in this game. I usually take on of the heaviest racers, and I've spun out by ramming in to the side of other lighter cars while they just merrily go on their way without budging an inch.

I've also seen some pretty annoying bumps from behind, where I'm boosting, hit the car in front of me, spin them out, while they're spinning out they're maintaining a faster speed than my boost, and when they stop spinning they're ahead of me and going faster without ever boosting. Meanwhile, if I ever get spun out my speed drops to a noticeably slower speed and I get passed.

I also have a problem with the boosts in general, they don't really effect things much, and my boosts never really seem like they're as good as the AIs.

I'm about 99% sure at this point this game would be way, way, way better if it had no AI cars at all, and existed only as time trial racing.
 
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