Christberg
Member
It's weird, because the earlier tracks are actually harder but wind up being easier because the AI just wrecks more. Get on a long track with straight sections that's easy and you better have a decent line and be always boosting or you're screwed and even then, embarrassing rubber banding.
Should have just done a bunch of play testing, recorded people's times, where they wrecked and why and adjusted the AI and tracks accordingly. Probably not possible with such a small team though.
Should have just done a bunch of play testing, recorded people's times, where they wrecked and why and adjusted the AI and tracks accordingly. Probably not possible with such a small team though.