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Persona 5 |OT2| Someone must have been helping you go to bed early. Talk!

pablito

Member
Probably going to beat the game tonight. Thoughts.

I only have one complaint. Spoilers, whole story:
I would have liked to see some of the things happen, rather just hear them talked about. With Kamoshida, you saw his cruelty. With others, they're just talked about. I would have liked some scenes, with Wakaba, Kaneshiro's thugs using the kids for drugs, Okumura's treatment of his employees, Goro's struggles, etc. I was prepared for it after Shiho's attempted suicide, but I didn't really get more of that.

Aside from that, everything else is great. While on paper I do think it's the best Persona, I can't say whether or not it'll be my top favorite. It's better than 4 in every way aside from one for me, and that's the main cast. Since 4 still has my favorite main cast, and this series is about the characters, that will still go a long way for me. But that's okay, the series is great, and having any entry being your favorite is legit.

Easy GOTY for me, second favorite game this gen, and a contender for my personal top 10.
 

Dragner

Member
Makoto ended up being on heal duty in the later half for me. She was party healing each turn and has the party wide defense+ which was nice.

Yesh basically Makoto/Morgana are better as healers since they lack punch and Ann and Ryuji are the best DPS characters because concentrate/charge. Other characters lose utility at end game since they dont heal or hit hard enough.
 

Young Magus

Junior Member
She's pretty solid once you get her. Maxing out proficiency is a requirement if you want to use her at her best, since it's the only way to progress her Confidant past rank 1 (and pick up other combat abilities like Baton Pass, etc). Once you reach endgame, and she picks up skills like One-Shot Kill and Cripple, her offense becomes incredibly good.

Can vouch for this.

O.S.K saved my ass during fights

To be fair, isn't like the game have a lot of references or callbacks to P2 or something like that :p

So yeah I'm pretty loving this game ;_;

Yea parts of the game really does throw it back to p2 a lot
I even named my group masked circle ;)
 

nOoblet16

Member
Yesh basically Makoto/Morgana are better as healers since they lack punch and Ann and Ryuji are the best DPS characters because concentrate/charge. Other characters lose utility at end game since they dont heal or hit hard enough.
Haru hits very hard as well, she might not have concentrate or charge BUT she does have the all stat buff which can boost attack + 75% damage boost on both gun and magic. Meaning in terms of overall damage she can come close to Ryuji and Ann and unlike those two she is not limited to just magic or just physicals but rather she gets both.


I think Yusuke and Morgana are the ones who lose most utility late in the game compared to others. Makoto is better at healing imo simply because of the fully party defense buff and she can do ok damage (though that bit holds true for Morgana too). On the other hand Yusuke gets completely outclasses by Ryuji in every manner cause charge, God's hand and all party attack buff are sweet stuff.


Although it doesn't change the fact that Yusuke was the superior damage dealer for the majority of the game and Morgana the better healer for half of the game atleast.
 

Lunar15

Member
My favorite thing is that the entire cast seems pretty useful, at least at this point. Also having them get more EXP outside of battle through the moon confidant is great. I've been using everyone in decent rotation so far. The past few games didn't help you out in this regard, so you felt pressured to stick with one team for the whole game.

Also, I enjoyed the lead up to dungeon 5, even if some of the drama is kinda forced. The game seems kind of aware how lame it is, though, and I laughed at some of that dialogue.

That said, I tried real hard to brace myself for Palace 5 after all the complaints but... yeah it's a slog. Not a fun mechanic and the layout doesn't help. Also doesn't help that I've wiped 3 times... shocking considering I've only wiped once before this. I also came into one of the miniboss fights without the one skill needed to down the boss (curse, in this case), so I had to end for the night.

My recommendation for those going into Palace 5: Make sure you've got every weakness covered (including Bless & Curse).

I'm gonna break this dungeon up, quite frankly. I don't think I can gun it straight through.
 

Mariip

Member
My favorite thing is that the entire cast seems pretty useful, at least at this point. Also having them get more EXP outside of battle through the moon confidant is great. I've been using everyone in decent rotation so far.

Also, I enjoyed the lead up to dungeon 5, even if some of the drama is kinda forced. The game seems kind of aware how lame it is, though, and I laughed at some of that dialogue.

That said, I tried real hard to brace myself for Palace 5 after all the complaints but... yeah it's a slog. Not a fun mechanic and the layout doesn't help. Also doesn't help that I've wiped 3 times... shocking considering I've only wiped once before this. I also came into one of the miniboss fights without the one skill needed to down the boss (curse, in this case), so I had to end for the night.

My recommendation for those going into Palace 5: Make sure you've got every weakness covered (including Bless & Curse).

I'm gonna break this dungeon up, quite frankly. I don't think I can gun it straight through.
Funny thing i saw everyone complaining about this dungeon but i never really got a problem...guess i died for a miniboss but i disn't really need to fight it, i just failed the puzzle

Granted, i went on mementos a week before and i got star social link :/

But yeah, every resistance covered and some smoke screens(the stealth item that males you invisible,i dont remember the name well) for the final strech seems like a must

Dun 4 still the best so far -u-
 
The thing about the (11/20)
traitor is that the twist isn't who the traitor is - the game expects you figured that part out by now - it's that the protags were prepared for him to betray them from the start.

That's a really good point and probably why I don't really feel cheated, which is fantastic.
Kinda reminds me of a bs JoJo I got you! Actually I got you! moment and it feels really triumphant. I honestly thought I got a bad ending at first haha. The sequence of events was really fantastic, though. I remember someone saying that the spoiler itself isn't that big of a deal and I'm glad they were right. Definitely not game ruining like the P4 endgame spoiler can be.

Also only seen 2 of them, but I must say that the ultimate persona designs this time around are kinda goofy. Though I feel like the only game they might be superior to the initial designs are in P2:EP and P3. P4 is kind of a mixed bag.
 
11/26:
Just about done all of my confidants. I have everyone done except for the story confidants, and Haru is at 8. I'm 81 hours in now, I plan on going for the True Ending so can anyone estimate how much time it looks like I have left?

Also I'm trying to do the read all book / drink all drinks trophies but I seem to be missing something for each. Anywhere to get books besides the Library, Central Street bookstore, the Bookstore by where Fortune is, the Bookstore by where Tower is, and the Bookstore where
you get speed reading
?
 

nOoblet16

Member
11/26:
Just about done all of my confidants. I have everyone done except for the story confidants, and Haru is at 8. I'm 81 hours in now, I plan on going for the True Ending so can anyone estimate how much time it looks like I have left?

Also I'm trying to do the read all book / drink all drinks trophies but I seem to be missing something for each. Anywhere to get books besides the Library, Central Street bookstore, the Bookstore by where Fortune is, the Bookstore by where Tower is, and the Bookstore where
you get speed reading
?
You also unlock books when you play minigames once like batting and fishing, video games Some other books get unlocked when you are done reading certain books etc etc. The library stops issuing books sometime in November btw.

As for vending machine, there are several vending machines in school. Two in courtyard, two near school gate. Those were the ones my missing for me.
 
You also unlock books when you play minigames once like batting and fishing, video games Some other books get unlocked when you are done reading certain books etc etc. The library stops issuing books sometime in November btw.

As for vending machine, there are several vending machines in school. Two in courtyard, two near school gate. Those were the ones my issuing for me.

I must be missing the batting and fishing books, thanks!
 

BrightLightLava

Unconfirmed Member
11/26:
Just about done all of my confidants. I have everyone done except for the story confidants, and Haru is at 8. I'm 81 hours in now, I plan on going for the True Ending so can anyone estimate how much time it looks like I have left?

Also I'm trying to do the read all book / drink all drinks trophies but I seem to be missing something for each. Anywhere to get books besides the Library, Central Street bookstore, the Bookstore by where Fortune is, the Bookstore by where Tower is, and the Bookstore where
you get speed reading
?

You get at least one from requests. The one I'm thinking of is tied to a location, so if you've already unlocked that place you can "read" it without taking up any time.

I must be missing the batting and fishing books, thanks!

There's also one you can buy after watching a movie.
 

Xeteh

Member
Ok, the next day makes it pretty clear he has no idea at all. Even Ann is trying to be sly about it.

Weird how they made it like this. There are text messages before this point that are unavoidable (from what I can tell) that makes it clear that he knows. I can't remember this big of a disconnect between the story scenes and S Link stuff in the past persona games. Not as weird as this one.

I legit took it to mean he knows
Joker is but not anyone else.
 

Trojita

Rapid Response Threadmaker
The Metaverse is the warp in Warhammer 40K before the Imperium of Man and subsequent Horus Heresy.
 

Shouta

Member
Yusuke is better defensive pick towards the end of the game though so it's not a big deal that he loses out in physical damage to the others. Sukukaja and the fact he has counter just helps a ton.
 

PK Gaming

Member
Haru hits very hard as well, she might not have concentrate or charge BUT she does have the all stat buff which can boost attack + 75% damage boost on both gun and magic. Meaning in terms of overall damage she can come close to Ryuji and Ann and unlike those two she is not limited to just magic or just physicals but rather she gets both.


I think Yusuke and Morgana are the ones who lose most utility late in the game compared to others. Makoto is better at healing imo simply because of the fully party defense buff and she can do ok damage (though that bit holds true for Morgana too). On the other hand Yusuke gets completely outclasses by Ryuji in every manner cause charge, God's hand and all party attack buff are sweet stuff.


Although it doesn't change the fact that Yusuke was the superior damage dealer for the majority of the game and Morgana the better healer for half of the game atleast.

I dunno, I still think Yusuke has utility in the endgame, especially when used alongside Ryuji for maximum damage. In fact, Yusuke/Ryuji/Makoto is a cheesy team set up because you can stack all 3 major buffs in a single turn (and Masukukaja is good now). Though honestly, even without God Hand (which is like, a level 73 skill?) Ryuji ends being better because he has Swift Strike and that skill is fucking OP.

EDIT: High counter can come in handy, yeah.

7th palace spoilers

The triple buff combo wrecks Akechi, and Yusuke's Masukukaja is incredibly useful since Shido debuffs hit/evasion.
 
So [I'm at the end of palace 6]
Haru was just kinda.....thrown in this wasn't she? Was she a last minute addition or something? Just came out of nowhere like 40 hours in and has completely settled in so fast. It feels like they made her the daughter of the palace 5 boss just to give her more weight in the plot.
 

RalchAC

Member
I dunno, I still think Yusuke has utility in the endgame, especially when used alongside Ryuji for maximum damage. In fact, Yusuke/Ryuji/Makoto is a cheesy team set up because you can stack all 3 major buffs in a single turn (and Masukukaja is good now). Though honestly, even without God Hand (which is like, a level 73 skill?) Ryuji ends being better because he has Swift Strike and that skill is fucking OP.

EDIT: High counter can come in handy, yeah.

7th palace spoilers

The triple buff combo wrecks Akechi, and Yusuke's Masukukaja is incredibly useful since Shido debuffs hit/evasion.

Bosses seem to have a buff check, but it doesn't work with Accuracy/Evasion buffs. So late game is basically using both the -unda and -kaja versions and seeing how the fail most of the time.
 
Yeah I'm of the opinion that Ryuji actually pairs best with Yusuke. He also really appreciates the AGI buffs more than anything else.

I wanna go full physical and do Ryuji/Yusuke/Haru for NG+.
 

vypek

Member
I was really surprised when I accidentally shocked myself by doing melee against an enemy I shocked with Zio prior. Has something like this always been in the series? Along with the other technical moves.

Makoto warned me about it later when I shocked someone again though
 

daveo42

Banned
Yeah I'm of the opinion that Ryuji actually pairs best with Yusuke. He also really appreciates the AGI buffs more than anything else.

I wanna go full physical and do Ryuji/Yusuke/Haru for NG+.

There are a few battles/enemies you'd have to focus more magic, but it's doable.
 

nOoblet16

Member
I dunno, I still think Yusuke has utility in the endgame, especially when used alongside Ryuji for maximum damage. In fact, Yusuke/Ryuji/Makoto is a cheesy team set up because you can stack all 3 major buffs in a single turn (and Masukukaja is good now).
Well if you really do want maximum damage then you don't use Yusuke, you use Ann with Ryuji for that. The reason for that being Ann gets concentrate + 50% fire buff + AoE severe damage. If you think Yusuke/Ryuji/Makoto is cheesy then Ann/Ryuji/Makoto is even worse.

Imo I personally don't see the utility in Masukukaja. becomes unless the enemy debuffs your accuracy. Because there is little point in increasing both evasion and defense...especially when you can heal from low health to max health for all with just one character in one turn. Yes there may be the off chance that someone goes from full health to zero without you getting a chance to heal (highly unlikely at that point in the game) and in that situation Sukukaja may be helpful in avoiding but again, it's not a 100% guarantee.

So yea between defense up, mass heal and rank 10 evasion ability I don't see Sukukaja's evasion up having much utility. Accuracy up? Yes sure, but only if the enemy has accuracy debuff you but otherwise again I'd rather just use that turn to attack or concentrate using Ann.
 

daveo42

Banned
That's where Jokers comes in! Helps that Haru is pretty competent at dealing magic damage too.

Yup, depending on her end-game spec. Really though, I wish she got a party buff outside of
Heat Riser
since she'd slot in real well with Yusuke, Ryuji, and Makoto, with Joker dealing debilitate or Marakunda to enemies to increase dmg output.
 

nOoblet16

Member
That's where Joker comes in! Helps that Haru is pretty competent at dealing magic damage too.
Well you can only have 4 people in your party. The limitation he was talking about was for your Ryuji/Yusuke/Makoto party. If you are going to wait until you get a turn to switch Yusuke/Ryuji to Haru mid battle then what's even the point of keeping them in your party, just keep Haru there as is.

Ryuji is irreplaceable late game
Same for Makoto
That leaves Haru, Yusuke and Ann fighting for the last spot. Yusuke is just Ryuji with less damage and Masukukaja, Ann is Ryuji but with magic damage, while Haru is a slightly less damaging but more flexible combo of both Ryuji and Ann (who still does more damage than Yusuke due to 75% damage boost + all stat up buff).

To me the only option is either Ann for full damage party or Haru for more flexiblity.
 

muteki

Member
I started insta-killing enemies when I ambushed them in Mementos yesterday. Any way to avoid that and get the ambush? It doesn't appear to give you any exp or money when that happens.
 

PK Gaming

Member
Well if you really do want maximum damage then you don't use Yusuke, you use Ann with Ryuji for that. If you think Yusuke/Ryuji/Makoto is cheesy then Ann/Ryuji/Makoto is even worse.

To me Sukukaja becomes unnecessary unless the enemy debuffs your accuracy, because there is little point in increasing both evasion and defense...especially when you can heal from low health to max health for all with just one character in one turn. Yes there may be the off chance that someone goes from full health to zero without you getting a chance to heal (highly unlikely at that point in the game) and in that situation Sukukaja may be helpful in avoiding but again, it's not a 100% guarantee.

So yea between defense up, mass heal and rank 10 evasion ability I don't see Sukukaja's evasion up having much utility. Accuracy up? Yes sure, if the enemy has debuffs you but otherwise again you'd rather just use that turn to attack or concentrate (if you have Ann instead of Yusuke, and Ann does more damage + it's AoE and magic meaning you are flexible).

The thing about Ann/Ryuji/Makoto is that it isn't a cheesy combo until Ann/Ryuji both get Charge/Concentrate, which is post 7th dungeon. And yeah, Yusuke might not see much use on standard teams around that point, but that applies to literally every character game who aren't Ann/Ryuji/Makoto, haha. Prior to that point, he's an extremely viable character.

Sukukaja is good because you don't have to waste a turn healing if an enemy misses an attack, giving you more free actions (and unlike in P3/P4, it has a way greater effect on evasion). It's not redundant with +Def because Rakukaja is a safety net in case you do get hit. Also the +accuracy is awesome for physical attacks.
 

daveo42

Banned
I started insta-killing enemies when I ambushed them in Mementos yesterday. Any way to avoid that and get the ambush? It doesn't appear to give you any exp or money when that happens.

Don't ambush them. That's about it, at least based on my experience.
 

nOoblet16

Member
The thing about Ann/Ryuji/Makoto is that it isn't a cheesy combo until Ann/Ryuji both get Charge/Concentrate, which is post 7th dungeon. And yeah, Yusuke might not see much use on standard teams around that point, but that applies to literally every character game who aren't Ann/Ryuji/Makoto, haha. Prior to that point, he's an extremely viable character.

Sukukaja is good because you don't have to waste a turn healing if an enemy misses an attack, giving you more free actions (and unlike in P3/P4, it has a way greater effect on evasion). It's not redundant with +Def because Rakukaja is a safety net in case you do get hit. Also the +accuracy is awesome for physical attacks.
Yea I already said Yusuke is like more viable for 80% of the game. It's only around that point that he gets a bit overshadowed, Morgana starts to get overshadowed a little earlier..like mid game.


Btw your healer is already spending 50% of their time attacking at that point, since you don't heal as often, you can just tank so much damage with your HP, defense buff and enemy attack debuff. Which is why I find that the off chance that Makoto gets one or two more turns to do damage instead of healing gets far outweighed by the sheer damage boost Ann/Haru bring over Yusuke.
 
I wish you could see the gang actually walking around at school. Perhaps not together but doing something. The other half of the school is completely useless as you cannot do anything over there or see anything interesting. Missed opportunity. Maybe they're saving it for Crimson.
 

Toki767

Member
I wish you could see the gang actually walking around at school. Perhaps not together but doing something. The other half of the school is completely useless as you cannot do anything over there or see anything interesting. Missed opportunity. Maybe they're saving it for Crimson.

I like how the rooftop is supposed to be off limits but
Haru
is there like all the time apparently.
 

PK Gaming

Member
Btw your healer is already spending 50% of their time attacking at that point, since you don't heal as often, you can just tank so much damage with your HP, defense buff and enemy attack debuff. Which is why I find that the off chance that Makoto gets one or two more turns to do damage instead of healing gets far outweighed by the sheer damage boost Ann/Haru bring over Yusuke.

Fair enough.

That said, does pre-Concentrate Ann even outdamage Yusuke though? He gets a Severe-tier physical skill pretty early, so he's outdamaging those 2 until the very end.
 

Dragner

Member
I like how the rooftop is supposed to be off limits but
Haru
is there like all the time apparently.

Well, the direction seems pleased with the popularity of an olympic medalist to look away from some rape and abuse so I think the daughter of a millionare bussinessman wont have any problems for raising some coffee beans.
 
Kind of wish i went with hard instead of normal. This is my first persona but ive been playing jrpgs for 20 years. In the 4th dungeon and its pretty easy. Didnt take me long to get used to the systems here
 

daveo42

Banned
Fair enough.

That said, does pre-Concentrate Ann even outdamage Yusuke though? He gets a Severe-tier physical skill pretty early, so he's outdamaging those 2 until the very end.

Probably only on enemies weak to fire or strong to physical. Ann/Ryuji are more there for elemental weaknesses and group buff/debuffs early and mid. That said, they have way more utility mid to late game than Morgana.
Miracle Punch
is about all he's good for.
 

LiK

Member
Kind of wish i went with hard instead of normal. This is my first persona but ive been playing jrpgs for 20 years. In the 4th dungeon and its pretty easy. Didnt take me long to get used to the systems here

You can change the difficulties at anytime unless you picked Safety.
 
65 hours in. Starting the 6th palace and I feel underpowered AF.

Also, I feel the story became very predictable by this point. I love this game but that made me feel less great about it
 
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