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NieR: Automata Spoiler Thread

One thing I didn't get: It was implied that the machines wanted a constant struggle against androids in order to still have an enemy to defeat, as per their objective and in order to keep up an evolutionary pressure on themselves so they would continue to evolve. So does that mean the machines were the power that originally created YoRHa? The YoRHa models were made from machine cores. And the machines had material recovery units to help them recycle parts. We also know they had the means to launch stuff into space which is possibly how the bunker got into place. It would also explain why the YoRHa plan was so cruel. Those machines wouldn't give a fuck about androids suffering
 

Antiwhippy

the holder of the trombone
No, i think it was just a happy coincidence. The machines way of not overwhelming the androids was to introduce different evolutionary branches like pascal and the forest king to weaken the overall collective.
 

Squire

Banned
I don't even think it's a happy coincidence so much as it's there to drive home the point the gap between the androids and machines is rather minimal.

Like, from the start there's a certain degree of uncanniness in how the androids refer to machines. I repeatedly found myself wondering if they realized how silly they sounded and that's the point. It's just another tragic facet of humanity they replicate. They and their opposition aren't very different on the surface and almost exactly the same st their core, but they're waging war anyway because of seeded prejudice and propaganda.

Edit: I kinda feel like 9S is one of the explorations of prejudice/racism in the medium (though that isn't saying much.)

It's as subtle as the stuff with Devola and Popola, but it's there.
 

Style

Banned
One thing I didn't get: It was implied that the machines wanted a constant struggle against androids in order to still have an enemy to defeat, as per their objective and in order to keep up an evolutionary pressure on themselves so they would continue to evolve. So does that mean the machines were the power that originally created YoRHa? The YoRHa models were made from machine cores. And the machines had material recovery units to help them recycle parts. We also know they had the means to launch stuff into space which is possibly how the bunker got into place. It would also explain why the YoRHa plan was so cruel. Those machines wouldn't give a fuck about androids suffering

That's what I thought at first too, but like it's been said, it was just a happy coincidence. The androids themselves created YoRHa to create a false sense of hope/purpose (they have multiple space stations too, but only bunker dedicated to YoRHa). I think they used machine cores because they didn't want the androids they created for fighting to be as sentient and independent as regular androids, which backfired because the machines built by aliens turned out to be an evolving life form and became exactly that.

Edit: Found the relevant information as to why the androids used machine cores when they created YoRHa:

[Additional Information]

Each YoRHa unit is equipped with a "black box", and item created by reusing the core of a machine lifeform. As such it could be said that the consciousnesses of YoRHa units and machine liferoms share the same structure. Said black boxes were installed after determining that it would be inhumane to install standard AI in androids that are ultimately destined for disposal.

From the [Top Secret] Black Box archive file.
 

Ferr986

Member
I believe Ending E was scrapped because they didn't have the budget for it, not because it's not canon. Pretty much all of Yoko's supplementary material is canon, so it'd be odd for this in particular to not be.

Hmmm...im pretty sure Taro said Automata follows ending D and E is not canon but can't check for sure now(mobile and at work).
 

DJIzana

Member
Don't know if this was mentioned/pointed out yet but... am I the only one who got the feeling that the Simone Beauvoir boss fight was inspired from PSO's phase 2 version of Vol Opt?

Totally reminds me of it! The missiles, running around the laser. :p

https://youtu.be/j-xFwMIztbc?t=265

I freaking looooooooove Nier Automata! :D
 
Hmmm...im pretty sure Taro said Automata follows ending D and E is not canon but can't check for sure now(mobile and at work).

Doesn't Emil mention "him" somewhere during his sidequest in automata. Doesn't make sense following Ending D
since no one should remember Nier since he was erased.
 

Golnei

Member
Doesn't Emil mention "him" somewhere during his sidequest in automata. Doesn't make sense following Ending D
since no one should remember Nier since he was erased.

I thought he was only erased from the memories of Replicants? They wouldn't have considered how Emil was affected as a magical weapon / human, since at that point they believe he's dead.
 
That's strange. During the talk between A2 and 9S just before the duel, the music is very 8-bit-ized. I don't remember it sounding like that any other time's I've seen the scene.

Edit: Watched the rest. I am irrationally angry at how that lazy dude cba spending 5 minutes on ending E and just youtubes it, AND skips the best part. FFS.
The worst part was him doing the E ending afterwards. I was like:

"please don't destroy any save files
please don't destroy any save files
please don't destroy any save files
..."

Hahaha.

It's cool though, some people don't care about stories in their games and that's okay. I was just slightly irritated that he constantly compared this game with other games and said that they had ripped off of other titles.
 

Ferr986

Member
Doesn't Emil mention "him" somewhere during his sidequest in automata. Doesn't make sense following Ending D
since no one should remember Nier since he was erased.

Wasn't him the true Emil though? Atleast that was I understood, but maybe I did got it wrong.

One thing I like about the messages you can write for the E sequence, is that they are not all positive. I decided to troll other players by writing something like "You are all alone, in other words, just give up".

That was basically all the messages I got lol Ending E isn't that nice if you got some depression going on.
 
One thing I like about the messages you can write for the E sequence, is that they are not all positive. I decided to troll other players by writing something like "You are all alone, in other words, just give up". There was also stuff like "shitty game, shitty world" lol. So the people who made the game seem to have been self-aware that several people would criticize the open-world aspects.

Edit: Found the relevant information as to why the androids used machine cores when they created YoRHa:



From the [Top Secret] Black Box archive file.

Yeah, that archive file makes it pretty clear YoRHa was created by androids. Thanks! I wonder who these high-level androids are, that has so much more information and agency than all the low-level grunts
 

Golnei

Member
Jackass: Revengeance.

Where Jackass hacks and zandatsus her way to the android illuminati.

Believe.

I know it wouldn't have been a tonal match for most scenarios in the game, but the thing about machine cores being structured like plant cells means they were forgoing zandatsu opportunities in the game as it is. Maybe it could have been inserted in the scene where A2 kills Immanuel. Or if post-mindwipe Pascal feels like he needs an infusion of electrolytes.
 

Antiwhippy

the holder of the trombone
All kidding aside I'm kinda glad it's relatively more straight forward this time. By the end zandatsu felt more like busy work.
 
He does, but I can't quite recall if he was referring to
Nier
or to the original Emil.

Didn't think of that option oddly enough. Guess Nier had a slightly more sad ending then I originally thought. Glad I've beaten the because the potential story revealed at the concert might make ending E lose a lot of its charm.
 

Gbraga

Member
Which to be fair is transcribed in the game. :p

Yep. Said this before, but this is something the game is not getting as much credit as it deserves. Even the Drama CD became a nice little cutscene in Automata. Makes me much more open to future external content, too. It'll be easier to not see it as "this should be in the game" when they went out of their way to add as much as possible.
 
So I decided to write a short guide of what side quests are worth doing. I am dividing them, based on narrative weight, into “skippable”, “recommended” and “essential”. To unlock
Emil’s
Determination you need all weapons, so I will also mark which side quests give you weapons, even if they are not worth doing on their own narrative merits. Will similarly note other side quests that are worthwhile due to their reward.

Jean-Paul’s Melancholy: Recommended after you unlock fast travel

Machine Examination 1 and 2: Skippable, do them if you want some background on the first boss

Family Squabble: Recommended

Animal Care: Essential plus gives a good reward

Turf War: Recommended

Robo Dojo series: Barely recommended on its narrative merits. The battles are really annoying and in later stages he has way too much HP in my opinion. The reward for the final quest is necessary if you want to upgrade all your pods though. Do it with a high level
9S
and I guess it’s not too bad

Lost Girl: Essential

Supply Trader’s Request: Mandatory for story progression

The Manager’s Request: Unlocks later quests (one of which eventually gives a pod program) and worth doing for that reason.

Camp Development: Would be skippable, but it unlocks a couple of later quests and the best shop in the game for curative items (the only one that sells Full Recovery items)

Anemone’s Past: Barely recommended on its narrative merits, but gives you an item you will need if you want to level up all your pods

Amnesia: Essential

Resistance Disappearance: Recommended, plus gives you a pod program

Jackass’s Research: Recommended (wait until you are a bit stronger if you are having problems beating it)

Improving Communications: Skippable

Investigating Communications: Skippable but may be needed to unlock the next two quests (does anyone know?)

Terminal Repairs: Would be skippable, but I think it’s necessary to unlock the next quest, so do it

Find a Present: Very short but has a narrative pay-off later, so I would say it’s essential. Gives you a weapon and a pod program too, as reward

Data Analysis Freak: Essential

Data Analysis Freak 2: Essential, plus gives you a weapon

Lord of the Valley: Recommended

Vanquish the Bad Bot: Mandatory for story progression

Play With Us!: Recommended

Storage Element: Skippable

Half-Wit Inventor: Recommended. Would be skippable but one of the rewards you get half-way through is worth getting, so at that point you may as well complete it

Idiot Savant: Recommended (and short)

Game Dev Machineseries: Skippable

Speed Star: Skippable, unless you enjoy the races

Emil’s
memories
: Essential

Photographs: Skippable

11B’s Memento: Recommended

Treasure Hunt at the Castle: Recommended

The Wandering Couple: Essential

Data on the Old World: Recommended, though use a guide if you get frustrated

Culinary Researcher: Skippable

YoRHa Betrayers: Essential

Reconnaissance Squad: Skippable

Devola’s
Request
: Recommended

Popola’s
Errand
: Recommended

The Twins’
Request
: Recommended

Heritage of the Past: Huge fucking pain in the ass, but gives a weapon so I guess you have to do it

Retrieve the Confidential Intel: Essential, plus gives a pod program

Sorting Trouble series: I would say the last one has enough of a narrative to make the series recommended. Also, the last one gives you a pod program

Stamp collecting: Essential

Parade Escort: Skippable

Gathering Keepsakes: Recommended

The Weapon Dealer’s Request: Mandatory for story progression

The Recluse series: Recommended

Emil’s
Determination
: Essential

If I missed anything, let me know.

Welp, most of them ended up as recommended, so maybe this whole list is a waste of time
 

Gbraga

Member
It's so easy to have a shitton of money in this game that I would recommend Half-Wit Inventor too. Just having a new landmark in the environment makes it worth it.

Gathering Keepsakes is amazing, though, and since you marked Emil's Memories as Essential, people who follow your guide and decide to only do the essential ones would miss on a damn fine story bit that wouldn't give them any trouble at all.
 
It's so easy to have a shitton of money in this game that I would recommend Half-Wit Inventor too. Just having a new landmark in the environment makes it worth it.

Gathering Keepsakes is amazing, though, and since you marked Emil's Memories as Essential, people who follow your guide and decide to only do the essential ones would miss on a damn fine story bit that wouldn't give them any trouble at all.

Only the last bit is really interesting. The rest of the quest is too long and tedious for that short pay-off to make it essential, in my opinion. YMMV I guess

About Half-Wit Inventor, I guess I should change it to recommended, since you will already have put in a bunch of money by the time you get the pouch
 

LotusHD

Banned
Welp, most of them ended up as recommended, so maybe this whole list is a waste of time

Lmao, I'll probably use it in the future when people inevitably ask what sidequests are worth doing

Also, put some more respek on Father Servo's name lol

I wrote up a feature in RPG Site on Nier Automata this morning:


Death, Sex, and Love: A closer look at NieR Automata


Probably my biggest takeaway from this incredible game.


Ooh, more reading​
 

Antiwhippy

the holder of the trombone
I wrote up a feature in RPG Site on Nier Automata this morning:


Death, Sex, and Love: A closer look at NieR Automata


Probably my biggest takeaway from this incredible game.

Just a correction. The scene with 9s stabbing 2b in the chest was in the resource collection tower (soul box i think?) where you have to hack through it, when it showed 2b in hackerspace absorbing 9s's memories, not during the multi 2B fight.
 

Jackben

bitch I'm taking calls.
I wrote up a feature in RPG Site on Nier Automata this morning:


Death, Sex, and Love: A closer look at NieR Automata


Probably my biggest takeaway from this incredible game.
Wow I never considered a different meaning behind "****". That actually makes a lot of sense.

I'm still not sure why 2B carried on like she did or how she actually felt about 9S. It seems likely she did start the nickname Nines but the exact nature of her feelings may be left ambiguous on purpose.
 

Akainu

Member
Choosing between 9s or a2 (i imagine these at least give a different ending); to go or stay in the end of c do either of these ultimately matter?
 
Wow I never considered a different meaning behind "****". That actually makes a lot of sense.
It's something I actually wish wasn't kept ambiguous in that scene on first go, because the juvenile obvious fit for the censor just makes it come off as crass and pretty dumb.

Choosing between 9s or a2 (i imagine these at least give a different ending); to go or stay in the end of c do either of these ultimately matter?
I can't say whether or not they ultimately matter as I think that ends up delving into a deeper question, but you can pick one and then try the other after and it'll be no big deal.
 

Antiwhippy

the holder of the trombone
It's something I actually wish wasn't kept ambiguous in that scene on first go, because the juvenile obvious fit for the censor just makes it come off as crass and pretty dumb.

I think that's the point.

A lot of the game is recontextualising previous scenes once additional knowledge is learnt.

I actually like that it's more subtly done here than the first game where it's just you literally know what the enemy is saying now.
 

Slater

Banned
Nope, there's a story that happens after Ending D in the Drama CD (so it's canon), basically

Kaine lives Nier style helping people at the village, but she's all depressed because she feels there's a void in her head that can't remind (Nier), and she also has repeating nightmares.

One day the village is attacked by Shades and kill some dude that Kaine liked. Dude always cared for Kaine while his sister found her scary. Seeing the man dead, she goes all crazy and starts to fuck his corpse in front of the man's little sister, who freaks out. After realizing wtf is she doing she runs away from the village and breaks crying because she can't go past her empty feeling that Nier's existence left her.

Basically she lives all up depressed for the rest of her short live (she has Black Scrawl).

The Drama CD happens before Ending E, they co exist and are both canon.

Also the concert has a scene where 9S said "2B is the light" and sense 9S loves 2B, and she tells him the same thing in the main game......well that article Levito wrote might need to be re written, lol.
 
I think that's the point.

A lot of the game is recontextualising previous scenes once additional knowledge is learnt.

I actually like that it's more subtly done here than the first game where it's just you literally know what the enemy is saying now.
Right, but what good is it thinking that 9S wants to fuck 2B? It frames it as a really goofy out of nowhere anime perv scene. With it being upfront and seeing what Adam is actually prying into with 9S, it makes it more intriguing from the start and I think would make for even more interest in delving into route B.
 

Antiwhippy

the holder of the trombone
Right, but what good is it thinking that 9S wants to fuck 2B? It frames it as a really goofy out of nowhere anime perv scene. With it being upfront and seeing what Adam is actually prying into with 9S, it makes it more intriguing from the start and I think would make for even more interest in delving into route B.

Because he clearly... kinda does want to fuck her?

That's the thing, the duality of his love/lust and resentment/hate for 2B and her role in his life is what makes the relationship interesting. He clearly needs her presence in his life due to his own sense of loneliness and want for companionship but in order to do that he needs to endure his constant "deaths".
 
Does he? Can a YoRHa unit fuck in the first place? Do YoRHa even have genitals to fuck with? This is why it gets kind of eye rolling because you do get the vibes between the two, but it just makes that scene in particular come off clumsily and Adam looking less in tune with things and just spouting nonsense.
 

Akainu

Member
Right, but what good is it thinking that 9S wants to fuck 2B? It frames it as a really goofy out of nowhere anime perv scene. With it being upfront and seeing what Adam is actually prying into with 9S, it makes it more intriguing from the start and I think would make for even more interest in delving into route B.

The drug side quest make a point of arousal and violence being interconnected between androids so it's can really be both. I'm sure the germans have a word for it.
 

LotusHD

Banned
It all works for me. You thinking he means that 9S wants to fuck her. Then realizing later that nah, he probably would rather kill her. But oh wait, we also got horny fans who probably got a little shook when they saw it and assumed it was "fuck", because it could've easily applied to them too.

Even if "kill" is ultimately what it is, I love that it just made you sit up and go "Oh shit, they went there huh"

Eyerolling is the last word I'd use to describe that moment.
 

Antiwhippy

the holder of the trombone
Does he? Can a YoRHa unit fuck in the first place? Do YoRHa even have genitals to fuck with? This is why it gets kind of eye rolling because you do get the vibes between the two, but it just makes that scene in particular come off clumsily and Adam looking less in tune with things and just spouting nonsense.

Hmm, here's the thing though. Why can't we talk about sex as a sort of intensity of emotion? Like taro said, why can we talk about a love between a man and a woman, but not about sex?

Like alot about this game also talks about what the androids inherited from us, and ultimately the legacy we'll leave behind when our time has come. When you pick 9S for the final fight, he laments why he still longs for a touch of something long gone. Like the machines and androids have clearly learnt our traits, but as seen throughout the game they struggle to reconcile that and their own nature as inorganic, ungrowing beings too.

Also I think that's meant to be ambiguous anyway. not straight up saying that he wants to kill her. His conflict about the way he feels about that relationship is, again, what makes it interesting and tragic.
 
Hmm, here's the thing though. Why can't we talk about sex as a sort of intensity of emotion? Like taro said, why can we talk about a love between a man and a woman, but not about sex?

Like alot about this game also talks about what the androids inherited from us, and ultimately the legacy we'll leave behind when our time has come. When you pick 9S for the final fight, he laments why he still longs for a touch of something long gone. Like the machines and androids have clearly learnt our traits, but as seen throughout the game they struggle to reconcile that and their own nature as inorganic, ungrowing beings too.
I think we can, but in that instance we're Mad Libbing in a verb, and the two candidates used here are expressing opposite intense emotions, but in terms of execution I think that the way it leaves things vague does not benefit the moment. There's nothing subtle about how affectionate 9S comes across to 2B in route A, so having it shown upfront would be an unnerving curveball, especially in light of the happily ever after A ending.

Also I think that's meant to be ambiguous anyway. not straight up saying that he wants to kill her. His conflict about the way he feels about that relationship is, again, what makes it interesting and tragic.
And yes, this is what would make the interaction between 9S and Adam more interesting in that respect as well, because it's him fucking with 9S, so you see him confronting those feelings for what they are.
 

Antiwhippy

the holder of the trombone
If you're talking about the way the players feel at that moment, than yeah sure, I can understand that. Like how adam was going on about the hate he feels in 9S, but the **** just makes it seem like going for cheap gag? I can see what you mean by that.

But to me that's just another representation of the way this game tells its story. I've said it before, but I thought route A was straight up just mediocre writing until you finish the entire damn game. Like its weirdly recursive in a way that challenges you to constantly look back at past events from a new revelation you learnt, and it could hurt the moment to moment storytelling. But like with the **** example, you're right that it could look at a cheap gag when the player first comes across it, but I'm kinda fascinated by moments like this inserted into the game where you can find a whole new meaning once you've gained new knowledge in the latter parts of the story.

Actually all this talk about recontextualising past scenes reminded me about another game that tries to do it but fails so spectacularly: heavy rain. God the way they tried to create that twist was so bad.
 
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