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Warhammer 40,000: Dawn of War III |OT| This one really is Warcraft 4

Kalnos

Banned
I feel like the game really shines in 2v2 and 3v3.

Now fix some of the balancing next patch and we're fine Relic :3

They need to do more than balance fixes! If they can clean the lack of options up, fix some bugs, and balance the game a little then I think it will be a great game.

One of the most annoying bugs for me is the windows taskbar issue where even when the game is fullscreen the taskbar shows up and prevents screen movement towards the bottom. You can fix it by killing Windows Explorer but it's still aggravating. No idea what causes it.
 

deoee

Member
They need to do more than balance fixes! If they can clean the lack of options up, fix some bugs, and balance the game a little then I think it will be a great game.

One of the most annoying bugs for me is the windows taskbar issue where even when the game is fullscreen the taskbar shows up and prevents screen movement towards the bottom. You can fix it by killing Windows Explorer but it's still aggravating. No idea what causes it.

The taskbar thing always went away for me after a few alt+tab or alt+enter and then clicking with LMB back into the game window.

I can't remember.

Wait - Power Cores don't regen anymore? :O
That's awesome.
 

Laiza

Member
I realized I never commented on the game's soundtrack.

I think it's easily the strongest of the series. The original had some great themes, and the second really sells that sense of eternal war, but this is the first time the series has had a soundtrack that, I feel, well and truly encompasses all of what Warhammer 40k is.

Arrival of the Blood Ravens in particular really gives me that foreboding feeling that was just missing from the previous games' soundtracks. At the beginning it feels like a war machine is prowling just over the horizon, and the pay-off when it finally hits is sublime! Those drawn-out horns in particular just scream WH40k to me. I feel like that's a motif every WH40k game soundtrack should share.

Also gotta give a shout-out to the Elder theme Swordwind. Again, Paul Leonard-Morgan really nails the faction here. Simultaneously ethereal, enigmatic, and incredibly powerful.

My favorite ork theme as well: The Maniac Horde. I don't even have words for it, it's just too good. The fact that it plays every time you activate a WAAAGH!! banner is just one of the greatest things ever. Never fails to get me hyped up along with the ork horde!
 

grendelrt

Member
I realized I never commented on the game's soundtrack.

I think it's easily the strongest of the series. The original had some great themes, and the second really sells that sense of eternal war, but this is the first time the series has had a soundtrack that, I feel, well and truly encompasses all of what Warhammer 40k is.

Arrival of the Blood Ravens in particular really gives me that foreboding feeling that was just missing from the previous games' soundtracks. At the beginning it feels like a war machine is prowling just over the horizon, and the pay-off when it finally hits is sublime! Those drawn-out horns in particular just scream WH40k to me. I feel like that's a motif every WH40k game soundtrack should share.

Also gotta give a shout-out to the Elder theme Swordwind. Again, Paul Leonard-Morgan really nails the faction here. Simultaneously ethereal, enigmatic, and incredibly powerful.

My favorite ork theme as well: The Maniac Horde. I don't even have words for it, it's just too good. The fact that it plays every time you activate a WAAAGH!! banner is just one of the greatest things ever. Never fails to get me hyped up along with the ork horde!
Man Arrival of the Blood ravens is soo good. That second half is just awesome.
 

deoee

Member
Oh well I had fun. Game is officially dead now, been facing the same one dude in ladder for the whole day.

While I work I'm watching streams sometimes and they face different people every match. Must be a problem on your end
 
I realized I never commented on the game's soundtrack.

I think it's easily the strongest of the series. The original had some great themes, and the second really sells that sense of eternal war, but this is the first time the series has had a soundtrack that, I feel, well and truly encompasses all of what Warhammer 40k is.

Arrival of the Blood Ravens in particular really gives me that foreboding feeling that was just missing from the previous games' soundtracks. At the beginning it feels like a war machine is prowling just over the horizon, and the pay-off when it finally hits is sublime! Those drawn-out horns in particular just scream WH40k to me. I feel like that's a motif every WH40k game soundtrack should share.

Also gotta give a shout-out to the Elder theme Swordwind. Again, Paul Leonard-Morgan really nails the faction here. Simultaneously ethereal, enigmatic, and incredibly powerful.

My favorite ork theme as well: The Maniac Horde. I don't even have words for it, it's just too good. The fact that it plays every time you activate a WAAAGH!! banner is just one of the greatest things ever. Never fails to get me hyped up along with the ork horde!
Absolutely agree. Love the music. Sadly, the very first and last mission's music kept cutting out. I experienced it nowhere else.
 

The Iron Weasel

Neo Member
Has anyone had issues with Mission 13? I have tried multiple times to complete it and always hit some sort of bug. Especially if I load a save game.
 

teepo

Member
it's unfortunate but not surprising

coh2's charts were exactly promising either. hopefully relic can turn things around since i'm really loving the multiplayer
 
These numbers dont look great.

https://twitter.com/GGTheMachine/status/862648806470328320

Quite disapointing how much the active player numbers have tanked in a few weeks.

Two weeks. Actually, I am partially happy that this game barely dented CoH2 community.

The game is going nowhere. It has no future unless Sega is planning to hammer free DLC at full force or make it F2P. Warhammer IP isn't going to carry it, it might end up like the Space Hulk: dead in the ditch somewhere just a few months after the launch.
 

Kalnos

Banned
it's unfortunate but not surprising

coh2's charts were exactly promising either. hopefully relic can turn things around since i'm really loving the multiplayer

Yeah, agreed. If they could churn out Necrons, some maps, menu improvements, and keybinds in 6 months I think it'd be good.
 

IpKaiFung

Member
From the outset I believed that there would be very little crossover between CoH and Dow players.

What is worrying is how much that player base has shrunk.

It will mean that automatches will take longer to find and the player skills will be less balanced.

Quite depressing, it feels as if Relic has learned nothing from the CoH2 release fiasco.
 
This game really feels like it had a short, rushed production schedule with a fraction of the budget Relic usually works with. hmm ... This poor player reception and extremely low sales is worying
 
From the outset I believed that there would be very little crossover between CoH and Dow players.

What is worrying is how much that player base has shrunk.

It will mean that automatches will take longer to find and the player skills will be less balanced.

Quite depressing, it feels as if Relic has learned nothing from the CoH2 release fiasco.

DoW2 and CoH2 had a lot of crossover in both playerbase and mechanics. When they kicked all more complicated (cover, retreats, combined arms approach) and installed shit moba lanes, super-units and made all smaller units irrelevant, you should not be surprised how CoH2 and even DoW2 players frown. They also ditched PVE mode, which was probably as important as PVP for many Warhammer fans.

None of the great features reached CoH2 in its 5 year lifespan:

• Still need third-party app to rebind keys.
• Community still makes maps, not Relic, many maps in automatch are now made by the community.
• Community was mainly in charge of Relic's balance decisions, now they are 100% in charge.
• Commander pool was low, especially for DLC factions. (they were all paid commanders, so it is not begging for free DLC, but for more paid gameplay options)
• Ladder is broken: if you team-up with the friend, you have to start from 0. I have at least 12 different ranks that I maintain.
• They tried esports, the community was making the progress, then they had shown a middle finger to the organic tournament scene and hired ESL for one season. ESL did the bare minimum, took all the money so the esports scene had no chance. If they gave half of the money which they did to ESL, the scene would be in a much better position right now.

Pretty much all of those problems are there or even worse in DoW3: low elite pools, no ladder, low map pool, no keybindings, even less esports/community presence.

190 employees can't do basic, by the numbers design and content support.
 

teepo

Member
Yeah, agreed. If they could churn out Necrons, some maps, menu improvements, and keybinds in 6 months I think it'd be good.

the main takeaway from the COH2 chart is how the game steadily improved in its numbers, and that's largely due to patching and content. you rarely see games with that kind of upward trajectory on steam, let a lone anywhere. what makes it even more impressive is how terrible the game was up until the release of the game's first major expansion. i never thought they could salvage that game but they somehow did. it became one of my fav rts titles despite still not being what i wanted

i'd also wager the elasticity for rts games is on the higher end compared to other genres. the majority of sales are going to come from discounts, which is traditional for relic titles and the genre as a whole. also, the game should've never been priced as a premium product, especially without last stand. it really does seem to have an unusually small budget compared to their previous titles but i'd argue this is a good thing. it gives me some faith that COH3 will happen

now whether the game can maintain a multiplayer community is an entirely different matter. the majority of the dawn of war fanbase plays the game largely for its single player campaign and to fuck around in skirmish mode.

the one positive i'm seeing is that the multiplayer seems like it's tailored to accommodate all the major races in the 40k universe and with the elite system, it's something i'm really hoping to see.

in the short term, relic needs to do the obvious balance adjustments and alter the escalation phases to make the game less punishing for losing engagements in the early part of the game. this can help mitigate the issue with the high skill cap and improve the QOL for team games

oh yea, and fucking add last stand ASAP
 

teepo

Member
DoW2 and CoH2 had a lot of crossover in both playerbase and mechanics. When they kicked all more complicated (cover, retreats, combined arms approach) and installed shit moba lanes, super-units and made all smaller units irrelevant, you should not be surprised how CoH2 and even DoW2 players frown. They also ditched PVE mode, which was probably as important as PVP for many Warhammer fans.

None of the great features reached CoH2 in its 5 year lifespan:

• Still need third-party app to rebind keys.
• Community still makes maps, not Relic, many maps in automatch are now made by the community.
• Community was mainly in charge of Relic's balance decisions, now they are 100% in charge.
• Commander pool was low, especially for DLC factions. (they were all paid commanders, so it is not begging for free DLC, but for more paid gameplay options)
• Ladder is broken: if you team-up with the friend, you have to start from 0. I have at least 12 different ranks that I maintain.
• They tried esports, the community was making the progress, then they had shown a middle finger to the organic tournament scene and hired ESL for one season. ESL did the bare minimum, took all the money so the esports scene had no chance. If they gave half of the money which they did to ESL, the scene would be in a much better position right now.

Pretty much all of those problems are there or even worse in DoW3: low elite pools, no ladder, low map pool, no keybindings, even less esports/community presence.

190 employees can't do basic, by the numbers design and content support.

there is a lot of truth here and some things that have left me scratching my head (team ladder works like every other rts title), but how relic managed the later part of coh2's lifecycle instilled a lot of hope in me with the main one being how they handed the keys over to the community. i don't see how anyone can spin this as a negative

they def did fuck up with the esports scene but the biggest hurdle was that the game simply wasn't in a proper balanced state until 3 fucking years after release. by the time the esl tournament came, it was too late. luckily there does seem to be a very healthy organic community centered around the game and a major community tournament did just wrap up a few days ago

and on that topic, i do hope relic at the very least hosts some sort of esporting event for coh2 and dow3. more so for the sake of the coh2 community that deserves it with the added bonus in promoting dow3.
 

Memory

Member
These numbers dont look great.

https://twitter.com/GGTheMachine/status/862648806470328320

Quite disapointing how much the active player numbers have tanked in a few weeks.

Not surprised really, the game is very shallow. I'm currently on campaign mission 5 and I've play a bunch of MP. Campaign is fine so far although I can't say it's that interesting outside of the Orks banter and my love for all things Eldar.

MP is quite shallow as games tend to follow the same pattern especially 1v1 which I've stopped playing now. 2v2 is good with a decent partner and 3v3 is mindless fun so that's fine.

Managed to get it for £20 and it's covered its price in fun, but unless they regularly drop content i suspect I'll be bored with it very soon. At least the community are making Maps quickly to help out the appalling initial selection. Seems modding tools are restricted so I'm not sure what else they will be able to make.

Still it's a decent RTS, the hate is over the top but it's pretty average game at the moment.
 
there is a lot of truth here and some things that have left me scratching my head (team ladder works like every other rts title), but how relic managed the later part of coh2's lifecycle instilled a lot of hope in me with the main one being how they handed the keys over to the community. i don't see how anyone can spin this as a negative

I think you give Relic way too much credit considering that all balance, maps and the entire community are controlled by the community. When they detached themselves from the game, the game got better. Pro players were complaining about the balance during the entire lifecycle of the game: units being OP, sniper problems, armor values etc.

As far as team ladder goes, here is my problem:

A player who plays all factions is going to have 5 separate for every player configuration alone: so 5 1vs1, 5 2vs2, 5 3vs3, 5 4vs4. Then, I am going to have a further separate rank for every other premade teammate configuration. So if I want to play with the friend B, we are going to have two separate ranks for Axis/Allies. If I want to play with the friend C, then we are going to have another team rank to maintain. However, if I want to play only with the friend C - more ranks. ALL RANKS REQUIRE 10 PLACEMENTS GAMES. If two diamond players decide to duo in LoL, then the rank is adjusted to the average + a little more to compensate premade advantage.

It is a messed up situation where Relic could have cleaned it up like most MOBA games have and not divide it by literally any combination. We should be able to have a team, like LoL team, which roaster can change but the rank is going to remain the same.
 

deoee

Member
https://community.dawnofwar.com/discussion/12540/community-update-may-12-2017

Hey guys!

We're back to offer a closer look at the next game patch scheduled to go live in just a few short weeks. Start looking forward to the introduction of Leaderboards and our first set of balance changes!

We're already busy testing and tuning to get everything ship shape so we can roll it out on May 24th. In the meantime, here's a little more information on each!

LEADERBOARDS
What good is battlefield domination if you can't rub it in the faces of your friends and foes? While not every player is in the game to make a name for themselves, we know lots of you can't wait to show off your standing in the upcoming addition of Leaderboards.

Leaderboards

Since we launched, we've had background systems tracking your wins and losses to help you match up with players of a similar skill level. Our new Leaderboards and Player Profiles are going to surface that information to give you an idea of where you stand in the community-wide race for domination.

You'll be able to see your standing in 1v1, 2v2, or 3v3, or compare how your ratios hold up across the three factions. Plus, check out the most popular Elites used by the top players!

BALANCE UPDATE
One of our goals for multiplayer is for victory to mean you've consistently outplayed your opponent from start to finish, instead of just crippling them in the first five minutes. A few early game defeats shouldn't lose you the match.

With this in mind, we've focused on feedback where counterplay, unit effectiveness, or escalation mechanics could put you at a disadvantage against players of a roughly similar skill level.

We've reviewed every unit and even how some of the bigger pieces fit into the puzzle, like super abilities and escalation phases. We're validating the changes in in testing now, but so far, so good. We're confident the update will make each match feel more active, more competitive, and more fun.

That said, there are still going to be some squishier units, Elites whose effectiveness drops off, or abilities that feel OP (gasp!). In these cases, they're serving their intended purpose under the right command, or are vulnerable to counter strategies that we're excited for you to discover.

That's a taste of what's next for Dawn of War III, but we're not stopping there. We're working behind the scenes on our next set of updates and look forward to filling you in soon. For now, stay tuned, and we'll see you in battle
 

K.Jack

Knowledge is power, guard it well
One of our goals for multiplayer is for victory to mean you've consistently outplayed your opponent from start to finish, instead of just crippling them in the first five minutes. A few early game defeats shouldn't lose you the match.

Not sure I'll like where this sentiment is going. Early fuck ups should ruin the match for you. That's the essence of RTS.
 
So, I started Dawn of War 1 at recommendation of people here. Really loving the unit management, and the fine details to being able to customize an army. But holy moly, this army management itself is terrible. Like trying to command a bunch of blind, one-legged ducks.

One of these days I hope to understand how places like this sell keys so cheap so fast. They've had pretty much this price since before launch.
 

SapientWolf

Trucker Sexologist
So, I started Dawn of War 1 at recommendation of people here. Really loving the unit management, and the fine details to being able to customize an army. But holy moly, this army management itself is terrible. Like trying to command a bunch of blind, one-legged ducks.

One of these days I hope to understand how places like this sell keys so cheap so fast. They've had pretty much this price since before launch.
Retail copies in third world countries.
 

REDSLATE

Member
God these Warhammer games stories are so hilariously serious. Unless it's some kind of ironic parody I'm missing.

You kinda are...

There's dark humor built into the seriousness of death/war (and a bit of camp). It's a great universe to dive into (lore), but you gotta drink the Kool-Aid.
;)
 

Laiza

Member
Played my first MP game in a while. Am I nuts, or do games feel pretty one-sided? I either stomp the other guy, or they stomp me.
Yeah, this is something they're going to try to address in the next patch.

Perhaps they'll increase the refund you get when you lose units early on. Maybe they'll reshuffle some of the resource bonuses from later escalation phases to your base resource income so you have more of a chance of a comeback if you lose ground. They've gotta do something at least, because right now it's extremely difficult to come back after losing momentum in the initial phases.

Edit: Was messing around with the space marines today, and found out that plasma bolters suck. I mean they're terrible. They no longer give true damage like in previous games (wtf is this crap?), have remarkably short range, need to wind up before they'll deal their full damage output, AND they overheat pretty quick if you don't have the venerable dreadnought on the field. Oh, and they cost 65 power per squad and you have to pay 9 power per reinforcement if you do upgrade them.

It's so much better to just spam assault marines and then spend excess power on vehicles it's no wonder nobody bothers with tac marines. That balance patch better do something to switch it up. At the very least, I'd really appreciate them dealing more than insignificant damage to vehicles...
 

zoukka

Member
Not sure I'll like where this sentiment is going. Early fuck ups should ruin the match for you. That's the essence of RTS.

DoW3 isn't even that brutal when compared to DoW2 or SC2. In SC your base has zero defence if you fuck up early on, in DoW2 you can rush a vehicle and your opponent cannot do anything before T2 if they are behind.

In this game you have true-damage outputs very early on and no real vehicle rush tactics. Also the elite points accumulate very evenly early on.
 

deoee

Member
I've had plenty of close tabletop games in tournaments over the years.

But so far I'm pretty downright awful at DoW3. I thought I was ok at DoW2, but now apparently I have no clue what I am doing.

Dito,

I mean, I know what to do but I just can not handle all the stuff happening :D

Need to git gud again
 

teepo

Member
a major complaint by a lot of the pro players, at least on the coh2 side, is that the game is too punishing if you lose early engagements and unless relic fixes that, the comp scene will suffer. comebacks are a part of relic's dna

surprisingly, this was also the case in warcraft 3 with the punishing early game. at least it was when i was really into the game.
 

barybll

Banned
Yeah, this is something they're going to try to address in the next patch.

Perhaps they'll increase the refund you get when you lose units early on. Maybe they'll reshuffle some of the resource bonuses from later escalation phases to your base resource income so you have more of a chance of a comeback if you lose ground. They've gotta do something at least, because right now it's extremely difficult to come back after losing momentum in the initial phases.

Edit: Was messing around with the space marines today, and found out that plasma bolters suck. I mean they're terrible. They no longer give true damage like in previous games (wtf is this crap?), have remarkably short range, need to wind up before they'll deal their full damage output, AND they overheat pretty quick if you don't have the venerable dreadnought on the field. Oh, and they cost 65 power per squad and you have to pay 9 power per reinforcement if you do upgrade them.

It's so much better to just spam assault marines and then spend excess power on vehicles it's no wonder nobody bothers with tac marines. That balance patch better do something to switch it up. At the very least, I'd really appreciate them dealing more than insignificant damage to vehicles...

Escalation only further increases the snowballing since both get bonuses

You can destroy shields before phase 2 if you stomp
 
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