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Fire Emblem Echoes: Shadows of Valentia |OT|

Pau

Member
Man my archer's in Alm's army are terrible. Had high hopes for you Tobin. Shame because archer is my second favorite class and I love the added range.
 

Anteo

Member
About to start this, should I do Normal or Hard mode? I've played a few Fire Emblem's and Advance Wars in the past.

Do you want to grind ocasioally? Hard

Thats it. Units cant permanently die in this game, you can just turn back time a few turns before.
 
Alright, I don't know about these dungeons. I'm on the third one and all I do is choose all out attack for every battle and the game does the work for me.
 
Decided to do another one of those sidequests in [Rigel Zofia castle. Once again they don't mess around and I got my first game over which is something I've not seen for a long time in Fire Emblem.

Regarding that sidequest
Sage, sniper, paladin and Baron with Royal shield. Alm too hits from the sage, sniper and paladin and that was a after a rewind where I got Faye killed...that -evade support working wonders

Regarding the game over
An art of war quote. Neat. Wonder if "just as water retains no constant shape, so in warfare there are no constant conditions" (or however you decide to translate it) is the only one...
 

redcrayon

Member
Ok, this is hopefully my last moan, I've honestly enjoyed it otherwise.

Spoilers for after the final battle of act 4.

The Emperor wants to die by Alm's hands as it's the only peace he can imagine, has briefed his royal guard that this is his wish, but wants as few of his own men to die as possible. I'm down with all that. But, if so, why not lead the charge and go down fighting at the start? Why is he waiting as far away from the enemy as possible, ordering his men to attack the man he wants to kill him? If he knows Alm is fated to survive, he must know he's sending his own men to their deaths, I couldn't even get to him until he only had 4 men left! Wouldn't it have been easier to challenge Alm to single combat or something rather than have a pointless pitched battle when you, as the commander, want to a) lose, b) die and c) preserve the army you want your killer to inherit? He's just made the Kingdom weaker, we could have used those knights when facing the evil mad cult! :D

Not to mention, he loves his son but has briefed his 2ic to only tell Alm afterwards. Knowing full well what that will do to him, the knowledge that he killed his father without knowing him.

Furthermore, that animation at the start of the game with the two of them fighting on the ramparts- in the battle Alm wants to know why the Emperor isn't fighting, but in the animation he certainly looks like he's making killing strikes to me.

For a series I love so much for the battles, the stories and the choices the characters make show little sense sometimes.
 

Roman

Member
Ok, this is hopefully my last moan, I've honestly enjoyed it otherwise.

Spoilers for after the final battle of act 4.

The Emperor wants to die by Alm's hands as it's the only peace he can imagine, has briefed his royal guard that this is his wish, but wants as few of his own men to die as possible. I'm down with all that. But, if so, why not lead the charge and go down fighting at the start? Why is he waiting as far away from the enemy as possible, ordering his men to attack the man he wants to kill him? I couldn't even get to him until he only had 4 men left!

Not to mention, he loves his son but has briefed his 2ic to only tell Alm afterwards. Knowing full well what that will do to him, the knowledge that he killed his father without knowing him.

Furthermore, that animation at the start of the game with the two of them fighting on the ramparts- in the battle Alm wants to know why the Emperor isn't fighting, but in the animation he certainly looks like he's making killing strikes to me.

For a series I love so much for the battles, the stories and the choices the characters make show little sense sometimes.

That's strange, I only killed maybe two other enemies on that map, he
charged straight at me
, I didn't even have to abuse Warp. Is this different on Normal?

In fact I liked how the AI behavior intertwined with hidden intentions in that instance.

The animation at the start is nothing but a vision. It
doesn't reflect the real circumstances of when the battle actually happens at all.
 

redcrayon

Member
That's strange, I only killed maybe two other enemies on that map, he
charged straight at me
, I didn't even have to abuse Warp. Is this different on Normal?

In fact I liked how the AI behavior intertwined with hidden intentions in that instance.

The animation at the start is nothing but a vision. It
doesn't reflect the real circumstances of when the battle actually happens at all.
Ah, OK.
I'm playing on normal classic, he just stood at his starting position until I got within movement range, while the Knights on the left charged. As I butchered them at the gate, him and his guards did absolutely nothing. That's cool that it matched up on your campaign though
 

Roman

Member
Ah, OK.
I'm playing on normal classic, he just stood at his starting position until I got within movement range, while the Knights on the left charged. As I butchered them at the gate, him and his guards did absolutely nothing. That's cool that it matched up on your campaign though

Interesting. On hard
it really does feel like he has a death wish.

I actually loved that about it.
 

Chase17

Member
Finished up act 5. Last battle wasn't too bad. Helps that the ai always seem to target down the invoke illusions. Enjoyed the game a lot. Nice way to mix things up for the series. I hope they remake the other games that never made it west.

The Alm half was more enjoyable than the Celica half mostly due to the maps. But Celica has better units so I guess it cancels out.
 

Erheller

Member
i have quite a few myrmidons with Celica too but she also has a shadow sword and blessed sword too. So is it best not to upgrade the brave sword then?

The brave sword is great on both routes. The rapier is great on Alm's route (potentially better than the brave sword) because he fights a lot of cavaliers and armors. The rapier is kind of bad on Celica's route because she, well, doesn't fight many cavaliers/armors

Shadow sword isn't very good, upgrade it to brave immediately.
 

Ponn

Banned
The brave sword is great on both routes. The rapier is great on Alm's route (potentially better than the brave sword) because he fights a lot of cavaliers and armors. The rapier is kind of bad on Celica's route because she, well, doesn't fight many cavaliers/armors

Shadow sword isn't very good, upgrade it to brave immediately.

Awesome, thanks. Yea the only real special weapon I have so far on Alms side is Ridersbane and I gave that to Clair and she is wrecking house with it. I just got into a fight with like an army of cavaliers and she mowed them down like a bowling ball. I was looking for something like an Armorslayer because Knights are kicking my ass on Alms side. I only have one mage (well I just recruited another so now two) and they are the only unit that does decent damage to them right now.
 

Nbz

Member
Awesome, thanks. Yea the only real special weapon I have so far on Alms side is Ridersbane and I gave that to Clair and she is wrecking house with it. I just got into a fight with like an army of cavaliers and she mowed them down like a bowling ball.

Clair is god tier with the Ridersbane. She's been wrecking shop on my team for a while now with that weapon
 

PK Gaming

Member
Celica's actions in Act IV:

phoenix-emo.gif


Celica's actions in Act V:

karma-break(a).gif


When you realize the writing behind her character got worse in Echoes:

karma-break(b).gif
 

Golnei

Member
"Sacrifice and the Saint" and "What Lies at the End" would have really benefited from dynamic Ablaze variations - the first map themes transitioned into the separate battle music reasonably well, but the last two don't support that shift nearly as well.
 

KSai

Member
Is Celica's Dragon Shrine in Act 3 supposed to be difficult? I promoted Mae and Saber, but I stopped playing after they killed Boey.
 
So, Making my way through act 3 and pick up some Alm stuff. Faye is being stupid good right now. Her stats at level 11 as a mage are:
Atk - 18
Skill - 8
Spd - 13
Luck - 8
Def - 11
Res - 7

Gave her the leather shield so she can tank as hard as a Knight, and standing near Alm with Seraphim gives her 100% accuracy, and enough power to kill anything. I don't think she is supposed to get lke this, but Mage Faye is just too good. I'm having trouble choosing who to focus on, since her, Alm, Gray and Clair are really cleaning things up.

Celica's route is much more balanced, with me using everyone a bit. I only wish Cleric's didn't have 60 accuracy on Nosferatu, or Genny would be nuking a lot more things.
 
I'm probably a little late to the discussion as I just got to the Duma tower but... Celica is a goddamn moron! Holy shit, how else did she expect that to go? I swear, up until now she was the one woman in the entire who we didn't need to rescue. This is getting silly.

Yeah, that part was silly. Her reasoning makes no sense. Goddammit, they were so close to hitting a homerun with her character.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Act 5 spoilers

I think seeing Mila A) gone and then later B) dead with the holy Deus ex Machina sword no longer usable left Celica shook, which is why she acted so bizarre during Acts 4 and 5. Notice that it's her faith in Mila and desire to see Alm that drive her in the earlier acts, and she pretty much loses the first one entirely and becomes obsessed with protecting the second at any cost. More so the Mila thing though, having your faith shattered like that would affect anyone.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Just used Invoke for the first time...

Geez. That seems almost too cheap.

In past Fire Emblem games I never got into them, but in this one the healers are pretty rad.
 
Just used Invoke for the first time...

Geez. That seems almost too cheap.

In past Fire Emblem games I never got into them, but in this one the healers are pretty rad.

You'll want to use them against Cantors to help whittle down their HP.

At least that's what I've used them for so far.

But it really is a cool ability. I wonder if they're considering bringing some of the stuff from Gaiden to new FEs like certain spells, archers being able to attack adjacent targets, etc.
 

PK Gaming

Member

Transparent attempt at throwing shade at Fates aside, Corrin being a shitty protagonist was never in contention.

Act 5 spoilers

I think seeing Mila A) gone and then later B) dead with the holy Deus ex Machina sword no longer usable left Celica shook, which is why she acted so bizarre during Acts 4 and 5. Notice that it's her faith in Mila and desire to see Alm that drive her in the earlier acts, and she pretty much loses the first one entirely and becomes obsessed with protecting the second at any cost. More so the Mila thing though, having your faith shattered like that would affect anyone.

This is true. Celica being dependent on Mila to the point where she loses all stability when Mila dies is a good plot point, and it did work for most of Act IV. The issue however, is that the writing during that segment is simply subpar. The player is never given any reason to agree or at least understand Celica's actions. Bad decisions are fine if the writing is strong enough to support it, but Mr Bad guy mcevil pants literally talks about plunging the world into disaster and chaos and Celica's 100% okay with that for some reason. She seemingly has this misguided belief that Mila will also be revived as well (she doesn't seem to mind that Jedah also wants to revive Duma), and Celica is SURPRISED when Jedah reveals she can't be revived (if Jedah wasn't like, the most obviously evil person who tried to kill her friends, then MAYBE this would be easier to swallow, but...) I think it would have been much better if it was explicitly made clear that both Dragons were going to be revived, and that reviving Duma alongside Mila would be a "necessary evil" that Celica would have to bear. Celica just doesn't question anything, and it changes her characterization from "hopeful naivety" into blatant plot induced stupidity. The game also throws away a legitimately touching moment like Conrad begging his sister not to throw her life away, rendering pointless (and yet another instance of her having to be saved). I was hoping for a heightened level of competence and defiance from Celica after that. But nah, she got damsel'd. Sheesh.

By the way, the scene in general is extremely wonky. Duma is an asshole, but rigid and structured, not the chaos indulging psychopath that Jedah wants, so why not just stick with the crazy God?
 

Golnei

Member
This is true. Celica being dependent on Mila to the point where she loses all stability when Mila dies is a good plot point, and it did work for most of Act IV. The issue however, is that the writing during that segment is simply subpar. The player is never given any reason to agree or at least understand Celica's actions. Bad decisions are fine if the writing is strong enough to support it, but Mr Bad guy mcevil pants literally talks about plunging the world into disaster and chaos and Celica's 100% okay with that for some reason. She seemingly has this misguided belief that Mila will also be revived as well (she doesn't seem to mind that Jedah also wants to revive Duma), and Celica is SURPRISED when Jedah reveals she can't be revived (if Jedah wasn't like, the most obviously evil person who tried to kill her friends, then MAYBE this would be easier to swallow, but...) I think it would have been much better if it was explicitly made clear that both Dragons were going to be revived, and that reviving Duma alongside Mila would be a "necessary evil" that Celica would have to bear. Celica just doesn't question anything, and it changes her characterization from "hopeful naivety" into blatant plot induced stupidity. The game also throws away a legitimately touching moment like Conrad begging his sister not to throw her life away, rendering pointless (and yet another instance of her having to be saved). I was hoping for a heightened level of competence and defiance from Celica after that. But nah, she got damsel'd. Sheesh.

By the way, the scene in general is extremely wonky. Duma is an asshole, but rigid and structured, not the chaos indulging psychopath that Jedah wants, so why not just stick with the crazy God?

They might have been able to get the sacrifice thing to sort of work if Jedah portrayed himself more as working against Rigel for the sake of reviving Duma and Mila - Celica knows that Rudolf himself led the charge against Mila, and thus has external confirmation of his agenda; that he'd threaten Duma as well is not a large logical leap. He'd appeal to her desire for balance - by sacrificing himself and Celica together, souls that have given themselves utterly to their respective deities, they would be able to revive both Duma and Mila - drawing a line between the rest of the Duma Faithful and Duma himself might also make the resurrection of Duma seem like something that would be appealing to her, to restore the order of the gods and purge those who have committed atrocities in their name.

Similarly, the cartoonishly evil design did work against the entire scenario - his original portrait was just stern and intimidating, not the avatar of all evil. Playing around with Nomah's recruitment might have helped as well - the game loves kidnapping plot devices, so maybe they could reveal he'd been captured by the Faithful at some point before the Temple of Mila, and then the encounter between Jedah and Celica in the swamp would involve him freeing Nomah as a show of goodwill, and to plant the idea that his goals differ from the rest of the Faithful and Rigel.

And maybe the thing with him showing her Alm's suffering could be framed more as a 'neither of us can do anything to help him, but Mila's power can save his life' thing; rather than just an empty assurance that he'll be spared.

I made Gray a Merc, but what should I make Tobin, Faye, and Kliff into? What's their best upgrade?

Archer, Cleric and Mage; usually.
 

CSX

Member
Just finished the main story and plan to start on the postgame dungeon later on.

Had story issues with what happens in Act IV and V just like what others here had said but it's still a leap ahead of Fates which I find amazing since Fates was an original story while Echoes had to follow the same story of a 20 year old game.

Good lord that final chapter... It was basically Alm putting the team on his back while having 4 healers on him since he has low RES lol
 

PK Gaming

Member
They might have been able to get the sacrifice thing to sort of work if Jedah portrayed himself more as working against Rigel for the sake of reviving Duma and Mila - Celica knows that Rudolf himself led the charge against Mila, and thus has external confirmation of his agenda; that he'd threaten Duma as well is not a large logical leap. He'd appeal to her desire for balance - by sacrificing himself and Celica together, souls that have given themselves utterly to their respective deities, they would be able to revive both Duma and Mila - drawing a line between the rest of the Duma Faithful and Duma himself might also make the resurrection of Duma seem like something that would be appealing to her, to restore the order of the gods and purge those who have committed atrocities in their name.

Similarly, the cartoonishly evil design did work against the entire scenario - his original portrait was just stern and intimidating, not the avatar of all evil. Playing around with Nomah's recruitment might have helped as well - the game loves kidnapping plot devices, so maybe they could reveal he'd been captured by the Faithful at some point before the Temple of Mila, and then the encounter between Jedah and Celica in the swamp would involve him freeing Nomah as a show of goodwill, and to plant the idea that his goals differ from the rest of the Faithful and Rigel.

And maybe the thing with him showing her Alm's suffering could be framed more as a 'neither of us can do anything to help him, but Mila's power can save his life' thing; rather than just an empty assurance that he'll be spared.



Archer, Cleric and Mage; usually.

All of this would have been better

I can think of like, 10 different ways it could have played out better
 
Any suggestions on how to use the first fountain in Celicas route? It's speed and attack and i don't want to waste it on the first 4 characters if there is a smarter option
 
Any suggestions on how to use the first fountain in Celicas route? It's speed and attack and i don't want to waste it on the first 4 characters if there is a smarter option

If you're really committed to using Boey, give him 3 speed.

If you're not, split it between Celica and Mae, I think I went 1 attack for Celica and 1 speed for both but there are probably more optimal distributions.
 

Somnid

Member
Man, Boey is utter garbage. Like his last 5 level ups have been +1, he misses all the damn time, too slow to double so can't ever finish an enemy. Meanwhile Genny's invoke seems really OP. Summon at least 4 units every 3 turns and enemies will always target them.
 

ryseing

Member
Alright, I've spent six fucking hours resetting (Act 4)
Nuibaba
. Please tell me there's a way to cheese this, as I am so done.
 

ryseing

Member
warp Alm in+Double Lion the boss+rescue out

if you didn't do Cleric Faye, uh....Bow Knight poke?

That's exactly what I ended up doing. Cleric Faye has saved my ass so many times this run.

Use your arts people. Lord knows I keep forgetting to, and sometimes even forgetting they exist. Doesn't help that they're in a separate menu.

I think I'll be doing future replays on Normal or at least go Hard Casual instead of Classic. So not worth the stress of playing on Hard Classic.
 

PK Gaming

Member
Everyone, it's okay

The narrative turns around in Act 5

Celica's characterization was unfortunate, but it led to one of the very best moments in the game. Gonna make a big post about it, but in short:

Long live Alm and his crew

Act 5 spoilers (that are obvious)

Long live Emperor Albein Alm Rudolf, one of the best FE lords
 
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