• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

TEKKEN 7 |OT| How I killed your mother

Yeah, I totally wrote that not realising that and having beaten it mulitple times now, just ignore it and excuse me for trying to help you.
I didn't mean to come off as that rude. I just can't seem to see how this works and I'm obviously flustered with this damn battle. I'm actually physically sickened looking at Akuma's face lol.

Sorry.

Honestly, most of my flying kicks are met with his teleportation dash to my opposite side. The rest are absorbed and a few connect.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
the thing is in Tekken 4, the focus was Heihachi vs Kazuya also, yet Jin ended up being the MC again. I expected the same with this game but at least we know where the story will head. Although...Tekken games take so long to release from announcement-->arcade-->playstation, I don't we'll get Tekken 8 until Ps5.

15743-tekken-4-playstation-2-media.jpg


I dunno, it started with Heihachi and Kazuya's Resurrection, but i think the main guy was always clear
 
I didn't mean to come off as that rude. I just can't seem to see how this works and I'm obviously flustered with this damn battle. I'm actually physically sickened looking at Akuma's face lol.

Sorry.

Honestly, most of my flying kicks are met with his teleportation dash to my opposite side. The rest are absorbed and a few connect.

you need to be at the right distance, basically from just far away enough that you can barely hit up till sweep distance, if you are too close it will fail.
 
How does one fight the annoying kick man? This has always been my issue with Tekken is I can't deal with the low high mix up game in Tekken.
 

Shifty

Member
This is the first online fighting game I've gotten really into, and man the online tournaments are awesome.
Gave them a go toiday, got knocked into the loser's bracket by a savage Dragunov in my first match and proceeded to climb all the way to the grand final and take second to schoolgirl Xiaoyu after a bracket reset.
Not bad for a first shot and sweet lawd it was so hype.

How does one fight the annoying kick man? This has always been my issue with Tekken is I can't deal with the low high mix up game in Tekken.
There are at least three characters that fit your description.
 
I'm getting so tired of bein hit by rage demon. It shouldnt be this hard to dodge. I literally just sidestepped out of the way of one and still got clipped.
 
you need to be at the right distance, basically from just far away enough that you can barely hit up till sweep distance, if you are too close it will fail.

I can vouch for everything Reizo said about the Akuma fight. You want to play most of the fight within the range where hell lancer (the flying kick) can beat out the fireballs. Between spacing with that and punishing his fireballs, and punishing Akuma when he does his unsafe overhead or low strings with wind god fist(which you'll be able to react to when you get hit by them enough), you want to play as defensively as possible. Going offensively against him will get you merc'd by an 80% FA combo faster than you can understand what's happening.

Ended up getting the game on PC too because I was tired of not being able to get matches on PS4 and I'm very impatient. >_> If anyone wants to fight a scrubby Bryan or Miguel, add me on PSN or Steam. PSN is TheYoTornado, and Steam is the same thing just with spaces.
 

Mesharey

Member
I'm still in the beginning of the story, ch. 4 I think.. but it's kinda disappointing specially after playing the good Injustice 2 story mode.

I like 3D fighters more but I'll mostly just play the story and the single player stuff, not really interested to play many online matches and none to play vs. against, so hopefully single player has more interesting stuff.
 

yansolo

Member
Finally got a chance to play last night after work, game is awesome. Kinda disappointed with the roster though.
 
I can vouch for everything Reizo said about the Akuma fight. You want to play most of the fight within the range where hell lancer (the flying kick) can beat out the fireballs. Between spacing with that and punishing his fireballs, and punishing Akuma when he does his unsafe overhead or low strings with wind god fist(which you'll be able to react to when you get hit by them enough), you want to play as defensively as possible. Going offensively against him will get you merc'd by an 80% FA combo faster than you can understand what's happening.

Ended up getting the game on PC too because I was tired of not being able to get matches on PS4 and I'm very impatient. >_> If anyone wants to fight a scrubby Bryan or Miguel, add me on PSN or Steam. PSN is TheYoTornado, and Steam is the same thing just with spaces.
I get what you guys are saying, but when he teleports or it just goes right through as he attacks, I can't help that. I mean, I'm not playing Tekken here and it's bullshit.
 

Dartastic

Member
Man. That story was hilarious. Loved it. And the action was great.
Heihachi got dumped into a volcano, huh? Damn. That sucks. I bet he'll look wild in Tekken 8. :p
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Jin was on the cover but if you recall he was not featured in the arcade or playstation intros at all.

That's just cause he's a boss, he comes in like BOOM, outta nowhere.

Are replays gone from the game/series?

Yeah, TTT2 dropped them. I think i heard something somewhere about Harada saying people just skipped over them to get to the next fight so it was just a waste
 
Wow. Nothing I've ever learned from Tekken applies to this match nor does any of the spamming since they've slapped on every conceivable handicap.

I guess I'll give up for the night. Wish it was as easy as it's been said. I watched that Markman video and laughed at everything connecting. Was that easy mode?

I should upload video of what it's like for me.
 

Perineum

Member
I need some help. I tend to be a quick learner, and can retain a lot of information in my head, so a long launch combo is no issue for me. I picked up korean back dash fairly consistently too and this is all my first Tekken game.

However, I am not using training mode effectively.

I feel absolutely STUPID that I didn't know that say a 1 1 1 string can be blocked after even the initial 1 were to hit for example. This means some of the things I want to poke with that felt safe, have been unsafe even when the first hit connects because the rest can be blocked.

This made me want to go "ok let me change the AI to block after first hit" but that isn't an option in the AI menu in training ? The best I could figure out is crouch blocking, and then try to see what I can launch with mid, or use to poke on mid that hits multiple times.

Basically in SF5 for an example I would set the AI to block after first hit so I can insure something is a real combo, or if it forces stand if I set them to crouch, etc.

Anyone have tips for training in the lab effectively ?
 

cordy

Banned
Wow. Nothing I've ever learned from Tekken applies to this match nor does any of the spamming since they've slapped on every conceivable handicap.

I guess I'll give up for the night. Wish it was as easy as it's been said. I watched that Markman video and laughed at everything connecting. Was that easy mode?

Nah.

Side-stepping, dashing and the easy EWGF and the flying kick is what'll help you. If you can't do it then it's just a matter of you not being able to yet. They played Akuma on the hardest difficulty as well. You might be getting mad at it but you gotta keep practicing and you'll eventually do it. It'll just take you a while.

EDIT: Yeah upload that video.
 

kobu

Member
I need some help. I tend to be a quick learner, and can retain a lot of information in my head, so a long launch combo is no issue for me. I picked up korean back dash fairly consistently too and this is all my first Tekken game.

However, I am not using training mode effectively.

I feel absolutely STUPID that I didn't know that say a 1 1 1 string can be blocked after even the initial 1 were to hit for example. This means some of the things I want to poke with that felt safe, have been unsafe even when the first hit connects because the rest can be blocked.

This made me want to go "ok let me change the AI to block after first hit" but that isn't an option in the AI menu in training ? The best I could figure out is crouch blocking, and then try to see what I can launch with mid, or use to poke on mid that hits multiple times.

Basically in SF5 for an example I would set the AI to block after first hit so I can insure something is a real combo, or if it forces stand if I set them to crouch, etc.

Anyone have tips for training in the lab effectively ?

set cpu action 2 to guard all
 
Finished the story mode.


What? Like what the actual fuck? Honestly it was getting interesting up to the point Akuma appeared. I blinked and then I'm like what the fuck just happened?
 

BossRush

Member
Someone posted a pic of Skeletor Bryan fury a while back right? I kind of want to jack that idea, it's too good to pass up.
 

Xevren

Member
Won't he guard everything then?

I want him to block anything it COULD block after the initial hit hits. That way I know the strings that are actual combos.

First action takes priority, anything that doesnt naturally combo will be blocked (or whatever you have the 2nd action is assuming it can be done)
 

Perineum

Member
Thanks guys. Weird they labeled it guard all lol. I totally ignored it since it was phrased that way.

I gotta go relearn a lot of stuff tomorrow. I'm still between Bryan, Katarina, Lucky Chloe, and Kazumi for a main.

My favorite visually that I made is Lucky Chloe. Ugh. Curse her looking awesome. Katarina a close second for looking awesome.

CTHpjOMXIAAtWFd.jpg:large


This artwork is my favorite so far I have looked at in game.
 
Top Bottom