Monocle
Member
This sounds a little better than what I saw.I can't wait for this game to release. I will start streaming and really upload vids for maybe the first time in a serious way. People thinking you can't absolutely wreck shit combat wise in this game or something? Today at E3 I hopped onto a boat and fought and slaughtered 3 different enemies all coming at me simultaneously. It just requires more skill than the previous AC games, and you use the light attack combined with the heavier attack to chain together your attacks properly. And you can even mix in the shield into your attacks when you use the shield toggle button also.
You get yourself into the right position depending on who or how many enemies you're facing and then you go to work. If you're fighting too many, you naturally don't get too trigger happy on attacking, as you'll be left open for another enemy. Combat in this game emphasises more than ever REALLY watching your opponents and reacting in enough time to make your player have a chance. It isn't like previous AC games where no matter what position your character was in, the counter button would always bail him out of any situation. Not so in this new game based on what I've played. In this game the counter button is using your shield at the right time or dodging out the way in anticipation of the opponent's attack.
So even though the stealth approach rules the day, you can still wreck shit in this game and the finishing moves present in previous games are still here, but perhaps even more impressive. I've finished enemies in all kinds of amazing ways.
I want my assassin to feel fast and deadly. I'm looking for speedy blows, responsive countering, and stylish ways to execute groups of enemies. I don't want to get wrecked instantly by stronger enemies, and I definitely don't want a Dark Souls style combat flow where I have to wait my turn to attack. That boss battle with the heavy weapon looked all kinds of wrong.
Actually I wouldn't mind if they brought back the hidden blade as its own weapon, complete with fatal counters balanced by tight timing. Dynamic and deadly, that's what I'm after.