Seems find to me.
http://www.neogaf.com/forum/showthread.php?t=1391252
I hope I'm wrong, believe me!
Seems find to me.
http://www.neogaf.com/forum/showthread.php?t=1391252
It's already great and the future has huge potential. I only make 10K USD per year and I can afford both VR and 4K gaming. So I personally don't understand the excuses.
VR will never catch up, and I still find it funny how the supporters was hell bent on it being the next big thing, and it being different from 3D and motion controls, but nothing indicates that it'll be different this time. VR was and will be a fucking fad and a niche product for the nerds...
Fuck Keenan Feldspar.
Car racing is the best case/use for VR thoughSony --Maybe the reactions to Drive Club VR have kinda soured them on pushing VR car racing experiences. (hugely edited)
I seen quite a few VR push in other industry on my local news. Medical, Tourism etc.
I'm not feeling great about it. Microsoft staying out of the game seems to confirm my fears about its near term prospects.
It'll have its place in the market. But so do racing wheels.
E: the other dagger is how good gear VR (and the like) is turning out to be for passive media...
I tried out Gran Turismo Sport VR at E3 and it was downright terrible. That's why Sony has barely talked about it.
There were so many jaggies on the screen that I thought I was playing GT1 on the PSone, I kid you not. It was horrible.
Car racing is the best case/use for VR though
To me VR is there but not 'there' there. Give it one more Geforce iteration (GTX 11xx) and I'll go full dive if I have the money.
I think it's the next 3D. Kinda cool for awhile but gets boring rather quickly.
There was a time when I thought that Sony could sustain PSVR just by finding developers that were working on 60FPS games, and convincing those people to support VR. Resident Evil 7 kinda changed my outlook though. If you play RE7 in VR, you're at a pretty obvious disadvantage. You feel more immersed, but image quality is absolutely terrible and the limitations on your movement and turning speed make you feel really gimped. I don't think that adding VR modes to popular games is really going to work, if the consequence is that players actually perform worse when they are using VR.
Drive Club VR looked terrible as well. If Sony doesn't have the guts to push VR for Gran Turismo, I'm not surprised to hear that GT Sport VR is similarly disappointing. We're probably only a few years away from VR HMDs that can support ultra HD resolutions, but that will require enthusiasts to sink even more money into the hobby.
I think the problem is that car racing games highlight all the worst image quality issues with VR. With an ever-changing horizon, graphics look very jaggy and swimmy.
I'm playing through RE7 now, IQ is terrible for outside but alright in the house. Control issues? I really don't have issues with movement, you can do all the same movements in VR, they were smart enough to include comfort settings to not take head move control from you so it does quick black outs, but I'm running in the game just fine, you can even still do the 180 turn and aiming even more precise with the head set than even I would with the dual shock. Plus RE7 is more inline with the older RE as you aren't constantly in a shooting action game like 4 to 6 were, it's a slower paced game to begin with. Being immerse makes a bigger difference in RE7.
VR will never catch up, and I still find it funny how the supporters was hell bent on it being the next big thing, and it being different from 3D and motion controls, but nothing indicates that it'll be different this time. VR was and will be a fucking fad and a niche product for the nerds...
Sounds like that the issue on the PlayStation side. Project Cars 2 using Vive was Godly.
Shit's on life support at best for the time being.
VR isn't going anywhere, meaning it's here to stay. This is just the pre-first generation.