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Why am I enjoying DMC (Devil May Cry) ?

FZeroRacer

Neo Member
This is awfully rich considering what you described is exactly what the core DMC did while this game was in development. You couldn't offer praise to this game without having hardcore DMC fans jumping down your throat while sending insults and hate messages to NT and Capcom about the game.

The whole situation was toxic, unfortunately. Which is why we're not getting a follow up, even when the initial game was a million seller and the DE outsold Capcom's sales expeditions.

I mean considering the developers of DmC were remarkably homophobic about DMC4 Dante I'm not sure how you expected people to react.
 

Safros

Member
I don't get it Gaf, I thought I was supposed to hate this game as soon as I played it due to it not being made by Capcom and the fact they made Dante look like some skinny emo kid.

Was the strawman really necessary?

When the whiners main point is the dude doesn't have silver hair, you know they chatting shit. And they were just mad it wasnt made by a nihonjin-Sama.

Game is awesome

Strangely enough, I remember you saying the same thing in a previous DmC criticism thread a long time ago, completely ignoring any point anyone brought up in favor of pretending people had a problem with Dante's hair color.
 

Gulz1992

Member
I've only played the Definitive Edition on the PS4 and I liked it. It's not one of my favorite hack and slash games, but the gameplay is pretty fun. The story and dialogue are terrible, but it's at least kind of interesting at times and has an almost b-movie so bad it's good quality to it.
 

Squishy3

Member
The whole situation was toxic, unfortunately. Which is why we're not getting a follow up, even when the initial game was a million seller and the DE outsold Capcom's sales expeditions.
Million seller doesn't mean anything when it underperforms the previous entry considering it was a reboot of the series and designed to replace it, they used it for the brand but assumed they would attract most of the old fanbase and a lot of new fanbase, and did neither instead. Instead now both are on ice and nobody gets what they want, and plenty of people who liked the old series bought and played the new one, myself included.

Capcom was on rapid-fire hits status in the beginning of the 360 lifecycle and squandered that potential immensely because instead of capitalizing on their successes, they instead went with years between RE5 and 6, and the higher-ups (Of which Inafune was a very prominent proponent of) began the "Westernize Capcom initiative" with games like Bionic Commando, Dark Void, and DmC, and the cancelled first-person Megaman X game.

But you don't see most people who didn't like it 100% still parroting things like "They didn't like the hair color" which was posted in this very thread, and is the original dismissal made nearly 9 years ago to handwave away anyone being remotely critical of the game.
 

Spman2099

Member
Baffles me why they didn't just patch the hair

Ugh...

It wasn't

but you know, when people who like a video game, have to lie about people who don't like a video game. You know they don't have confidence in the video game they like are chatting shit.

Maybe you should have more confidence in entertainment decisions and not create us vs them delusions that only serve your ego.

Well said.
 

Juraash

Member
When the whiners main point is the dude doesn't have silver hair, you know they chatting shit. And they were just mad it wasnt made by a nihonjin-Sama.

Game is awesome

This post makes my blood boil way more than it should. It's so incredibly dishonest and writes off the tons of legitimate criticism leveraged at the game.

As to the topic at hand, I was staunchly against a reboot. I liked 3 of the original 4 and we got enough of an origin story in 3 for me to be happy. The entire concept seemed flawed out of the gate. Top it off with the developers disrespect for long time fans and I was rooting for this shit to tank by the time it came out. But I did (eventually) decide to pick it up. It's a fine action game and a bad Devil May Cry game as far as I'm concerned. Aside from a few names there's essentially nothing to tie back to the franchise I love. Dante ultimately gets better by the end, but I found him to be an insufferable try hard most of the time. I felt that about most of the writing in the game truthfully. But the meat of the game (combat) was enjoyable enough.

I also thought it had a cool art style, but felt the physical layout of the levels felt a little boring. The...dance club level or w/e it was is one that sticks out as especially dull.

So yeah, fine game (at least mechanically), really awful Devil May Cry game imo. That said, there's certainly stuff there to enjoy and I'm not surprised it has a fan base.
 

Lum1n3s

Member
Was the strawman really necessary?

Yes, I feel like I'm basing it on what I felt at the time of announcement (among the other people who held that same opinion) and still sort of did up until the point I played it. Is that wrong?
 

Sesha

Member
DMC1?

I mean, it's not hard to understand. It's still one of the finest action games ever made, has a combat that to this day puts most action games to shame, has the greatest set of enemies in an action game (set, not individual enemies), excellent bosses, the best-designed secret missions in the series, great art design, great pacing, and a great and unique atmosphere that can't really be found anywhere else.

Oh...

You're talking about DmC: Devil May Cry... Gosh, how confusing.

I can see why. The gameplay is very accessible thanks to the simplified controls, easier jump cancelling, the fully 360 camera and 360 degree maneuverability during jumps. The latter two features in particular makes the game feel less restrictive, especially to new players, than previous games. The Angel/Demon grab, like Devil Bringer in 4, I think helps make the player feel in control of combat flow. The combat themes are visceral and blood-pumping, more than DMC4's in particular. The announcer that screams style ranks at you might contribute to the visceral feel, and the slowmo effect that kicks in when you finish of the last enemy can be pretty cool.

It also does a lot under the hood to make the player feel awesome. The music is dynamic and increases in intensity as the action ramps up and in accordance with player performance. The in-game speed increases by 10% when Style ranking is at S. Both help make the combat feel more exhilarating.

DmC is pretty good when you have all tools at your disposal and the game throws a series of enemy waves at you (as long as it doesn't include the Rage enemies).

The combat itself, while flawed, not as deep as 3 or 4, and feeling rougher and less tight than 1, 3 or 4, is still pretty solid. While it's partially thanks in part due to the DMC combat formula being as strong as it is, it's still pretty well-designed. Some cool new additions like Osiris and Aquila, I feel helps the game stand on its own.

So I can see why you would enjoy DmC. It has a solid foundation and has some stylistic flair to it that goes ways in creating a fun experience, even if lacks polish, and it is flawed in specific areas like combat mechanics and depth, enemy and boss design and feels less tight compared to 1-4 (sans 2).

This is awfully rich considering what you described is exactly what the core DMC did while this game was in development. You couldn't offer praise to this game without having hardcore DMC fans jumping down your throat while sending insults and hate messages to NT and Capcom about the game.

The whole situation was toxic, unfortunately. Which is why we're not getting a follow up, even when the initial game was a million seller and the DE outsold Capcom's sales expeditions.

DmC looked like a trainwreck for most of its development. A lot of the good about the game wasn't apparent, and was muddled by junk and jank even at launch.

And the reason we're not getting a follow-up is because DmC failed to appeal to the wider audience that Capcom hoped for. It was meant to launch the series into faster and higher sales than previous games, and ended up being the least selling entry for years. Capcom vetoed features like manual lock-on because they were afraid it would scare away casuals. It was a huge failure even ignoring the fan backlash.

When the whiners main point is the dude doesn't have silver hair, you know they chatting shit. And they were just mad it wasnt made by a nihonjin-Sama.

Game is awesome

You're as bad as them. I'm pretty sure you've done the same before in other threads and people have called you out for it. So you're either a troll or willfully stupid. Possibly both.
 
I enjoyed it a lot too, and I was already a fan of the DMC franchise going in.

Contrary to what others have said, I accept it as a main entry into the overarching franchise. I will secede that I don't think it has the technical depth of 3 or 4, but I also never placed much importance on that aspect of those games myself.

Rank-wise, it probably goes 3 > DmC > 1 > 4 > 2 for me. Personality-wise, I think Nero might be my least favorite main character in the entire franchise (fine mechanics but dull personality), and for someone who isn't into DMC for the technical depth, the garbage
backwards through all the levels again as Dante pad-out design
was pretty lame to include as part of DMC4's main content path.
Backtracking was definitely present in 1, but the extremely precise and deliberate linearity
of DMC4's execution of the concept felt extremely uninspired and flat.

EDIT: 3, for me, strikes the perfect balance of having a story I can care about, featuring the classical goofy type of Dante I had enjoyed glimpses of in the first game, and just the right amount of difficulty (yes, even in the original, though I do feel that Special Edition got it closer to perfection). The crazy combo potential of 3 and 4 is extremely fun to spectate, but I have neither the patience to nail it myself nor do I feel it's even remotely required to have a positive experience with the games.
 

GuardianE

Santa May Claus
Yes, I feel like I'm basing it on what I felt at the time of announcement (among the other people who held that same opinion) and still sort of did up until the point I played it. Is that wrong?

It's pretty wrong. The announcement was judged largely based upon the visuals and art design, because that's basically all anyone had to evaluate. As gameplay was slowly shown over time, more substantive issues began to surface, many of which were voiced and ignored by both the media and developers throughout development because "white hair demanding haters" was used as a catch all means of dismissing an entire fanbase.

And then the game came out, and those issues came to fruition, in basic balance, control, enemy design, boss design, etc. On a very basic level, the most glaring issues were:

-30 FPS
-Removal of Lock-On
-Broken Style System
-Broken Devil Trigger
-Broken Damage Values
-Aggressively Poor Boss Design
-Color Coded Enemies
-Easily exploitable gravity/juggle leniency
-Lack of Weapon Balance

Perhaps most notably, the writing in DmC is trash bootleg of They Live and Futurama, when Ninja Theory was brought in specifically to reinvent and reinvigorate the lore with a Western sophistication. They failed.

Rahni Tucker and a few key people at Ninja Theory opted to listen to fan feedback from DMC fans who actually played and dissected their game, and that's how the DmC: Definitive Edition came to be. The enormous and extensive changelog speaks for itself, and they did what they could to improve on what was already there. It's a big step in the right direction and one of the better playing Western action games, even if its combat doesn't reach the series standard.
 

Cynn

Member
This is a great lesson in not letting group think or bandwagoning control your thoughts or actions. Most of the hate you read about the game likely came from people who had never played it and were just parroting opinions they read from someone else who was doing the same.

This happens to a lot of games that deserve better.
 
Well, the writing is complete dogshit, but that aside...

DmC is better than average as an action game. So it's pretty good.

The problem, as many have pointed out, is that the original set of DMC games (barring 2, of course) stand at the very pinnacle of the action game genre. So 'pretty good' is still one hell of a downgrade.
 
It's pretty wrong. The announcement was judged largely based upon the visuals and art design, because that's basically all anyone had to evaluate. As gameplay was slowly shown over time, more substantive issues began to surface, many of which were voiced and ignored by both the media and developers throughout development because "white hair demanding haters" was used as a catch all means of dismissing an entire fanbase.

And then the game came out, and those issues came to fruition, in basic balance, control, enemy design, boss design, etc. On a very basic level, the most glaring issues were:

-30 FPS
-Removal of Lock-On
-Broken Style System
-Aggressively Poor Boss Design
-Color Coded Enemies
-Easily exploitable gravity
-Lack of Weapon Balance

Perhaps most notably, the writing in DmC is trash bootleg of They Live and Futurama, when Ninja Theory was brought in specifically to reinvent and reinvigorate the lore with a Western sophistication. They failed.

Rahni Tucker and a few key people at Ninja Theory opted to listen to fan feedback from DMC fans who actually played and dissected their game, and that's how the DmC: Definitive Edition came to be. The enormous and extensive changelog speaks for itself, and they did what they could to improve on what was already there. It's a big step in the right direction and one of the better playing Western action games, even if its combat doesn't reach the series standard.

Yeah, all of this. It must be exhausting to have to write this out in every DmC thread but I appreciate you doing it.
 

Matty77

Member
I wasn't a fan of the story or tone (though in all fairness I always felt the original was just as hokey but in different ways) but I play these games for the combat and mechanics not the story or tone anyway so I quite enjoyed it.

I would say it's lower top tier not as good as DMC 3, NG: Black or the best of platinum but those are the only ones I would put above it so it's still a pretty lofty position. Too bad the backlash means we probably wont see another Ninja Theory game of this style, they were getting pretty good at the gameplay even though everything else was ass.

It's kind of a niche genre so I am just happy when we get one that's good or better there is enough space for all these games.
 

conpfreak

Member
One of my favorite games of last gen, and the Definitive Edition is an great improvement over the original version. What REALLY stands out about the game is some of the platforming segments and how they are integrated with imaginative, dream-like environments. That aspect of the game completely trounces the original series and is only really rivaled by Bayonetta 1 and 2 in the genre.
 

Xliskin

Member
This post makes my blood boil way more than it should. It's so incredibly dishonest and writes off the tons of legitimate criticism leveraged at the game.

As to the topic at hand, I was staunchly against a reboot. I liked 3 of the original 4 and we got enough of an origin story in 3 for me to be happy. The entire concept seemed flawed out of the gate. Top it off with the developers disrespect for long time fans and I was rooting for this shit to tank by the time it came out. But I did (eventually) decide to pick it up. It's a fine action game and a bad Devil May Cry game as far as I'm concerned. Aside from a few names there's essentially nothing to tie back to the franchise I love. Dante ultimately gets better by the end, but I found him to be an insufferable try hard most of the time. I felt that about most of the writing in the game truthfully. But the meat of the game (combat) was enjoyable enough.

I also thought it had a cool art style, but felt the physical layout of the levels felt a little boring. The...dance club level or w/e it was is one that sticks out as especially dull.

So yeah,fine game (at least mechanically), really awful Devil May Cry game imo. That said, there's certainly stuff there to enjoy and I'm not surprised it has a fan base.

This need to stop

how come a game has "fine" mechanics in series known for its mechanincs but this game for unknown reason is really awful game in that series
 

Hopeford

Member
DmC is a great game that just wasn't for me. Awesomely made game...not for me. Lacks the kind of gameplay I enjoy and the over the topness of the original series that made me love it. It's not to say that the game is bad, but it didn't carry over the things from the original series that made me a fan to begin with so I can't say I'd play a sequel.

What I loved about the original series was the over the top, cheesy action scenes that matched the pace of the gameplay. The tonal shift honestly made the gameplay less fun for me. The story wasn't my kind of goofy.

Visually the game was fantastic and even the gameplay was pretty impressive too. It's just that...well...yeah, the lack of goofy shit outside the intro took me out of it. Great game, but not for me. I'd have liked it more if the cutscenes were filled with more dumb shit like Dante getting dressed in the intro.

Then again, this game produced Donte, El Exterminador de demonios so that makes it all worth it.
 
This need to stop

how come a game has "fine" mechanics in series known for its mechanincs but this game for unknown reason is really awful game in that series

The poster probably means 'fine mechanics' in relation to the action game genre as a whole, not the DMC series which is considered on an entirely different level.
 
Because it's a fun, unique hack and slash game with good mechanics and killer art design.

One of the best hack and slash games of last gen. I'd pay $60 for a sequel right now.

Is it DevilMayCry? Weeeeeellll. No, and I don't care. It's a fun game.
This
Bring me DmC2
 

Reset

Member
People hated on the game without even playing it due to the redesign. Similar to how people love the original without even playing it (recently). If any game deserves to be shit on, it's the original.

:]
 

Sesha

Member
This need to stop

how come a game has "fine" mechanics in series known for its mechanincs but this game for unknown reason is really awful game in that series

Because the series has always been at the top in terms of combat mechanics, enemy and/or boss design and DmC doesn't match either three in any single aspect. Far worse enemy design than 1, worse combat than 3 and 4, worse boss design than all three.
 
Also, as long as we're on the subject?

The game has terrible boss fights. And I'm not talking 'bad by DMC standards', I mean just bad. With the one exception of the final boss.
 

Squishy3

Member
This need to stop

how come a game has "fine" mechanics in series known for its mechanincs but this game for unknown reason is really awful game in that series
Plenty of people have leveled their criticisms of the gameplay design in DmC Devil May Cry in this thread and other threads, and every. single. time. they are handwaved away because "reasons."

DmC Devil May Cry OG has so many flaws and the DE fixes a lot of it, but, let me just list a few in the original release, which is what most of the original discourse revolved around (Which some of the arguments against all criticism are still being repeated to this day in this very thread despite the reveal trailer being released nearly 8 years ago and the original game being released 5 years ago):

Colored enemies. Arbitrarily limit the weapons you're allowed to use in a series known for its freeform combos because you need to match colors to damage the enemies, and in the OG release your attacks would bounce off if you hit colored enemies without using the proper weapons.

Terrible boss design, the only "good" boss fight in the game is the final one and it's completely unearned because it comes out of nowhere and has zero buildup to it. It also pales in comparison to similar boss fights in the previous games, which the game is inevitably going to be compared to because it is using the same characters (Minus Kat, Bob, and Lilith) and is not an unfair comparison at all. I have a soft spot for the Bob Barbas fight in terms of aesthetics, but it's not a good boss fight. Additionally, too many of the boss fights in DmC: Devil May Cry are about exposing the boss' weakpoint and attacking it, which the previous games were not known for at all, outside of the Savior fight and I guess the fight against the Pope in DMC4 except all you're doing is breaking his shield.

Terrible writing, not playing off how edgy characters are. (Dante tries but misses the mark more often than not, see: Succubus "FUCK YOU" scene and even embraces the edge himself in things like the followup to the sniper abortion scene where he taunts Mundus about it and acts like he pulled the trigger)

Additionally, the voice acting is pretty bad especially when Heavenly Sword and Enslaved have such good voice acting. I don't think DmC delivered well in what Ninja Theory is normally known for.

edit: Oh yeah, the platforming. I completely forgot this existed and when I went to play Vergil's Downfall I reached a point where I couldn't progress because the jump was too far to make, and I completely forgot the angel dashes were a thing and for some reason the game didn't see fit to remind you that they existed. Nobody liked the parts in DMC4 where you needed to platform (The disappearing platforms in the forest and the sections where you ran away from the snake boss) and do Uncharted type "escape" sequences and for some reason they decided to include these again in DmC Devil May Cry.
 

Juraash

Member
^Thank you for being more articulate than I about this. Your post is a much better version of what I was trying to get across.
 
DmC is a decent action game, probably the best Ninja Theory has made to date, but it's not a particularly good Devil May Cry from the combat system, to boss encounters or even level design. How much you like or dislike it is probably predicated by how attached you are to earlier entries in the series. DmC feels like a modern equivalent to those b tier action/adventure games that used to be more prevalent during the PS2-era, like Primal or Mark of Kri. Flawed but enjoyable. Problem is it carries a legacy it can't quite shoulder for many.
 
The original was decent.

The DE is great.

A lot of the hyperbolic vitriol thrown at the game revolved around the flaws that DE already fixed.

Don't let vocal forum posters sway your decision, and that applies to both hype and hate.
 

DriftedPlanet

Unconfirmed Member
I don't get it Gaf, I thought I was supposed to hate this game as soon as I played it due to it not being made by Capcom and the fact they made Dante look like some skinny emo kid. I'm having too much fun with the combat system and the setting is dark and moody which I'm digging. The story isn't half bad and the only thing I'm having trouble with tbh is the camera system which can suck at times but other than that it's damn good. Oh and don't get me started on the OST for this game, it's badass. I honestly feel ashamed of myself for waiting this long to play the damn game. What's wrong with me?

Because it's a fun, unique hack and slash game with good mechanics and killer art design.

One of the best hack and slash games of last gen. I'd pay $60 for a sequel right now.

Is it DevilMayCry? Weeeeeellll. No, and I don't care. It's a fun game.
^
From what I've seen, the hate it got is entirely because it wasn't really a Devil May Cry game in style and the bad writing. I haven't played the rest of the series yet, but DmC got me interested in doing so.

I started DmC: Devil May Cry with a friend at 8 pm on a Friday (taking turns) and we finished the game 11ish hours later. With a buddy and no prior knowledge it was a fucking blast. The writing is really really bad at points but the gameplay and OST from Noisia fit together damn well. We were into it enough that my roommate heading to bed didn't stop the fun at all; I just pulled out a headphone splitter and we kept going.
 

Xliskin

Member
The poster probably means 'fine mechanics' in relation to the action game genre as a whole, not the DMC series which is considered on an entirely different level.


Well, we need more fine mechanics games more than the next level in this case LOL



Because the series has always been at the top in terms of combat mechanics, enemy and/or boss design and DmC doesn't match either three in any single aspect. Far worse enemy design than 1, worse combat than 3 and 4, worse boss design than all three.


I don't remember and an enemy designed poorly that make me don't want to go back to play DmC can not say the same with DMC4 tho


Plenty of people have leveled their criticisms of the gameplay design in DmC Devil May Cry in this thread and other threads, and every. single. time. they are handwaved away because "reasons."

DmC Devil May Cry OG has so many flaws and the DE fixes a lot of it, but, let me just list a few in the original release, which is what most of the original discourse revolved around:

Colored enemies. Arbitrarily limit the weapons you're allowed to use in a series known for its freeform combos because you need to match colors to damage the enemies, and in the OG release your attacks would bounce off if you hit colored enemies without using the proper weapons.

Terrible boss design, the only "good" boss fight in the game is the final one and it's completely unearned because it comes out of nowhere and has zero buildup to it. It also pales in comparison to similar boss fights in the previous games, which the game is inevitably going to be compared to because it is using the same characters (Minus Kat, Bob, and Lilith) and is not an unfair comparison at all. I have a soft spot for the Bob Barbas fight in terms of aesthetics, but it's not a good boss fight. Additionally, too many of the boss fights in DmC: Devil May Cry are about exposing the boss' weakpoint and attacking it, which the previous games were not known for at all, outside of the Savior fight and I guess the fight against the Pope in DMC4 except all you're doing is breaking his shield.

Terrible writing, not playing off how edgy characters are. (Dante tries but misses the mark more often than not, see: Succubus "FUCK YOU" scene and even embraces the edge himself in things like the followup to the sniper abortion scene where he taunts Mundus about it and acts like he pulled the trigger)

Additionally, the voice acting is pretty bad especially when Heavenly Sword and Enslaved have such good voice acting. I don't think DmC delivered well in what Ninja Theory is normally known for.



I can get behind colored enemies and maybe terrible boss design but still doesn't excuse him to say this game is really awful DMC game
 

RoboPlato

I'd be in the dick
Game is great and a lot better than most give it credit for. The Definitive Edition is great too. Turbo mode plus the gameplay rebalancing really make it feel fantastic.

I like it a lot more than DMC4. While 4 has a better combat system the level design is just so bad that the game is a chore to play. I really like the shifting levels in DmC.
 
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