DMC1?
I mean, it's not hard to understand. It's still one of the finest action games ever made, has a combat that to this day puts most action games to shame, has the greatest set of enemies in an action game (set, not individual enemies), excellent bosses, the best-designed secret missions in the series, great art design, great pacing, and a great and unique atmosphere that can't really be found anywhere else.
Oh...
You're talking about DmC: Devil May Cry... Gosh, how confusing.
I can see why. The gameplay is very accessible thanks to the simplified controls, easier jump cancelling, the fully 360 camera and 360 degree maneuverability during jumps. The latter two features in particular makes the game feel less restrictive, especially to new players, than previous games. The Angel/Demon grab, like Devil Bringer in 4, I think helps make the player feel in control of combat flow. The combat themes are visceral and blood-pumping, more than DMC4's in particular. The announcer that screams style ranks at you might contribute to the visceral feel, and the slowmo effect that kicks in when you finish of the last enemy can be pretty cool.
It also does a lot under the hood to make the player feel awesome. The music is dynamic and increases in intensity as the action ramps up and in accordance with player performance. The in-game speed increases by 10% when Style ranking is at S. Both help make the combat feel more exhilarating.
DmC is pretty good when you have all tools at your disposal and the game throws a series of enemy waves at you (as long as it doesn't include the Rage enemies).
The combat itself, while flawed, not as deep as 3 or 4, and feeling rougher and less tight than 1, 3 or 4, is still pretty solid. While it's partially thanks in part due to the DMC combat formula being as strong as it is, it's still pretty well-designed. Some cool new additions like Osiris and Aquila, I feel helps the game stand on its own.
So I can see why you would enjoy DmC. It has a solid foundation and has some stylistic flair to it that goes ways in creating a fun experience, even if lacks polish, and it is flawed in specific areas like combat mechanics and depth, enemy and boss design and feels less tight compared to 1-4 (sans 2).
This is awfully rich considering what you described is exactly what the core DMC did while this game was in development. You couldn't offer praise to this game without having hardcore DMC fans jumping down your throat while sending insults and hate messages to NT and Capcom about the game.
The whole situation was toxic, unfortunately. Which is why we're not getting a follow up, even when the initial game was a million seller and the DE outsold Capcom's sales expeditions.
DmC looked like a trainwreck for most of its development. A lot of the good about the game wasn't apparent, and was muddled by junk and jank even at launch.
And the reason we're not getting a follow-up is because DmC failed to appeal to the wider audience that Capcom hoped for. It was meant to launch the series into faster and higher sales than previous games, and ended up being the least selling entry for years. Capcom vetoed features like manual lock-on because they were afraid it would scare away casuals. It was a huge failure even ignoring the fan backlash.
When the whiners main point is the dude doesn't have silver hair, you know they chatting shit. And they were just mad it wasnt made by a nihonjin-Sama.
Game is awesome
You're as bad as them. I'm pretty sure you've done the same before in other threads and people have called you out for it. So you're either a troll or willfully stupid. Possibly both.