Trigonometrize.
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If the PS4 to PS4 Pro is a 0.3333333333 step, I agree that the PS4 Pro to PS5 is a half step. 2019 is probably correct. PS4 BC is like a 15% chance.
What's is your assumption based on?
Yea feels like some people coming in don't read the op lol.Thats make sense. 2 half steps = 1 full step. Sony isnt wrong for saying about a full console leap for PS5, since its 1 full step over PS4
How much would a hypothetical console that is significantly more powerful than X/Pro cost? Significant being 15TF with with a better CPU.
$699?
32GB would be complete overkill. It's not like the thing would be rendering 8k with assets or something. Also, MS managed to squeeze in an extra 6GB after 4 years, leaping from 8GB to 32GB seems a bit unrealistic for 2019.
As long as they're able to maintain compatibility, sounds cool to me.
A better CPU is happening. 15TF GPU's will be what the highest single GPU's are in 2019. Like a 7970 was to the PS4's GPU. Aka its not happening.
Lol noIn two or three years ? Most likely 399$
20% of total sales since it launched in November.
I think one thing these discussions needs to clarify when talking about the power uplift is whether people are using the Pro or the Base model as the power baseline.
Using the Base, going from 1.8TF to 10TF is a 5.5x power increase, using the Pro it's a 2.3 increase, essentially making the 'PS5' the same power step up as the Pro (at least in GPU terms - this doesn't include any benefits using Ryzen or custom components bring).
PS3 - PS4 was 4.5x uplift on GPU, so if Sony are using the Base model as their starting point for PS5, a 10TF machine in 2019 isn't an outside bet, and again CPU improvements driven by VR (something I've mentioned previously as being a potentially major design consideration for PS5) mean that even a 10TF console will be significantly more flexible in power for devs than the 2.3x over the Pro specs indicate.
Surely you must be talking about the timing here I assume.
Cerny's take on what 4K truly requires seems to suggest a 10-12 TF machine and likely a much improved CPU. Nothing really half step about that, especially compared to base PS4.
Doesn't this fly in the face of what Cerny said? Didn't he say that the next gen system would not be compatible with the previous PlayStation?
HDMI 2.1 doesn't seem to support 240Hz native so whatever VR things might either use some pushed through HDMI 2.2 or some half-spec custom 1080p/240 setting through 2.1 48 Gb cables. Honestly, I see variable refresh being the big VR QoL improvement than 240 Hz but the nicest VR stuff I've used was Oculus DK2Honest question, can we expect 240fps in 2019 without an overly expensive machine?
No way, a console releasing late 2017 has 6tf and a weak jaguar CPU and is still launching at $500. No way we're getting a system that has over twice the gpu AND CPU power three years later at a lower price.I think it is not going to be a half step at all. I expect 10-13TFLOPs and a much better CPU. That alone will be a generation leap. And then of course you have to take in mind that PS5 will have exclusive games, so unlike Pro it wont be held back by PS4.
I also think it is going to be 2020, not 2019. Backward compatibility is a given imo.
You think 6-7 years between consoles is "too early"? Dude no. Sony, liberate us from this Jaguar wastelandIt feels like 2019 or 2020 would still be way too early for a PS5.
Like, pretty much all the big games that the PS4 was hyped up with or expected to have back in 2013 have all barely just come out, not out yet, or are outright vaporware. That's something that can and will hurt a PS5 that comes out too soon.
And PSVR isn't even a year old yet.
Not really
He has a full time job as an analyst
I hate to say this, but 60 FPS doesn't sell AAA nearly as well as more pretty graphics and tricks to make 30 FPS look smoothI really hope they make it really powerful to run TRUE 4K.
That way, developers can say "fuck this 4k shit" and then run everything at 1080/60.
Even use checkerboard, but run at 60fps still. Checkerboard seems to be a good middle.
Still going with my idea that it'll be 8ish tflops. Ryzen based processor. 16GB of ram.
Basically double the overall capability of the PS4 pro, and almost 5 times that of the regular PS4.
But it will come out at $499 and won't really harm mainstream PS4 sales. Especially considering how the majority of games are still playable on a regular, cheapo, PS4.
Why this guy always talking out of his ass
He's saying the PS4 Pro to PS5 power gap would be similar to that of the PS4 Pro and the original PS4, which it probably will be. GAF seems to be convinced that the PS5 is going to deliver the generational leap we're used to but also release 2-3 years after the PS4 Pro.
You really think so? We already up to 11.5 now. I could see a Nvidia GPU at 18-20TF by late 2019. I know AMD is well behind them so it doesn't mean much for PS4 though.
I would hope PS5 would have about 12TF to run 4K with no compromises.
No way, a console releasing late 2017 has 6tf and a weak jaguar CPU and is still launching at $500. No way we're getting a system that has over twice the gpu AND CPU power three years later at a lower price.
Keeping Jaguar for BC.
You really think so? We already up to 11.5 now. I could see a Nvidia GPU at 18-20TF by late 2019. I know AMD is well behind them so it doesn't mean much for PS4 though.
I would hope PS5 would have about 12TF to run 4K with no compromises.
12tf with roughly 700gb/s of RAM bandwith and a Ryzen CPU of 3.2GHz or better (8 cores/16 threads) would be a very nice baseline for next gen. Really hoping they get there.
That said, if the 12tf figure can't be reached I hope they focus on the CPU.
Honestly if more games use temporal injection like Spider-Man does an 8tf GPU would probably be enough to run that at 60fps when paired with a proper CPU. I certainly wouldn't be complaining about that level of fidelity and performance.
Consoles are more than numbers and the PS5 needs to be able to render or introduce some sort of feat that directly draws a line in the sand.
Cerny himself has mentioned its not about the power, but what the power enables the developers to do.
I see the PS5 as the next shift towards techniques considered too resource heavy for this generation. Universal global illumination, primitive voxel based rendering, higher fidelity ambient occlusion techniques, etc.
Could you price those specs at 399.99?
Could you price those specs at 399.99?
Fuck 4k. 1080p 60fps all day.All I'm gonna say is PS5 better be doing 4K on all games. Would be embarrassing for Sony if the One X was outperforming their next gen console.
That's not a concern.All I'm gonna say is PS5 better be doing 4K on all games. Would be embarrassing for Sony if the One X was outperforming their next gen console.
Fuck 4k. 1080p 60fps all day. Or 1080p 30fps but with MUCH higher visual fidelity.
32GB would be complete overkill. It's not like the thing would be rendering 8k with assets or something. Also, MS managed to squeeze in an extra 6GB after 4 years, leaping from 8GB to 32GB seems a bit unrealistic for 2019.
As long as they're able to maintain compatibility, sounds cool to me.
Are you saying they need a Mode 7?Consoles are more than numbers and the PS5 needs to be able to render or introduce some sort of feat that directly draws a line in the sand.
Cerny himself has mentioned its not about the power, but what the power enables the developers to do.
Are you saying they need a Mode 7?
240 fps and PS4 Pro BC? I agree with the 2019 release, but nothing else.
Only 2TF higher than XB1X, 2 years later? Seems too low imo, and you'd barely notice that jump which would be a hard sell if it's supposed to be a completely new gen starting from scratch with the installed base.Cerny said at least 8TF for true 4k, so I expect at least that.
Then they can also say for marketting "double performance of PS4 Pro".