DriftingSpirit
Member
I just want a patch for loading times, retry, etc... I'll deal with the gameplay changes even though they are a bother as well.
Did anyone link to Vicarious Visions' blog post Edit: beaten, lol
They handwave the collision issues of the game and file it under "Oh you just need to be more precise". They think the collision issues are a feature of the game; in fact they don't acknowledge a single issue that players have reported at all, which is immensely concerning. I can live with Crash 1 having the physics of Crash 3 but it looks like we're not getting a patch for any issue. Guess we'll have to live with the fucked up fire hitboxes, wonky shield enemies, slipping off the ropes in the road stages in Crash 1, Coco jet physics, etc...
Did anyone link to Vicarious Visions' blog post Edit: beaten, lol
They handwave the collision issues of the game and file it under "Oh you just need to be more precise". They think the collision issues are a feature of the game; in fact they don't acknowledge a single issue that players have reported at all, which is immensely concerning. I can live with Crash 1 having the physics of Crash 3 but it looks like we're not getting a patch for any issue. Guess we'll have to live with the fucked up fire hitboxes, wonky shield enemies, slipping off the ropes in the road stages in Crash 1, Coco jet physics, etc...
lmao pretty much!!
Not a word about the horrendous load times which is disappointing.
I wouldn't call any of the things you listed "issues" so... good?Did anyone link to Vicarious Visions' blog post Edit: beaten, lol
They handwave the collision issues of the game and file it under "Oh you just need to be more precise". They think the collision issues are a feature of the game; in fact they don't acknowledge a single issue that players have reported at all, which is immensely concerning. I can live with Crash 1 having the physics of Crash 3 but it looks like we're not getting a patch for any issue. Guess we'll have to live with the fucked up fire hitboxes, wonky shield enemies, slipping off the ropes in the road stages in Crash 1, Coco jet physics, etc...
I wouldn't call any of the things you listed "issues" so... good?
They seriously should be fixing a few enemy hitboxes, especially the turtles in Crash 1 and a few things in Crash 2. They could also slightly increase the length of the jump in Crash 1 - takes 30 seconds of testing to see that the jump is shorter here so bit weird that they like it where it is.
That's all I'd want them to change though. Oh and add a restart option to normal runs, I guess.
On a cheerier note, sounds like we will hear about the DLC Thursday. Wonder what the price will be.
And im willing to bet the Comic Con announcement is the worse secret ever that weve known for months about the DLC when the Trophy list leaked about those two trophies.l
The all-crate gem in CB2's Cold Hard Crash can suck my Cold Hard Dick. I managed to get it in the end, but only because I died so much I spawned with 2 Aku Aku masks.
The all-crate gem in CB2's Cold Hard Crash can suck my Cold Hard Dick. I managed to get it in the end, but only because I died so much I spawned with 2 Aku Aku masks.
They can't seriously charge for it.....
Why not?
I dunno that just seems really shitty. They should just patch those levels into the game as a thank you to all the fans who actually made this thing a success.
It has to be Cold Hard Crash. Its absolutely brutal with the random wood traps.What are the hardest time trials in Crash 2? I would like to get thatbullshitstuff out of the way first.
Those controls had me in awe.I hate the rocket pack levels in Crash 2
We should be thanking them for including an entire three games remade from the ground up and only charging $40 bucks for them. It's a total steal as it is, and you want whatever new stages they bothered to remake as extra to be free too? Christ some people won't be happy until games cost $1 and comes with free DLC for life. They're a business and they don't owe us shit as a "thank you". If you don't want it, you don't have to spend a dime on it.
It has to be Cold Hard Crash. Its absolutely brutal with the random wood traps.
Those controls had me in awe.
I dunno that just seems really shitty. They should just patch those levels into the game as a thank you to all the fans who actually made this thing a success.
Oooo name calling! Real quality post right here, bravo.Oh wow. You're an idiot.
Omg I finally finally got the High Road time trial (gold) Pretty close to plat but I just cannot finish that level that fast very consistently. It's by far the hardest one for me.
Just have Sunset Vista left! Kind of saving it as it's my favorite level. The time trial is pretty hard, i tried it a few times earlier, but I'm confident it won't take me nearly as long as High Road.
It may very well be the case. I know I lamented having to turn around and go back a bit for something.Does left and right momentum reverse when changing between forward and backward? Because I swear that happened
Well done - that time trial was a real pain.
Fuck Hangin' Out. I hate cycle based levels, you miss a cycle and end up wasting several seconds, and I don't know how people can consistently jump over or between those two spike balls that go up and down, I try to do it and I get clipped 90% of the time, waiting for them to go down so that I can jump above them wastes way too much time.
Edit: Finally got the Gold relic, not coming back to this one ever again.
I dunno that just seems really shitty. They should just patch those levels into the game as a thank you to all the fans who actually made this thing a success.
They can't seriously charge for it.....
I dunno that just seems really shitty. They should just patch those levels into the game as a thank you to all the fans who actually made this thing a success.
I hate the rocket pack levels in Crash 2
Road Crash can get fucked. Just like the other bullshit motorcycle levels.
Yeah, it was really shitty that we got 3 whole games for budget price...
Of course they can charge for the DLC.
Theyre just gonna ignore stuff like the inferior vehicle controls and collision??
The fuck am i reading.
This is the most disappointing things to read about this game. I've given up, due to the quirks in Crash 1. I've not been so frustrated with a game in a long time and I really don't want to subject myself to the stress. I hope it gets corrected in a patch, but until then, I'm out. Sorry, you crazy marsupial!Activision gonna Activision.
Oooo name calling! Real quality post right here, bravo.
Now is there any more thought you have to offer toward an actual discussion, or are you simply projecting? (I'll help you out here, it's the latter isn't it?)
Don't tangle your fingers too quickly trying to conjure up another insult now.
What a damn shame, these collision issues are obvious and need looking into.Did anyone link to Vicarious Visions' blog post Edit: beaten, lol
They handwave the collision issues of the game and file it under "Oh you just need to be more precise". They think the collision issues are a feature of the game; in fact they don't acknowledge a single issue that players have reported at all, which is immensely concerning. I can live with Crash 1 having the physics of Crash 3 but it looks like we're not getting a patch for any issue. Guess we'll have to live with the fucked up fire hitboxes, wonky shield enemies, slipping off the ropes in the road stages in Crash 1, Coco jet physics, etc...
Was going to pick this up soon so I figured I'd hop in and see what the current buzz is... Does this suck now or something?
Was going to pick this up soon so I figured I'd hop in and see what the current buzz is... Does this suck now or something?