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I think it's time to shed the idea that Street Fighter V is a bad game.

Pompadour

Member
How many fighting games have you played, fam? SFV and ten minutes of SF4 is my guess based on this Combofiend-esque PR piece. Get out more, get some perspective and maybe you still feel it's the champ, maybe you don't.

He wrote all that and your only response is "lol you clearly don't play many fighting games"? You know, the KOF scene isn't so healthy that it can survive elitist shitposters like yourself that push people away. I hope you and your ilk realize that shitting on other games and players of those games to prop up your own isn't getting you anywhere.
 

sephi22

Member
It's a game about mastering space and controlling the opponent, as well as making the right guesses based on their behaviour. Countering all this (guessing the guess) is of course the full circle of the loop.
This is the norm in all fighting games, and this is how the Tokido vs Punk finals was also played, but this is far from how most SFV matches go.


From what I see, SFV is a harder game that most SFs have been when it comes to winning consistently. Rush down is extremely easy to blow up at a certain point and so the game falls back on a neutral wish really punishes bad decisions. I think a lot of people spent a lot of time playing the game with very near-sighted goals (I want to win!) and were mad at the game for it not being easy. When that happened, they got even angrier that the SP-side was light.
This isn't remotely true. The game doesn't start till some characters get V-Trigger.
That's not good game design. That's certain characters getting rewarded for playing bad half the match then cashing out with one combo. Ultras were similarly stacked but you still had to land them.

Here's the infamous example of Tokido outplaying his opponent for most of the match, then losing his entire healthbar in 12 seconds because of throwing a fireball at the wrong spacing: https://twitter.com/Furious_blog/status/844236240341807104

I'm not even mad for being shit at the game. At 5000LP I'm probably higher than the average SFV player. I play Dhalsim and I'm looking forward to Abigail, but the game isn't a masterpiece by any stretch of the imagination. Maybe on paper, but the execution leaves a lot to be desired

Also, you posted in the SFV OT that you are Ultra Bronze in November. Don't you think you may be lacking in your understanding of the game? I'd expect someone who's waxing poetic about spacing and control, and who's lecturing players about how to play the game to be better. Not to mention you're psychoanalyzing players who are complaining as people losing online and wanting to get back to single player modes. I'm not saying everyone has to be FluxWave because I'm shit myself. But critically analyzing the game's integrity as a competitive game, when pros are complaining, and you yourself are stuck in bronze, is I dunno, weird. I'm not saying you have to be a pro to do so. As the saying goes "I don't have to be a helicopter pilot to see a crashed helicopter to say "Dude fucked up"', but some expectation of skill is required for as thorough a breakdown of the game as you have provided. You're saying this game's metagame is misunderstood, but I believe I understand it a lot better than you, and I find it somewhat flawed.
 

MrCarter

Member
He wrote all that and your only response is "lol you clearly don't play many fighting games"? You know, the KOF scene isn't so healthy that it can survive elitist shitposters like yourself that push people away. I hope you and your ilk realize that shitting on other games and players of those games to prop up your own isn't getting you anywhere.

Ain't that the truth. It's especially funny coming from him when KOF14 is literally non-existent in the FGC with only 375 entrants at EVO. This is the sort of stuff that is pathetic and damaging, "Oh your game is more popular and well received than my game, so I will find a way to jump on the bandwagon and completely ignore the issues my game has, to bring it down".
 
I'm not even mad for being shit at the game. At 5000LP I'm probably higher than the average SFV player.

This line of thought is the absolute worst in fighting games. At 5000LP you are in the top 5-10% of the player base. You are not shit at the game and you far above average. Even silver is the top 20% of the player base. Average is like super bronze. While there are plenty of inactive players in bronze there are tons of inactive players in almost all leagues. And there are planty of people actively playing in bronze.

Its this strange mind set that you are either shit at fighting games or godlike torny player and no inbetween. As someone who currently really likes fighting games and being part of the community it is one of the few attitudes I really hate.

Also with regards to the video you posted, thats a very specific Balrog issue. Its also way more of an issue with online play.

edit

Also, you posted in the SFV OT that you are Ultra Bronze in November. Don't you think you may be lacking in your understanding of the game? I'd expect someone who's waxing poetic about spacing and control, and who's lecturing players about how to play the game to be better. Not to mention you're psychoanalyzing players who are complaining as people losing online and wanting to get back to single player modes. I'm not saying everyone has to be FluxWave because I'm shit myself. But critically analyzing the game's integrity as a competitive game, when pros are complaining, and you yourself are stuck in bronze, is I dunno, weird. I'm not saying you have to be a pro to do so. As the saying goes "I don't have to be a helicopter pilot to see a crashed helicopter to say "Dude fucked up"', but some expectation of skill is required for as thorough a breakdown of the game as you have provided. You're saying this game's metagame is misunderstood, but I believe I understand it a lot better than you, and I find it somewhat flawed.

In their defence just because you cant physically do something your self doesnt mean you can't analyze good players your self. Being able to see decent play is not the same as being able to do it yourself. The former simply requires understanding how the game works and visually being able to watch someone else do it. Its like critics. The best food / movie critics are not the best chefs / directors.

I only play SFV casually. I leave my rank at silver and play casual or I go into battle lounge and play better players. I only play a few hours a week total. But while I cant do the high level shit these players do I sure as hell can appreciate what they do and question certain moves. Having to not react my self to whats going on makes it far easier to study and think what moves etc are right in each moment.

So please dont shit on someone for commenting because of that rank. Simply respond to what they said. Is it wrong? then explain why. Dont just say what amounts to "you dont know what your talking about scrub".
 

sephi22

Member
This line of thought is the absolute worst in fighting games. At 5000LP you are in the top 5-10% of the player base. You are not shit at the game and you far above average. Even silver is the top 20% of the player base. Average is like super bronze. While there are plenty of inactive players in bronze there are tons of inactive players in almost all leagues. And there are planty of people actively playing in bronze.

Its this strange mind set that you are either shit at fighting games or godlike torny player and no inbetween. As someone who currently really likes fighting games and being part of the community it is one of the few attitudes I really hate.

Also with regards to the video you posted, thats a very specific Balrog issue. Its also way more of an issue with online play.
First of all, that was in response to them saying 'people complaining maybe lose online and want to return to SP modes'. I was saying I'm not shit without trying to be arrogant.

There's nothing technically wrong with what you said, but a lot of bronze/silvers have dropped this game or only play offline or with friends. When I say I'm only above average, it means I'm talking about active players. Most 'decent' players are at platinum or above. Random forum posters who play regularly but don't even go to tournaments are plat or diamond. People still play crazy and make dumb decisions in plat or diamond.

I'm aware of how I play too. I tend to spam lk slide with Dhalsim which is the absolute dumbest thing you can do. I do it because playing in Gold has made it a habit in me because it works.

Regarding the Balrog issue, I'm replying to a poster who said game is balanced because everyone can comeback or that game is about spacing and control, and that is an example that contradicts that. Not that Balrog can't be played in a 'fair and legit' manner, its that you are rewarded for playing balls out, due to input delay, online delay, v trigger mechanics or whatever may be the cause.

On the other end of the spectrum, you have my sub-character, Juri, who I don't think has a positive matchup in the game, and has to work really hard for decent meterless damage. Her v trigger is great, but less nuts than Rog or Ibuki, who get great damage without meter and without the same amount of work

In their defence just because you cant physically do something your self doesnt mean you can't analyze good players your self. Being able to see decent play is not the same as being able to do it yourself. The former simply requires understanding how the game works and visually being able to watch someone else do it. Its like critics. The best food / movie critics are not the best chefs / directors.
I addressed that myself with the helicopter example. But would you favor a review of a restaurant by a lauded food critic, or by someone random on Yelp? I've noticed a trend on GAF where criticisms by pro players are handwaved by saying 'They're just salty they're losing' and counterarguments are made by players who themselves don't have a good understanding of the game. I'm not saying the poster I'm replying to is doing that, but it's a trend I've noticed.

There's nothing wrong with enjoying SFV at a non-serious level. But for those players looking to get better, the goal is absolutely to get higher ranks and face better opponents, and as that goal is being realized, problems that the professional community are bringing up come more to light at that level of play. Just because those issues don't matter at your level doesn't mean it's the same for everyone.

So please dont shit on someone for commenting because of that rank. Simply respond to what they said. Is it wrong? then explain why. Dont just say what amounts to "you dont know what your talking about scrub".
I know you're paraphrasing, but I wasn't that rude, also I think my reply was apt for someone who said this:
I think a lot of people spent a lot of time playing the game with very near-sighted goals (I want to win!) and were mad at the game for it not being easy. When that happened, they got even angrier that the SP-side was light.
That just rubbed me the wrong way. It's their own way of saying 'git gud scrub'. And then a couple posts later they handwave away requests of arcade mode because they don't personally want it. I play a lot online but even I want arcade mode.
 
Ignoring your netcode anecdotes (to be fair, so are mine), you're wrong about the 2D vs 3D aspect. 2D would have absolutely cost more than 3D.
You're shitting on 3D graphics of KOF14 for not being good as GG's 3D. Yet I'm somehow supposed to believe that you wouldn't hate on a substandard 2D game for not looking as good as KOF13 or Skullgirls or whatever. Get real. If you're hating on an underbudget 3D game, you'd hate on an underbudget 2D game. And a modest 2D game would look better than what we have now? To who? To you, maybe. Being 2D doesn't automatically make it look better. Good 2D requires shit ton of resources.

To me current KOF14 on PS Pro looks great. Neither the backgrounds or character models are super high res, but the lighting is clean and the artstyle meshes both beautifully together, making it look better than MvCI or SF4.

Here's a 2D game made on a cheap budget (Punch Planet): https://www.youtube.com/watch?v=LEKai2o0cjo
You think people would've been happy with this instead of what we have now? "Lol PS2 game" shitposting would've been replaced with "LOL KOF14 flash/newgrounds game"

This all started with you asking why people give KOF14 a pass for looking like it does, and we told you that on a shoestring budget they overdelivered an amazing product. Meanwhile SFV got bankrolled by Sony, has a higher budget, but spent that all on high poly characters and textures while giving an anaemic product. But I guess they had to prioritize budget towards graphics to satisfy the shallow graphical boner fans I guess. If you still don't get why 14 gets a pass, I can't take you seriously anymore.

EDIT: Also Guilty Gear used tech they developed inhouse. Tech cost money and GG absolutely cost more per character than KOF. It also launched with 15 characters not counting DLC. KOF spent its modest budget on building 50 characters. In GGs case, any expenses on tech will pay out in the long run since they are making more games like Dragonball Fighterz. Like I said before, KOF14 could've looked like Xrd or SFV or KOF13 with its budget but it'd have like 8-10 characters then. They prioritized making a beefy roster and a great game than making a pretty one with the resources they had. Ideally you want both, but SNK didn't have that kind of budget, and besides NRS I don't think anyone does.

EDIT2: Also KOF14 being made with GG xrd's engine and budget, ending up a really pretty 3v3 game with only 15 characters would also be laughable and kill it. ASW's doing a 3v3 game in Xrd's engine and being moneyhatted by Bandai Namco and even then no one expects more than 20 characters in it. To think KOF could have 50 characters and look like that with the budget they have...is...wow.. I can't even process that line of thinking

First of all I'm not shitting on Kof14, I just don't like how it looks and I think it's fair to criticize how the game looks.

It doesn't have to look as good as Xrd and it I didn't say release it with 15 characters, but they could release it with fewer characters and work on the game's visuals.

People watch Dragon Ballz fighter and get hype while they see MvC: Infinite and dismiss it and criticize it. One of the reason behind this is Dragon Ballz looks more visually appealing. A fighting game in these days has to look great in order to succeed.

Kof 14 has the least amount of participants in Evo 2017 and not many people like to watch it, one of the biggest reason I think is the visuals.
 

Big0Bear

Member
He/she said "14 has online play 50 characters and worked day fucking one"

Not true, the game launched with online issues and they patched it.

Yes there were some issues but I still going online and they we fixed relatively quickly, I didnt bring that up to give kof some light instead I wanted to point out that capcom isnt giving us the quality we deserve. They had Betas and all kinds of stuff and the game was way worse day one. Lack of SP content, but yet we had tons of DLC

please understand that I loved capcom in the past but after they released SF4 they learned DLC was easy money for things what usually would be in there games and until RE7 their quality was mediocre to say the least. I want them making games to be fun, not to be super easy for casuals or epsports ready. And lets face with the internet youtube, and a ton of fighting game websites there is no reason for games to be simple for new plays (sorry got on a rant)

Cap needs to do better
 
You have a gross misunderstanding of how games are made.

I'd suggest you go watch that GDC video explaining how ArcSysWorks got guilty gear to look the way it does.


Man, this looks super neat, but its art direction is bankrupt AF.

No I understand how games are made, but I don't agree with if you make a game 2d it will cost you more than a 3d game mentality. A lot of 2d indie games are being made with small teams and sometimes with a single person. It's about talent sometimes, not about budget only.
 

sephi22

Member
First of all I'm not shitting on Kof14, I just don't like how it looks and I think it's fair to criticize how the game looks.

It doesn't have to look as good as Xrd and it I didn't say release it with 15 characters, but they could release it with fewer characters and work on the game's visuals.

People watch Dragon Ballz fighter and get hype while they see MvC: Infinite and dismiss it and criticize it. One of the reason behind this is Dragon Ballz looks more visually appealing. A fighting game in these days has to look great in order to succeed.

Kof 14 has the least amount of participants in Evo 2017 and not many people like to watch it, one of the biggest reason I think is the visuals.
Yes, but all this is fair, but you took someone saying 'SFV is being bodied by the competition' into an off-topic post about how KOF gets a pass for looking bad while SF has amazing models and animations, as if that's all there is to a fighting game.

If SFV looked like KOF14, but had the same amount of love put into it as KOF14, and played as well as KOF14, it would absolutely be a better game, free. Graphics or lack thereof has nothing to do with it.

MVCI deserves to get shit on for graphics, but it could still be a good game. We won't know till we play it. SFV looked amazing since E3, but we didn't know it was subpar till we played it. Graphics go only as far as first impressions.

No I understand how games are made, but I don't agree with if you make a game 2d it will cost you more than a 3d game mentality. A lot of 2d indie games are being made with small teams and sometimes with a single person.
You can not agree with it, but you'd still be wrong in most cases. 2D indie games made by a single person can happen because they can fund themselves for a long time. They don't have to pay their own wage, etc. they have to pay their rent and food and if they have a job already they can do that. They also don't have to answer to shareholders and can take as much time as they need.

Skullgirls's characters cost $250,000 each. And even then Seth Killian and Haunts called it 'a steal'. Considering that price for 2D characters, KOF would need 12.5 million dollars for its characters alone. But in reality it'd be more. Skullgirls only had one or two guys making the characters and they released them over many months. SNK would probably employ more people because 50 characters would make it a 10 year long development cycle if they had staff the size of SG. So add the cost of paying larger teams to make the same quality of sprites for 50 characters. I doubt anyone realistically has that kind of money. MvC2 only got made because shit was available already.

I'm not saying that SFV is flawless, but it's a good game and kof fans please don't pretend that kof is perfect, the game has many issues.

I didn't want to make it a sfv vs kof 14 thread. So I will stop here.

No game is perfect. That's just a vague, nothingburger thing to say because you don't have any legit complaints to mention about KOF but you still want to double down. Let's ignore hate towards one game from other gamers. Just look at a game vs. it's fanbase.
How many Tekken players are unhappy with Tekken 7?
How many KOF players are unhappy with KOF14?
How many GG players are unhappy with Rev2?
How many NRS players are unhappy with Injustice 2?
How many SF players are unhappy with SFV?

I don't think it's controversial to say that the number is higher both proportionally and in raw numbers for SFV. Players of every other game seem happy with the games they got, yet SFV is disliked by many of its own fans from the casual level to the pro level, myself included.

You can have your preferences and love SFV, but you can't say that the competition's not doing better when those games are pleasing their faithful while SFV isn't. For someone who doesn't play FGs, I think some of those games provide better and more valuable content than SF does too.

And since you said you don't want to continue this, I will stop to. You are welcome to respond to this if you want if you like though. I won't argue again.
 
I'm not saying that SFV is flawless, but it's a good game and kof fans please don't pretend that kof is perfect, the game has many issues.

I don't want to make it a sfv vs kof 14 thread. So I will stop here.
 
MVCI deserves to get shit on for graphics, but it could still be a good game. We won't know till we play it. SFV looked amazing since E3, but we didn't know it was subpar till we played it. Graphics go only as far as first impressions.

It's your opinion and I don't agree with yo :)
 

MrCarter

Member
His summary >>>>> other dude's diatribe.

giphy.gif


lf SFV looked like KOF14, but had the same amount of love put into it as KOF14, and played as well as KOF14, it would absolutely be a better game, free. Graphics or lack thereof has nothing to do with it.

That's nonsense after all the backlash MvCi is getting over it's looks lol. By your logic KOF14 must be one of the best and most popular FG's this generation but the numbers online and in tournies state otherwise unfortunately. Saying that SFV has no love put into it or doesn't play as well as KOF is subjective at best and just weakens your argument even further.
 
First of all, that was in response to them saying 'people complaining maybe lose online and want to return to SP modes'. I was saying I'm not shit without trying to be arrogant.

There's nothing technically wrong with what you said, but a lot of bronze/silvers have dropped this game or only play offline or with friends. When I say I'm only above average, it means I'm talking about active players. Most 'decent' players are at platinum or above. Random forum posters who play regularly but don't even go to tournaments are plat or diamond. People still play crazy and make dumb decisions in plat or diamond.

I'm aware of how I play too. I tend to spam lk slide with Dhalsim which is the absolute dumbest thing you can do. I do it because playing in Gold has made it a habit in me because it works.

Regarding the Balrog issue, I'm replying to a poster who said game is balanced because everyone can comeback or that game is about spacing and control, and that is an example that contradicts that. Not that Balrog can't be played in a 'fair and legit' manner, its that you are rewarded for playing balls out, due to input delay, online delay, v trigger mechanics or whatever may be the cause.

On the other end of the spectrum, you have my sub-character, Juri, who I don't think has a positive matchup in the game, and has to work really hard for decent meterless damage. Her v trigger is great, but less nuts than Rog or Ibuki, who get great damage without meter and without the same amount of work


I addressed that myself with the helicopter example. But would you favor a review of a restaurant by a lauded food critic, or by someone random on Yelp? I've noticed a trend on GAF where criticisms by pro players are handwaved by saying 'They're just salty they're losing' and counterarguments are made by players who themselves don't have a good understanding of the game. I'm not saying the poster I'm replying to is doing that, but it's a trend I've noticed.

There's nothing wrong with enjoying SFV at a non-serious level. But for those players looking to get better, the goal is absolutely to get higher ranks and face better opponents, and as that goal is being realized, problems that the professional community are bringing up come more to light at that level of play. Just because those issues don't matter at your level doesn't mean it's the same for everyone.


I know you're paraphrasing, but I wasn't that rude, also I think my reply was apt for someone who said this:

That just rubbed me the wrong way. It's their own way of saying 'git gud scrub'. And then a couple posts later they handwave away requests of arcade mode because they don't personally want it. I play a lot online but even I want arcade mode.

OK you wernt that rude. I was just using you as an example in how you replied to him. The same should be said to people who have a high rank. You should ignor all this and just comment on what you said. I wasn't even saying your response to him was wrong, I just dont like it when people do these 2 things:

1. Say there are bad at the game even at a high rank (like your self, still way above average. 80% of the user base is in bronze leagues. Even if you remove the inactive players that appear in every league you are way above average. There are a ton of gold player who got the game at launch, took advantage of no RQ penelty for the trophy and then quite for example)

2. Say someone cant comment on the game because of there rank be it high or low. Just respond to what they said. There personal skill has no place. Only their knowledge.

"I addressed that myself with the helicopter example. But would you favor a review of a restaurant by a lauded food critic, or by someone random on Yelp? "

Thats not really the same. it would be more a case of oppinion of random customer or chef of the restaurant. In terms of fighting games I would rather have the oppinion of a lauded fighting game critic but I am not sure who that would be lol.

For you actual oppinion of the game I am more inclined to agree with you than him. Just some things you were saying water down your otherwise valid criticism.

I also don't think its aragant to say you are decent at the game if you are in Gold league. As someone who just sits in silver and doesnt even bother playing ranked I would class myself as OK at the game. Good in some respects. Thats not aragant. just means I get how the game works and can pull some stuff off a lot of people cant. Anyone in diamond or above should be able too legitimately say they are an excellent player. Still doesnt mean you are top 8 evo qulaity lol.
 

sephi22

Member
That's nonsense after all the backlash MvCi is getting over it's looks lol. By your logic KOF14 must be one of the best and most popular FG's this generation but the numbers online and in tournies state otherwise unfortunately. Saying that SFV has no love put into it or doesn't play as well as KOF is subjective at best and just weakens your argument even further.

I said better game, not more popular. You understand the difference, don't you? Ideally SF should've been a good product and a good game, like Super SF4 was. Then it'd be well received and popular. By your logic, Xrd should be the most popular, but it isn't. See why your logic doesn't work?

If I had to choose one or the other, I'd rather it be good than popular. I don't care if 50k people are playing online if the game's no fun to play. The same reasoning goes for MVCI. It could be a good game, but it looks like trash, and it does. Also, some of the MvCI thread posters would kill someone if it meant getting the roster the size of and fanservicey as KOF14, so there are more issues to MVCI than just it's graphics, and arguing that KOF14 and MVCI are similar is tenuous at best.

Saying that SFV has no love put into it or doesn't play as well as KOF is subjective at best and just weakens your argument even further
One game launched with 50 characters, 16 stages, good single player modes, broken online, but was liked by its players. The other launched with no single player modes, meager stages and roster, broken online, and was disliked by its players. Really makes you think.

Also, Strawman. Didn't say SFV had no love put into it. But clearly not as much as KOF. (Ken face, LOL). KOF's love flowed well past release, with free graphical update for all, while we're still waiting on Ken face and P2 rematch.
 

Rmagnus

Banned
giphy.gif




That's nonsense after all the backlash MvCi is getting over it's looks lol. By your logic KOF14 must be one of the best and most popular FG's this generation but the numbers online and in tournies state otherwise unfortunately. Saying that SFV has no love put into it or doesn't play as well as KOF is subjective at best and just weakens your argument even further.

I played every kof except 14 cos I just can't get pass how it looks
 

tzare

Member
I played every kof except 14 cos I just can't get pass how it looks

your loss really. Give it a chance, it is a great game (despite i don't like how easy the power bar grows and the damage you can get from a simple mistake if the rival has 3 stock or higher)
 

Pompadour

Member
His summary >>>>> other dude's diatribe.

I know I can't convince people to make an effort but whatever, that's bullshit. I disagree with a lot of what sephi22 is posting here but he actually puts forth an argument instead of questioning people's authority on this subject.
 

Forward

Member

So... you're drunk at 9 a.m., and on an estrogen pill? Perhaps you're a 12 year old who borrowed his dad's email address to get a GAF account, who thinks gifs and memes are the second best thing to SFV, ever! Or do you simply lack the ability to pose a counter-argument?

That's nonsense after all the backlash MvCi is getting over it's looks lol. By your logic KOF14 must be one of the best and most popular FG's this generation but the numbers online and in tournies state otherwise unfortunately. Saying that SFV has no love put into it or doesn't play as well as KOF is subjective at best and just weakens your argument even further.

A lot of people love their jobs. Some Japanese people do. Maybe even one or two SFV players.
 

sephi22

Member
^ LUL shit's getting real.

Thats not really the same. it would be more a case of opinion of random customer or chef of the restaurant. In terms of fighting games I would rather have the opinion of a lauded fighting game critic but I am not sure who that would be lol.

Not really, right? Because a chef of a restaurant would be like a game developer. Pro players play the game at a high level, and we play the game at a lower level. We're both consumers of the same product. I feel like that's a better comparison.

A food critic enjoys the same food Joe Shmoe does, but the critic has a better guage of quality because of lot of experience eating different food. While a pro player may not have the breadth of experience playing other fighting games to compare to this one, they have a lot of expertise playing the same fighting game at a high level, so they can judge the ins and outs of the game better than us who haven't really got the chance to play the game at it's finest.
 

Spman2099

Member
He wrote all that and your only response is "lol you clearly don't play many fighting games"? You know, the KOF scene isn't so healthy that it can survive elitist shitposters like yourself that push people away. I hope you and your ilk realize that shitting on other games and players of those games to prop up your own isn't getting you anywhere.

So very true. That person you are replying to has no self-awareness. Pretty sad stuff...
 
Not correct, I live in Jordan and play against people in Europe regularly and the connection is great in SFV. In online gaming, ping is more important than connection speed (the lower your ping, the better), I have 10MBPS connection speed and have been playing the game daily without major issues. I only play against people with 4 - 5 bars and it's the right thing to do. Kof14 online play has problems, there is no roll backs, but slow motion matches and freezing in online matches. Last week, I played SFV with a friend who lives in Saudi Arabia with 3 bars connection and it was very playable.

That doesn't make it untrue. Mike Z and Battlenonsense explained how the netcode work. A player who influence their connection can cause the one sided rollback as well as causing causing their hardware to stutter.

Ping obviously has to be low but bufferbloat is another factor as well as Packet Loss.

Here in the US millions get screwed over because the best speed is not available to them in small towns and rurals. Lucky for me I live in a city and be above the average speed in the US. But that means nothing we it cannot handle anything over 100ms.
 

Rmagnus

Banned
your loss really. Give it a chance, it is a great game (despite i don't like how easy the power bar grows and the damage you can get from a simple mistake if the rival has 3 stock or higher)

Nah, I have got more than enough games to play. Really enjoyed 13. I thought kof 12 looked bad... Holy crap when I saw kof 14 it reminded me of the 3d kof.

SFV, for some strange reason I can't seem to get into it. Clocked about 30 odd hours in it but it feels kinda off for some reason. My combos are not sticking compared to sf4. Gonna give it another try when juri original costume is out.
 
^ LUL shit's getting real.



Not really, right? Because a chef of a restaurant would be like a game developer. Pro players play the game at a high level, and we play the game at a lower level. We're both consumers of the same product. I feel like that's a better comparison.

A food critic enjoys the same food Joe Shmoe does, but the critic has a better guage of quality because of lot of experience eating different food. While a pro player may not have the breadth of experience playing other fighting games to compare to this one, they have a lot of expertise playing the same fighting game at a high level, so they can judge the ins and outs of the game better than us who haven't really got the chance to play the game at it's finest.

This is kind of a pointless argument but I disagree. But a pro player and a casual with have the own take and own biases. Thats why critiques exist to try and remove as much bias (althoguh they will ahve there own tastes like any other person). A game devs opinion on his own game is also hardly reliable lol.

In truth though all their opinions matter. someone who plays a fighting game casually would prob prefer another casual players opinion to be honest because they are more likerly to care about the same things in the game as each other. A pro player could have a very different out look.

Anyway lets stop this line of thought as I think it has slipped away from anything useful here lol.
 
I've been massively enjoying the Street Fighter franchise since SFII on SNES pretty much exclusively as single player games and with that being said, SFV to me is a bad game.

First mainline Street Fighter entry I haven't bought, and won't buy, since I can remember buying games.
 

MrCarter

Member
So... you're drunk at 9 a.m., and on an estrogen pill? Perhaps you're a 12 year old who borrowed his dad's email address to get a GAF account, who thinks gifs and memes are the second best thing to SFV, ever! Or do you simply lack the ability to pose a counter-argument?

Wait, you have given counter-arguments? Where? Also you are calling me 12 after your diatribe in this thread? This just gets funnier and funnier. What's even more hilarious is that you are probably some middle aged hasbeen thinking that any acid you spread on here would be taken seriously. I can assure you, it's not. It's very sad and pathetic.
 

sephi22

Member
As much as I love KOF14, even I wouldn't recommend it at this moment, not because of the graphics (I think the game looks nice and sharp, albeit like a PS3 game) but because the online is nearly dead, at least on PS4. No idea if anyone plays on PC.

Fair enough. Though getting a real critic for fighting games is near impossible because traditional game critics review on a casual level and can't spot gameplay issues. Best we have is FGC personalities like Ultrachen, Maximillian, etc.


EDIT: The think the namecalling should stop before the posters regret it.
 
breaking news: online hate for a game snowballs into ridiculous levels.

seriously, even fans of the game don't recommend SFV to everybody. Which is a really bad sign in my opinion.

If you like the game, that's fine. And if someone is dead set on hating the game for whatever reason, you're not gonna convince them otherwise.

The true victory we can achieve is that Top 8, and James Chen crying his eyes out, convinces more people to get into fighting games, not just SFV.

"Fighting games are great"
 

Forward

Member
Wait, you have given counter-arguments? Where? Also you are calling me 12 after your diatribe in this thread? This just gets funnier and funnier. What's even more hilarious is that you are probably some middle aged hasbeen thinking that any acid you spread on here would be taken seriously. I can assure you, it's not. It's very sad and pathetic.

Well thank you, for your assurance. Nothing is more self-affirming than having the understanding of a SFV fanboy.
 

oneida

Cock Strain, Lifetime Warranty
man, at this point in SFIV's lifetime things were so much brighter. people were having a lot more fun.
 

Lothars

Member
I've been massively enjoying the Street Fighter franchise since SFII on SNES pretty much exclusively as single player games and with that being said, SFV to me is a bad game.

First mainline Street Fighter entry I haven't bought, and won't buy, since I can remember buying games.
Honestly that makes no sense, so you never played SFV but refuse to try it and will never buy it? How can you say it's a bad game?
 
Fair enough. Though getting a real critic for fighting games is near impossible because traditional game critics review on a casual level and can't spot gameplay issues. Best we have is FGC personalities like Ultrachen, Maximillian, etc.

Yeah thats the closest we have. For the most part I try to listern to what a bunch of them say and that will tell me if the game seems for me.

For example I love a lot of thing that NR do in there games but cant justify paying full price for IJ2 because the gameplay (combo system and stiff movement) don't do it for me. So I will pick it up cheap and play around with it at somepoint.

I also didn't buy KoF14 because I have never really been into the series and I dont like the look or how it animates. Nice that it has its fans though. We should prob celebrate how many diff fighting games are available now and how different they all feel to each other rather than all shitting on each other because someone prefers something else (not aiming that at you, general comment on the community).
 
It doesn't have to be the most beautiful 2d fighting game ever, but I think it would look better than what we got with kof14.

I also don't think 14 looks great, it's passable though and is ok for what it is if you consider it's SNK (poor). Something about the movement is funky though, can't put my finger on it. Other than that if the game is as good as people say most people will ignore the looks.

Shame the offline scene in the west is barren compared to 13 though. Can't say it will improve over time either, that very unlikely with all new fighters coming (DBZ, Arika)
 
Honestly that makes no sense, so you never played SFV but refuse to try it and will never buy it? How can you say it's a bad game?

The bullshit lack of SP content, that's a massively bad deal for me for the asking price, a bad product. I mainly used the specific term 'bad game' because of this thread's title.

I don't doubt that the core mechanics are great, it's a Capcom fighter after all and I've enjoyed every previous SF games, but the overall game seems extremely lackluster if you're only in it for SP like myself.

The reason I never will buy it is simply because I do choose to "vote with my wallet" and not support Capcom's sleazy pay-now-possibly-play-in-two-years-if-you're-lucky nonsense. I'm not die-hard enough to where I can't just break out Third Strike or whatever again every so often to satiate my Street Fighter urges.
 
Y

You can have your preferences and love SFV, but you can't say that the competition's not doing better when those games are pleasing their faithful while SFV isn't. For someone who doesn't play FGs, I think some of those games provide better and more valuable content than SF does too.

And since you said you don't want to continue this, I will stop to. You are welcome to respond to this if you want if you like though. I won't argue again.

Capcom made lot of mistakes even before SFV was launched, dlc characters on disc, SF X Tekken, the last Devil May Cry game, Mega Man forgotten and much more.

Then come SFV and the game launched with many issues and lack of content and while Capcom didn't handle it the best they could, SFV has improved over time, but the hate has always overshadowed the improvements happened to SFV.

People disliked the idea of Capcom releasing all new characters in s2 like Kolin and Ed, I also want classic characters and Capcom could have gone the easy route and released the classic characters, but they wanted to do something new. I respect that. Classic characters are coming in s3.

Tekken 7 for example launched with more input lag than the latest Tekken game,online issues, infinites, no co-op mode despite the fact that Namco had two years to make the console versions.

Some of the criticism for SFV is valid and some of it is just hating and hypocrisy and the rest is just people has been playing SF4 for 7 - 8 years and they don't like that SFV doesn't play like SF4.

It depends on how you look at things, a lot of people who never played SFV say it's shit because other people say it (it's now a meme to shit on Capcom and SFV). But I saw the improvements and I like the game and I hope SSFV will be a thing so people will give it another try.
 

sephi22

Member
I also didn't buy KoF14 because I have never really been into the series and I dont like the look or how it animates. Nice that it has its fans though. We should prob celebrate how many diff fighting games are available now and how different they all feel to each other rather than all shitting on each other because someone prefers something else (not aiming that at you, general comment on the community).

Oh absolutely. I own every version of Guilty Gear, Blazblue, SF, Marvel, etc. Only games I'm missing are Injustice 2 and Tekken 7 because of money issues. I like nothing more than to support my favorite genre of games. But yet, I think as consumers we should take companies to task when they are not delivering.
 
man, at this point in SFIV's lifetime things were so much brighter. people were having a lot more fun.

especially if they were playing something else

Quite sure the people who care about these games online are a tiny minority. Even on GAF.

For most niche games you can still get matches consistently by actually seeking out the player base. Get into discords don't expect anything out of ranked. Hell if a Google search led me to an active community for fucking Street Fighter EX 2+ and CVS2, you can play modern games if you really want to.
 

Pompadour

Member
breaking news: online hate for a game snowballs into ridiculous levels.

seriously, even fans of the game don't recommend SFV to everybody. Which is a really bad sign in my opinion.

If someone on one of the fighting game subreddits asks if they should pick up the game, I typically recommend it (or recommend they wait for a sale) as long as they don't want expansive singleplayer content.

When I make these recommendations I try to be diplomatic. Regardless, I usually get downvoted even if I include caveats like "I enjoy the way Xrd plays more but the online being poor sucks the fun out of the game for me". I imagine people don't want to speak up for the game because they'll be called a shill, Capcuck, 16'er, etc.

It's easier to defend a game when people, in general, don't care about it. No one blinks when a poster promotes KOF, Xrd, etc. over SFV even when whatever particular problem SFV may have these games have it worse (online).

I don't like shitting on other fighting games. I really only do it when people toss out how game X is better than Y and their facts are bullshit or it's an apples to oranges comparison. I especially don't like shitting on niche games because I still buy them and I want them to succeed so they can create something better next go around.

So the issue I face mostly is I think SFV deserves some shit because I believe the game has issues. I don't think deserves all the shit it gets and it irritates me that people can effectively get away with libeling the game because most people won't challenge whatever untrue shit is spouted.

So it's not that people are tacitly agreeing with every criticism because they aren't defending the game. Even fans of the game believe it has problems so they aren't invigorated to defend the game because they don't want to put up with the insults and attacks on their character.
 

cordy

Banned
I've been massively enjoying the Street Fighter franchise since SFII on SNES pretty much exclusively as single player games and with that being said, SFV to me is a bad game.

First mainline Street Fighter entry I haven't bought, and won't buy, since I can remember buying games.

Honestly that makes no sense, so you never played SFV but refuse to try it and will never buy it? How can you say it's a bad game?

He's got his own opinion and he's got a right to that opinion. It actually does make sense.

One thing I see from the majority of SFV defenders in this thread, hell even in the opening post for the most part, is that people are talking about SFV's gameplay aka actually being in an actual match. There's a disconnect in this thread. Most people when they say "SFV is a bad game" aren't talking about gameplay and if most of those same people say the gameplay is great. When people say "SFV is a bad game" they're talking about single-player options, characters they want to play, the things as a whole that revolve around the game that DO NOT deal with gameplay. Even the first post of this thread is outright saying in their opinion Arcade Mode doesn't matter and then bring up the Survival excuse people have been tossing around since this game's been out from the same people defending SFV in this thread. Again, it's a disconnect.

When people say SFV is a bad game and you immediately talk about it's gameplay, you're already misunderstanding why they say it. Somebody needs to make a new thread because this thread is not, I can't stress this enough, is not getting down to the point of why people say it's a bad game.
The bullshit lack of SP content, that's a massively bad deal for me for the asking price, a bad product. I mainly used the specific term 'bad game' because of this thread's title.

I don't doubt that the core mechanics are great, it's a Capcom fighter after all and I've enjoyed every previous SF games, but the overall game seems extremely lackluster if you're only in it for SP like myself.

The reason I never will buy it is simply because I do choose to "vote with my wallet" and not support Capcom's sleazy pay-now-possibly-play-in-two-years-if-you're-lucky nonsense. I'm not die-hard enough to where I can't just break out Third Strike or whatever again every so often to satiate my Street Fighter urges.

I understood what you were saying.

The problem with this thread, and most of the SFV defense threads, is the fact that people keep talking about gameplay when they mention it being a good game. No. Shit. The. Gameplay. Is. Good. If you mention gameplay when people say "SFV is bad" then you don't get why people say it. It's clearly a disconnect.
 

Fraeon

Member
especially if they were playing something else



For most niche games you can still get matches consistently by actually seeking out the player base. Get into discords don't expect anything out of ranked. Hell if a Google search led me to an active community for fucking Street Fighter EX 2+ and CVS2, you can play modern games if you really want to.

I don't disagree. I play Breakers Revenge and UNIEL every now and then with a select group of people.

I'm just saying that for most their preferred FG experience is 100% a single player one.
 

LordKasual

Banned
Here's the infamous example of Tokido outplaying his opponent for most of the match, then losing his entire healthbar in 12 seconds because of throwing a fireball at the wrong spacing: https://twitter.com/Furious_blog/status/844236240341807104

I'm not even mad for being shit at the game. At 5000LP I'm probably higher than the average SFV player. I play Dhalsim and I'm looking forward to Abigail, but the game isn't a masterpiece by any stretch of the imagination. Maybe on paper, but the execution leaves a lot to be desired

This is my problem with SFV. The game rewards all the wrong things way too much.

Priority system rewards you for throwing out hard buttons, V-trigger lets you blow up relatively minor reads...

Even the removal of chip felt like a cool thing to me, until I realized that it essentially just trivializes pokes and spacing. You can successfully reduce an opponent's HP bar to 0 and still lose because the game is giving them a chance to come back on you.
 

sephi22

Member
When people say SFV is a bad game and you immediately talk about it's gameplay, you're already misunderstanding why they say it. Somebody needs to make a new thread because this thread is not, I can't stress this enough, is not getting down to the point of why people say it's a bad game.
Way ahead of you buddy. I made a thread about the broken gameplay of Season 2 way back in January. Even the title is similar to this thread.
So, is Street Fighter V just a bad game across the board? (Gameplay Talk)
 

Petrae

Member
The bullshit lack of SP content, that's a massively bad deal for me for the asking price, a bad product. I mainly used the specific term 'bad game' because of this thread's title.

I don't doubt that the core mechanics are great, it's a Capcom fighter after all and I've enjoyed every previous SF games, but the overall game seems extremely lackluster if you're only in it for SP like myself.

The reason I never will buy it is simply because I do choose to "vote with my wallet" and not support Capcom's sleazy pay-now-possibly-play-in-two-years-if-you're-lucky nonsense. I'm not die-hard enough to where I can't just break out Third Strike or whatever again every so often to satiate my Street Fighter urges.

This is exactly where I'm at. I don't doubt that SFV is a technically solid game, but I'll never bother to find out because Capcom decided to shit on solo players while catering to the eSports crowd. I don't give a shit if Capcom had a change of heart about solo content or whatever excuses the company tries to lob in order to justify not having even basic stuff like an Arcade Mode in the game at launch.

SFV is the first Street Fighter game I skipped, dating back 25 years. I bought every other game, mostly on Day One. Now I most likely won't ever buy another Capcom fighting game again.
 

DunpealD

Member
I've been massively enjoying the Street Fighter franchise since SFII on SNES pretty much exclusively as single player games and with that being said, SFV to me is a bad game.

First mainline Street Fighter entry I haven't bought, and won't buy, since I can remember buying games.

He's got his own opinion and he's got a right to that opinion. It actually does make sense.

One thing I see from the majority of SFV defenders in this thread, hell even in the opening post for the most part, is that people are talking about SFV's gameplay aka actually being in an actual match. There's a disconnect in this thread. Most people when they say "SFV is a bad game" aren't talking about gameplay and if most of those same people say the gameplay is great. When people say "SFV is a bad game" they're talking about single-player options, characters they want to play, the things as a whole that revolve around the game that DO NOT deal with gameplay. Even the first post of this thread is outright saying in their opinion Arcade Mode doesn't matter and then bring up the Survival excuse people have been tossing around since this game's been out from the same people defending SFV in this thread. Again, it's a disconnect.

When people say SFV is a bad game and you immediately talk about it's gameplay, you're already misunderstanding why they say it. Somebody needs to make a new thread because this thread is not, I can't stress this enough, is not getting down to the point of why people say it's a bad game.

Yeah, I think they really dropped the ball on singleplayer content.
The Story modes are a one trick pony and the mode that should have been the singleplayer savior(survival mode) is nothing more than a miserable pile of crap. When people ask me to recommend a fighting game one the premise that they only like to play singleplayer, SFV is on the lower end on my list of recommendations.
Though to be honest, KoF and Tekken don't fare that much better.

The criticism around it is very valid in my opinion, especially when Capcom themselves delivered things like World Tour Mode ages ago, not to forget that Rival Schools was incredibly far ahead in terms of content. The japanese version even had 2 games in one, i.e. fighting game and school life sim, which included a very poor create a character, but the character could learn other characters special moves + a small amount of fun mini games.
 
Way ahead of you buddy. I made a thread about the broken gameplay of Season 2 way back in January. Even the title is similar to this thread.
So, is Street Fighter V just a bad game across the board? (Gameplay Talk)

A lot of pro players negative statement about SFV can be easily countered.

Season 2 changed the game, and people were getting used to the new changes. Now people have come to find solutions and deal with the cheap stuff, but every fighting game has these issues.
 

vg260

Member
So... you're drunk at 9 a.m., and on an estrogen pill? Perhaps you're a 12 year old who borrowed his dad's email address to get a GAF account, who thinks gifs and memes are the second best thing to SFV, ever! Or do you simply lack the ability to pose a counter-argument?

Wait, you have given counter-arguments? Where? Also you are calling me 12 after your diatribe in this thread? This just gets funnier and funnier. What's even more hilarious is that you are probably some middle aged hasbeen thinking that any acid you spread on here would be taken seriously. I can assure you, it's not. It's very sad and pathetic.

Well, this thread was fun. Looks like we're done here.
 

cordy

Banned
Way ahead of you buddy. I made a thread about the broken gameplay of Season 2 way back in January. Even the title is similar to this thread.
So, is Street Fighter V just a bad game across the board? (Gameplay Talk)
Yep that thread makes sense and it's already 10 pages long.

This thread needs to be locked, your thread needs to be bumped.
This is exactly where I'm at. I don't doubt that SFV is a technically solid game, but I'll never bother to find out because Capcom decided to shit on solo players while catering to the eSports crowd. I don't give a shit if Capcom had a change of heart about solo content or whatever excuses the company tries to lob in order to justify not having even basic stuff like an Arcade Mode in the game at launch.

SFV is the first Street Fighter game I skipped, dating back 25 years. I bought every other game, mostly on Day One. Now I most likely won't ever buy another Capcom fighting game again.

Exactly. You get it.

Yeah, I think they really dropped the ball on singleplayer content.
The Story modes are a one trick pony and the mode that should have been the singleplayer savior(survival mode) is nothing more than a miserable pile of crap. When people ask me to recommend a fighting game one the premise that they only like to play singleplayer, SFV is on the lower end on my list of recommendations.
Though to be honest, KoF and Tekken don't fare that much better.

The criticism around it is very valid in my opinion, especially when Capcom themselves delivered things like World Tour Mode ages ago, not to forget that Rival Schools was incredibly far ahead in terms of content. The japanese version even had 2 games in one, i.e. fighting game and school life sim, which included a very poor create a character, but the character could learn other characters special moves + a small amount of fun mini games.

Yep.
 
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