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I think it's time to shed the idea that Street Fighter V is a bad game.

Wiseblade

Member
I say this while playing SFV, It's the worst of the current wave of fighting games. It just happens to have the biggest and most active playerbase in my area (actually it's Smash, but too many of them are actual children). I honestly can't wait for Pokkén DX and DBFZ. Every week I think about biting the bullet and learning Guilty Gear or Tekken since people at least look like they're having fun playing those games.
 
SF fans be like

giphy.gif

Seriously though can we get a team battle exhibition between gaf's 2 SFV factions?

Shills vs Haters
1. TheLoneDragon 1.ZeroTheShadow
2. MrCarter 2.???
3.??? 3.???
4.??? 4.???
5.??? 5.???

Other people can probably help fill out the teams but this would be incredible imo, let's get some money on it.
 

Young Magus

Junior Member
This thread has gotten pretty scary from both sides.

Yea

I'm not a fan of SFV as well but shit this is ridiculous........
Can everyone just focus on playin SFV or something else?

Maybe if ya'll stop arguing here ya'll could have fun in your game of choice.

I say this while playing SFV, It's the worst of the current wave of fighting games. It just happens to have the biggest and most active playerbase in my area (actually it's Smash, but too many of them are actual children). I honestly can't wait for Pokkén DX and DBFZ. Every week I think about biting the bullet and learning Guilty Gear or Tekken since people at least look like they're having fun playing those games.

Bite the bullet. GG, T7, BB, AH3 etc.
Learn a new game, have fun, join a discord.
Just.......have....fun
 
I say this while playing SFV, It's the worst of the current wave of fighting games. It just happens to have the biggest and most active playerbase in my area (actually it's Smash, but too many of them are actual children). I honestly can't wait for Pokkén DX and DBFZ. Every week I think about biting the bullet and learning Guilty Gear or Tekken since people at least look like they're having fun playing those games.

What is it that you don't enjoy about it btw?

Not saying you're wrong, I just can't figure out what people find so offensive about SFVs gameplay that other traditional fighting games do so radically differently.
 

Compbros

Member
I think SFV is a mostly solid fighter with heavy bullshit peppered in that people give a pass to because it's street fighter. It's a bad game, it's a subpar fighting game, and it's a pretty good fighter.
 

Wiseblade

Member
What is it that you don't enjoy about it btw?

Not saying you're wrong, I just can't figure out what people find so offensive about SFVs gameplay that other traditional fighting games do so radically differently.
It's too restrictive. I just feel like there's too little room for a player to create their own style and two matches between different players using the same characters feel too similar as a result. SFIV was arguably too loose which had its own problems and I played the most non-conventional character in the series, so going from one extreme to another didn't help. But even in a game like Pokkén which is far more restrictive than SFV mechanically feels more liberating.
 

Draerf

Member
People disliking SF5 isn't just some meme fad that should just be dropped. It's a bad game.

SF5 is most fun at the Bronze-Silver level, where both player's offense isn't super solid. As soon as you get to Super Gold+, the entire game becomes 2 coin tosses into dizzy into dead.

It's is so stagnant in the metagame that I really can't tell the different between Super Golds and Masters if there was no HUD. Everyone doing the same combos, same set ups. No executional difference, and the elimination of reliable defensive options really boils every single character down into a vortex fest.

Very bad game. The worst thing about it is that a new player won't see this/understand this until they've invested many many hours into the game and then it's too late. Once you realize the game is trash your money and time are already gone.
 
It's too restrictive. I just feel like there's too little room for a player to create their own style and two matches between different players using the same characters feel too similar as a result. SFIV was arguably too loose which had its own problems and I played the most non-conventional character in the series, so going from one extreme to another didn't help. But even in a game like Pokkén which is far more restrictive than SFV mechanically feels more liberating.

I'm not good enough at fighting games to be able to notice these things tbh but I do get the impression that there isn't as much diversity in the roster compared to other fighting games, so if that extends to a lack of variety in the mechanics at a high level then I can see that being a problem.

But presumably that's a fixable problem. I just hope Capcom does relaunch the game with these kinds of tweaks and some new characters that are a bit more non-conventional.

It just seems like there's too much good in SFV for Capcom to squander, I really hope they can end this gen with it being remembered as becoming the best fighting game of the generation even if it didn't start of so.
 

Reani

Member
its so funny to me that people continue to call a sfv 50/50 game while not complaining about the real 50/50 game on the market - tekken.
sfv has its problems but 50/50s arent one of them
 

JusDoIt

Member
People disliking SF5 isn't just some meme fad that should just be dropped. It's a bad game.

SF5 is most fun at the Bronze-Silver level, where both player's offense isn't super solid. As soon as you get to Super Gold+, the entire game becomes 2 coin tosses into dizzy into dead.

It's is so stagnant in the metagame that I really can't tell the different between Super Golds and Masters if there was no HUD. Everyone doing the same combos, same set ups. No executional difference, and the elimination of reliable defensive options really boils every single character down into a vortex fest.

Very bad game. The worst thing about it is that a new player won't see this/understand this until they've invested many many hours into the game and then it's too late. Once you realize the game is trash your money and time are already gone.

This is the wrongest comment in this thread. The game is much more fun at Super Gold than it is at Super Bronze. Like what are you even talking about. Super Gold is when you finally start to get past all the randomness.
 

Draerf

Member
This is the wrongest comment in this thread. The game is much more fun at Super Gold than it is at Super Bronze. Like what are you even talking about. Super Gold is when you finally start to get past all the randomness.

Did you miss the part where I said everyone at Super Gold+ is doing the same set ups and same combos. Random beginner mashing is more exciting that the severe flow chart system the characters seem to be designed around.
 

JusDoIt

Member
Did you miss the part where I said everyone at Super Gold+ is doing the same set ups and same combos. Random beginner mashing is more exciting that the severe flow chart system the characters seem to be designed around.

I mean, I saw the part where you said you can't tell the difference between Super Golds and Masters, but I didn't take it seriously out of respect for you.
 
It's too restrictive. I just feel like there's too little room for a player to create their own style and two matches between different players using the same characters feel too similar as a result. SFIV was arguably too loose which had its own problems and I played the most non-conventional character in the series, so going from one extreme to another didn't help. But even in a game like Pokkén which is far more restrictive than SFV mechanically feels more liberating.

Check out this video:

https://www.youtube.com/watch?v=YEtgZl-7JgQ

and this:

https://www.youtube.com/watch?v=dCsHBd3fW7c

Tokido's Akuma has his own style, Daigo's guile has his own style, punk's karin is different to how Justin wong plays karin. Momochi's Ken is unique.

When Nemo plays Urien he has his own style. I don't agree with your statement.
 
Seriously though can we get a team battle exhibition between gaf's 2 SFV factions?

Shills vs Haters
1. TheLoneDragon 1.ZeroTheShadow
2. MrCarter 2.???
3.??? 3.???
4.??? 4.???
5.??? 5.???

Other people can probably help fill out the teams but this would be incredible imo, let's get some money on it.
Where do I stand?
 

Hojaho

Member
You have no prove that if they made Kof14 a 2D game it will cost them more than 3d. It doesn't have to be the most beautiful 2d fighting game ever, but I think it would look better than what we got with kof14.

One last thing, look at Guilty Gear Xrd, I don't think they have much bigger budget than kof14, but they made it 3d and it looks beautiful.

Edit: A lot of 3d games doesn't use motion capture and are animated by hand.

Pretty sure he is right for KoF XIV. Going to 3D is to save cost.
3D ASW games are bad counter example. First of all, they still do everything by hand (just watch their GDC presentation on youtube), each frame, rework each shader manually. They went to 3D to have more options in presentation for stuff like story mode and camera change during fight, whereas the regular case is to actually save cost.
 
It also feels like there are so many common complaints. "The game is entirely offense based, there aren't many options, blah blah blah." To that I just really wonder if people actually watched Evo this year, or if they really actually give a shit about the game at all. Yeah, the game puts an emphasis on offense, but not in a broken way. Also, the fact that sooooooooo many people seem to cite pro players and their dislike for the game (despite that their opinion is basically irrelevant due to their inherent bias) is ridiculous.

I'm not saying the game doesn't have problems. I'm just saying that the hate for this game borders on ridiculous, and it's still a really entertaining, really fun game to play.

Numbers don't lie. Last year there were over 5000 players in the tournament. This year it dropped massively by half to about 2600. Aside from pro players, a lot of High level non-pro (not sponsored) street fighter players expressed their distaste for V. They're the ones who didn't show up to evo.

IMO. The evo SFV hype this year was centered around punk. This was the first time in the modern SF era where a US player was the favorite to win in evo. If punk didn't exist SFV would of been flat.
 
At work, SFV network matches don't seem to work - there's some kind of network issue.
This meant I played some single player.

Until now I didn't realise how annoying it is not having a proper arcade mode - playing the first few easy stages of Survival to get beasted later on and then have to start from the beginning is too annoying.

Saying that, I love SFV - I think it's an excellent, solid and technical game - just needs some features added.
 

Pompadour

Member
Numbers don't lie. Last year there were over 5000 players in the tournament. This year it dropped massively by half to about 2600. Aside from pro players, a lot of High level non-pro (not sponsored) street fighter players expressed their distaste for V. They're the ones who didn't show up to evo.

IMO. The evo SFV hype this year was centered around punk. This was the first time in the modern SF era where a US player was the favorite to win in evo. If punk didn't exist SFV would of been flat.

Do you have any proof of what you're saying? Note that every single main game at Evo dropped in registered players except Tekken 7 which released on consoles a month ago. Every game, including the Smash games that dropped at similar percentages. Did players of those games suddenly lose interest in them, too? Or is SFV so bad it ruined every other fighting game, somehow?

Keep in mind that SFV's player total last year was bigger than any game ever at Evo. And this year SFV's total still beat out SF4's total at its largest.

What most likely happened is Evo 2016 was a fluke and/or the increased ticket prices that came with Mandalay Bay hosting all three days (instead of just finals) kept people from registering. But you can't just point to SFV's drop and ignore all the other games that dropped to make your argument work.

So you're right. Numbers don't lie but people can lie about numbers.
 

Garlador

Member

And then there's weirdos like me... who love Street Fighter and think SFV needs to be a LOT better. "Play other fighters then!"

... And, well, I do. KOF, Soul Calibur, Guilty Gear, Blazblue, Mortal Kombat, Tekken, Injustice, Dead or Alive, Skullgirls, Killer Instinct, etc.

It's because I play the other games that I see so many areas of SFV that I feel need improvement, and yet I still don't HATE the game. I just find it far beneath my expectations given the current market of games I also play.
 
Do you have any proof of what you're saying? Note that every single main game at Evo dropped in registered players except Tekken 7 which released on consoles a month ago. Every game, including the Smash games that dropped at similar percentages. Did players of those games suddenly lose interest in them, too? Or is SFV so bad it ruined every other fighting game, somehow?

Keep in mind that SFV's player total last year was bigger than any game ever at Evo. And this year SFV's total still beat out SF4's total at its largest.

What most likely happened is Evo 2016 was a fluke and/or the increased ticket prices that came with Mandalay Bay hosting all three days (instead of just finals) kept people from registering. But you can't just point to SFV's drop and ignore all the other games that dropped to make your argument work.

So you're right. Numbers don't lie but people can lie about numbers.

From tripon's thread: http://www.neogaf.com/forum/showthread.php?t=1399879

DDoej5fXsAArxLj.jpg



Also, 2016 MKXL - 713 2017 Injustice2 883.

Only games that dropped similarly to SFV is the smash games. The MK fanbase migrated to injustice 2 which along with tekken increased. I dont follow the samsh community, from what I heard they felt massively disrespected by evo last year.

SF IV numbers from SRK: http://forums.shoryuken.com/discussion/163669/evo-historical-entrants-and-information

SFIV numbers:
2009 - wikipedia over 1000
2010 wikipedia says approximately 1,800 (guaranteed 20k prize pool)
2011 cant find
2012 -1520
2013 -1601
2014 - 1979
2015 - 2227

With the the exception of 2010 the year with the massive pot bonus (for the time) SFIV numbers have gone up every year. I wonder how SFV is going to do next year.

Seems to me, you are the one lying about the numbers.
 

JusDoIt

Member
Numbers don't lie. Last year there were over 5000 players in the tournament. This year it dropped massively by half to about 2600. Aside from pro players, a lot of High level non-pro (not sponsored) street fighter players expressed their distaste for V. They're the ones who didn't show up to evo.

IMO. The evo SFV hype this year was centered around punk. This was the first time in the modern SF era where a US player was the favorite to win in evo. If punk didn't exist SFV would of been flat.

You understand that Evo registration dropped for all games, not just SFV right? I think the only game that saw a bump was Tekken 7, because last Evo people were competing in a game with no console release.

You understand that SFV was still by far the most popular game at Evo, right? 1,100 more players than the second place game.

You understand that SFV at Evo 2017 was the 3rd largest open bracket fighting game tournament ever, right? 40 entrants behind 2nd place (last year's Smash 4 at Evo). 1st was SFV's 5,000 in 2016.

If SFV is a flat game that everybody has abandoned, what's going on with every single other fighting game? Because they all have less active communities than SFV. Last time I checked we were in a golden age of fighting games, but the most active fighting game is a dead game?
 

FSLink

Banned
That still isn't proof that it was due to the game being hated. It's more likely the higher ticket prices, the lack of being year 1 for the game, etc. Last year was likely an anomaly. You'll notice that the growth is about right for this year if you ignore last year's numbers due to its special circumstances.

You understand that Evo registration dropped for all games, not just SFV right?

To add onto this, I know people who registered for more games last year but instead focused on one this year. due to the price increase.
 

mnz

Unconfirmed Member
Wow, can't believe all those Melee players didn't come back to EVO because they hate SFV so much
 

Tik-Tok

Member
Ya'll say just play something else, but unfortunately, even though the majority of the FGC dislikes SFV, street fighter always has been, and always will be the big dog so thats where the most players are. That makes it far easier to play that game with other people.
 

Pompadour

Member
From tripon's thread: http://www.neogaf.com/forum/showthread.php?t=1399879

Percent difference from 2016 to 2017 for returning games (Used an online calculator, rounded to hundredths place. )

SFV: -64.3% difference
Smash 4: -54.92% difference
Melee: -49.22% difference
Tekken 7: +79.80% difference
Guilty Gear: -9.56% difference
UMvC3: -18.74% difference


Also, 2016 MKXL - 713 2017 Injustice2 883.

Only games that dropped similarly to SFV is the smash games. The MK fanbase migrated to injustice 2 which along with tekken increased. I dont follow the samsh community, from what I heard they felt massively disrespected by evo last year.

SF IV numbers from SRK: http://forums.shoryuken.com/discussion/163669/evo-historical-entrants-and-information

SFIV numbers:
2009 - wikipedia over 1000
2010 wikipedia says approximately 1,800 (guaranteed 20k prize pool)
2011 cant find
2012 -1520
2013 -1601
2014 - 1979
2015 - 2227

Seems to me, you are the one lying about the numbers.

Everything I said was true. And don't try and catch me on some shit with MKXL and IJ2. They're different games and IJ2 is two months old. It would be absolutely pathetic if IJ2 in its first year couldn't beat MKXL.

And I have no idea what the link to the SF4 EVO numbers was for. SF4 capped at 2227 and SFV hit 2622 registrants this year. That is completely in line with what I said.

All the games that were at both Evo 2016 and 2017 dropped in player numbers in 2017 except Tekken 7. That one increased, unsurprisingly, because it was an arcade only game prior to June. If you weren't in Korea or Japan you probably couldn't play that game.

If you think the drops weren't big enough for other games my explanation is that they have much smaller turnouts in general. SFV's numbers are huge so they much more room to drop. The Smash games are the other games that get big numbers and they dropped at similar percentages (like I said) unless you think 49% and 54% are a world apart from 64%. That's a 10% difference between the #1 and #2 games at Evo 2016, and the #1 game SFV had double the registered participants of the #2 game.

Bruh, just because you know how to bold some text doesn't mean you got me.
 

Skilletor

Member
Ya'll say just play something else, but unfortunately, even though the majority of the FGC dislikes SFV, street fighter always has been, and always will be the big dog so thats where the most players are. That makes it far easier to play that game with other people.

I'm getting tired of hearing about all these people that apparently hate SF supporting the SF tautology.

I'd love to play SF, but people only play SF, so I have to play SF.

There's a fuckton of shit to play and if people continue to play SF, the reason can't be "Well everybody is playing it." If it's as hated as everybody says, then move on to those other communities and start building them up.

Stop being sheep and do what you want.
 

Lothars

Member
People disliking SF5 isn't just some meme fad that should just be dropped. It's a bad game.

Very bad game. The worst thing about it is that a new player won't see this/understand this until they've invested many many hours into the game and then it's too late. Once you realize the game is trash your money and time are already gone.
It's not a bad game. Trying to pretend it is makes you look delusional and wrong.

A single good top 8 at evo doesn't rewrite history, dude.

It still feels gross to play, and was a complete turd at launch.
It was never a turd, It has issues but it's still a great game to play.

The only one wrong with the numbers are you.
 

Pompadour

Member

So what here contradicts with what I said? Maybe your confusion stems from selectively quoting my post.

Pompadour said:
Note that every single main game at Evo dropped in registered players except Tekken 7 which released on consoles a month ago. Every game, including the Smash games that dropped at similar percentages.

And I didn't say every game dropped at similar percentages, I said the Smash games dropped at similar percentages to SFV. And if that's what you're disagreeing with I don't know what to tell you. There's a 10% difference between #1 and #2. If SFV losing over half its gargantuan 5k+ entrants is indicative of the game's quality, Smash 4 losing over half of it's 2k+ entrants indicates the same thing.
 
Every game, including the Smash games that dropped at similar percentages.



Everything I said was true.

Bruh, just because you know how to bold some text doesn't mean you got me.

DDoej5fXsAArxLj.jpg

.

And I didn't say every game dropped at similar percentages, I said the Smash games dropped at similar percentages to SFV.

Every game, including the Smash games that dropped at similar percentages.

Every game, including the Smash games that dropped at similar percentages.


Every game, including the Smash games that dropped at similar percentages.
 

Kashiwaba

Member
I say this while playing SFV, It's the worst of the current wave of fighting games. It just happens to have the biggest and most active playerbase in my area (actually it's Smash, but too many of them are actual children). I honestly can't wait for Pokkén DX and DBFZ. Every week I think about biting the bullet and learning Guilty Gear or Tekken since people at least look like they're having fun playing those games.
Bite the bullet and learn something different, while i love SFV and consider it my favorite fighting game this gen, I still play Tekken 7 and IJ2, heck everyone around me is telling me that I'm better at T7 than SFV, you should play as many fighting games as you can don't keep yourself within one game.
 
These discussions are interesting. But as an Xbox One owner with a non gaming ultrabook, I am still stucked in phase of wondering why the game can exclude Xbox players and yet Neogaf gave it pass.
 

SephLuis

Member
It's too restrictive. I just feel like there's too little room for a player to create their own style and two matches between different players using the same characters feel too similar as a result. SFIV was arguably too loose which had its own problems and I played the most non-conventional character in the series, so going from one extreme to another didn't help. But even in a game like Pokkén which is far more restrictive than SFV mechanically feels more liberating.

I think you will really like GG (or maybe BB). Both are very loose, but not in a way SF IV was. It takes time to learn all it's mechanics and to become good, but once you do I think it might become one of your favorite games.

People disliking SF5 isn't just some meme fad that should just be dropped. It's a bad game.

SF5 is most fun at the Bronze-Silver level, where both player's offense isn't super solid. As soon as you get to Super Gold+, the entire game becomes 2 coin tosses into dizzy into dead.

It's is so stagnant in the metagame that I really can't tell the different between Super Golds and Masters if there was no HUD. Everyone doing the same combos, same set ups. No executional difference, and the elimination of reliable defensive options really boils every single character down into a vortex fest.

Very bad game. The worst thing about it is that a new player won't see this/understand this until they've invested many many hours into the game and then it's too late. Once you realize the game is trash your money and time are already gone.

Did you miss the part where I said everyone at Super Gold+ is doing the same set ups and same combos. Random beginner mashing is more exciting that the severe flow chart system the characters seem to be designed around.

You have absolutely no idea what you're talking about, right ?

As I mentioned before, SF V is a game about reading your opponent first and foremost.
I can absolutely tell apart two different ranked players by how they play on their neutral, their punishes, when they actually apply said combos and setups.

Taking, for example, MOV's Chun-Li. He isn't doing anything amazing in terms of combos or setups with her and yet he was the only one using her that got to top 8 at EVO.

The difference between MOV and everyone else using Chun Li is because he plays smarter with her and he uses almost every opportunity in a match, which is incredibly hard to do that without dropping, even for basic combos. MOV had match-up knowledge and, more importantly, he knew how to use Chun's tools to get into his opponent's head.

Seriously though can we get a team battle exhibition between gaf's 2 SFV factions?

Shills vs Haters
1. TheLoneDragon 1.ZeroTheShadow
2. MrCarter 2.???
3.??? 3.???
4.??? 4.???
5.??? 5.???

Other people can probably help fill out the teams but this would be incredible imo, let's get some money on it.

I would join a lobby anytime if this happens.
 

Skilletor

Member
What he said is pretty cut and dry. I wouldn't even care except he accused me of lying about the numbers.

Every game (except Tekken) dropped. Including the smash games that dropped at similar percentages.

You're misinterpreting what he wrote. lol

He's not saying every game dropped at similar percentages, only the smash games did.
 

Pompadour

Member
Seems like you're having trouble parsing the English, lol.

Yeah, I thought I was clear.

Finnish Fox, if I wanted to say that every game dropped at similar percentages I would have said:
Every game, including the Smash games, dropped at similar percentages.
Not:
Every game, including the Smash games that dropped at similar percentages.

Whatever, he got me to reiterate and explain what I meant in multiple posts so clearly I've lost.
 

Skilletor

Member
Not if your only gaming devices are switch and Xbox One. Besides, Xbox and Switch support crossplay, too. The Microsoft platform even supports cross-buy.

Maybe if they had a year and a half ago when it launched (and before that when the deals were made), this would be relevant.
 
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