Chobel
Member
Dualshockers posted some SDCC gameplay videos http://www.dualshockers.com/crackdown-3-xbox-one-pc-gameplay-video/, and sure as hell it doesn't look anywhere near as good as the screenshot in the OP.
There is a panel now going on at SDCC. Cant find a higher res yet of the screenshot.
New Crackdown, 3 screenshots
Dualshockers posted some SDCC gameplay videos http://www.dualshockers.com/crackdown-3-xbox-one-pc-gameplay-video/, and sure as hell it doesn't look anywhere near as good as the screenshot in the OP.
This looks like it's on a really small budget.Dualshockers posted some SDCC gameplay videos http://www.dualshockers.com/crackdown-3-xbox-one-pc-gameplay-video/, and sure as hell it doesn't look anywhere near as good as the screenshot in the OP.
This looks like it's on a really small budget.
That looks different than what they showed at E3. But still I call bullshot.
I don't know why you feel that way. I'm assuming the art style? It's the same as the other games. This looks far and away better than those games on a technical level. I'm a little disappointed Major Nelson keeps spewing "this game is all about destruction" in these SDCC videos when it's clearly been toned down for everything but multiplayer.
Looking at the aliasing everywhere, no it's probably not a bullshot. This must look terrible in motion.
Or maybe it's just an extremly bad bullshot or an early build or whatever, who knows.
Dualshockers posted some SDCC gameplay videos http://www.dualshockers.com/crackdown-3-xbox-one-pc-gameplay-video/, and sure as hell it doesn't look anywhere near as good as the screenshot in the OP.
It's got nothing to do with the art, everything from the animations, the animation blending, the effects, lighting, world, it all looks REALLY janky. It's quite disappointing really.I don't know why you feel that way. I'm assuming the art style? It's the same as the other games. This looks far and away better than those games on a technical level. I'm a little disappointed Major Nelson keeps spewing "this game is all about destruction" in these SDCC videos when it's clearly been toned down for everything but multiplayer.
This already look better than Sunset Overdrive.
Game is shaping to be the technical showcase for Xbox one X.
Multiplayer will melt faces on one X.
Haha yeah. You know those people complaining about the animations in the Spiderman demo?It's got nothing to do with the art, everything from the animations, the animation blending, the effects, lighting, world, it all looks REALLY janky. It's quite disappointing really.
It's got nothing to do with the art, everything from the animations, the animation blending, the effects, lighting, world, it all looks REALLY janky. It's quite disappointing really.
Dualshockers posted some SDCC gameplay videos http://www.dualshockers.com/crackdown-3-xbox-one-pc-gameplay-video/, and sure as hell it doesn't look anywhere near as good as the screenshot in the OP.
This already look better than Sunset Overdrive.
Game is shaping to be the technical showcase for Xbox one X.
Multiplayer will melt faces on one X.
Dualshockers posted some SDCC gameplay videos http://www.dualshockers.com/crackdown-3-xbox-one-pc-gameplay-video/, and sure as hell it doesn't look anywhere near as good as the screenshot in the OP.
Haha yeah. You know those people complaining about the animations in the Spiderman demo?
They'd need therapy after watching these videos.
Why'd they go to SDCC to show the same demo
I think he means this:
E3:
After E3:
Gameplay
Cutscenes (assuming pre-rendered obviously)
This game's art style is so inconsistent.
The first image is totally cel shaded cartoon, the 2nd one is cel-shaded cartoon with a touch of realism. The last image is pretty much totally realistic with a bit of caartoon thrown in to remind you they dont want to go fully realistic. And then have that outline to make the character look cel shaded...what?
lloks like this:
I'm disapointed that they haven't even showed the multiplayer yet. They also need to announce a Beta to get people hyped.
Doesn't look too hot but it seems the MP will be make or break for this.Dualshockers posted some SDCC gameplay videos http://www.dualshockers.com/crackdown-3-xbox-one-pc-gameplay-video/, and sure as hell it doesn't look anywhere near as good as the screenshot in the OP.
This already look better than Sunset Overdrive.
Game is shaping to be the technical showcase for Xbox one X.
Multiplayer will melt faces on one X.
I'm starting to wonder whether you work for MS or not.
Dualshockers posted some SDCC gameplay videos http://www.dualshockers.com/crackdown-3-xbox-one-pc-gameplay-video/, and sure as hell it doesn't look anywhere near as good as the screenshot in the OP.
If people weren't already too hot on the game, they now decide to pull the master move of releasing footage of somebody playing this for the first time and having trouble with the controls...
This already look better than Sunset Overdrive.
Game is shaping to be the technical showcase for Xbox one X.
Multiplayer will melt faces on one X.
Target Render:
Cut scence:
In game
This already look better than Sunset Overdrive.
Game is shaping to be the technical showcase for Xbox one X.
Multiplayer will melt faces on one X.
Target Render:
Cut scence:
In game
Is this an assumption or fact? It seems more like a deconstruction, as the last image doesn't have any effects on it at all...
Looks like the new Crackdown. Like they have shown.
I like the artstyle.
Can't wait for the sheep filled antihype train that will fill this thread.
Nope. That's the exact same artstyle.
This game's gonna be a visual treat on the PC/XOX version.
Is the W10 version gonna be locked at 30 fps because of that cloud stuff?
I knowm, YT compression etc...
But YT doesn't make this:
lloks like this:
In 2017, why do people, who appear to have never played video games before, still get to do all the demos?
This is why I absolutely think this was a budget title with a small team.You would think that they would at least add some dynamic lighting or crazy particle effects to the orbs...but nope. Just based on what I've seen, it seems like they've put very little effort into the game despite having ample time (> 3 years).
Considering what other open-world games have accomplished this gen, this is honestly what the game should look like:
Not this:
He is just trying to be funny.
Or rather, this is what they could pull off amidst development struggles. Shinobi mentioned the game was having trouble but that it was coming together. I'd be really interested in reading on development of this game. I imagine having three different teams working on it and, perhaps, an unclear vision resulted in what we see here.You would think that they would at least add some dynamic lighting or crazy particle effects to the orbs...but nope. Just based on what I've seen, it seems like they've put very little effort into the game despite having ample time (> 3 years).
Considering what other open-world games have accomplished this gen, this is honestly what the game should look like:
Not this:
Lmao!!!
Developer update 2016: Accompanied dev podcast:https://soundcloud.com/crackdowngame/developer-podcast-agility-in-crackdown-3
E3 2017/SDCC 2017 Build:
After E3 Writer Interview:
After E3 Terry crews Cutscene reveal:
SDCC Terry Crews reveal:
This is why I absolutely think this was a budget title with a small team.