If TL can 3-0 it, I welcome it. We've wandered in the wilderness for so long, friends!
Seriously backing their LoL team has been suffering
When I used to play DOTA 2, Lich was one of my most used heroes and I never got to see him picked on the earlier TIs. I am kinda happy to see him on so many matches this TI. Not sure what happened to make him viable, I do not understand DOTA's strategies well (reason why I stopped playing it and only watch it now).
There used to be an item that made the bouncing go on forever as long as there were opponents or even enemy creeps around to chain it, is it still a thing? It was expensive and as a support I kept being told off for trying to get enough money for it ;P
So.....how does Newbee win lategame with their biggest right clicker being Veno?
DP and rasta can hit buildings, sure, but the damage is gonna fall off compared to jugger.
What does the shield and roshan icons next to certain player's HP mean?
Ah, okay, thanksCertain compendium levels.
Well how about you just give away your advantage :-S
Btw that little skill tree, is that based on exp?
Aghs Scepter is still a thing.
I think the biggest thing for Lich is the addition of talents. You can get damage, extra GPM, essentially a free Skadi at Lvl 25. Makes him much more flexible.
thats just the talent tree, you get to choose talents at level 10, 15, 20 and 25 i believe
Thanks, last time I played:
No talent tree
No shrines (don't get how those work yet)
No high/low ground on the safe lanes
Rosh still at bottom
No bounty/arcane runes
No scan
So yeah ;-)
Thanks, last time I played:
No talent tree
No shrines (don't get how those work yet)
No high/low ground on the safe lanes
Rosh still at bottom
No bounty/arcane runes
No scan
So yeah ;-)
The funny part is that most of that was from a single update.
The shrines are basically a AOE restoration, mini-fountains with a cool down. They're out in each side's jungle, and also in the bases. They basically allow you to defend your tier 3 towers easier, and regroup for pushes faster (both for the heal and because you can TP to them).
Once you destroy a tier 3 tower, the shrines become vulnerable and you can destroy them.
I can imagine there was a lot of bitching about such "big" changes or mostly positive reactions?
I'm in a "discussion" on a Facebook page about Miracle, where this guy is completely praising him. I like him, he's a great player, but I feel there's a very strong carry bias because of all their nice numbers - highest NW, highest hero damage. To me, the standout players so far are the offlaners and the roamers. They're the ones who, to my scrub perception, really hold the game for the carries to eventually step in and rek. They have the clutch plays, the skillshots, the aggression. They're the ones infiltrating enemy territory more often than not, who get the saves, who set up the kills. And GH and mind control have been amazing.
I think these games are more interesting than TI43-0. Worse than TI4.
There weren't even real team fights during ti43-0. Worse than TI4.