Jawmuncher
Member
Most, if not all, of the hit reactions in MvCi are new. You can plainly see they do not look like the hit reaction in MvC3. Also, MvCi is (maybe) the first "2d" fighter with separate reactions for being hit from behind, instead of just flipping your character to face your attacker.
This game also has quite a lot of grabs, hits that trigger grab reactions, and everyone has a new lv3 which also requires a reaction animation. It probably takes something like 3x as long per reaction animation on any irregular character, and this expense raises exponentially as you add more characters to the game.
I also wouldnt say that 99% of the animations are from the last game. Many idles and walk cycles are noticeably different, and there are a ton of tweaked/new attacks to accommodate the button scheme too.
Yeah you can tell there's been some changes even with the returnees. I guess the issue for so much reuse is that thinking of new fighting moves and such can be a big time sink in itself along with everything you mentioned.