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Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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Jawmuncher

Member
Most, if not all, of the hit reactions in MvCi are new. You can plainly see they do not look like the hit reaction in MvC3. Also, MvCi is (maybe) the first "2d" fighter with separate reactions for being hit from behind, instead of just flipping your character to face your attacker.

This game also has quite a lot of grabs, hits that trigger grab reactions, and everyone has a new lv3 which also requires a reaction animation. It probably takes something like 3x as long per reaction animation on any irregular character, and this expense raises exponentially as you add more characters to the game.

I also wouldnt say that 99% of the animations are from the last game. Many idles and walk cycles are noticeably different, and there are a ton of tweaked/new attacks to accommodate the button scheme too.

Yeah you can tell there's been some changes even with the returnees. I guess the issue for so much reuse is that thinking of new fighting moves and such can be a big time sink in itself along with everything you mentioned.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
time to rip a part the website for info, do your shit hackers!

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Keits

Developer
Thinking of new moves isnt expensive or time consume. Its animating and implementing and balancing them that takes time (and time = money in game dev).
 

SaikyoBro

Member
Most, if not all, of the hit reactions in MvCi are new. You can plainly see they do not look like the hit reaction in MvC3. Also, MvCi is (maybe) the first "2d" fighter with separate reactions for being hit from behind, instead of just flipping your character to face your attacker. It also has a bunch of new damage reaction states, like burning, electric, frozen, etc.

This game also has quite a lot of grabs, hits that trigger grab reactions, and everyone has a new lv3 which also requires a reaction animation. It probably takes something like 3x as long per reaction animation on any irregular character, and this expense raises exponentially as you add more characters to the game.

I also wouldnt say that 99% of the animations are from the last game. Many idles and walk cycles are noticeably different, and there are a ton of tweaked/new attacks to accommodate the button scheme too.

Yeah admittedly I'm on my phone at work or I would've compared the hit reactions before saying that. That might not be a good sign for their potential future inclusion, but eh, if they went through the trouble for the last game I'm sure they'd do it again for this one, if only for a select few characters like the four you mentioned.
 
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They changed Dante....and he still doesn't look great. Now he looks like a surfer dude.

tiBUqtJ.png


Chun Li look better.



that render was always on the character select screen and looked good. We'll have to see if they updated his win screen.
After DMC3, Dante needed to chill at the beach for a while.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
we havent seen the select screen with the full roster yet right? like, nothing came out of today except the story trailer which didnt have it.
 

SaikyoBro

Member
I like the idea of all the characters mugging the other side down from the side but why is Spencer gritting his teeth and tilting his head upward? He's stuck out like a sore thumb since day 1.
 

Zero-ELEC

Banned
Improved Dante? Just no freaky look in the eyes at the very least?

Skin looks better, even.

I still don't know how they thought that the original render was acceptable for release, especially at such high qualities.

EDIT: Never mind the renders are still super rough:
Apparently Carol hasn't slept in a few weeks.
Chris still has the worlds weirdest hooknose, but at least he doesn't look strangely gaunt.
And Rad... I don't know what's going on with Spencer, tbh.
 

Jawmuncher

Member
I still don't know how they thought that the original render was acceptable for release, especially at such high qualities.

In general the renders they used for the character select screen were leagues better than the straight up originals for a lot of the characters. While some retained the regulars (Since they were fine to begin with). It is odd how some of them were given the ok.
 

JayEH

Junior Member
I still don't know how they thought that the original render was acceptable for release, especially at such high qualities.

EDIT: Never mind the renders are still super rough:

Apparently Carol hasn't slept in a few weeks.

Chris still has the worlds weirdest hooknose, but at least he doesn't look strangely gaunt.

And Rad... I don't know what's going on with Spencer, tbh.

would you sleep if your world got merged with anime?
 

Jawmuncher

Member
Dante looks better for sure.

Spencer still looks wack. Forever caveman status.

It's like I said earlier. Capcom just cut their losses. Chris, Chun, Dante. All big characters they can do some work on. Spencer? Shiet. Not even worth the $25 bucks it'd cost to get someone to fix his render in photoshop.
 

Jawmuncher

Member
I don't know why are they're using the same design from their failed reboot still.

Yeah. Especially when they had a skin from Rearmed they could've used as a base.
Like I can't think of any Bionic Commando fans who would've been upset over that change. I sure as hell wouldn't and I got the platinum in BC 2009.
 

JayEH

Junior Member
Bionic Commando 2009 still being relevant in 2017. Who could have seen that coming?

I think Spencer is still the biggest fuck you on the capcom side. At least Firebrand is from a classic game but having spencer in there makes no sense for now. For MvC 3 in 2011 sure but now...?
 

Jawmuncher

Member
People keep saying this, but 2009's Bionic Commando wasn't a reboot. It was a sequel to Rearmed. Rearmed 2 even reintroduced characters from that game.

I don't blame anyone for thinking otherwise. Especially when they changed the main character so dramatically. Plus the name didn't help either.

It also sold about a million, if I'm remembering right.

It sold a million like 7 years after the fact lol. Most likely from dirt cheap digital sales (It was going on sale for like 3 bucks or less constantly).

Bionic Commando 2009 still being relevant in 2017. Who could have seen that coming?

I think Spencer is still the biggest fuck you on the capcom side. At least Firebrand is from a classic game but having spencer in there makes no sense for now. For MvC 3 in 2011 sure but now...?

Firebrand, Spencer, and Nemesis are the easiest omissions and this comes from someone who likes 2/3 of them (Spencer was my for fun character and Nemesis is a main in my RE team).

Firebrand is a 2nd rep for GnG. Yeah he can rep Demon's Crest but that's set in the same universe apparently so him being a GnG rep still sits.
Spencer is obvious. He had a succesful digital download (because it came out during a dry summer) and then everything afterwards failed since he was no longer in the spotlight.
Nemesis is cool. Especially since it's nice to have a BOW. But there are tons of other RE characters that could easily go over him.

It's kind of sad when you look at the roster and can see how many of the choices are story or function related. Oh gotta keep nemesis he's a big character and can be a lackey in the story mode. Oh gotta keep Spencer he's unique with his long range grappling. Ahh gotta keep firebrand. Fits with the demon motif we got and he flies around.

Not even counting just those 3. I'd say that's the biggest issue with the roster. It becomes really apparent why a lot of the characters were even picked.
 
I guess my point is Spencer being from that particular game isn't an issue. The fact that they're needlessly reusing him is the issue. Spencer was just fine in MVC3. They just would've been better off not bringing him back.
 

JayEH

Junior Member
Firebrand, Spencer, and Nemesis are easily the easiest omissions and this comes from someone who likes 2/3 of them (Spencer was my for fun character and Nemesis is a main in my RE team).

Firebrand is a 2nd rep for GnG. Yeah he can rep Demon's Crest but that's set in the same universe apparently so him being a GnG rep still sits.
Spencer is obvious. He had a succesful digital download (because it came out during a dry summer) and then everything afterwards failed since he was no longer in the spotlight.
Nemesis is cool. Especially since it's nice to have a BOW. But there are tons of other RE characters that could easily go over him.

It's kind of sad when you look at the roster and can see how many of the choices are story or function related. Oh gotta keep nemesis he's a big character and can be a lackey in the story mode. Oh gotta keep Spencer he's unique with his long range grappling. Ahh gotta keep firebrand. Fits with the demon motif we got and he flies around.

Not even counting just those 3. I'd say that's the biggest issue with the roster. It becomes really apparent why a lot of the characters were even picked.

Yep that functions talk from combofiend wasn't botched PR it was what they were actually doing for the roster picks.
 

tribal24

Banned
I guess my point is Spencer being from that particular game isn't an issue. The fact that they're needlessly reusing him is the issue. Spencer was just fine in MVC3. They just would've been better off not bringing him back.

agreed he should have stayed in MVC 3, Nemesis I'm ok with on the roster, as well as firebrand. but spencer besides Bionic Arm hype is nothing special.
 

patchday

Member
Nice Dante no longer looks like a strung out Crackhead and Chun Li is wayyyy better looking.

Now just make Black Panther free for early adopters cause you know there will be some bugs we gotta slog through
 

Jawmuncher

Member
Nice Dante no longer looks like a strung out Crackhead and Chun Li is wayyyy better looking.

Now just make Black Panther free for early adopters cause you know there will be some bugs we gotta slog through

I'm hoping they have something for gamescom that hasn't leaked which can turn things around.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Didnt even have to wait for dat day 1 patch.

Semi-joking, but Chun deffinately looks better.
 
Capcom took inspiration from Bionic Commando '09 for a lot of Spencer's moves and animations, so I get why they're going with that design again. It'd be like giving Dante his DMC1 design while still retaining his DMC3-inspired moveset. Rearmed Spencer will probably be a DLC costume again anyway.

I think Spencer is still the biggest fuck you on the capcom side. At least Firebrand is from a classic game but having spencer in there makes no sense for now. For MvC 3 in 2011 sure but now...?

The original Bionic Commando is considered a classic by a decent amount of gamers.
 

FSLink

Banned
I'll take X as an avatar.

Likely gonna rock X and someone else.

Maybe Zero but still undecided since I still use him in Marvel 3 already.
 

sinkfla87

Member
So what "themed" dlc packs does everyone want or expect to be released? I really want Captain Commando, Jin, and Hayato back :(. I feel like the former has a chance but the other 2 not so much.
 

Jawmuncher

Member
Capcom took inspiration from Bionic Commando '09 for a lot of Spencer's moves and animations, so I get why they're going with that design again. It'd be like giving Dante his DMC1 design while still retaining his DMC3-inspired moveset. Rearmed Spencer will probably be a DLC costume again anyway.



The original Bionic Commando is considered a classic by a decent amount of gamers.

The only difference is the amount of people who'd be upset by such changes are practically null. Compared to DMC fans that critique everything.
 

SaikyoBro

Member
Firebrand, Spencer, and Nemesis are the easiest omissions and this comes from someone who likes 2/3 of them (Spencer was my for fun character and Nemesis is a main in my RE team).

Firebrand is a 2nd rep for GnG. Yeah he can rep Demon's Crest but that's set in the same universe apparently so him being a GnG rep still sits.
Spencer is obvious. He had a succesful digital download (because it came out during a dry summer) and then everything afterwards failed since he was no longer in the spotlight.
Nemesis is cool. Especially since it's nice to have a BOW. But there are tons of other RE characters that could easily go over him.

It's kind of sad when you look at the roster and can see how many of the choices are story or function related. Oh gotta keep nemesis he's a big character and can be a lackey in the story mode. Oh gotta keep Spencer he's unique with his long range grappling. Ahh gotta keep firebrand. Fits with the demon motif we got and he flies around.

Not even counting just those 3. I'd say that's the biggest issue with the roster. It becomes really apparent why a lot of the characters were even picked.

There are parts of this I agree and disagree with, but ultimately I don't think people should blame Firebrand, Nemesis and Spencer for coming back.

Their gameplay "functions" and story roles might be pretty obvious, but I don't really understand why that's such a bad thing? Firebrand and Nemesis as villain fodder are a lot easier to work in than making room for, say, Vergil and Wesker when you're already juggling Thanos, Dormammu, and Jedah on top of Ultron Sigma. And yeah, they're all really unique characters - Spencer isn't that popular on his own, but a powerhouse character with command grabs that zips around the screen is a really unique archetype and I'm certainly glad that we're not losing it. It's not like any of them are particularly insignificant - you can make a case for Bionic Commando as an iconic NES game, Firebrand had his own games and is a pretty infamous 8-bit enemy, and Nemesis has made his way to a handful of "Top ___ Video Game Villains of All Time" lists. It's also been said that Capcom was probably trying to include characters that they probably would have a hard time justifying making DLC down the line. Is it a scummy business practice? Yeah, kinda, but I'd much rather have these three back now than potentially never getting them back at all.

Phoenix Wright, Viewtiful Joe, Wesker, Amaterasu, and Vergil were all no-brainer characters that shouldn't have been cut but I don't like the mindset that it's these other characters' faults that we're going to have to wait for them and buy them separately. It's possible to be appreciative for what we're given while still holding Capcom accountable for withholding fan-favorites as DLC.

Also. Dante's Vs. screen portrait is dreamy. Changing my avatar (for the first time since registering!!).
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
So what "themed" dlc packs does everyone want or expect to be released? I really want Captain Commando, Jin, and Hayato back :(. I feel like the former has a chance but the other 2 not so much.

none of those has a chance.

If we get more dlc after season 1 (and im sure we will, at least one more batch), I would do another avatar bet that it's all returning characters from 3.

Most likely X-Men characters and the popular Capcom guys like Vergil and Wesker.
 

Jawmuncher

Member
There are parts of this I agree and disagree with, but ultimately I don't think people should blame Firebrand, Nemesis and Spencer for coming back.

Their gameplay "functions" and story roles might be pretty obvious, but I don't really understand why that's such a bad thing? Firebrand and Nemesis as villain fodder are a lot easier to work in than making room for, say, Vergil and Wesker when you're already juggling Thanos, Dormammu, and Jedah on top of Ultron Sigma. And yeah, they're all really unique characters - Spencer isn't that popular on his own, but a powerhouse character with command grabs that zips around the screen is a really unique archetype and I'm certainly glad that we're not losing it. It's not like any of them are particularly insignificant - you can make a case for Bionic Commando as an iconic NES game, Firebrand had his own games and is a pretty infamous 8-bit enemy, and Nemesis has made his way to a handful of "Top ___ Video Game Villains of All Time" lists. It's also been said that Capcom was probably trying to include characters that they probably would have a hard time justifying making DLC down the line. Is it a scummy business practice? Yeah, kinda, but I'd much rather have these three back now than potentially never getting them back at all.

Phoenix Wright, Viewtiful Joe, Wesker, Amaterasu, and Vergil were all no-brainer characters that shouldn't have been cut but I don't like the mindset that it's these other characters' faults that we're going to have to wait for them and buy them separately. It's possible to be appreciative for what we're given while still holding Capcom accountable for withholding fan-favorites as DLC.

I won't even say I disagree with a lot of what you said. I didn't mean to come off as them taking other character's spots in a sense. Since it's understandable (even if lame) to hold some fan favorites as DLC. I was more saying just from a general perspective those definitely seem like the easiest cuts for the masses. Especially when they hypothetically could have been cut to perhaps help diversify the roster in other ways such as female reps and/or newcomers.

Though I understand that's wishful thinking. Since in reality capcom would've most likely if not including them had just cut the roster smaller or actually went and released a VS game with an uneven roster count.

I know that MVC is a bit like Smash where every character has someone that has them as a favorite and that alone can really justify anyone being there. Despite the talk it definitely does seem like Pro's were put first in the creation of this roster. Since gameplay wise the whole gamut is basically presented. Meaning the tourney gameplay won't have any issue using everything there (until of course the whole tier thing starts). Just feels like Capcom figured "Casuals are just playing the marvel side so we got that covered). So people in the middle aren't really getting much unless they were big on a lot of the returning MVC3 characters.
 

SaikyoBro

Member
I won't even say I disagree with a lot of what you said. I didn't mean to come off as them taking other character's spots in a sense. Since it's understandable (even if lame) to hold some fan favorites as DLC. I was more saying just from a general perspective those definitely seem like the easiest cuts for the masses. Especially when they hypothetically could have been cut to perhaps help diversify the roster in other ways such as female reps and/or newcomers.

Though I understand that's wishful thinking. Since in reality capcom would've most likely if not including them had just cut the roster smaller or actually went and released a VS game with an uneven roster count.

I know that MVC is a bit like Smash where every character has someone that has them as a favorite and that alone can really justify anyone being there. Despite the talk it definitely does seem like Pro's were put first in the creation of this roster. Since gameplay wise the whole gamut is basically presented. Meaning the tourney gameplay won't have any issue using everything there (until of course the whole tier thing starts). Just feels like Capcom figured "Casuals are just playing the marvel side so we got that covered). So people in the middle aren't really getting much unless they were big on a lot of the returning MVC3 characters.

Yeah, as broad as it sounds the biggest problem with the roster is that it's just too small. It's become pretty clear that the story mode has actually been criteria for who gets in the game (I can't imagine why else Phoenix Wright and some of the villains would be cut while fodder like Nemesis and Firebrand are back), which has pros and cons. On one hand, it seems like some thought actually went into world-building and keeping the cast manageable for the narrative...

But on the other, yeah, we don't have as many characters as we should and a lot of the last game's most unique and popular characters are sitting on the bench, waiting to be pumped out as DLC later. And that's definitely a lot easier to be upset about than a story mode that won't take more than 3-4 hours to complete and that most people will only finish once. It's a different approach than most people would've wanted but hopefully, if nothing else, this story mode ends up surprising a lot of people.
 

IntelliHeath

As in "Heathcliff"
I guess we finally got character profiles now since they are afraid to accidentally leak those character images like they did with UMVC3. :p
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
"The Valkanda segment features the same fights against Ultron's minions players of the previous story mode demo might be familiar with, with a slight twist: If I wasn't able to kill them before a certain amount of time, they would fly off into the background, dealing damage to Valkanda and if the city is destroyed, then you have to start over. Though I was able to easily dispatch most of the baddies, I did play with a bit more urgency, making a beeline for enemies who looked they were about to fly away."

that's kind neat. the article isnt so neat, as it has quite a few errors. Game comes out in September, not November. Article starts with "we still have a few questions like how big the roster will be" and then in the paragraph below it goes "we spent a few hours with the entire 30 character roster" >_>
 

Lulubop

Member
Surfer dude Dante is fine, he actually looks way hotter than he ever has. Like he never had cheek bones like that or such a chiseled fucking jawline. A little generic tho.
 
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