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DF Retro: Doom - Every Console Port Tested!

Great video John!

Side note, your CRT is fucking BEAUTIFUL. I dream of getting that exact same monitor some day. I'm using a standard goodwill tier CRT that i got for $5 right now, but I hope to upgrade in the future.
 

Nephtes

Member
I had SNES and PSX DOOM, and no PC at the time capable of running DOOM.
I remember playing the SNES version and my friends and I being floored with just how great it looked and played.

My God, how naive and stupid we were back then concerning frame rate...
I don't even think I heard the term until Quake III...
 

Timu

Member
I disagree, they weren't filmed perfectly, but even from what was there it was great to see the Jaguar version on a CRT, it clearly looked better there than in captured footage. The off screen stuff, including the GBA screen, was very good IMO.
It did?
Haven't watched it yet.
 
Excellent work as always, John!

I really enjoyed some of the techier stuff (like viewing the visplanes raw) and background info for these ports. Since you teased it at the end, I'd definitely love (and donate) to see DF Retro's take on Doom source ports, the modding community, and how the game's been able to fundamentally evolve over time. Just don't focus on Brutal Doom for the millionth time if and once you get around to it, since there's more interesting (and satisfying) player mods out now like Final Doomer, Demonsteele, and Smooth Doom.

I even did a bit of Doom modding way back in High School in the 90's. This was the result.

Smurf'n Doom

https://www.youtube.com/watch?v=dY-sJErS4PU
lol

The level of modding you can do these days still astounds me. Doom remains maybe the best sandbox for amateur game development because of tools like SLADE and GZDoom Builder. Just one look at the ZDoom forums shows this.

funny this comes up because last week my co-worker picked up an snes and asked me to help him accrue a bunch of games. then he asked me to seek out a copy of Doom and i totally lost my shit. poor guy really couldn't comprehend why that was sacrilege to me lol. i installed steam on his laptop and gifted him doom there. he was like "not what i asked for but... uh, thanks?"
You can run Chocolate Doom at your public library, let alone (G)ZDoom and others. Maybe he's just more interested in collecting the SNES version than playing it? IDK.
 

Fafalada

Fafracer forever
pswii60 said:
I didn't realise how lucky I was to own a 486 back then :)
486 with the right graphic card - it was one of the first games where CPU wasn't the only bottleneck and graphic cards mattered (well - bus-interface and the memory configuration, but still).
 

Grief.exe

Member
sadly looks like we'll never a re-release of DOOM64, its kinda in legal limbo of sorts

Looks like there are a couple mods that allow you to play it on PC.

Great video John!

Side note, your CRT is fucking BEAUTIFUL. I dream of getting that exact same monitor some day. I'm using a standard goodwill tier CRT that i got for $5 right now, but I hope to upgrade in the future.

John has one of the best retro setups.
 

daninthemix

Member
Great video but I would love to see a more in-depth look at source ports (I know this is a more niche area of interest). Maybe could cover source ports for multiple games already covered in DF Retro.
 

RyudBoy

Member
Thanks for finally putting the Japanese Sega Saturn version rumor to rest. It's clear that it's just as bad as the US version.

I played the hell out of the 32X version and loved it even though I knew it was missing levels. The DOS prompt always bothered me and I thought there would be some secret code to unlock more levels, but nope.

Great episode, good job. Appreciate it.
 
DOOM 64 needs an HD remaster asap

Already has it in the form of Doom 64 EX, which you can at 4K and probably 8K if you like.

Certainly the closest thing there'll ever be to a remaster.

Doom 64EX supports arbitrary framerates, and arbitry resolutions. Since it is OpenGL, it can also be super sampled. You can play it at 8K with 8XSSAA if you like.

Or shit, be like me and inject real motion blur into the game by having it render 100s of extra frames.
https://giant.gfycat.com/AgedRareCod.webm
AgedRareCod.gif
 
What really impressed me about Doom on GBA wasn't so much the visuals but the controls. Like sure it's missing some stuff but it just plays so well.
 

Menome

Member
Playing Doom because Quake on DX4 was awful.

Pfft. I completed Quake on my DX2 66mhz. Mainly because at 12 years old, I had no choice but to put up with 2fps.

On-topic: I was blown away just a couple of years later being able to play Doom on my GBA. The loss in quality was offset entirely by the fact I could play it at the airport/on the plane/all through my holiday.
 
Also: 3DO Doom was promised to have amazing live action FMV sequences.

They actually had a costume and took promo shots of it before they were scrapped..




7UEcqbH.gif


vUq2Dmk.gif


dGKdl4J.jpg



Yeah.

Holyshit, I remember that! I even had a flyer back in the day for the 3DO that advertised Doom heavily and even used promotional images of that cyber demon costume. The 3DO company were banking on Doom hard, shame that the port was a total disaster.
 

KageMaru

Member
Amazing work as always John! I remember playing doom on the PS1 and Saturn at the time and wondering why the Saturn version was such a mess.
 

Justinh

Member
This made me realise I should play Doom 64.

Yeah... another reminder. I have it, but I think the controller doesn't play well with this game. Either the regular 64 controller or the Hori minipad feel terrible to me for this game and I just can't get into it. I still need to look into the GCN controller adapter for the n64.

Great video. Now I'm itching to play some Doom. I'd love to see more Doom retro content if that ever pans out.

The two newly released Romero levels are pretty great for anyone who hasn't played them.
 

Gold_Loot

Member
Thanks for the video John. Question, Doom on iPhone.i never knew it existed until now. Does it work with the newer updated iOS? Would like to play during lunch breaks.
 

mrchad

Member
Thanks for the video John. Question, Doom on iPhone.i never knew it existed until now. Does it work with the newer updated iOS? Would like to play during lunch breaks.

According to the reviews on the App Store it's not yet been updated to an iOS 11-compatible 64-bit build.
 

J_Viper

Member
AMAZING video, John!


Anyone know if there's a way to play Doom 64 on PC? It looks like a very fascinating take on Doom.
 
Somehow I never realized Doom 64 was so different from Doom, I never played that title and always just assumed it was a straight port like other versions. Itching to give this Doom 64 EX a try, looks pretty great.
 
I remember renting Doom 64 and being super surprised the first time I started the game. Even if my only real extended experience playing Doom myself was on my SNES, I obviously could tell straight away it was a totally new game, which was a bit of a shock.

The game got kinda short shrift by the world in general; even if looking back it's obviously a super high quality original project, a lot of people focused on the missing multiplayer and the fact that... Doom was "old fashioned" at that point, especially when fancy full 3D games like Turok had just come out weeks earlier and GoldenEye was six months away.

Replaying it years later was super interesting. Beyond the extreme darkness and Aubrey Hodges soundtrack, it's got unique flavor. The levels tend to be more switch and navigation puzzle based (almost to the extent of something like the Memento Mori megaWADs), which can be a bit much, but it also has its own twists on famous staples like Dead Simple and some bonus maps that are in a similar vein to Doom II's more gimmick-oriented maps. Playing it in the dark can be almost disorienting and anxiety-inducing, and the tone of the interstitial texts is way darker. Doom/II/Final Doom interstitial text tended to be a bit more playful and comedic, playing off the Doomguy as this increasingly tired-of-this-shit sap who just couldn't catch a break until he kicked everyone's asses. Doom 64 depicts the Doomguy as slowly going insane due to the stress of doing this over and over again.

For comparison, Plutonia Experiment ends with a gag about how you should tell your grandkids to put a rocket launcher in your coffin so you can keep killing demons after you die. Doom 64 ends with blood pouring from Doomguy's eyes as he resolves to remain in Hell for all eternity to make sure no demons ever return
 

nkarafo

Member
I remember renting Doom 64 and being super surprised the first time I started the game. Even if my only real extended experience playing Doom myself was on my SNES, I obviously could tell straight away it was a totally new game, which was a bit of a shock.

The game got kinda short shrift by the world in general; even if looking back it's obviously a super high quality original project, a lot of people focused on the missing multiplayer and the fact that... Doom was "old fashioned" at that point, especially when fancy full 3D games like Turok had just come out weeks earlier and GoldenEye was six months away.

Replaying it years later was super interesting. Beyond the extreme darkness and Aubrey Hodges soundtrack, it's got unique flavor. The levels tend to be more switch and navigation puzzle based (almost to the extent of something like the Memento Mori megaWADs), which can be a bit much, but it also has its own twists on famous staples like Dead Simple and some bonus maps that are in a similar vein to Doom II's more gimmick-oriented maps. Playing it in the dark can be almost disorienting and anxiety-inducing, and the tone of the interstitial texts is way darker. Doom/II/Final Doom interstitial text tended to be a bit more playful and comedic, playing off the Doomguy as this increasingly tired-of-this-shit sap who just couldn't catch a break until he kicked everyone's asses. Doom 64 depicts the Doomguy as slowly going insane due to the stress of doing this over and over again.

For comparison, Plutonia Experiment ends with a gag about how you should tell your grandkids to put a rocket launcher in your coffin so you can keep killing demons after you die. Doom 64 ends with blood pouring from Doomguy's eyes as he resolves to remain in Hell for all eternity to make sure no demons ever return
N64, the good old "Kiddy" console.
 

Sygma

Member
Now to realise that a game fully playable on a 486dx33 had to basically be ported on xbox 360 for the full experience
 

Ashby

Member
Brutal Doom 64 is a massive mod of the game, similar to Brutal Doom is to Doom (and no, I don't think Brutal Doom replaces or is the "true" way to play Doom, that's ridiculous).

Doom 64 EX is the way to play the game on PC.

From the Doom 64 EX website:
So yeah…. Doom 64 (aka the best entry in the Doom franchise) has turned 20 years old.

Strong words!
 

Renekton

Member
486 with the right graphic card - it was one of the first games where CPU wasn't the only bottleneck and graphic cards mattered (well - bus-interface and the memory configuration, but still).
Hmm I don't remember 2D accelerator was important, had one of those budget S3s

I was reading up about the differences in the GBA dooms and they messed up the doom 2 shotgun by making the spread more compact and circular, making it more like a railgun then a shotgun with spread.
At least what I got from the video is they didn't mess it up but nerfed it to save CPU load.
 
Doom 64 was such a treat when it was release. I had anticipated it for so long, and it didn’t disappoint. It was by far the best Doom game until 2017, and still my favorite of the classics. The soundtrack still gives me chills. It was such a unique experience in 1997.

Glad to have been able to experience it that way.
 
I was reading up about the differences in the GBA dooms and they messed up the doom 2 shotgun by making the spread more compact and circular, making it more like a railgun then a shotgun with spread.

They also messed up the pistol and chaingun. In OG Doom and Doom II, continuously firing the pistol or chaingun results in some bullets deviating from a straight path, but if you just tap the fire button you can accurately snipe from huge distances. The GBA Doom II port applies the semi-random deviation even to single shots, so sniping becomes much more difficult. That's a big problem in Doom II, which has much more open level designs than the original (The Chasm is a real PITA without accurate sniping). A lot of the differences in the Doom II port probably came about because it and the SNES version are the only official ports that don't run on the Doom engine—it actually runs on the "Southpaw" engine from Duke Nukem Advance. But the map layouts are also more accurate to the original than the GBA Doom 1 port that used the cut-down Jaguar maps.

Pfft. I completed Quake on my DX2 66mhz. Mainly because at 12 years old, I had no choice but to put up with 2fps.

I'll do you one better—I beat it on a 486DX/33. The official minimum was a Pentium, but it would even run on a 386 so long as it had a floating point unit (though the framerate would be unplayably low even at the lowest resolution and screen size).
 

tesqui

Member
Now that Doom 2016 is getting ported to Switch we have a new renaissance of porting Doom to everything! Looking forward to the top Doom 2016 ports in 10 years.
 
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