Dont give Drakon any views for goodness sake!!!
Dont give Drakon any views for goodness sake!!!
I'm curious. Why?
Dont give Drakon any views for goodness sake!!!
I feel there's a lot worth covering w.r.t. Doom fandom, modding and source ports. There's demos, early WADs and multiplayer (i.e. DWANGO, XBand, ZDaemon/Skulltag), the source code release of evolution of ports, followed by how much people have expanded the game through popular modding platforms (mainly (G)ZDoom) + total conversions. Meanwhile, an episode for OG Quake console ports, followed by info on the SP/MP community, would turn out much smaller.
Please don't focus on Brutal Doom if and when you start working on such an episode. It's gotten way too much exposure at the expense of other mods already, and it changes how regular Doom plays enough to give new players a false impression. I feel like this kind of episode fits DF Retro well, but it's definitely not a huge concern since there's some YTers/streamer already doing a good job of introducing people to modern Doom-ing.
Don't play the Classic Doom that's on the BFG edition of Doom 3, it has framerate issues but I don't expect DF to have done research on the downloadable doom and the doom that's inside the BFG edition.
Lets just say he say reputation in the console modding scene for using hot glue on EVERYTHING!!!!!!!!!!!!.
There are some right horror story's of proper modders having to redo his work for customers, im sure you'll be able to find some on YouTube
(and no, I don't think Brutal Doom replaces or is the "true" way to play Doom, that's ridiculous).
I've tested them both and have never encountered this. I just played through nearly every Doom 2 map using the BFG version on Ultra Violence without a hiccup. Where did you run into slowdown? It was perfect across all versions.Don't play the Classic Doom that's on the BFG edition of Doom 3, it has framerate issues but I don't expect DF to have done research on the downloadable doom and the doom that's inside the BFG edition.
Lets just say he say reputation in the console modding scene for using hot glue on EVERYTHING!!!!!!!!!!!!.
There are some right horror story's of proper modders having to redo his work for customers, im sure you'll be able to find some on YouTube
Thanks. I have BFG version.Don't play the Classic Doom that's on the BFG edition of Doom 3, it has framerate issues but I don't expect DF to have done research on the downloadable doom and the doom that's inside the BFG edition.
Don't play the Classic Doom that's on the BFG edition of Doom 3, it has framerate issues but I don't expect DF to have done research on the downloadable doom and the doom that's inside the BFG edition.
Since you have the .iwad game files now, download them off Steam, extract/move to a new folder, then download a source port like:So on the PC what's the definitive way to play these today?
I have the games on steam (Ultimate Doom, Doom 2, Final Doom and Master Levels) and despite owning the game on the PlayStation I've never actually played though the games fully, so how best to experience it?
Since you have the .iwad game files now, download them off Steam, extract/move to a new folder, then download a source port like:
- GZDoom (OpenGL renderer + optional software rendering)
- Chocolate Doom (virtually 100% accurate rendition of Doom on DOS)
- Zandronum (based on GZDoom, but designed for multiplayer)
Definitely play through Ultimate Doom episodes 1 through 3, then Doom II, and then at least try Plutonia Experiment for a taste of mid-1990s fan mapping (TNT Devilution's much easier if you can't handle Plutonia, but not as polished). After that, research the Master Levels since those were submitted to id by fan mappers of varying ability.
Definitely use the Doomworld Cacoawards and One Man Doom if you want to get into custom single-player maps, packs, mods, and "megaWADs".Excellent, thanks I'll check all that out.
Well, there is Brutal Doom footage in there at the end where I hinted that a second Doom episode covering that side of things may appear in the future.
I feel like the 32x version coming in at number five totally vindicates my request for one the Christmas it came out.
Maybe?
Shame about the BD dev being a piece of shit (hiding racist comments in the code, then there's when he didn't give the people who worked on his mod proper credit, and proudly detailing how he snuck in actual images of gore into the gibs).
Yikes, I knew he was an asshole, but I never thought he was THAT big of an asshole.
I'd love to get Doom 1 and 2 on the GBA, but I'm paranoid about getting bootleg carts. Apparently that's a bad problem for GBA games right now.
Does anyone know what to look for why buying them to make sure you get a legit copy?
Loved this episode, cant even imagine how long it took to make.
And thanks to this thread I will be playing Doom 64 on my PC soon, very curious, tho I still want to see it running in Nintendo 64 hardware in a CRT at some point.
Something noone has mentioned either is the awesome SNES cart:
They're probably not bootlegging Doom games.
Awesome video, and I too got slightly nauseous watching it. Some of the ports are brutal!
Very surprised about the GBA version, I had no idea it was that good. Now have to hunt that down and play on my GBA micro.
This is neat but how in the earth do you configure it? I only get one tiny window and some default keyboard controls. Nothing else.Thank you for this video!
The lighting in Jaguar DOOM was excellent. If anyone is curious to check it out, a faithful version on PC called Calico:
https://doomwiki.org/wiki/Calico
This is neat but how in the earth do you configure it? I only get one tiny window and some default keyboard controls. Nothing else.
Doom for Switch better come on a red game card.Loved this episode, cant even imagine how long it took to make.
And thanks to this thread I will be playing Doom 64 on my PC soon, very curious, tho I still want to see it running in Nintendo 64 hardware in a CRT at some point.
Something noone has mentioned either is the awesome SNES cart:
Upgrade to an Xbox One X - the 360 versions are supported by backwards compatibility.Wish I could get high-res widescreen Doom 1/2 on PS4.
Wow, really? That's crazy!Aw man, no closed captions support. I always enjoy this kind of videos. I'll watch it through.
That sounds like the title for a porn compilation.Only if you asked for Fred Couples 36 Great Holes too.
Yeah, I think DOOMDC (continued as nxDOOM) for the Dreamcast was the first console port that truely captured the PC version. I was a regular over at the DCEmulation forums back in the day and ended up adminning for a while and once people had worked out how to boot any CD we like they were exciting times.
Oddly, Quake was actually ported first. Titanium Studios got it working well in a week and a half to get used to working with the WinCE libraries and it was apparently just that easy. But when DOOM came along, it was just as exciting.
Then to cap off the Doom connection, Rand Linden started posting on the forums. He actually ended up sending me the Tekken 3 and MGS BleemCast discs for free which was awesome.
Rand Lindens talent is insane though. He ported an improved version of the Quake engine to the GBA with dynamic lighting and was making a game called Cyboid 3D. I think the S60 version for Nokia phones made it out, but here it is running on a goddamn iPod Video of all things:
https://youtu.be/GFKwXyhDr7U
That ipod video is way more powerful than a GBA though.
Those screenshots remind me of Ashen on the n-gage but with a landscape screen instead of a portrait one.Yeah, but it's still impressive for the hardware. I've been searching around for the GBA one and finally found something that wasn't scrubbed from the internet.
http://worthplaying.com/article/2003/9/2/news/12159/
Shame I can't find the videos
It depends a lot on what your points of comparison were: my first experience of Doom was on a 486 at a friend's house and then my family got a Pentium computer a couple years later. I'm sure I would have been reaching for a sick bag had I been confronted by the 3DO or SNES version back then.
Doom for Switch better come on a red game card.
Doom for Switch better come on a red game card.
Not sure what the point would be. You never see the cartridge, and it's so tiny you wouldn't get much enjoyment out of looking at it on a display anyway.