The attack's still kind of unintuitive, though. Players would naturally assume that they would have to run to the opposite side, so I don't get why there isn't a vertical wall of fire or something that appears that forces you to duck under the arcs if that's what you want them to do.
The attack's still kind of unintuitive, though. Players would naturally assume that they would have to run to the opposite side, so I don't get why there isn't a vertical wall of fire or something that appears that forces you to duck under the arcs if that's what you want them to do.
pacifist run. Even with a Whetstone, the beginning sequence enemies are incredibly difficult. Their attack speed is too fast.
Edit: I also feel like there should be some tweaks to the rating system. It's very poor that you have to slow down how fast you kill some bosses just to give them time to dish out three parry attacks. The pink castle lady is the worst offender of this.
pacifist run. Even with a Whetstone, the beginning sequence enemies are incredibly difficult. Their attack speed is too fast.
Edit: I also feel like there should be some tweaks to the rating system. It's very poor that you have to slow down how fast you kill some bosses just to give them time to dish out three parry attacks. The pink castle lady is the worst offender of this.
You actually CAN Parry the peppermints, but I don't think they count towards the bonus?
Some things simply don't count as Parries for the end score. So far I've noticed Ribby and Croaks' Slot handle, The Baroness's peppermints, the Phantom Express's bulb, Sally Stageplay's meteor, King Dice's die, and Brineybeard's Ship's laser.
pacifist run. Even with a Whetstone, the beginning sequence enemies are incredibly difficult. Their attack speed is too fast.
Edit: I also feel like there should be some tweaks to the rating system. It's very poor that you have to slow down how fast you kill some bosses just to give them time to dish out three parry attacks. The pink castle lady is the worst offender of this.
I'd rather get some tweaks on the attack frequency of parriable attacks. That's an important part of the game, so it'd be great if the bosses would just throw parry opportunities at us until we got the 3/3.
In some bosses, delaying the fight can get really annoying. Sometimes they just won't use the the parriable attacks at all.
pacifist run. Even with a Whetstone, the beginning sequence enemies are incredibly difficult. Their attack speed is too fast.
Edit: I also feel like there should be some tweaks to the rating system. It's very poor that you have to slow down how fast you kill some bosses just to give them time to dish out three parry attacks. The pink castle lady is the worst offender of this.
Love how the devil can hit you with absolutely nothing if he does his snake head thing going from right to left. Such bullshit. Ends so many S attempts and A+ for that matter because it's infuriating.
Egregious hitbox for hitting you that far notwithstanding, literally all you have to do is jump. Hardly "bullshit" that kills your A+ or S rating "90%" of the time.
pacifist run. Even with a Whetstone, the beginning sequence enemies are incredibly difficult. Their attack speed is too fast.
Edit: I also feel like there should be some tweaks to the rating system. It's very poor that you have to slow down how fast you kill some bosses just to give them time to dish out three parry attacks. The pink castle lady is the worst offender of this.
Baronness von Bon Bon isn't even close to being the worst example; she at least gives you opportunities to parry on a relatively consistent basis throughout all three phases. Bosses like Cali Maria on the other hand only give maybe one shot throughout the whole shebang, and that one time might not even spawn all three puffer fish either! If you proceed to wait afterwards, it's a dice roll how long it'll take for the next batch and you'll simultaneously lose out on pseudo-optimal time as well. Then there exist bosses like where it's very easy to have the pink patterns overlap with another attack + platform, or maybe even linger around the very edge of the screen where it's almost impossible to realistically connect a parry. This is on top of the limited amount of time given to the player like the aforementioned example. Cali Maria is one of the most difficult bosses to specifically S-rank on Expert for these reasons - she's a cakewalk otherwise - with other bosses like the bee queen, Hilda Berg or the dragon among others being far more gruelling than Baronness, no contest. None of this is even much of a problem (or at all really) if you're looking to 'just' beat them.
The amount of luck, the type that's arguably out of the player's control, that bosses like Cali Maria require is disproportionate to how thoughtful the rest of the game is, regardless of them being fringe cases rather than the norm. Hilda Berg, the dragon and the bee queen I managed to S-rank by now as well, but the strategy behind those kind of bosses is significantly more opaque than the Simon Says method of telegraphing employed for everything else. The run 'n gun stages also exhibit noticeable randomness even if your timing is identical, to the point that even some stationary enemies can be positioned elsewhere between one run and the next, which forces you to slow down in a way that feels unnatural compared to the rest of Cuphead.
I harped on this before, but I'm not trying to be a broken record. It's honestly just an element that really sticks out (in a game that is otherwise very carefully crafted around mechanical skill) as soon as you attempt to play at around max efficiency.
I'm really tempted to buy the game full price right now, seems to be worth it.
Does it support DualShock 4 V2 without issues or compromises?
I usually don't play on PC and don't have any Xbox One controller.
I also got a 8bitdo SFC30 but I'm not sure it has enough buttons for this game.
King Dice was an issue until I equipped P. Sugar, which helped significantly with getting the dice rolls I wanted and with the cards at his final phase. The devil was a good challenge, but ultimately felt much easier than the toughest bosses.
Absolutely beautiful game, with such a consistent and brilliantly executed style. Such a good OST too.
I'm really tempted to buy the game full price right now, seems to be worth it.
Does it support DualShock 4 V2 without issues or compromises?
I usually don't play on PC and don't have any Xbox One controller.
I also got a 8bitdo SFC30 but I'm not sure it has enough buttons for this game.
An SNES controller should have just enough buttons for it - the default configuration for an Xbox controller doesn't use the triggers, but does use all four face buttons and the bumpers.
Though for me personally, I use a trigger for weapon swap, and use LB/RB for dash/lock. Mostly because that's the kind of thing I'm used to from a lot of other 2D action games (Castlevanias, Gunstar Super Heroes, Mega Man X/Zero, Gunvolt, etc.).
Ok, final boss beaten Didn't really want to see this end... I enjoyed it so much that I'll at least clear expert mode, maybe go for the last 5 achievements I'm short. Managed to A rank all the bosses, the final bosses first phase was definitely the tough part of the fight. Took me a while to get it down proper but after a few tries I was beating it with no damage. The other phases are fairly straight forward really in comparison, but still fun none the less.
Definitely one of the best indie games I've ever played (I put it up there with Shovel Knight, which I consider as close as perfect as you can get). The difficulty is perfect for me, the bosses are almost all excellent fun to fight and I really enjoyed getting those A ranks and learning the bosses back to front!
Also kudos on the sound department, its definitely up there as one of the best soundtracks I've heard. The graphics go without saying. Drop dead gorgeous!
I've done the first 3 bosses on expert so far, fairly straight forward stuff for the most part. Got my S rank against the veggies since they don't really get all that harder.
Out of the three I enjoyed the Frog Duo fight the most (again!). The change of attack pattern on the first two phases was really interesting. It works really well, a nice way of buffing the difficulty without making it silly.
Love how the devil can hit you with absolutely nothing if he does his snake head thing going from right to left. Such bullshit. Ends so many S attempts and A+ for that matter because it's infuriating.
Love how the devil can hit you with absolutely nothing if he does his snake head thing going from right to left. Such bullshit. Ends so many S attempts and A+ for that matter because it's infuriating.
I dont have a tattoo, never considered getting one either.
Im so in love with this game that I bought a bunch of shirts and merch which I never do and actually think about getting a tattoo of the superior character, Mugman.
Speaking of cups shaped like Cuphead. Any theories on what those giant Cuphead/Mugman heads without eyes represent? They show up during the Special II and I'm like "Wat.", they also show up late-game during one of the Game Over cards and cracked and busted.
I was about 45 minutes on the dragon tonight and got to the final stage most of the time and 3 or 4 times I got to within touching distance of the end and I mean touching distance
Going to leave it for tonight and try again tomorrow. It will not beat me!!
Man, I went through a period of time where I was really struggling to finish a game... now I am spending time trying to improve my scores on bosses I have already beaten in a game that I have already beaten...
This game is crazy good. I hope all the people who worked on this game stay together and make another game as good as this one. It is pretty fucking special.
Keep restarting it until you get the swords initially, lol. The treasure chest is super difficult to dodge, the cats are annoying and random (sometimes easy, sometimes hard), but the swords can always have the one glowy counter sword which makes your life a lot easier, and even if you don't counter it, it's at least predictable to dodge.
The second phase is easy with a bit of practice.
Third phase I find is super easy to switch to bombs and stay high / right. You will stuff it up a few times but you'll quickly get the hang of this phase and when to move back or forward to avoid the attacks. You can finish sarcophagus megafast with bombs if you do it right.