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Graphical Fidelity I Expect This Gen

rofif

Banned
Yeah but if you compare it ds2, the upgrades in draw distance and asset quality during gameplay become apparent.

Also found this in my ps app album. You gotta play callisto. Look at this character model. Amazing in both cutscene and gameplay.

F_WRgl9W0AAvFjl

F_WRgl7XcAAUL9s
yeah i finished callisto. it looks great. no 2 ways about it
 

GymWolf

Member
I was playing it last night and went to this area and honestly every rock is covered by foliage. Most rocks are used to block off the map. They are all on the edges. I find it bizarre that we are using rocks to diss a game’s graphics when 99.9% of the game doesn’t feature rocks.

I did go back and play robocop to see the asset quality one more time and it’s not even close to aw2. It looks like a ps4 game most of the time and a ps4.5 game on some rare occasions. I can’t believe you have made me play this game multiple times now lol i straight up deleted it this time so I’m not tempted to play it again.


I downloaded ds1 last night. Will do some comparisons. You can see from gymwolfs screenshots that ds1 asset quality wasnt this high even in the directors cut.
I made you play it because it was fun, the graphic was just a side dish.
 

SlimySnake

Flashless at the Golden Globes
Jesus Christ. The texture detail and LOD management is piss poor in Suicide Squad. The art style and lighting design is not bad but its shocking how basic and simple the game looks. Spiderman 2 looks a generation ahead in comparison and that game looks cross gen as fuck.

Timestamped:



I think the 60 fps brigade should look at games like this and realize that this is the cost of 60 fps. You dont get next gen visuals like you did back in 2015 Arkham Knight.
 

SlimySnake

Flashless at the Golden Globes
Cutscenes do look great and digital acting\ main models are pretty good.

The game is mid otherwise.
Art direction is strong too. You can tell their artists still know what they are doing, but sadly, the texture work and LODs kinda fuck them over.

I was tempted to get it but looks like the PC version is a mess so i will pass for now.
 

Luipadre

Member
Jesus Christ. The texture detail and LOD management is piss poor in Suicide Squad. The art style and lighting design is not bad but its shocking how basic and simple the game looks. Spiderman 2 looks a generation ahead in comparison and that game looks cross gen as fuck.

Timestamped:



I think the 60 fps brigade should look at games like this and realize that this is the cost of 60 fps. You dont get next gen visuals like you did back in 2015 Arkham Knight.


yeah its your typical clay building UE4 LOD. Looks bad
 

GymWolf

Member
Art direction is strong too. You can tell their artists still know what they are doing, but sadly, the texture work and LODs kinda fuck them over.

I was tempted to get it but looks like the PC version is a mess so i will pass for now.
I know gaf is on a hate train for this one, but during the heavy story moments this feel like an arkham series game, just not as well written and not as graphically good as it could have been.

Art direction is hit and miss, all the alien\enemy side is terrible dogshit and the city has a fun level design but it looks bad.
 
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Jesus Christ. The texture detail and LOD management is piss poor in Suicide Squad. The art style and lighting design is not bad but its shocking how basic and simple the game looks. Spiderman 2 looks a generation ahead in comparison and that game looks cross gen as fuck.

Timestamped:



I think the 60 fps brigade should look at games like this and realize that this is the cost of 60 fps. You dont get next gen visuals like you did back in 2015 Arkham Knight.

THANK YOU
 

alloush

Member
Suicide Squad by DF. Game looks average as fuck. Cutscenes do look great though. A alloush , here is one game that looks way better in cutscenes than gameplay.


I cannot believe we are actually getting games that look like that in 2024 on next gen consoles. This looks like a 2016 game running on the base PS4, cutscenes do look good though, a bit cartoony but could be the art style. This game is a perfect example of what I was alluding to yesterday, good looking cutscenes matched with terrible gameplay graphics. The whole game stinks though it seems!
 
I cannot believe we are actually getting games that look like that in 2024 on next gen consoles. This looks like a 2016 game running on the base PS4, cutscenes do look good though, a bit cartoony but could be the art style. This game is a perfect example of what I was alluding to yesterday, good looking cutscenes matched with terrible gameplay graphics. The whole game stinks though it seems!
For Sony games most cutscenes are pre rendered
 
I cannot believe we are actually getting games that look like that in 2024 on next gen consoles. This looks like a 2016 game running on the base PS4, cutscenes do look good though, a bit cartoony but could be the art style. This game is a perfect example of what I was alluding to yesterday, good looking cutscenes matched with terrible gameplay graphics. The whole game stinks though it seems!

That's why we need a PS5 Pro. Very clearly the cost of a decent resolution at 60 fps ...most games coming out can't even achieve what Rocksteady has with SS. Also, ps5 1440p vs series x 1728p ....ouch! Thats a significant resolution difference.
 

Schmendrick

Member
It’s been one of the worst gen’s not gonna lie. I still haven’t bought one of these consoles.
Lucky you, I bought a PS5 at launch just to play a whopping 3 games on it so far... No wait it was 4, I had already forgotten all about FF16 (yuck)...
Definitely my last console.
 
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DS1 already had great geometry on the rocks. I dont see why they would have a downgrade there when they have upgraded virtually everything else.

Unless the game is a secret cross gen game, they should be able to have better detail than this. I agree that its not looking on par with UE5 geometry and rocks, but the rest of the assets are so high quality, i wont be surprised if the rocks look way more detailed when the game finally ships.

Remember, the game started development in 2022 because Norman reedus said that kojima was still in negotiations with Sony up until late 2021. i highly doubt they decided to make it cross gen in 2022. maybe they are targeting native 4k and ran out of the gpu budget, but it could just be the rock types.

The geometry in DS1 is inconsistent in my opinion, in some areas it looks really good and other areas its terrible, and the texture resolution isn't as high as I would like it on the PS5, maybe it's different on the PC version.

From the latest DS2 trailer it definitely looks like it's been improved significantly - and it's a 2nd gen title so it's likely they're using Primitive Shaders as well, that along with the SSD should allow them to radically improve close up detail and LoD distances, the Youtube compression really ruins the finer details of that trailer so it's hard to examine things like polygon and triangle count but it looks good so far, I also suspect the final game will look even better than it does now.
 

SlimySnake

Flashless at the Golden Globes
Lucky you, I bought a PS5 at launch just to play a whopping 3 games on it so far... No wait it was 4, I had already forgotten all about FF16 (yuck)...
Definitely my last console.
I thought Demon Souls and Ratchet were a good first start. Horizon looked excellent despite being last gen.

This year only Spiderman 2 and FF16 impressed. I did play Callisto this year on the PS5 thanks to PS+ and was frankly blown away. But 6 graphics showcases in 3 years is not really that impressive.

P.S i played Star Wars, Avatar and Alan Wake on PC so i guess 9 games overall this generation. its definitely been a slow one. With Kojima already moving on to a next gen title, its obvious that every developer seems to have gone from shipping 3-4 games in the PS3 generation to 2 games in the PS4 generation and finally 1 game in this PS5 generation. ND, GG, KojiPro and SSM are all following rockstar's lead. Though it might be a positive because if they are starting next gen development in 2017 then we might get a new game by 2029-2030.
 

alloush

Member
That's why we need a PS5 Pro. Very clearly the cost of a decent resolution at 60 fps ...most games coming out can't even achieve what Rocksteady has with SS. Also, ps5 1440p vs series x 1728p ....ouch! Thats a significant resolution difference.
Man, I fear the Pro isn’t happening. We haven’t heard anything substantial in a minute, I hope it’s a matter of calm before the storm. I really want it to happen!

Also, is that really the difference in resolution between xbox and ps5? That’s unacceptable lol.
 
So DF seem to be super impressed with the Death Stranding 2 trailer. Some interesting nuggets...

Fluid simulations are great.

Seems to be using screen space reflections, maybe even shadows.

John and Oliver are both in agreement that the overall lighting presentation of the game is evident of ray-traced global illumination, especially in regards to how the bounce and indirect lighting is behaving. This makes even more sense because combining RTGI with reflections and shadows would be "prohibitively expensive".
 

ShaiKhulud1989

Gold Member
So, swapped my 3080 to 4080 and this is my foray into full path tracing. Honestly, I'm so mixed about it. Sometimes it's borderline real, but in many ways the visuals pop less and some locations are too freaking dark.

Would LOVE to see this tech in GT9 on PS6 though.
m4CIb76.jpg
4cIZD67.jpg
jLBkrat.jpg
 

nemiroff

Gold Member
this is my foray into full path tracing. in many ways the visuals pop less and some locations are too freaking dark.

CP does indeed have an issue where if you calibrate it for day/outdoors, it might be too dark for night/indoors and vice versa (and it'll lead to loss of contrast/pop). But besides making the issue even worse, PT itself has nothing to do with it. CP already has that issue without PT, and HDR is also mostly broken, I guess for much the same reason. Even Reshade doesn't help.
 
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ShaiKhulud1989

Gold Member
CP does indeed have an issue where if you calibrate it for day/outdoors, it might be too dark for night/indoors and vice versa (and it'll lead to loss of contrast/pop). But besides making the issue even worse, PT itself has nothing to do with it. CP already has that issue without PT, and HDR is also mostly broken for that reason. Even Reshade doesn't much help.
True, true.
 

Audiophile

Member
Anyone else noticed when the bridge is being destroyed (or self-destructing?) in DS2, all the little sparks are dynamically casting light spots down into the water..?!

KWduhjG.gif


They look completely natural too, I don't think it's trickery but actual emissive light sources. They're all varied and the ones which occur closer to the water as the pieces fall are less diffuse and brighter/sharper.

RTGI with emissives casting light immediately and correctly into a dynamic body of fluid is seriously impressive.
 
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Portugeezer

Member
Anyone else noticed when the bridge is being destroyed (or self-destructing?) in DS2, all the little sparks are dynamically casting light spots down into the water..?!

KWduhjG.gif


They look completely natural too, I don't think it's trickery but actual emissive light sources. They're all varied and the ones which occur closer to the water as the pieces fall are less diffuse and brighter/sharper.

RTGI with emissives casting light immediately and correctly into a dynamic body of fluid is seriously impressive.
Looks great, hopefully they can add in some nice footsteps.
 

analog_future

Resident Crybaby
Anyone else noticed when the bridge is being destroyed (or self-destructing?) in DS2, all the little sparks are dynamically casting light spots down into the water..?!

KWduhjG.gif


They look completely natural too, I don't think it's trickery but actual emissive light sources. They're all varied and the ones which occur closer to the water as the pieces fall are less diffuse and brighter/sharper.

RTGI with emissives casting light immediately and correctly into a dynamic body of fluid is seriously impressive.

The visuals look amazing. I just wish the visuals were showcasing a more excited game to actually play.
 

SlimySnake

Flashless at the Golden Globes
Anyone else noticed when the bridge is being destroyed (or self-destructing?) in DS2, all the little sparks are dynamically casting light spots down into the water..?!

KWduhjG.gif


They look completely natural too, I don't think it's trickery but actual emissive light sources. They're all varied and the ones which occur closer to the water as the pieces fall are less diffuse and brighter/sharper.

RTGI with emissives casting light immediately and correctly into a dynamic body of fluid is seriously impressive.
Lots of games with prebaked lighting have dynamic light sources. Its how you get flickering lights, neon lights and torches.

But DF did say that the game seems to have RTGI so you are probably a 100% right.

I still think they might be leaving a lot of performance on the table by targeting native 4k, but will wait to see what DF says about that.
 

Msamy

Member

So digital foundry said that ds2 may use rtgi , hybrid (real time and brebaked shadows and screen space reflections ) , I am with them but actually I think it will also use hybrid reflections .
 

SlimySnake

Flashless at the Golden Globes
played some cp2077 with pt. just not really impressive in any way to me.
Because the asset quality, character models, and their animations are still last gen. It's a PS4.5 game if there ever was one.

Starfield impressed me more because while it has great lighting, the asset quality also shines. And despite the nonsense around launch, the quest giver NPCs were incredibly detailed for a game this massive.


So digital foundry said that ds2 may use rtgi , hybrid (real time and brebaked shadows and screen space reflections ) , I am with them but actually I think it will also use hybrid reflections .

Sucks that they didnt pixel count the game.
 

ckstine

Member
Because the asset quality, character models, and their animations are still last gen. It's a PS4.5 game if there ever was one.

Starfield impressed me more because while it has great lighting, the asset quality also shines. And despite the nonsense around launch, the quest giver NPCs were incredibly detailed for a game this massive.


Sucks that they didnt pixel count the game.
yeah, the asset quality is really poor. witcher 3 next gen looks better than 2077 pt and even alan wake 2 at times. aw2 can look a little ps4ish in bad spots, but it is pretty good at its best. controversially, i think the best looking game currently has gotta be mw3, but i don't expect many to agree with me on that one, which is fine. (or possibly modded stalker anomaly which goes so hard)
 
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SlimySnake

Flashless at the Golden Globes

So MS is starting next gen in 2026 but releasing a handheld at the same time. With most high end PC handhelds topping out at 4-6 tflops, i guess we are going to be playing 4 tflops games up until 2035 when next gen ends. This is the worst fucking timeline.
 

So MS is starting next gen in 2026 but releasing a handheld at the same time. With most high end PC handhelds topping out at 4-6 tflops, i guess we are going to be playing 4 tflops games up until 2035 when next gen ends. This is the worst fucking timeline.
You made me wake up to this…? :(
 
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