• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Horizon Forbidden West Complete Edition PC specifications revealed

poppabk

Cheeks Spread for Digital Only Future
Looks like I could play at 4k60. Shame I hated the first game and have no interest in this. I think Sony may be surprised with how poorly this sells as the first was a sales success mainly on the back of the 'hmm a Sony game on PC, let's see what the fuss is about'.
 

Senua

Gold Member
What's so funny Elysium44 Elysium44

The video you linked did the PS4 a disservice if it looks any better than this blurry shitfest

0N03JxW.jpg
 

Elysium44

Banned
What's so funny Elysium44 Elysium44

The video you linked did the PS4 a disservice if it looks any better than this blurry shitfest

PS4 is 1080p30 with motion blur, PS5 is 60fps. Of course you can catch a freeze frame of the PS4 looking worse. IT DOES look worse, but the graphics settings (which was the original claim) are substantively the same. The PS5 gets a few tweaks but the main benefit is higher resolution and 60fps. Why is this so hard to admit? It's the same as TLOU II 'remastered' or Gran Turismo 7 'PS5 version' - not all that much better than the PS4 version. It isn't some majorly different all-new 'PS5 version' built from the ground up.
 

GymWolf

Member
Then I wouldn't hold my breath for that. If the game is rife with shitty textures, it has little to do with the hardware and more to do with the time and resources it would take to rework every texture to look good. My guess is the highest texture preset on PC will be identical to the one on the PS5. Unless of course, they add some super textures that require 16GB+ of VRAM but I don't think it's happening.
I mean, the general level is pretty good for a crossgen open world, the game punch way above its weight class if we consider that you have to play cyberpunk on a damn pc ninja to somehow beat that game (and i personally think that horizon still looks better) i don't wanna sound too harsh with the game.

But you make a pc ports without any texture improvement? You get the side-eye from me.
 
Last edited:

Topher

Gold Member
I'm a PS5 gamer. My PC has those recommended specs (3060, 3600 but 32GB RAM), and I won't be buying the game again. The difference between the PS4 and PS5 versions are very obvious in a lot of places and not just the resolution. On the pic I posted, the moss is completely absent on PS4.

Anyone who was actually trying to see any difference, saw that right away.
 

Elysium44

Banned
Why do you shit up almost every PC related thread going? Like clockwork

Felt the need to give a little balance, the tryhard PC elitism is tiring. I have a PC which is around the 1080p medium specs quoted for this game so I feel I can comment.

No need for me to say any more now though. Carry on.
 
Last edited:

Topher

Gold Member
PS4 is 1080p30 with motion blur, PS5 is 60fps. Of course you can catch a freeze frame of the PS4 looking worse. IT DOES look worse, but the graphics settings (which was the original claim) are substantively the same. The PS5 gets a few tweaks but the main benefit is higher resolution and 60fps. Why is this so hard to admit? It's the same as TLOU II 'remastered' or Gran Turismo 7 'PS5 version' - not all that much better than the PS4 version. It isn't some majorly different all-new 'PS5 version' built from the ground up.

So you are saying DF was completely wrong in their analysis of the PS4/PS5 settings....is that right?
 

yamaci17

Member
Alright so the PS5 is running a PS4 game at 1600x1800 and 60fps? Why would you expect the 3060 to do better?
from what I recall ps4 also uses reconstruction and nowhere near native 1080p

Forbidden West’s resolution on the PS4 tops out at 1920x1080, but that’s not the whole story as it appears to use checkerboarding or other reconstruction techniques to hit even that level. This results in some half pixel width counts, i.e. 960 and even a reduced 900p height at times

so 960x1080 at times with settings that probably won't be there on PC. This game also used variable rate shading of sorts on PS4/PS4 pro of which I'm sure won't be on PC (because it is not needed. if you can hit 1080p 60 fps natively on something like 3060)



so

checkerboard check
vsr check
unknown settings check


regardless this thread has shown me how people argue in bad faith in this forum in general. i cant even comprehend this level of malicious intent to convey hate towards the PC platform. i dont even understand the purpose or intention. 3060 users will have mad fun playing this game yet here we are, people that doesnt even own any PC GPU being mad on behalf of them or something. what is even the point? i'm not even bringing dlss quality at 1440p into play which will most of the time will come close to native 1440p and is a handy tool to gain massive performance improvements on 2000 3000 4000 hardware

by their logic:
1.8 tflops 1080p 30 fps
so it means
3.6 tflops 1080p 60 fps
2.75*3.6 tflops 10 tflops
1080p*2.75 2970p (2880p = 5k)

instead it runs at 1600x1800 60 fps

why are people like this?
 
Last edited:

Skifi28

Member
I'm a PS5 gamer. My PC has those recommended specs (3060, 3600 but 32GB RAM), and I won't be buying the game again. The difference between the PS4 and PS5 versions are very obvious in a lot of places and not just the resolution. On the pic I posted, the moss is completely absent on PS4.
The ps4 version while is generally close in overall look, completely strips away all micro detail. Compared to other cross-gen games I've seen, the difference is generational in level of detail once you take a closer look.
 

Senua

Gold Member
PS4 is 1080p30 with motion blur, PS5 is 60fps. Of course you can catch a freeze frame of the PS4 looking worse. IT DOES look worse, but the graphics settings (which was the original claim) are substantively the same. The PS5 gets a few tweaks but the main benefit is higher resolution and 60fps. Why is this so hard to admit? It's the same as TLOU II 'remastered' or Gran Turismo 7 'PS5 version' - not all that much better than the PS4 version. It isn't some majorly different all-new 'PS5 version' built from the ground up.
Lol acting like I purposefully caught a bad frame of the PS4, apart from when they stood still it was a blurry shit fest the entire thing. I'm not even shitting on the PS4 version here I'm saying the video is super compressed and looks fucking terrible.

Felt the need to give a little balance, the tryhard PC elitism is tiring. I have a PC which is around the 1080p medium specs quoted for this game so I feel I can comment.

No need for me to say any more now though. Carry on.
Of course you can comment but you are always making wild claims and downplaying any differences that higher end machines have over weaker machines. You seem to evangelize weaker hardware and moan of "elitism" when called out on your rather out there claims.
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Felt the need to give a little balance, the tryhard PC elitism is tiring. I have a PC which is around the 1080p medium specs quoted for this game so I feel I can comment.

No need for me to say any more now though. Carry on.
There wasn't a hint of PC "elitism" in this thread. We were having a perfectly normal discussion until you and Trebleshot decided to shit it up.
 

Elysium44

Banned
regardless this thread has shown me how people argue in bad faith in this forum in general. i cant even comprehend this level of malicious intent to convey hate towards the PC platform. i dont even understand the purpose or intention. 3060 users will have mad fun playing this game yet here we are, people that doesnt even own any PC GPU being mad on behalf of them or something. what is even the point?

Might as well just reply to this to disprove that claim.

GRvAevF.jpg
 

nowhat

Member
The day before Dragon's Dogma 2 drops. Yeah, good luck with that lol
While the Horizon series has certainly had some unfortunate release windows (BOTW when it comes to HZD, Elden Ring when it comes to HFW), I'm not sure if DD2 will have such an impact. We'll see, at least I expect it won't sell as well at first as on Playstation, being an older release and all.

(Oh there also was Mass Effect Andromeda that was released around HZD, maybe that affected sales as well. Or in retrospect, maybe not.)
 

Schmendrick

Member
Felt the need to give a little balance, the tryhard PC elitism is tiring. I have a PC which is around the 1080p medium specs quoted for this game so I feel I can comment.

No need for me to say any more now though. Carry on.
ah yes, your mystical PC you quote every time to describe how horrible PCs are, how they need constant maintenance make non stop trouble and all that stuff that hasn`t been true for at least a decade now.....

this low effort trolling from you in every single thread that is even remotely PC related is getting boring.
 

Schmendrick

Member
See above for proof of GPU. Feel free to apologise for calling me a liar but I doubt you will.
The issue isn`t you having a PC but the bullshit claims you keep on repeating about it.......
Either you have little chinese elves sabotaging your every move inhabiting your PC or you are just very...very...full of sh...., I´m leaning towards the latter.
 
Last edited:

Kacho

Member
While the Horizon series has certainly had some unfortunate release windows (BOTW when it comes to HZD, Elden Ring when it comes to HFW), I'm not sure if DD2 will have such an impact. We'll see, at least I expect it won't sell as well at first as on Playstation, being an older release and all.

(Oh there also was Mass Effect Andromeda that was released around HZD, maybe that affected sales as well. Or in retrospect, maybe not.)
It's an old port going up against an a massive ARPG from Capcom. Dragons Dogma 2 is going to suck up all the mindshare on PC when it drops. I suspect people will eventually get around to HFW when it starts getting deep discounts.
 

yamaci17

Member
Might as well just reply to this to disprove that claim.

GRvAevF.jpg
Okay, I admit you got me there. Cool you to have a RTX 3060 (i hope you get rid of it since you cannot seem to understand the value of it)

Now it is your turn to explain why ps5 needs checkerboarded 1800p to hit 60 fps while ps4 can hit "so called" 1080p 30 fps with "so called" comparable visuals

with the famous SlimySnake's logic, if you can hit 1080p 30 fps with 1.84 tflops on a gcn2-3 antique GPU (2m pixels)
how can PS5 require 1600*1800 (2.8m pixels) to hit 60 FPS with 10 tflops with a much modern rdna 2 hardware? 5.6 times of computational performance, architectural improvements and all that can amount to is 2x framerate and a bere 1.4x pixel increase?

it should've at least gotten a native 4k 60 fps there. but it doesn't. why? why would it need a 30 fps target to hit native 4k if ps4 can do "1080p 30 fps" why is there even a native 4k 30 fps mode?
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
3 pages and we barely talked about the actual specs and requirements to run the game on PC. Instead, 80% of the time was spent arguing with and disproving a bunch of jolly idiots who always use the same trolling tactics in PC threads and somehow never get the blunt end of the banhammer.

Anyway, is the CB in Forbidden West any better than in Death Stranding? Because I believe it's the first PS5 game that will allow us to compare them directly.
 

Topher

Gold Member
dlF6g0n.jpg


cbvG1yC.jpg


See above for proof of GPU. Feel free to apologise for calling me a liar but I doubt you will.

What I find pathetic is how some people here cannot address people's arguments or opinions but can only 'play the man'. It says their arguments are weak.

I don't think anyone should be calling out anyone for what they own or don't own. Regardless of what you own, you are incredibly anti-PC in your posts. I really don't understand why you even have the thing.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I would like them to remove the fucking fog from the game and increase the draw distance.

They did a great job reducing if not eliminating the ground level pop-in while running and walking so clearly used the higher vram on the PS5 but nothing for when you are flying. The pop-in is really bad even at gliding speeds.

Other than that, the asset quality is already as high as it can go on the PS5. There is nothing they can do aside from recreating them from scratch which they wont do for a port. The game is still last gen regardless of how amazing they made it look. You are not going to get Avatar quality foliage and lighting even on PC.

it's still a visual masterpiece 2 years later with some incredible character, water, trees and cloud rendering, and some of the best cinematography ever in a video game which will stand the test of time like RDR2.

Here is an example of fog i want gone.

GHj1PILWkAA1lUA


Here is what I want the game to look like even from afar.

F90Rx6OWIAEaZrP


Here is some of that water tech which is absolutely remarkable. PC gamers are in for a treat.

Yv73iLz.gif
 

Elysium44

Banned
Okay, I admit you got me there. Cool you to have a RTX 3060 (i hope you get rid of it since you cannot seem to understand the value of it)

Now it is your turn to explain why ps5 needs checkerboarded 1800p to hit 60 fps while ps4 can hit "so called" 1080p 30 fps with "so called" comparable visuals

I dunno man. My guess is the specs quoted by the developers are probably rather conservative, and a 3060 will do pretty well.
 

yamaci17

Member
I don't think anyone should be calling out anyone for what they own or don't own. Regardless of what you own, you are incredibly anti-PC in your posts. I really don't understand why you even have the thing.
i called out them because they act like they're angry for 3060 not being performant for their needs or requirements (as if they have the hardware). apparently they have the hardware. if you don't have the hardware, you can criticise 3060 not being performant but not in that way (as if it caused you personal harm. in this case, they act like it causes them personal harm: as if they purchased this thing and it turned out to be a scam [and 3060 is not really a scam, anyone who has that GPU will often have positive and cool experiences with it. my friend uses at 1440p with DLSS quality in most titles and he is having the best time of his pc gaming life coming from a gtx 970 (another gpu he used for 5 years without any problems). it has been 4 years and this gpu can still go fine, if it it can hit 1080p native med 60 fps, it can hit 1440p dlss quality med 60 fps as well, which means near native 1440p image quality, which means won't be that far from 1800p checkerboarded image quality PS5 provides. we don't even know ps5 equivalent settings but we will learn soon

the reason i called out because most 3060 users around me are super happy with their purchase and never get mad when it doesn't specifically outperform ps5 based on their own expectations by specific margins they expect (?) it is not something the common 3060 userbase does. which is why it is weird that it has been thrown out there. apparently this user is disgruntled with the performance profile despite not accepting it has a much better upscaler that will provide better quality per pixel rendered and also disregards other factors like checkerboarding, VSR, and dynamic resolution used on all consoles with horizon forbidden west and of course proclaims ps4 is almost equivalent to ps5 graphics so 3060 must run it at 1440p maxed out 60 fps because ps5 is able to do so (at a time when we don't even know what settings ps5 uses in its performance mode, could be medium preset and could be that ps4 preset is not even existent) they also of course disregard how in certain games on PC medium to ultra can look samey and have a performance difference of %50-70 (and which is why often console equivalent performance mode settings happen to be a mix of low, mostly medium and few highs here and there). but somehow 3060 must be running game at ultra maxed out no matter what (because ultra maxed out will look similar or close to ps5 but of course it is forbidden to lower settings even if they don't change the relative image quality to the ps5. as you can see, this results as a malicious intent, and something that an actual 3060 user wouldn't or shouldn't have, but somehow they do have the gpu and have the malicious intent regardless)

my core problem is that actual 3060 users don't feel the way they do feel (this specific person owns a 3060 but like minded people often don't. and they're the ones who usually act like these GPUs are a scam, they do not get you performance for buck, apparently 3060 can only do 2x of what a ps4 can etc.). it is a problematic mindset. it is also a problem where people like him will often diss DLSS and say it is not fair to use it, but won't acknowledge how a game can use dynamic or checkerboarded resolution. why should I take ps4 running this game running at 1080p 30 fps? multiple sources say it uses checkerboard resolution at times. they hide behind ambiguous term like "at times" to act like the console is running the game at 1080p. but since DLSS is fixed all times (unless the game has built in dynamic upscaler, but they would complain about that anyways), they can say "haha you run the game at 960p". when it is dynamic, they often act like "eh we don't know WHEN it kicks in. we will never know. we may never know what average resolution and it is impossible to calculate. i will just accept the output resolution as the resolution that game is rendering at hehe. i dont care about lower bounds, hehe. it is only super specific niche conditions"

how can you argue against such a mindset
 
Last edited:

GymWolf

Member
I would like them to remove the fucking fog from the game and increase the draw distance.

They did a great job reducing if not eliminating the ground level pop-in while running and walking so clearly used the higher vram on the PS5 but nothing for when you are flying. The pop-in is really bad even at gliding speeds.

Other than that, the asset quality is already as high as it can go on the PS5. There is nothing they can do aside from recreating them from scratch which they wont do for a port. The game is still last gen regardless of how amazing they made it look. You are not going to get Avatar quality foliage and lighting even on PC.

it's still a visual masterpiece 2 years later with some incredible character, water, trees and cloud rendering, and some of the best cinematography ever in a video game which will stand the test of time like RDR2.

Here is an example of fog i want gone.

GHj1PILWkAA1lUA


Here is what I want the game to look like even from afar.

F90Rx6OWIAEaZrP


Here is some of that water tech which is absolutely remarkable. PC gamers are in for a treat.

Yv73iLz.gif
A thing i don't like about their water tech are the ripples when aloy moves, they don't look bad but if memory doesn't trick me, both rdr2 and recent ac titles do bigger more significant ripples when you move in the water.



I can't find other examples...
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I dunno man. My guess is the specs quoted by the developers are probably rather conservative, and a 3060 will do pretty well.
I ran HZD at 4k 60 fps iirc on an RTX 2080. Not sure if i used DLSS to get there. But i remember ultra settings in some DLC areas dropped to 50 fps. the medium preset which they labeled PS4 settings was much easier to run. The only problem with the port after a year of patches was that it had issues scaling above 80 fps. Other than that, their ports are way better than Spiderman and ND ports in terms of performance.

The 3060 should run the game at PS5 settings at 1080p 60 fps. the 12 gb variant shouldnt run out of vram either.
 

SlimySnake

Flashless at the Golden Globes
A think i don't like about their water tech are the ripples when aloy moves, they don't look bad but if memory doesn't trick me, both rdr2 and recent ac titles do bigger more significant ripples when you move in the water.


yeah, there are little to no physics applied to water. in the ocean you get massive waves, in the streams, you get some decent running water, and there are some waves crashing into the beaches but none of it seems to be physics based like RDR2 water on PC. its pure eye candy. i think that might come in PS5 now that Kojima is doing physics based realtime floods in Death Stranding 2.
 

Topher

Gold Member
i called out them because they act like they're angry for 3060 not being performant for their needs or requirements (as if they have the hardware). apparently they have the hardware. if you don't have the hardware, you can criticise 3060 not being performant but not in that way (as if it caused you personal harm. in this case, they act like it causes them personal harm: as if they purchased this thing and it turned out to be a scam [and 3060 is not really a scam, anyone who has that GPU will often have positive and cool experiences with it. my friend uses at 1440p with DLSS quality in most titles and he is having the best time of his pc gaming life coming from a gtx 970 (another gpu he used for 5 years without any problems). it has been 4 years and this gpu can still go fine, if it it can hit 1080p native med 60 fps, it can hit 1440p dlss quality med 60 fps as well, which means near native 1440p image quality, which means won't be that far from 1800p checkerboarded image quality PS5 provides. we don't even know ps5 equivalent settings but we will learn soon

the reason i called out because most 3060 users around me are super happy with their purchase and never get mad when it doesn't specifically outperform ps5 based on their own expectations by specific margins they expect (?) it is not something the common 3060 userbase does. which is why it is weird that it has been thrown out there. apparently this user is disgruntled with the performance profile despite not accepting it has a much better upscaler that will provide better quality per pixel rendered and also disregards other factors like checkerboarding, VSR, and dynamic resolution used on all consoles with horizon forbidden west and of course proclaims ps4 is almost equivalent to ps5 graphics so 3060 must run it at 1440p maxed out 60 fps because ps5 is able to do so (at a time when we don't even know what settings ps5 uses in its performance mode, could be medium preset and could be that ps4 preset is not even existent) they also of course disregard how in certain games on PC medium to ultra can look samey and have a performance difference of %50-70 (and which is why often console equivalent performance mode settings happen to be a mix of low, mostly medium and few highs here and there). but somehow 3060 must be running game at ultra maxed out no matter what (because ultra maxed out will look similar or close to ps5 but of course it is forbidden to lower settings even if they don't change the relative image quality to the ps5. as you can see, this results as a malicious intent, and something that an actual 3060 user wouldn't or shouldn't have, but somehow they do have the gpu and have the malicious intent regardless)

I really wasn't directing that at you, but just a general comment. Either a person has good arguments or they do not. In this case, we are clearly seeing bad arguments on display. Having the GPU in question doesn't change that either way. Owning a device isn't a badge of objectivity. What people post trumps what they own.

Having said all that, I understand completely why you said what you said. One would naturally assume that someone who expresses nothing but disdain for a device wouldn't want anything to do with it.
 

GymWolf

Member
yeah, there are little to no physics applied to water. in the ocean you get massive waves, in the streams, you get some decent running water, and there are some waves crashing into the beaches but none of it seems to be physics based like RDR2 water on PC. its pure eye candy. i think that might come in PS5 now that Kojima is doing physics based realtime floods in Death Stranding 2.
I'm not talking about the vortex he create, that is just rockstar being fucking nuts as usual, i was talking about how the water moves around when he moves, in hfw the water interaction looks...precanned? I don't know how to put it...

Even ac origins from like 5 years ago has that ripples effect that looks physics based.
 
Last edited:

James Sawyer Ford

Gold Member
According to DF, the PS5 version runs 1800p DRS using checkerboard and PC settings equivalent to "low" to get to 60 fps. Considering everything in the chart above is native, I'd say you are looking at a RTX 3070 to "beat" the PS5 specs. Think we can dispense with the bullshit take that you need a 4080 to do that.

You probably need 4080 to see any significant differences
 

yamaci17

Member
Episode 1 GIF by The Simpsons


See rofif and his 3080
for what its worth, rofif has solid arguments to complain about 3080 and has some rights to feel scammed by 3080. largely due to vram sadly. he's someone who can be fine with 30 fps gaming (I'm too by the way). targeting 30 fps means you can disregard dlss, push insane ray tracing settings at native 4k where even a 3080 can maybe pull that 30-40 fps target with extreme visual settings. however at that point vram becomes a major limitation and causes problem here and there (see his experience in re 4 where he would get 60 fps with ray tracing but game would keep crashing just for lack of vram, in return, i can understand him feeling scammed)

in the case of 3060, it has plentiful vram for its power. even if you target 30 fps max visuals at 1440p, it won't run out of vram, and if you do target such visuals at 4k, even with dlss, it will often fail to reach 30 fps or in the cases it can reach above 30 fps, it will often be cases with older games with less vram heavy situations

3070-3080 in a position where if you target 1440p dlss high framerate gaming, they're super fine and will provide performance above consoles as expected and not run into major vram problems (given if you pair them with a decent CPU, but their 3700x is also most likely a limitation around 50-70 fps in most titles, so that's not an option). and of course they chase visuals, not framerates so it is not something that is for them.

there are cases for example where 3070 can reliably hit 4k 30 fps with ray tracing in some games but will fail to single digit framerates due to vram tanking. dial up 1440p dlss quality and gpu gets a shine up and pushes 80+ frames all of a sudden from 4k 10 fps tank.

it is a sad state of affairs on that front which I won't argue against. but 3060 is a super balanced card with its vram.

for 3060 i see nothing to be feel scammed about. I laugh everytime someone brings up that it is 12 TFLOPS. Ampere tflops are highly overstated and is useless for gaming purposes.
 
Last edited:

Senua

Gold Member
for what its worth, rofif has solid arguments to complain about 3080 and has some rights to feel scammed by 3080. largely due to vram sadly. he's someone who can be fine with 30 fps gaming (I'm too by the way). targeting 30 fps means you can disregard dlss, push insane ray tracing settings at native 4k where even a 3080 can maybe pull that 30-40 fps target with extreme visual settings. however at that point vram becomes a major limitation and causes problem here and there (see his experience in re 4 where he would get 60 fps with ray tracing but game would keep crashing just for lack of vram, in return, i can understand him feeling scammed)

in the case of 3060, it has plentiful vram for its power. even if you target 30 fps max visuals at 1440p, it won't run out of vram, and if you do target such visuals at 4k, even with dlss, it will often fail to reach 30 fps or in the cases it can reach above 30 fps, it will often be cases with older games with less vram heavy situations
It was under vrammed for sure (should've been 12gb from the off, at the least), I too have the 10gb model and have to make tweaks to get around the issues at 4k (lowering of vram heavy settings) but it's still a sight more powerful than his alternative (PS5) even with that limitation. I suppose it's all about expectations going in. Didn't people warn of 10gb not lasting the whole console generation when it released? I seem to recall that being so but it's been a minute.
 

Topher

Gold Member
You probably need 4080 to see any significant differences

Seriously doubt that. Have to remember this isn't just an upgrade from console to PC, but an upgrade from AMD to Nvidia.

From ArtHands ArtHands post....

"Horizon Forbidden West Complete Edition on PC features unlocked frame rates, customizable graphics settings and a broad range of performance-enhancing technologies, including NVIDIA DLSS 3 upscaling and frame generation. AMD FSR and Intel XeSS are also supported. For players with high-end hardware and extra headroom, image-enhancing NVIDIA DLAA is also available. The game leverages DirectStorage for quick loading times on PC."

So lower tier 4000 series Nvidia GPUs are going to see improvement.
 

James Sawyer Ford

Gold Member
Seriously doubt that. Have to remember this isn't just an upgrade from console to PC, but an upgrade from AMD to Nvidia.

From ArtHands ArtHands post....

"Horizon Forbidden West Complete Edition on PC features unlocked frame rates, customizable graphics settings and a broad range of performance-enhancing technologies, including NVIDIA DLSS 3 upscaling and frame generation. AMD FSR and Intel XeSS are also supported. For players with high-end hardware and extra headroom, image-enhancing NVIDIA DLAA is also available. The game leverages DirectStorage for quick loading times on PC."

So lower tier 4000 series Nvidia GPUs are going to see improvement.

Yeah but it won’t be noticeably large.

The game on ps5 already looks outstanding and sharp on a 4k screen regardless of which mode you pick

It is highly optimized for the PS5 and that just won’t be the case for PC
 
Last edited:
Top Bottom