• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dolphin - Emulating Wii and Gamecube Games

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Thanks for answering. :'(

Well I'm sure everyone in this thread could help you out if you're having problems.

And the most intensive part of Dolphin by far is the CPU. Drop an i5-2500K or higher in your PC and you should be fine (within reason.)
 

Medalion

Banned
I think I figured something out.. I went back to the last stable official release 3.0, and overclocked my GPU and used some recommended settings a few pages back, now I am getting an average of 30fps on 2x the internal resolution, so this should do for now

The biggest difference I suspect was the EFB copies... I set it to RAM instead of Texture/virtual... I did that at first because it cleared up these weird lines showing up in graphics.

Edit: I managed to fix the line problems with some tinkering in the Advanced graphics dumping textures/efb targets/frames
 

Thoraxes

Member
So, is there a good recommendation for a good bluetooth dongle and/or sensor bar? I'm wading through the list of supported bluetooth devices, but I'm not having any luck finding things that are in stock or are still available.

I ended up buying some adapter from eBay AUS for like $0.70, and it worked perfectly and had free shipping.
 

Gwanatu T

Junior Member
I have a 2500k and 260gtx. What kind of performance can I expect out of Skyward Sword? Should I be able to run it at a near constant 30fps?

Perfect. I'm on a Phenom 2 X4 @ 2.6ghz and it's perfect, that's a much better CPU. the GPU is fine too, although probably on the lower side for some games at higher res with AA.

I'm trying to play Metroid Prime Trilogy and it keeps telling me my Wiimote's losing communication. Is there any known fix for that? v7719 btw.

I'm having this issue with Donkey Kong Country Returns, and it's a crime because it looks so sickly good in 1080p! I must find an answer, as I've tried 4 different builds of Dolphin to no avail!

Thanks for the help earlier guys

I've got Skyward Sword running finally on my computer with wiimote behaving as it should, though it took a lot of tries to pair it right in what sequence etc etc

I have my Wii IR sensor bar on my monitor with my Wii next to it, it behaves as it should controller wise

but the game is so freaking slow that I have had to scale back a number of enhancements to get a decent frame rate

I am not sure what page to look for, anybody have any recommended Dolphin settings for the latest release for this game? Also ideally to get rid of that blur DOF filter as well

thanks

This REALLY needs to be put in the OP if it can be added, but here's the post:
http://www.neogaf.com/forum/showthread.php?p=32529372#post32529372
 

Medalion

Banned
Well the game runs at a decent speed now but there still seems to be annoying lines throughout the graphics and I cannot find any combination of setting that will make them go away permanently... it might just be a release issue with Skyward Sword
 

Thoraxes

Member
This REALLY needs to be put in the OP if it can be added, but here's the post:
http://www.neogaf.com/forum/showthread.php?p=32529372#post32529372

I just checked the stats on those images in my account, and all-together they've been viewed over 200,000 times :D

Well the game runs at a decent speed now but there still seems to be annoying lines throughout the graphics and I cannot find any combination of setting that will make them go away permanently... it might just be a release issue with Skyward Sword
That is a problem with later builds. I can assure you that the earlier builds do not have that issue, and run relatively smoothly. Do you mind posting your machine configuration so that we may see if there's anything you can do on the hardware end to run it better?

Also, did you run the game using D3D11? Do you have a DX11 compatible card to run it in that mode? There are actually performance gains in that mode (for once), and if you aren't running a compatible card with that, that may be a slight reason (but not the overall reason) why it's not working as well.

In regards to your picture, unless the jpeg blurry quality is the reason for it, i'm noticing a lack of aliasing, which means you have AA enabled, which, in tandem with the DoF would produce such results. Also, if it's on 3.0, that build and beyond (for now) is known to have those issues, and as far as i'm aware, there are no newer builds that address the issue yet.
 

Beats

Member
So, I'm getting random freezes in Dolphin and I'm not sure what the cause is. It happens with every game I've played so far, and there doesn't seem to be a pattern to the freezes. They don't happen often, but I don't know when they'll happen. Is there anything I can do :\? I'm using build 7719 with the settings Thoraxes posted a while ago if that helps.

Anyway here's some Okami screens (can't get free look to work here even though it works for every other game):

rowe08-25gnc9p.png


rowe08-31w6jyh.png



 

Kjellson

Member
Well I'm sure everyone in this thread could help you out if you're having problems.

And the most intensive part of Dolphin by far is the CPU. Drop an i5-2500K or higher in your PC and you should be fine (within reason.)
Well, I'm not really trying to get dolphin, I'm just really bad with computers and other technology, and playing Wii and GC games in HD sounds awesome.

It's a cruel world, lol.
 
Ok, so there is no way to actually fix this...cuz I look at other people's screenshots and they don't show this effect at all

Which version of Dolphin are you using? That looks like the effect that appears when using a post 3.0 revision of Dolphin. I was getting it whilst trying it out on v3.0-201. If you do happen to be using a post 3.0 version, try r7719 instead.
 

Medalion

Banned
I am using the official 3.0 release

I will work on that revision thing a bit later

Right now I am trying to figure out something else... I want to bring my save state from my Wii game to Dolphin

I've read some rough guides how to accomplish this... I copied the data from the Wii to a SD card, and uploaded the data.bin file to my PC. When in Dolphin, go to Wii Save Import program, it copies whatever files I need... I think I have to copy these save states to the actual Wii save folder for my game, and when I do this and play the game, it says my save game is corrupted and I have to make a new one.

What am I missing here?
 
I am using the official 3.0 release

I will work on that revision thing a bit later

Right now I am trying to figure out something else... I want to bring my save state from my Wii game to Dolphin

I've read some rough guides how to accomplish this... I copied the data from the Wii to a SD card, and uploaded the data.bin file to my PC. When in Dolphin, go to Wii Save Import program, it copies whatever files I need... I think I have to copy these save states to the actual Wii save folder for my game, and when I do this and play the game, it says my save game is corrupted and I have to make a new one.

What am I missing here?

I haven't tried it myself but I've read that the save transfer system in 3.0 is busted and wasn't fixed until r7644, so it might be worth trying a later revision. That version of Dolphin is also definitely the cause of your other issue. Not sure what makes r7719 so good for Skyward Sword but it's the version that's being recommended. Get it here. It's also newer so it might be able to transfer your files.
 

Thoraxes

Member
Not sure what makes r7719 so good for Skyward Sword but it's the version that's being recommended.
It had the best texture filtering, greatest reduction of artifacts in general (especially with those builds out that seemed to greatly suffer from close-range extreme aliasing and around the text boxes where nothing was applied at was displaying at lower than internal res), better application of the proper DoF, and 4x internal res. Not to mention it actually runs the game better in D3D11, and runs everything at a solid rate with the best picture and the least problems of any build so far. Also at 4x internal res, you hardly need lots of AA as the larger than screen resolution image is good enough for some people.
 

Beats

Member
Damn, I'm such a sucker for Okami. Does it run fairly glitch-free?

Nah. The menu is off-center when you open it so you only see part of it. It's still useable though since you can still see the descriptions. There's a "ghosting" problem with the black outline effect when you start it up, but can be fixed by positioning the camera close to a part that has no black outlines and switching to EFB Texture from EFB Ram. You also can't see anything when you use the brush so you have to remember where things are once you switch to it. The game also locks up for a couple of seconds when you use the rejuvenation skill.

Other than that it seems to work fine so far.
 

Mohonky

Member
So how do I go about getting my copy of Zelda to run like you guys have in 1080p etc? I understand you use Dolphin but confused on how I get my Wii game onto the PC.
 

Mr_Moogle

Member
Would it be reasonable to assume Skyward Sword will look like the screens from this thread when it inevitably gets re-released for the Wii-U?

All the game needs is an upped resolution and some AA and it goes from looking okay to being absolutely gorgeous. You'd think this would be a no brainer for Nintendo.
 

Polyphony

Member
I've been trying to get Skyward Sword to work properly without graphical glitches on Mac. The latest build (everything post 3.0) has the proper colors but weird background bugs unless EFB is set to RAM.

r7719 doesn't have these problems, but the screen has a permanent green tint when rendered with OpenGL, which is the only option available for the Mac build. I guess I'll have to install Windows 7 to get DX11!
 

Seik

Banned
Anybody knows if the Sam & Max's games are working fine with dolphin? I saw season 1 and 'beyond time and space' used in mint condition and I may buy both if all is good. :)
 

Schlomo

Member
When I first tried out Zelda in Dolphin yesterday, I noticed these strange squares at the top of the screen. There are also some black lines flashing irregularly in certain walls or floors, which don't show up in screenshots.

soup01-99form.png


When I started the game today, everything looked fine and I could play for about one hour. Then all of a sudden, the artefacts made their return. A restart made them go away, but they appeared again after a few minutes. Now I can't get rid of them at all. Even when I restart, they are there right from the beginning.

I didn't change settings or anything during that time. Always used r7719 and felipepl's settings. Did somebody else notice this issue on their PC? Since I'm using the same settings as everyone else, is my GPU dying or something?

My PC: i5 750, HD6950, Win7 64

Someone else already mentioned it, but I found out myself yesterday as well: Turning AA to x2 fixes these issues and does not lead to glitches (at least I didn't run into any during two hours of gameplay). Really strange that for some people it's the other way around.

So, just to repeat in case anyone is having the same problem:
TURN AA ON, NOT OFF.
 

scitek

Member
If you set EFB Copies to just Virtual, you get a nice performance increase in MP3, but you can't scan anything. To scan, you have to also tick RAM, but then your performance tanks.
 

Esiquio

Member
Urgh, I hate doing that much mucking about. Maybe I'll just wait for Wii U and hope it includes backward compatibility with 1080p scaling.

I think this was already discussed in this thread...Wii U won't upscale.

Anyways, everytime I come into this thread I seriously almost tear up at how freaking beautiful some Wii games could be, it's unbelievable. SMG2 in particular is mind-blowing. So, assuming I already have a good case and power supply, what kind of money am I looking at to run these games like the screenshots I see here?
 

jediyoshi

Member
Urgh, I hate doing that much mucking about. Maybe I'll just wait for Wii U and hope it includes backward compatibility with 1080p scaling.

The guide is a bit more convulated than the entire process warrants. The act of modding the Wii is incredibly fool proof and getting an app that's capable of ripping is only a few actions. The only difficult part is getting a hold of a large enough usb drive if you don't already have one.
 

Mohonky

Member
The guide is a bit more convulated than the entire process warrants. The act of modding the Wii is incredibly fool proof and getting an app that's capable of ripping is only a few actions. The only difficult part is getting a hold of a large enough usb drive if you don't already have one.

Is there a simpler guide lol, because I looked at it thinking 'wahhhhh.'

I just wanna make a back up so I can play Zelda using the Dolphin. Watching my sis play atm, very jaggy and poorly defined compared with the Dolphin shots. Would love to play it on Dolphin.

So I need homebrew channel to get it working?

I don't suppose there is a very laymen, straight forward guide out there. Don't want all the emulators and stuff, just want to make a back up and run it through dolphin on computer.
 

Mohonky

Member
Is there a simpler guide lol, because I looked at it thinking 'wahhhhh.'

I just wanna make a back up so I can play Zelda using the Dolphin. Watching my sis play atm, very jaggy and poorly defined compared with the Dolphin shots. Would love to play it on Dolphin.

So I need homebrew channel to get it working?

I don't suppose there is a very laymen, straight forward guide out there. Don't want all the emulators and stuff, just want to make a back up and run it through dolphin on computer.

Everything you need:



Your ultimate goal should be to install Configurable USB Loader. Figure out what you need, follow the guide exactly, and back up the game to a hard drive. From there you can use the file to play on Dolphin.

If you have any questions, ask away in the homebrew thread. Someone will have the answers. It's pretty painless, assuming your Wii is connected to the internet. Otherwise you'll have to jump through a few extra hoops.
 

Red

Member
I think this was already discussed in this thread...Wii U won't upscale.

Anyways, everytime I come into this thread I seriously almost tear up at how freaking beautiful some Wii games could be, it's unbelievable. SMG2 in particular is mind-blowing. So, assuming I already have a good case and power supply, what kind of money am I looking at to run these games like the screenshots I see here?

I would say $4-500, maybe a bit more if you wanted to loose a little extravagance.

Ripping Wii games is pretty damn easy once you have everything up and running, Mohonky. I know the "up and running" part can be daunting, but you'll find a lot of help online.
 
How well does Sonic Colors run? I'm playing Adventure DX now on Dolphin and planning on doing the same for SA2 and Colors if they both run well.

Edit: I should probably mention that I can't use LLE on my PC.

Currently, my Phenom X3 720 BE @ 3.6 GHz gives me a fluctuating 45-60 FPS in SA DX. 60 solid would be nice, but it's still fully playable for me and a better option than the Steam version.
 
Top Bottom