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Wii U Speculation Thread 2: Can't take anymore of this!!!

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Antioch

Member
Not all were announced at the conference, and some still haven't come true/weren't entirely accurate.
http://gematsu.com/2011/09/rumor-monster-hunter-3ds-yoshi-more-at-nintendo-september-event

New Monster Hunter exclusively for 3DS with support for online play.
New Yoshi horizontal side-scroller from Kirby’s Epic Yarn developer Good-Feel.
New game from the WarioWare developer. [Kiki Trick?]
New Etrian Odyssey.
Hatsune Miku 3DS, with all the songs from Project DIVA and its sequel.
DS’s The Silver Case, from Grasshopper Manufacture, has been moved to 3DS.
eShop demo announcement. Super Mario Land 3D will have a demo.
The Legend of Zelda: Four Swords release date announcement for eShop. It will be free.
The latest project from Alchemist, developer of Umineko, for 3DS.

A fifth Ace Attorney, including an Edgeworth scenario.
Multiplatform God Eater for 3DS and PlayStation Vita.

Bold is true, afaik.

Well it would make perfect sense, hope it's Wii U rather than 3DS though
 
Not all were announced at the conference, and some still haven't come true/weren't entirely accurate.
http://gematsu.com/2011/09/rumor-monster-hunter-3ds-yoshi-more-at-nintendo-september-event

New Monster Hunter exclusively for 3DS with support for online play.
New Yoshi horizontal side-scroller from Kirby’s Epic Yarn developer Good-Feel.
New game from the WarioWare developer. [Kiki Trick?]
New Etrian Odyssey.
Hatsune Miku 3DS, with all the songs from Project DIVA and its sequel.
DS’s The Silver Case, from Grasshopper Manufacture, has been moved to 3DS.
eShop demo announcement. Super Mario Land 3D will have a demo.
The Legend of Zelda: Four Swords release date announcement for eShop. It will be free.
The latest project from Alchemist, developer of Umineko, for 3DS.

A fifth Ace Attorney, including an Edgeworth scenario.
Multiplatform God Eater for 3DS and PlayStation Vita.

Bold is true, afaik.

Bold Ace Attorney 5?

Also, I seemed to be off about Sakurai--I knew he hated making sequels but, upon further epreview, it was apparently more Kirby related than anything.
 

Penguin

Member
I think they are technically still a 3rd party, but they've yet to make anything not published by Nintendo.

That's what wondering, but Nintendo seems to have that type of relationship with some odd partners like Monster, Next Level Games and think there's like one or two more.
 

Antioch

Member
That's what wondering, but Nintendo seems to have that type of relationship with some odd partners like Monster, Next Level Games and think there's like one or two more.

Monster is 2nd party now, so they can only make games on Nintendo systems, NLG is definitely 3rd party though. They are also pretty close with some 3rd parties in Japan, like Grezzo. Good-Feel might be 2nd party now but I'm honestly not sure.
 

Hiltz

Member
I think they are technically still a 3rd party, but they've yet to make anything not published by Nintendo.

I believe Good Feel has four out of nine games published by Nintendo. The other projects are educational titles on the DS published by Education Network and Benesse Corporation.
 

Anth0ny

Member
Not all were announced at the conference, and some still haven't come true/weren't entirely accurate.
http://gematsu.com/2011/09/rumor-monster-hunter-3ds-yoshi-more-at-nintendo-september-event

New Monster Hunter exclusively for 3DS with support for online play.
New Yoshi horizontal side-scroller from Kirby’s Epic Yarn developer Good-Feel.
New game from the WarioWare developer. [Kiki Trick?]
New Etrian Odyssey.
Hatsune Miku 3DS, with all the songs from Project DIVA and its sequel.
DS’s The Silver Case, from Grasshopper Manufacture, has been moved to 3DS.
eShop demo announcement. Super Mario Land 3D will have a demo.
The Legend of Zelda: Four Swords release date announcement for eShop. It will be free.
The latest project from Alchemist, developer of Umineko, for 3DS.

A fifth Ace Attorney, including an Edgeworth scenario.
Multiplatform God Eater for 3DS and PlayStation Vita.

Bold is true, afaik.

Damn, now the Ace Attorney prediction came true.

I hope a new Yoshi game isn't a joke like Epic Yarn...
 

Antioch

Member
Damn, now the Ace Attorney prediction came true.

I hope a new Yoshi game isn't a joke like Epic Yarn...

Well at least Good-Feel would perfect the art style, in HD on Wii U a new Yoshi's Island from them might just be the most beautiful game ever made.
 

Anth0ny

Member
Well at least Good-Feel would perfect the art style, in HD on Wii U a new Yoshi's Island from them might just be the most beautiful game ever made.

Yeah, it would definitely look great.

But I wouldn't want such beautiful assets to go to waste on a shallow game >_>
 

Glass Joe

Member
I hope this console lives up to it's potential, but certain things have me a bit concerned. I get the vibe that the Wii died unexpectedly for Nintendo and they're potentially in a rush without thinking each element through. There might or might not be solutions I'm not thinking of, but just dumb observations that I'm saying out loud:

Wii Tablet "Streaming" - A big selling point seems to be the ability to stream the entire game to the tablet to play with the TV off. Yet a big reason Nintendo wanted a touch screen in the first place was for DS style innovations (touch play and duel screens). These two philosophies don't intersect properly in my imagination. For example: Any game wanting to use the second screen (inventory, play books, drawing on puzzles) also has to program around not doing that because of streaming, potentially limiting creativity.

Wii Tablet's shoulder buttons - apparently they aren't analog, but some GC games that I assume would enter the e-Shop used them in semi-important ways (F Zero GX turning, Mario Sunshine squirting). Minor point maybe but possibly an oversight... I can envision new Wii U games (racing especially) making use of analog triggers.

Multi-player gaming (offline) - This seems more complicated than it should be, apparently because another tablet is gonna be hella expensive and therefore most won't have a second. So player 1 uses a tablet, yet player 2 uses a Wii Remote? Those are pretty different set-ups. Player 2 would either have Wii motions OR be hooked to a classic controller without motion (or a touch screen). Designing around these scenarios would mostly be possible probably, but this doesn't immediately strike me as user (or developer) friendly. i.e. "I need what to play what?" and "How do you do that move with my controller?"
 

Penguin

Member
The name? Seriously?

I remember a lot of negative reactions to the name, even after the system was out.

I think people... just assumed no one would take it seriously.

And well video game is full of a lot of people who find potty humor funny...

Well I enjoy a good Wii joke as well
 

Glass Joe

Member
http://voices.yahoo.com/four-reasons-wii-may-fail-why-nintendos-console-105349.html

Saw this posted over on n4g, and its an interesting look.. since it seems to be some of the same things people are pointing out before the Wii U's 2nd reveal.

I think Nintendo will effectively counter 2 points with no trouble (bad graphics now the best at the time of release, gimmicky controls now entirely optional due to traditional set-up), 1 is a maybe (3rd parties) and 1 is a "who cares" (the name).

Mainly posted because I'm annoyed when Nintendo is blamed for the Mattel Power Glove.

edit: Just noticed it's talking about the original wii and was posted in 2006, ha! Same issues mostly apply for Wii U though :)
 

BY2K

Membero Americo
They could have called the Wii "Weinerpoop" and I still would have bought it for the first-part titles.
 

watershed

Banned
I hope Sakaguchi is secretly working on a wii u rpg. In The Last Story Iwata Asks they talk about his rather long history with making games for Nintendo platforms and how he is now "close" with Nintendo.
 
Only 28 days left to GDC. Wii U news, please.

It's possible we'll hear something from GDC, or announced about that time. Probably about the hardware features (NFC), or services (NiN). Don't be getting your hopes up.

We'll also probably have a Nintendo Direct by the end of March, too, for Q1 stuff (more puzzles for 3DS please!)
 
I can finally post! I've mainly just been lurking this thread (and the preceding one) so I have no idea if someone elsewhere on GAF has the same avatar I'm using. If so, let me know. I have some backups prepared.


Anyway, I've been wondering something. The GameCube apparently consumes 23W, while the Wii was able to be reduced to 18W even with bluetooth/wifi, more RAM, and increased clocks for the CPU and GPU. How much further could this be reduced within reasonable costs? Would 10W or less be feasible? Could such components be put in the apparently lightweight U controller (suggesting a modest or nonexistent heatsink) without fear of getting cooked?

It would free up precious space in the base console to help maximize the new components, and make the controller a bit more capable itself. I don't seem to remember this being discussed yet, but sorry if it has.

To maintain perfect backwards compatibility in Wii mode, the Wii components would operate without knowing any of the new components exist. An independently operating portion of the controller would tranparently route the Wii AV output to the controller screen, as well as stream it to the console to be displayed on the TV. (We know the controller is capable of streaming audio and video back to the console since video chat has been demonstrated.) Assuming the base console streams well above 63 Mbit/s reliably, it should be capable of streaming the data being read from a Wii disc to the controller. The controller transparently passes the data to the Wii components.

etc...?

The added complexity of this BC implementation might not be worth it in the end though -- that is, even if it was feasible. Which it probably isn't. So... cool story bro?



I'm going to be honest... that would actually make me squeal with delight.

Nice post, but you won't be seeing Wii hardware in Wii U. It's an unnecessary cost.
 

Caramello

Member
Nice post, but you won't be seeing Wii hardware in Wii U. It's an unnecessary cost.

So you think Nintendo will go with software emulation for GameCube and Wii titles? We know the system is 100% backwards compatible with Wii and I don't think software emulation would give that level of certainty.
 

?oe?oe

Member
I'm not a fan of "NiN"... why aren't we just saying "NN"?

NiN is already taken by Nine Inch Nails, and it shall remain that way!
 

NeoRausch

Member
Just thought: A Mario Paint-esque applicaton should be packed in or pre-installed. Would be a nice showoff for the tablet functions.
 
So you think Nintendo will go with software emulation for GameCube and Wii titles? We know the system is 100% backwards compatible with Wii and I don't think software emulation would give that level of certainty.

Should be very close to 100%. There isn't really much in the way of emulation anyway. Same instructions set and all. The biggest thing that might have to happen would be a translation layer for the GPU. Technically fairly tough, but given that they have all the reference documentation, the only hard parts are the ones that don't have exact 1-to-1 translations.

It's like playing DOS games in something like DOSBOX.

Emulation only becomes really interesting here if they try and do anything interesting like change the resolution a game is displayed at.
 
I hope this console lives up to it's potential, but certain things have me a bit concerned. I get the vibe that the Wii died unexpectedly for Nintendo and they're potentially in a rush without thinking each element through. There might or might not be solutions I'm not thinking of, but just dumb observations that I'm saying out loud:

Wii Tablet "Streaming" - A big selling point seems to be the ability to stream the entire game to the tablet to play with the TV off. Yet a big reason Nintendo wanted a touch screen in the first place was for DS style innovations (touch play and duel screens). These two philosophies don't intersect properly in my imagination. For example: Any game wanting to use the second screen (inventory, play books, drawing on puzzles) also has to program around not doing that because of streaming, potentially limiting creativity.

Wii Tablet's shoulder buttons - apparently they aren't analog, but some GC games that I assume would enter the e-Shop used them in semi-important ways (F Zero GX turning, Mario Sunshine squirting). Minor point maybe but possibly an oversight... I can envision new Wii U games (racing especially) making use of analog triggers.

Multi-player gaming (offline) - This seems more complicated than it should be, apparently because another tablet is gonna be hella expensive and therefore most won't have a second. So player 1 uses a tablet, yet player 2 uses a Wii Remote? Those are pretty different set-ups. Player 2 would either have Wii motions OR be hooked to a classic controller without motion (or a touch screen). Designing around these scenarios would mostly be possible probably, but this doesn't immediately strike me as user (or developer) friendly. i.e. "I need what to play what?" and "How do you do that move with my controller?"

1) I agree with you on this point, but I guess it's not too big of a challenge to throw the touch screen stuff into a minimized square/transparent overlay when playing using the Wii U screen as the main screen.

2) No excuse here for Nintendo, they hold the patent rights for their GC analog buttons - which were pretty amazing!

3) I think that this will be less of a problem really. Either multiplayer modes will be asymmetrical, in which case it's no problem if player 1 has a tablet and player 2 to 5 use Wii Remotes/Classic controllers; or they are symmetrical and players 1-4 use a Wii Remote/Classic Controller while the Wii Tablet might perhaps be used as a scoreboard or something similar?
 

JJConrad

Sucks at viral marketing
In interviews I read before DKC returns came out and on Iwata asks it seems Retro were kinda lost before Nintnedo directed them on how to make a Donkey Kong game. Apparently they wanted the graphics to look super realistic and have a serious, proper story in it. Also I saw some concept art Retro did for Mario Kart 7 and again, it looked realistic and not at all fitting to Mario world. Nintendo has made Retro look alot better than they are, they definately heavily influence what they do. They are not the next Rare as some people have likened them to, but with Nintendo they do still make quality games
You're definitely need to find a source for all that. I do remember some comments about the early level designs for DKCR, but its not exactly like what you've written. I've just looked over the Iwata Asks and your Mario Kart 7 statements are outright false. They talk specifically about Retro's design in one of the Iwata Asks, praising it and even show examples. We can see for ourselves that those do not look like what you describe.
Well, we haven't said much about the new courses, so I'll add a bit about them. These are concepts that Retro proposed to us, which were actually used as new courses. With regard to the new courses…[see below]
This is my fourth game in the series, and Retro sent some ideas that were so good that I was kicking myself, thinking, "Why didn't I think of that?!" We spurred each other on that way.
conceptart.jpg


There's been a lot of jaded revisionism in the last few pages of the thread about Retro's past. Nothing I have found suggests that Nintendo holds Retro in anything but the utmost highest regard as a development team and as an equal.
 

Terrell

Member
So I decided to take a posting break, since my job was getting the better of me anyways, so I got a LOT to reply to... sorry....


What the hell does semi-exclusive mean anyways?

But yeah, I think the age of exclusives from third parties is in decline, but exclusive content is on the rise.

I actually disagree with this. The reason exclusives became unfeasible is because this generation was everything last gen WASN'T. The only hardware leader this gen was the Wii, and no one knew how to TOUCH it because there was nothing remotely traditional about it. And the 360 and PS3 basically divided the market in half in NA and Europe, with Japan left to figure out what to do with all the money they invested backing the PS3 essentially going down the tube for the first 4 years of the console's life. It was a giant MESS, so multi-platform for the HD consoles was the ONLY way to make things better.

But we're not walking into that situation this time. This time, we're walking into a generation with Nintendo coming out first, in full fighting spirit. With all we already know, 3rd parties finally have an opt-out on motion controls, HD hardware AND an online platform to work with. It's also first out of the gate.

So while western devs may still multi-plat as they have for EVERY generation since the dawn of time, Japan's development world will likely side with Nintendo, and thus the exclusive will be reborn.

Japan more than any other region usually only picks one pony to bet on. Given Nintendo's current track record and having a console that removes all the previous barriers to entry, I feel confident in saying that horserace has already been decided.

Mark my words. The exclusive will return.


see this sucks because sony and MS will have HDD and this will put WiiU on the backfoot as far as ports and optimized versions :( hopefully this is one of those things that 3rd partys are consulting nintendo on and they sort this shit for e3. 20-30gigs must be cheap as fuck nowadays.

If they were to add hard drives, they'd go for SSDs for the speed advantage. But they're bloody expensive. The other problem is non-NAND hard drives have crap reliability, and I doubt Nintendo would want to release hardware with an unreliable component like that. Not making one allows them to absolve responsibility for it. As long as Nintendo Network allows redownloading via your purchase history, I see no problem there.

And actually, iSuppli still lists even 16GB of NAND flash as costing $20. Mind you, that's the stuff in the iPhone, they could probably get costs down with a type that has slower data access speeds.

Bombcast said everything from the reel looked like a launch 360 game, IIRC.

Launch 360 games looked like late PS2 games if memory serves. So, Bombcast essentially said the E3 reel was PS2 quality. That's pretty spectacular perceptual distortion.

And that's my problem.. your average GAFfer or person on n4g or Twitter, that's okay. I mean we're humans.

But when you are supposed to be a professional, I feel like should be able to separate your personal bias from your coverage, but alas.

I expected no less from Giant Bomb. It baffles me how people love them here when I get more from reading GAF, both intellectually and news-wise, than I ever have from them.



Rösti;34856140 said:
Nintendo has announced two (look below) speaker(s), Steve Rabin (Principal Software Engineer, NOA) for the session "Existential Crisis: Do We Really Need AI?" at the AI summit.

This... is interesting. I've had this theory that, by introducing asymmetrical multiplayer, Nintendo wants to do away with AI support characters whenever possible. You see everyone complain about how completely useless helper AIs are, so... yeah, just saying that this will be a talk to watch for, I think.


True, but now that the mainlines FF are multi-plat, I don't see why it can't come to Wii U.

I called Dragon Quest X going to WiiU when GAF's Dragon Quest Defense Force said that we'd fly into the SUN before we ever saw a Dragon Quest on an unproven platform.

And I'm going to call something else... FFVersusXIII is going to come to WiiU, and it will revive interest in the series. Coupled with use of Luminous Engine and a shortening of the production cycle, the series will come back from the dead.

Calling it.



I hope Sakaguchi is secretly working on a wii u rpg. In The Last Story Iwata Asks they talk about his rather long history with making games for Nintendo platforms and how he is now "close" with Nintendo.

Well, considering the team-up with Microsoft didn't work well for them, I hope to see many more amazing things from Sakaguchi and Nintendo. I say they should re-do The Last Story for WiiU and give it another try at a fan base.
 

Antioch

Member
Wii Tablet "Streaming" - A big selling point seems to be the ability to stream the entire game to the tablet to play with the TV off. Yet a big reason Nintendo wanted a touch screen in the first place was for DS style innovations (touch play and duel screens). These two philosophies don't intersect properly in my imagination. For example: Any game wanting to use the second screen (inventory, play books, drawing on puzzles) also has to program around not doing that because of streaming, potentially limiting creativity.

I think around E3 someone suggested that you can still play dual screen games without the TV, simply by having a split screen on the controller itself. That would work I think.

I'm not a fan of "NiN"... why aren't we just saying "NN"?

NiN is already taken by Nine Inch Nails, and it shall remain that way!

How about N2?
 

Sagitario

Member
You're definitely need to find a source for all that. I do remember some comments about the early level designs for DKCR, but its not exactly like what you've written. I've just looked over the Iwata Asks and your Mario Kart 7 statements are outright false. They talk specifically about Retro's design in one of the Iwata Asks, praising it and even show examples. We can see for ourselves that those do not look like what you describe.
conceptart.jpg


There's been a lot of jaded revisionism in the last few pages of the thread about Retro's past. Nothing I have found suggests that Nintendo holds Retro in anything but the utmost highest regard as a development team and as an equal.

Exactly. People need to learn to cite sources.
 

shnord

Neo Member
Nice post, but you won't be seeing Wii hardware in Wii U. It's an unnecessary cost.
Probably true. Software emulation shouldn't be as problematic as some think. Comparisons to Dolphin in particular aren't really relevant considering the Wii U hardware will be much better suited to the task than the multitude of far-from-ideal hardware configurations Dolphin has to work with.

Emulation only becomes really interesting here if they try and do anything interesting like change the resolution a game is displayed at.
I don't understand why this is an issue if the GPU instructions are being translated anyway. Wouldn't it only be an issue for games that read from the framebuffer expecting a scene at the game's own defined resolution? Why not just render two scenes? A native "reference buffer" as well as a hi res buffer to be outputted which the game logic doesn't even know exists. Maybe I'm overlooking something really obvious though.
 

heynow12

Banned
You're definitely need to find a source for all that. I do remember some comments about the early level designs for DKCR, but its not exactly like what you've written. I've just looked over the Iwata Asks and your Mario Kart 7 statements are outright false. They talk specifically about Retro's design in one of the Iwata Asks, praising it and even show examples. We can see for ourselves that those do not look like what you describe.
conceptart.jpg


There's been a lot of jaded revisionism in the last few pages of the thread about Retro's past. Nothing I have found suggests that Nintendo holds Retro in anything but the utmost highest regard as a development team and as an equal.

That is exactly what I was describing. Does that look like Mario Kart to you? Or Uncharted Chart?
 

Antioch

Member
That sounds kinda shitty. Stuff would be way too small.

Yeah, but it would still be better than if you can't play some games without the TV if they require both screens simultaneously. If a game uses the controller screen only for maps or inventories that could easily be mapped to either the plus or minus button.
 
Two Qs:

- What are the chances of the WiiU controller being used as TV remote since it has IR port ?? I mean this would make ppl lives way to easy,,its just an app to use ,I used to have it on my old Nokia cell :p

-At the end of that WiiU E3 video , the Controller was "clearly" been positioned on some kind of cradle ,,,will Nintendo be smart enough to let that Cradle support both USB and Power outlet ? if I want to play on my bed I dont want to have that looong USB connected from my WiiU,,I want to just plug it to the plug next to my bed
 

DrWong

Member
So I decided to take a posting break, since my job was getting the better of me anyways, so I got a LOT to reply to... sorry....




I actually disagree with this. The reason exclusives became unfeasible is because this generation was everything last gen WASN'T. The only hardware leader this gen was the Wii, and no one knew how to TOUCH it because there was nothing remotely traditional about it. And the 360 and PS3 basically divided the market in half in NA and Europe, with Japan left to figure out what to do with all the money they invested backing the PS3 essentially going down the tube for the first 4 years of the console's life. It was a giant MESS, so multi-platform for the HD consoles was the ONLY way to make things better.

But we're not walking into that situation this time. This time, we're walking into a generation with Nintendo coming out first, in full fighting spirit. With all we already know, 3rd parties finally have an opt-out on motion controls, HD hardware AND an online platform to work with. It's also first out of the gate.

So while western devs may still multi-plat as they have for EVERY generation since the dawn of time, Japan's development world will likely side with Nintendo, and thus the exclusive will be reborn.

Japan more than any other region usually only picks one pony to bet on. Given Nintendo's current track record and having a console that removes all the previous barriers to entry, I feel confident in saying that horserace has already been decided.

Mark my words. The exclusive will return.




If they were to add hard drives, they'd go for SSDs for the speed advantage. But they're bloody expensive. The other problem is non-NAND hard drives have crap reliability, and I doubt Nintendo would want to release hardware with an unreliable component like that. Not making one allows them to absolve responsibility for it. As long as Nintendo Network allows redownloading via your purchase history, I see no problem there.

And actually, iSuppli still lists even 16GB of NAND flash as costing $20. Mind you, that's the stuff in the iPhone, they could probably get costs down with a type that has slower data access speeds.







I expected no less from Giant Bomb. It baffles me how people love them here when I get more from reading GAF, both intellectually and news-wise, than I ever have from them.





This... is interesting. I've had this theory that, by introducing asymmetrical multiplayer, Nintendo wants to do away with AI support characters whenever possible. You see everyone complain about how completely useless helper AIs are, so... yeah, just saying that this will be a talk to watch for, I think.




I called Dragon Quest X going to WiiU when GAF's Dragon Quest Defense Force said that we'd fly into the SUN before we ever saw a Dragon Quest on an unproven platform.

And I'm going to call something else... FFVersusXIII is going to come to WiiU, and it will revive interest in the series. Coupled with use of Luminous Engine and a shortening of the production cycle, the series will come back from the dead.

Calling it.





Well, considering the team-up with Microsoft didn't work well for them, I hope to see many more amazing things from Sakaguchi and Nintendo. I say they should re-do The Last Story for WiiU and give it another try at a fan base.

Mmm... It could turn that way if Wii U has enough success. Interesting predictions.
 

Rhod

Member
Two Qs:

- What are the chances of the WiiU controller being used as TV remote since it has IR port ?? I mean this would make ppl lives way to easy,,its just an app to use ,I used to have it on my old Nokia cell :p

-At the end of that WiiU E3 video , the Controller was "clearly" been positioned on some kind of cradle ,,,will Nintendo be smart enough to let that Cradle support both USB and Power outlet ? if I want to play on my bed I dont want to have that looong USB connected from my WiiU,,I want to just plug it to the plug next to my bed

I think a core idea of WiiU is that it becomes the living room controller. They've already mentioned tv guide / karaoke-booth style functionality (and the original Wii can control your tv. via the sensor bar in Japan in conjunction with their tv guide channel). Look at Wii in Japan as a practise run and the WiiU controller seems likely to have tv guide, maps, weather, delivery food services, Nintendo home shopping network, and specially commissioned exclusive TV shows.
 

Caramello

Member
That is exactly what I was describing. Does that look like Mario Kart to you? Or Uncharted Chart?

WTF man they're concept art, they're always going to look different to the final design and Nintendo used some of these as new tracks in the final game. The picture to the far right looks a lot like one of the tracks we got in the final game too!

Also I remember the quote from Retro, they said that the first batch of Donkey Kong concept art that their artists came up with felt too much like Metroid Prime in its designs and they had to work hard on making sure they got rid of all of that. Their art team had been working on Metroid Prime for almost a decade, they will have a certain style after that much time on the same kind of game and they did well to come up with what they did for DKCR.

They did the above on their own with Nintendo overseeing the progress. On the other hand, EAD came up with NSMBWii. Which art team would you say is worthy of more critique? Retro's? or EAD's?

Retro are a very capable studio working on titles that they've never worked on before with relatively quick development time (DKCR and MK7) that have a style already in place and you're comparing them to teams who work on these franchises year in year out. It's always going to take time to adjust. If Retro are developing their own IP then we'll see their creativity shine.

Retro Studio's are a top tier Nintendo development studio. They are supervised like any other Nintendo development team. Even the Zelda team is supervised and changes are made by Miyamoto all the time. So your arguments are quite weak. I will say that not everything Retro touches will automatically turn to gold like some suggest but you are really not giving them enough credit.
 

Sagitario

Member
That is exactly what I was describing. Does that look like Mario Kart to you? Or Uncharted Chart?

What?

First, how can they NOT look like MK? Those are Rosalina's Ice World and DK Jungle.

Second, did you read what was quoted?

Morimoto said:
Well, we haven't said much about the new courses, so I'll add a bit about them. These are concepts that Retro proposed to us, which were actually used as new courses. With regard to the new courses… This is my fourth game in the series, and Retro sent some ideas that were so good that I was kicking myself, thinking, "Why didn't I think of that?!" We spurred each other on that way.
...
What I'd recommend about the game, is both the EAD staff and Retro put out ideas for this game, and we both created courses full of variation.
 

BowieZ

Banned
They did the above on their own with Nintendo overseeing the progress. On the other hand, EAD came up with NSMBWii. Which art team would you say is worthy of more critique? Retro's? or EAD's?
Be careful: although much maligned on GAF, there is a genius behind the carefully designed and balanced nostalgic patterned simplicity of NSMBWii's style of art.
 
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