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Kingdoms Of Amalur: Reckoning |OT| An Enemy-Pounding Funfest

Am I the only one that is running out of space in stash? :D Is there anyway to upgrade the stash that is in the house, besides all the upgrades you can get for a house? I have like 120 items in it and there isn't much more room left (maybe 35 more items). I love to collect stuff, all the unique weapons and armor pieces, all the sets are in there and I would hate to sell any of them just to make a room for new ones.

I would love to get a bigger stash, at least 100 items bigger. I really want to keep all that unique stuff, even though I'm not gonna use all of it.
 

scy

Member
Well, that one comes from a faction chain. I'm more talking about non-quest related sets, the ones that are typically more powerful but harder to find.

I honestly can't remember where I got most of my set pieces. As far as
Dirge's boots are concerned, it's a hybrid set (maybe Universalist; I only have 4/5 pieces)
. Honestly, I think a lot of the sets are placed loot and not RNG. That or I got really lucky near the end of the game to start finishing up a lot of the end-game sets.

Yep that's them, they actually seem like a Set that could be worth something , one of the highest tree requirements I've seen so far. I,d really like to find the legs hoping the guide will have locations for hand placed stuff and information on the best places to farm for specific sets its killing my ocd having incomplete sets, even if they are useless for my avatar.

Well, as far as that set is concerned, it's
Might/Finesse and maybe Sorcery. The only piece I don't have are the legs. Unfortunately, it's one piece per region and they're all hidden off-map somewhere
.
 

Woo-Fu

Banned
Am I the only one that is running out of space in stash? :D Is there anyway to upgrade the stash that is in the house, besides all the upgrades you can get for a house? I have like 120 items in it and there isn't much more room left (maybe 35 more items). I love to collect stuff, all the unique weapons and armor pieces, all the sets are in there and I would hate to sell any of them just to make a room for new ones.

I would love to get a bigger stash, at least 100 items bigger. I really want to keep all that unique stuff, even though I'm not gonna use all of it.

By the end of the game I only had set pieces in my stash, no room for anything else.

Well, as far as that set is concerned, it's
Might/Finesse and maybe Sorcery. The only piece I don't have are the legs. Unfortunately, it's one piece per region and they're all hidden off-map somewhere
.

I've got 3 or 4 chests located off map that I haven't found ways to get to, all over on the 2nd half of the map. A couple of the chests even have names other than "chest" or "whirlpool".
 

scy

Member
I've got 3 or 4 chests located off map that I haven't found ways to get to, all over on the 2nd half of the map. A couple of the chests even have names other than "chest" or "whirlpool".

So far it's:

Dirge's Boots - Glendara
Khas-ti's Helm - Cradle of Summer
Flint's Gloves - Menetyre
Tinniat's Hauberk - Drowned Forest
 
Speaking of respecs, don't be wary of doing it due to the price. You will end up with boat loads of cash. I've respecced like 5 or 6 times and it's still dirt cheap compared to how much gold I have, so definitely try out all kinds of builds and different weapons. That's been one of the most fun aspects of the game for me, which is ironic because I criticized the addition of respecs pre-release like an idiot but it's been great to utilize the totally different playstyles. It's kept the gameplay fresh which is so important for a game as lengthy as KoA.
 

ReaperXL7

Member
I honestly can't remember where I got most of my set pieces. As far as
Dirge's boots are concerned, it's a hybrid set (maybe Universalist; I only have 4/5 pieces)
. Honestly, I think a lot of the sets are placed loot and not RNG. That or I got really lucky near the end of the game to start finishing up a lot of the end-game sets.



Well, as far as that set is concerned, it's
Might/Finesse and maybe Sorcery. The only piece I don't have are the legs. Unfortunately, it's one piece per region and they're all hidden off-map somewhere
.

Just out of curiosity are all of the pieces named differently? I'm asking because there is a set of armor named after bhg's staff d&d characters. I'm almost positive those are placed.
 

scy

Member
. . .

Well, I found the final piece of that set I was looking for. Oh, wait, I had it the entire time.
Ergel's Luxurious Legwear which is a Sorcery piece but no Sorcery requirement, oddly. I actually remember this location since I ran around like an idiot and saw the Jump Down prompt that let me get away :x Twilight Pass

Just out of curiosity are all of the pieces named differently? I'm asking because there is a set of armor named after bhg's staff d&d characters. I'm almost positive those are placed.

They're all different names:
Khas-ti's Helm, Dirge's Boots, Flint's Gloves, Tinniat's Hauberk, and Ergel's Legs
 

Wallach

Member
ever notice how there is no "compare" or "add to junk" hot key visible on screen when playing with mouse and keyboard?

Yeah. It's still there though; compare is 2 and add junk is 3. I've said this a few times already but:

1 = A
2 = X
3 = Y

That holds true across any UI element.
 
Finally got all the pieces of the Ceremonial set :)

6867770651_1eb9f19f4c_z.jpg


6867770633_e70b6838e2_z.jpg
 
I REALLY enjoy the new environments that you reach throughout the main quest, varied and reasonably colorful..one thing i'd want to see improved in the well deserved sequel is greater enemy variety, it takes away from some of the "newness" when you're fighting a familiar enemy type, and if it were any other game i'd be a bit bored..but this is Reckoning..and the COMBAT..

sogood.gif

I disagree that any changes should be made to the normal or easy difficulty settings do what you like with hard and nightmare modes, but I suspect that the people still playing on normal and easy at this point are probably fine withwhats there and changing their experience mid stream would piss a lot of people off. Leave those modes alone.

Not enough people in the world to provide sufficient amount of "Amen"'s this deserves!
 
So I decided to go with a universalist build using daggers and chakrams as my main weapons. Anyone know what skills are useful in the Might tree?
 

ReaperXL7

Member
So I decided to go with a universalist build using daggers and chakrams as my main weapons. Anyone know what skills are useful in the Might tree?

I,ve found harpoon to be very useful throughout my game, also hardy constituion is a good passive defence bonus, but you'll have to take a point in skillful defence to put points into it.
 

LiK

Member
I really like the faction quests. House of Ballads was stellar. Great lore and very unique. Still playing the other ones.
 

bodine1231

Member
I have three rouge sets started, missing two pieces in each. As soon as I get all the pieces I'll post some pics ;)

I'm 30 hours in and only found 2 Rouge pieces and they've been significantly worse than what I had on. I love this game but the loot system is one of the worst I've ever seen. This is a single player RPG,why do they make the best looking armor sets random drops? Put them at the end of long quest lines with difficult bosses or something. I really hate that the best weapons and armor come from crafting,really kills the looting aspect of the game.
 

1stStrike

Banned
I'm 30 hours in and only found 2 Rouge pieces and they've been significantly worse than what I had on. I love this game but the loot system is one of the worst I've ever seen. This is a single player RPG,why do they make the best looking armor sets random drops? Put them at the end of long quest lines with difficult bosses or something. I really hate that the best weapons and armor come from crafting,really kills the looting aspect.

I've been happy enough with my drops thus far, but then again I'm playing mostly a sorcerer and almost all the drops have been magical. I've gotten some heavy swords/hammers, a couple of might oriented shields, but otherwise every other purple drop I've gotten has catered towards a sorcerer.

If I had other armor sets to work with, I'd probably change things up a bit more. Also, crafting always bores the shit out of me, so I'm just sticking with drops. I've not had any issues with wearing drop gear so far and I imagine going full crafted would be overkill for this game anyway.

One thing I have noticed is that just about any mob can drop anything. I laughed the first time I got a pair of cotton gloves off a bear. I kinda wish the loot drops were more realistic, in that you shouldn't be getting armor drops and such from animals. This way, if I wanted armor drops, I'd know to go and look for humanoids.
 

bodine1231

Member
I've been happy enough with my drops thus far, but then again I'm playing mostly a sorcerer and almost all the drops have been magical. I've gotten some heavy swords/hammers, a couple of might oriented shields, but otherwise every other purple drop I've gotten has catered towards a sorcerer.

If I had other armor sets to work with, I'd probably change things up a bit more. Also, crafting always bores the shit out of me, so I'm just sticking with drops. I've not had any issues with wearing drop gear so far and I imagine going full crafted would be overkill for this game anyway.

One thing I have noticed is that just about any mob can drop anything. I laughed the first time I got a pair of cotton gloves off a bear. I kinda wish the loot drops were more realistic, in that you shouldn't be getting armor drops and such from animals. This way, if I wanted armor drops, I'd know to go and look for humanoids.

I'm speaking more towards the gold sets,not the purples. The odds of you getting 5 random gold drops to complete a set is very very low and really pointless in a single player game. I like how Final Fantasy used to do it,by putting the best stuff behind monsters that are way harder than the final boss.
 
Nah the loot system is fine, the golds aren't that difficult to get anyway. There would be no fun in getting them if you could get them from a quest or as a boss drop. That's the whole purpose of sets, to go and search/farm for them.
 
I think I might respec from pure finesse to finesse/might. While I like dagger combat, I'd much rather be using a big meaty sword
pause
.

I'll keep the arrows though, really like using them
 
So if we were at a life and death patch, and were to list, in order, priority, and PLEASE understand this is NO ONE but me asking, would it look like this?
1) Tie, Camera and game difficulty
2) UI

Again this is just me asking, and we're 5 days post launch, but that seems to me to be the brunt of conversation.

For me, it would look like this -

1. Camera - Just some options for it would be great. I find that it likes to reposition itself when I stop manipulating it, which leads to camera views that aren't as helpful as the one I left it in. Particularly when I'm trying to be stealthy.
2. FoV(Field of View) - I sit close to a 27" monitor that I game on (2560x1440) seeing more of the beautiful game world would be awesome. Dialogue area in conversation scenes doesn't need to be so huge on the PC, either.. it's wasted screen real estate.
3. UI - For a mouse and keyboard, it's just really clunky. Controller can press a single button to add something to junk, PC gets a right-click context menu.
4. Difficulty (mainly just put a cooldown on potions mapped to the d-pad on the controller.. There is one if you use it from the items menu or the radial menu)
 

Laughing Banana

Weeping Pickle
I'm 30 hours in and only found 2 Rouge pieces and they've been significantly worse than what I had on. I love this game but the loot system is one of the worst I've ever seen. This is a single player RPG,why do they make the best looking armor sets random drops? Put them at the end of long quest lines with difficult bosses or something. I really hate that the best weapons and armor come from crafting,really kills the looting aspect of the game.

Wait what?

The mastercrafted equipment is, at best, at the same level as the looted/dropped equipments, and often times they are actually worst. I do agree about Sagecraft actually necessary, however.

I think the looting system is fine. Imagine my delight when I found a much, much stronger Chakram as a looted item on a random goblin than the one looted from a treasure box after a boss fight. The element of surprise is actually awesome and it will keep pushing me forward to what kind of loots the game will offer me next on my next adventure :) What is so fun in knowing that you will always get this or that if you're doing this or that?
 

ReaperXL7

Member
Nah the loot system is fine, the golds aren't that difficult to get anyway. There would be no fun in getting them if you could get them from a quest or as a boss drop. That's the whole purpose of sets, to go and search/farm for them.

Just out of curiosty where have you been farming your sets? I have found that a few of the set drop in specific areas where others seem very random. I enjoy the hunt though so it does not bother me.
 

Zeth

Member
This game has gone from "solid" to "consuming" for me since around level 14. Pulled a late nighter and played for about 12 hours today, which is something I haven't done with a game in a while.
 
D

Deleted member 17706

Unconfirmed Member
I really like the faction quests. House of Ballads was stellar. Great lore and very unique. Still playing the other ones.

I just finished it and chose the 'good' ending. What a great quest line. I thought the whole concept of the House of Ballads was pretty neat.

Anyway, I'm almost 21 hours in and still have a couple of quests to wrap up in Dalentarth. I can't believe just how much stuff there is to do! I'm very much looking forward to checking out the next areas, though.
 
I ran across some sylvanite leg armor earlier and every time I tried salvaging it I get azurite parts instead. Is this some kind of bug or do you have to be a certain level to salvage the sylvanite stuff?
 

Arcteryx

Member
Nah the loot system is fine, the golds aren't that difficult to get anyway. There would be no fun in getting them if you could get them from a quest or as a boss drop. That's the whole purpose of sets, to go and search/farm for them.

The only issue with the loot system I have atm is: by the time I get some nice pieces for a set...I've already outleveled them, and most greens (with sockets) are just as good (even with set bonuses).
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Speaking of respecs, don't be wary of doing it due to the price. You will end up with boat loads of cash. I've respecced like 5 or 6 times and it's still dirt cheap compared to how much gold I have, so definitely try out all kinds of builds and different weapons. That's been one of the most fun aspects of the game for me, which is ironic because I criticized the addition of respecs pre-release like an idiot but it's been great to utilize the totally different playstyles. It's kept the gameplay fresh which is so important for a game as lengthy as KoA.

You've been respeccing! A-ha!!!
 

Wallach

Member
Question for those that have done the quest called Rivener Tarsus:
does my Blacksmithing skill factor into the re-forging of these staves? Should I respec and max Blacksmithing before salvaging/forging them, or will they always produce the same item no matter what skill I have?
 

Laughing Banana

Weeping Pickle
I am hoping that you guys who have found cool/awesome armors/weapon swould just link the pictures instead of displaying them openly in this thread... part of the wonder is looking forward to what kind of cool looking armor my hero is going to get in his future adventures after all. Seeing them beforehand kind of lessen the impact.

Ditto to location/area shots.

Well... I am probably in the minority who want this to happen, though.

Can't wait to replay this and become an evil douchebag. Always do the good guy run first.

Hmm, I am gonna assume that each faction has a good/bad ending then? Where you can decide the ultimate outcome? I mean, I know House of Ballads had one, I am just wondering whether other factions has similar options as well.

I'm just getting ready to start this. What is your favorite class or combination of classes?

I personally like fast movers, cool move-sets, and flashy effects, so Finesse/Sorcery is a perfect fit :)
 

ElyrionX

Member
Like some others have stated, the difficulty issue is not just giving enemies more HP. It is more about the game balance. For a game as big as this, with as many sidequests that ar eto be done if you choose, your reward for doing all these sidequests is a game that becomes more and more a cake-walk as you progress.

I love the game, it is one the best games I have played in a long time. Alot of great ideas, some taken from other games..but when things seem to be so good, other things appear that they did not intend to be so. For example, getting this awesome weopons that do massive damage, yet the level requirements are so low to equip these items.

The crux of the issue is that if you:

1. Do all the side quests
2. Explore everywhere in each zone

You end up breaking the game and everything is a cake walk because you have outleveled the content/enemies, you have out-geared the enemies in the zone and you end up playing in God mode.

The fix, out of many are to me not that hard to understand. For starters, leveling up should take longer and less xp should be handed out. Loot should be more in-line with the area you are in and health/regen potions need to be nerfed.

For an outsider looking in, having a understaning of how the sub-systems of enemies scalling would be a good thing to know about. I posted a dozen pages back that I decided to run from the starting area to the farthest area on the world map that I can go, which is the city with the giant console looking thing and I was able to d this with my level 5 character with the Mass Effect Armor and I did not die at all. I stopped everyonce in a while to fight enemies and did not have an issue at all.

In the end, difficulty is just one aspect of the challenge issue. Simply giving enemies more HP is not the answer because it would still be easy, just take longer. There are alot of things that would need to be adjusted and I hope they do...and not to be too negative, I pretty much have stopped playing the game because I am a completionist, I love doing every quest I find, I love finding every chest I find, I love looking for stuff revealed by the hidden detect, but doing this has caused me to be overpowered and makes the game no fun since there is no challenge in the enounters. While I statisfy my need of finding everything, doing so makes the game not challenging and for this type of game you cant punish players that do all this exploring and at the same time make the game too easy for them because they chose to do alot of exploring.

I strongly disagree with lengthening the leveling process. Not everyone has 100 hours to blow just to hit the level cap and the game should not be balanced towards requiring completing everything just to hit max level. That would be poor design.

If you are exploring and do every single sidequest, I don't see why the game shouldn't be easy. That is your "reward" for being thorough after all. If not, how else will the game reward you for that? And no, crappy achievements that are just meaningless in-game titles/icons do not count at all.
 
this has been bugging me since I first start playing, somebody please explain it to me so I can more enjoy the story and lore.

what the hell is fae? I know they're magical being, but I don't understand what they mean by being immortal, obviously they could die from the intro alone, or what is the great cycle, and what the hell is house of ballads. how could I get a magical ring out of nowhere just by re-enacting a song. we're not even fae.

I felt like I'm missing a huge part of the lore that will help me make sense of the fae. so far, any quest I play concerning fae leave me "wait.. what? why did that happened?". I'm interested, but I felt lost with this whole fae businesses.

for the record, I'm about 8 hours in, just finish house of ballads quest.
 
this has been bugging me since I first start playing, somebody please explain it to me so I can more enjoy the story and lore.

what the hell is fae? I know they're magical being, but I don't understand what they mean by being immortal, obviously they could die from the intro alone, or what is the great cycle, and what the hell is house of ballads. how could I get a magical ring out of nowhere just by re-enacting a song. we're not even fae.

I felt like I'm missing a huge part of the lore that will help me make sense of the fae. so far, any quest I play concerning fae leave me "wait.. what? why did that happened?". I'm interested, but I felt lost with this whole fae businesses.

for the record, I'm about 8 hours in, just finish house of ballads quest.
Think reincarnation except they're fully aware of their past lives.

Their bodies are mortal.
 
Think reincarnation except they're fully aware of their past lives.

Their bodies are mortal.

well, I guess that much, I still don't understand about the fates surrounding them though, are they fated to repeat their past lives to the letter? or that is just their custom to re-enact their past lives.

for example, if their past lives they're dead by falling from a cliff, will they died the same way again in their new lives?
 
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