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New Tekken Tag Tournament 2 Trailer (Also no paid-for DLC characters)

Tizoc

Member
nCTzg.png
tekken-tag-2-xbox-360-cover.jpg


http://www.youtube.com/watch?v=wfJdbWKPqBQ&feature=player_embedded

As for the DLC characters-
http://www.neogaf.com/forum/showpost.php?p=37029334&postcount=2164
 

MightyKAC

Member
Yeah, the only thing keeping me from pre-ordering this puppy RIGHT NOW is the anticipation of what the collectors edition is gonna include.
 

SykoTech

Member
Early access, preorder characters is kinda lame, especially since they don't specify how long "for a limited time" is. But good news otherwise.

Neat boxart too.
 

notworksafe

Member
Early access, preorder characters is kinda lame, especially since they don't specify how long "for a limited time" is. But good news otherwise..
At least the unlock is free and getting early is only dependent on a pre-order, not waiting for a portable version of the game.
 

MightyKAC

Member
Also, it says something about Harada and his pull in Scamco that he can mandate something like this especially with how important Tekken as a brand is to the company.
 

Tucah

you speak so well
No paid DLC characters is excellent news. I was already all over this game but I now have absolutely no doubts that I'm getting this day 1.
 

notworksafe

Member
Looks good, if the netcode is good then this might be the first Tekken I get into seriously since T3.

EGM is saying it will be similar to SC5, which is very good news.
http://www.egmnow.com/articles/news/egm-preview-tekken-tag-tournament-2/
We get in a few questions at the end of our time with Harada, and one of the other editors there in the room asks about Tekken Tag Tournament 2‘s netcode. Harada points out that the previous fighter from Namco Bandai—Soul Calibur V—had netcode that was very well received by fans, so something very similar will be in place for Tag 2.
 

DR2K

Banned
They pretty much have to make statements like this because of how badly Capcom damaged the Tekken brand in the eye of consumers. Will buy day 1.
 

vocab

Member
I'll probably buy it. I like 6 a little bit, but the menu loading and the online were so crappy. Hopefully tt2 gets everything sc5 has and more.
 

Chavelo

Member
Hahaha... Namco are regretting their Cross partnership with Capcom so hard.

Will get day 1. TTT1 was amazing, one of my favorite games growing up. Shit will be so CA$H.
 

Pachimari

Member
Taking charge of the Combot character, players progress through a Fight Lab storyline that sees combat knowledge acquired by the mechanical warrior via a series of mini-games. The team has taken inspiration from the popularity of the Tekken Bowl mode that featured in earlier editions of the series in order to teach the finer techniques of Tekken to newcomers - and offer a route to personal customisation for both veterans and novices alike.

By presenting the core mechanics of the game as a series of missions that involve side-stepping flying objects or carefully executing aerial juggles, Harada hopes to remove the barriers of entry for those intimidated by the hardcore fighter series.

Progress through the Fight Lab section also lets players apply cosmetic upgrades to their Combot, as well as incorporate favoured moves from other famous characters in the game in order to build a unique character. Once customised and developed, players can use this unique character to battle through both the single-player campaign, and the online matchmaking component of the game.
Ugh.

Source: Eurogamer.

---

EGM's write-up:
Link

The set-up is this: Violet (the alter-ego of Lee Chaolan) brings back his Combot project, but an unfortunate accident leaves him having to start from scratch with a prototype model. The player is then tasked with teaching the Combot prototype how to fight—the catch being, of course, that doing so is actually teaching the players themselves how to fight.

One example he gives is learning how to side-step as a dodge. Typically, you’d be asked to side-step a move performed by a CPU opponent, which would result in either a “pass” or “fail” being doled out. What if, instead, you were playing the role of a young bear who is having sushi thrown at him? The bear has to dodge out of the way of the sushi as a mini game—which, of course, would give the player a chance to perfect their side-stepping skills.

Another example from Harada is Tekken Ball. What if we bring Ganryu into the picture, and have players try to perform aerial juggles on him. The more Ganryu is juggled, the more his size inflates—until he finally explodes if the player is successful in pulling off a long enough string of juggles. A little gruesome, sure, but another example of how learning gameplay elements can be offered to players in a more enjoyable and easily understood package.

Fight Lab is genius!

About Tag mode in subsequent Tekkens
“We think [Tag Tournament 2] is so unique that if we were to put out Tekken 7, for example, and it only had one versus one, we might get a lot of people out there who ask us why not use the previous format, where you can do two on one, two on two, and one on one? So, we’re not sure, but this could become the standard [for Tekken].”

Netcode will be similar to Soul Calibur V
We get in a few questions at the end of our time with Harada, and one of the other editors there in the room asks about Tekken Tag Tournament 2‘s netcode. Harada points out that the previous fighter from Namco Bandai—Soul Calibur V—had netcode that was very well received by fans, so something very similar will be in place for Tag 2.
 

Kai Dracon

Writing a dinosaur space opera symphony
No DLC characters is not surprising... Tekken is huge and Namco doesn't seem to be worried about squeezing extra cash out of each release.

They still make major money in the arcades off it, don't they?

I do wonder if the SCV netcode will translate well... be nice if it does.
 

Tizoc

Member
Hahaha... Namco are regretting their Cross partnership with Capcom so hard.
*scratches head*
I honestly don't see what went wrong with that but...
please
in TxSF, don't make the SF cast play like in SF, I wanna use Ryu with various martial art attacks/moves like from judo, etc.
 
Color customization for healthbars is fine if I don't have to see my opponent's customs. The piss yellow was bad enough in vanilla T6 arcade.
 

Chavelo

Member
*scratches head*
I honestly don't see what went wrong with that but...

I'm talking about the "locked then pay to use DLC characters" problem. Also, Head & Shoulders Shampoo with Dandruff Protection will help you with your head-scratching problem.
 

Mengetsu

Member
This is how it's done. Not charge people for colors and characters. DLC has been good but, the way Capcom was doing it was all wrong. Kudos Namco.
 

Tizoc

Member
^Capcom didn't charge money for colors in SFxT.
...SNK sort of did =V

I'm talking about the locked DLC problem. Also, Head & Shoulders Shampoo with Dandruff Protection will help you with your head-scratching problem.

I use H&S every other day =V
Still don't see how that affects Namco and Tekken though @3@
 
Good news to hear about DLC characters being free but not that surprising. They make majority of their money from arcades. Can't wait for this game so I can focus on TTT2 full gaming time.
 

Tizoc

Member
You don't see how having Tekken's name attached to a game getting panned for its DLC practices might, possibly, affect TTT2?

Hmm OK I kind of see what you mean, but the recent info from Harada and co. would put all worries to rest.
 

Chavelo

Member
Hmm OK I kind of see what you mean, but the recent info from Harada and co. would put all worries to rest.

Also known as: throwing someone under the bus to look good. :D

They could of just kept quiet and then unlocked the DLC characters for free without anyone knowing their reasoning behind it.

I see no reason why they would announce that before the game came out unless...
 
I see no reason why they would announce that before the game came out unless...

Unless a game called STREET FIGHTER X TEKKEN just became universally panned for its absolutely awful anti-consumer DLC practices. There's absolutely nothing wrong with Namco strutting their stuff and making it known that they support the approach of packing their games full of FREE content rather than locking it behind a disc and $50+ worth of unlock codes.
 
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