At least the unlock is free and getting early is only dependent on a pre-order, not waiting for a portable version of the game.Early access, preorder characters is kinda lame, especially since they don't specify how long "for a limited time" is. But good news otherwise..
At least the unlock is free and getting early is only dependent on a pre-order, not waiting for a portable version of the game.
Looks good, if the netcode is good then this might be the first Tekken I get into seriously since T3.
We get in a few questions at the end of our time with Harada, and one of the other editors there in the room asks about Tekken Tag Tournament 2‘s netcode. Harada points out that the previous fighter from Namco Bandai—Soul Calibur V—had netcode that was very well received by fans, so something very similar will be in place for Tag 2.
EGM is saying it will be similar to SC5, which is very good news.
http://www.egmnow.com/articles/news/egm-preview-tekken-tag-tournament-2/
They pretty much have to make statements like this because of how badly Capcom damaged the Tekken brand in the eye of consumers. Will buy day 1.
No kidding. T6 and SFxTK are like night and day DLC-wise.
Taking charge of the Combot character, players progress through a Fight Lab storyline that sees combat knowledge acquired by the mechanical warrior via a series of mini-games. The team has taken inspiration from the popularity of the Tekken Bowl mode that featured in earlier editions of the series in order to teach the finer techniques of Tekken to newcomers - and offer a route to personal customisation for both veterans and novices alike.
By presenting the core mechanics of the game as a series of missions that involve side-stepping flying objects or carefully executing aerial juggles, Harada hopes to remove the barriers of entry for those intimidated by the hardcore fighter series.
Ugh.Progress through the Fight Lab section also lets players apply cosmetic upgrades to their Combot, as well as incorporate favoured moves from other famous characters in the game in order to build a unique character. Once customised and developed, players can use this unique character to battle through both the single-player campaign, and the online matchmaking component of the game.
The set-up is this: Violet (the alter-ego of Lee Chaolan) brings back his Combot project, but an unfortunate accident leaves him having to start from scratch with a prototype model. The player is then tasked with teaching the Combot prototype how to fightthe catch being, of course, that doing so is actually teaching the players themselves how to fight.
One example he gives is learning how to side-step as a dodge. Typically, youd be asked to side-step a move performed by a CPU opponent, which would result in either a pass or fail being doled out. What if, instead, you were playing the role of a young bear who is having sushi thrown at him? The bear has to dodge out of the way of the sushi as a mini gamewhich, of course, would give the player a chance to perfect their side-stepping skills.
Another example from Harada is Tekken Ball. What if we bring Ganryu into the picture, and have players try to perform aerial juggles on him. The more Ganryu is juggled, the more his size inflatesuntil he finally explodes if the player is successful in pulling off a long enough string of juggles. A little gruesome, sure, but another example of how learning gameplay elements can be offered to players in a more enjoyable and easily understood package.
We think [Tag Tournament 2] is so unique that if we were to put out Tekken 7, for example, and it only had one versus one, we might get a lot of people out there who ask us why not use the previous format, where you can do two on one, two on two, and one on one? So, were not sure, but this could become the standard [for Tekken].
We get in a few questions at the end of our time with Harada, and one of the other editors there in the room asks about Tekken Tag Tournament 2s netcode. Harada points out that the previous fighter from Namco BandaiSoul Calibur Vhad netcode that was very well received by fans, so something very similar will be in place for Tag 2.
*scratches head*Hahaha... Namco are regretting their Cross partnership with Capcom so hard.
*scratches head*
I honestly don't see what went wrong with that but...
I'm talking about the locked DLC problem. Also, Head & Shoulders Shampoo with Dandruff Protection will help you with your head-scratching problem.
I'm talking about the "locked then pay to use DLC characters" problem. Also, Head & Shoulders Shampoo with Dandruff Protection will help you with your head-scratching problem.
Namco has done it before. You do know that right?
I use H&S every other day =V
Still don't see how that affects Namco and Tekken though @3@
You don't see how having Tekken's name attached to a game getting panned for its DLC practices might, possibly, affect TTT2?
Hmm OK I kind of see what you mean, but the recent info from Harada and co. would put all worries to rest.
AND THE RETURN OF COMBOT!
I see no reason why they would announce that before the game came out unless...
Just.. That it is not using the Soul Calibur V netcode but something similar.Using the SCV netcode. Fuck yes
There's a bunch of videos of Jun already. Awesome, isn't she?Jun returns too I hear. Only reason I might buy this.
Netcode will be similar to Soul Calibur V