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Dragon's Dogma Demo Impressions

VashTS

Member
Really? Ah come on.

Screw pawns then, it gets too easy with them

I'm not so sure that the game is as easy as the demo.
- For one, your characters are most likely over leveled and over equipped. IE: see inventory
- Two, you don't know what level your pawns' knowledge is at.
- Three, the enemies could be weakened just for the demo's sake.

I feel that the griffin and chimera should have more health bars in the final game or you will most likely be doing far less damage with lesser gear.
 
Honestly, i'd have no complaints about the game if it wasnt for those sidebars.

glad i don't have problems with sidebars. i didn't notice them on my first playthrought. i thought i'd look for them on my next, but i somehow forgot the next time i booted up the game, lol. now i don't even believe they're real.

are you guys zooming the picture on movies with a wider screen or what?
 

Derrick01

Banned
I wouldn't judge the difficulty of the game by the demo, I'm not sure why everyone seems to be.

Most gameplay videos I saw the player was getting wrecked in a couple of shots by bigger enemies and that was with a full squad. Previews have been saying it's tough too, not dark souls tough but still a good challenge.
 

Skilletor

Member
I wouldn't judge the difficulty of the game by the demo, I'm not sure why everyone seems to be.

Because it shows being too high a level destroys any strategy in the game, a fact that's exacerbated by having too many pawns.

I'm the kind of guy who is going to be going through tons of quests, and as a result I might accidentally destroy the challenge. Pawns will make it worse.


Most gameplay videos I saw the player was getting wrecked in a couple of shots by bigger enemies and that was with a full squad. Previews have been saying it's tough too, not dark souls tough but still a good challenge.

No gameplay vids i've seen have shown anybody doing special cancels, using different combos, or, much strategy at all.

I don't have the difficulty many people who write previews and reviews do, so I don't take their word as gospel when it comes to a game's difficulty.
 

SAB CA

Sketchbook Picasso
The demo is a bad example of the full game. I agree much with the mention that this is "a demo for people who already are following the game", as it perfecly serves that purpose.

Graphic Quality, Black Bars, etc:
So, errr, this is what people think is "ugly"? Eesh. I'm much more impressed by the fire effects on the burning enemies, than I am let down by... whatever it is people find ugly about the game, lol.

Color Banding in the night Sky is weird, but not horrible. I thought it'd be much stronger by impressions here.

I love UI's in my games. With widescreen, what's really ever getting blocked by big UI's? Area I'm realy not looking at all that often. Anyway, I can see why they subtitle the pawns, as it can be hard to hear what they say while big fights are occuring.

I went through 2 or 3 years of playing HD consoles on SD, so the black bands really don't bother me, not in the slightest. If the game can keep this performance with huge spells going off, then it's a very minor tradeoff, if even that.

Noticed a bit of tearing outside combat, normally Not in the "live" area, so didn't bother me much. I noticed it less and less as I repeated the demo.

The artstyle is kinda "safe" (NOT "generic", it has elements of uniqueness that remove it from that descriptor), but I can easily learn to love it. Really is a lot like a de-anime-fied D&D arcade. The buffs and animations have all the japanese flair within them that makes you know it's a Capcom game, but the artstyle has all that grounding that makes it feel acceptable to recommend to a non Japanese game fan, and not have to worry about them being turned away by over-outlandish armor and crazy hair colors.​

"Sloppy" combat:
Didn't find it sloppy in the least. I love how much they packed into this game. The strider can multi-strike back and forward through a person with the RB+Y attack. It reminds me of an even more developed version of PSO's combat systems, which I've always enjoyed.

If the gryphon stars to crash in the cinematic, and you're shooting as an archer, if you keep on shooting, your character will auto-aim at them through the cinematic. Nice touch.

As far as I'm concerned, "Grab" IS a lock-on. Serves the same purpose: lets you focus damage and attention on one enemey. I never had a problem using the attacks to focus and kill a single enemey. This game has a "crowd control" combat system, rather than a "1 on 1 combat" for it's melee attacks. I think it works out well, and feels pretty fresh for this genre.

Enemies (even BIG ones!) will flinch and contort from powerful strikes. Totally great. I love how everything is basically equal for this game. It doesn't have much of that "last bosses are hard because they ignore damage and lack animations for reactions!" stuff that many other games rely on.

I just find it hard to NOT see this combat as fun, if you like actually playing fights in games. The "control" one has of the battle seems similiar to what you have in online multiplayer, but with assistants who you can depend on in a more mechanical way.

Also don't mind the cinematic actions. Nice to draw your attention, and give you time to breath within the chaos (almost turn-based like), and I don't really find them more intrusive than... well, a real person calling at you while you're doing something. It makes it kind of organic, in a nice way. Multi-person melee is suppose to be kidna chaotic, and I'm glad it's such, in a way that really, feels very "game-like".​

As much as Capcom might annoy me with the way they make / balance characters in fighters, I really enjoy the ideas they come up with for THEIR takes on established genres. They always add in the "I wish that was there..." or "Man, if only..." moments, for me, and then some.

They REALLY should have included... if not more gameplay, at least some TRAILERS or something explaining the full breadth of the game. THIS particular oversight of the demo, really seems like they just were not thinking of what appeal this would give off. Maybe they just think everyone who plays a demo, at least looks up a bunch of trailers and previews after being intrigued by gameplay...

At any rate, save for some XBLA games, I'm not too concerned with anything else other than THIS game, coming out next month. Lookin' forward to get to delve into the full game even more now!
 

Gbraga

Member
I'm not so sure that the game is as easy as the demo.
- For one, your characters are most likely over leveled and over equipped. IE: see inventory
- Two, you don't know what level your pawns' knowledge is at.
- Three, the enemies could be weakened just for the demo's sake.

I feel that the griffin and chimera should have more health bars in the final game or you will most likely be doing far less damage with lesser gear.

Makes sense, I hope you're right because I really like the pawn system.
 

Luigiv

Member
Okay. just played some more of the demo. No that I wasn't sleep deprived I was able to beat both bosses pretty easily. Actually I beat the griffon twice. First I just grabbed onto it's back and hacked away until it died, which was admittedly kinda boring, but then in the second fight I wasn't able to get a good grip on it so I had to fight it from the ground and discovered the all the special moves for both the dagger and the bow. So good.

I was sort of on the fence about the game before (I really need to stop buying so many games, I don't have either the time or money for them) but now I think I'll have to get it. Also I don't want to let my character go to waste.

This thread needs more character shots, here's mine.
Oim6A.jpg
 

Gbraga

Member
It's pretty nice how many moves seems to be the same ones from Devil May Cry lol

I love the combat, can't wait for the full game.
 

Anteater

Member
I think they even said (on the twitter) that you get more exp if the pawns you hire are low levels, I'm not sure by how much, but the game's difficulty seems to be based around the pawns and levels instead of a difficulty slider, I doubt the actual game will be as easy as this, but I think it could be possible to just drop a support pawn or two if you're good (they could die anyway)

They said the game is balanced around both demographics where if you want it to be easy, you could make it easy, so I think it depends how you want to play it. I'm sure you'll need a pawn or two because of status ailments and all that junk

I know I'm going to be keeping my sidekick pawn and just hire random whoever or kill them off every once in a while, lol
 
D

Deleted member 81567

Unconfirmed Member
Cute character for such an atrocious character creation system.
 

Papercuts

fired zero bullets in the orphanage.
Managed to solo the Chimera. The whole scenario is pretty fun by yourself, but that boss was moreso. Instead of it being the pawns + you gang molesting the poor thing you actually have to see the patterns it pulls out. Get out of the ring when the goat is going to put you to sleep, be careful about the snake biting you when you hang in the back, etc.

I really wonder what level 20 here means in comparison to the enemies, because I'd imagine if you just took the class in the demo and added a fire enchantment the boss would still be pretty easy solo.
 
I wouldn't judge the difficulty of the game by the demo, I'm not sure why everyone seems to be.

Because that is what I just played? Given no further information what else can we go on? Sure reviews and first impressions might prove that the game is in fact quite difficult.

But for now the demo was a cake walk. My concern really is that when the going gets tough, you can just leg it a bit and let the enemy get distracted on everyone else whilst you heal or re-assess. Even Dark Souls was pretty easy when you had others along and could do the same. Having to play solo to introduce a challenge or something artificial like that isn't particularly ideal.

But really, difficulty isn't always the biggest problem in Capcom games, so I am not particularly worried at this stage. I was more concerned with the technical/performance/clipping issues and the loose feeling of the combat. The former I can put down to the demo, possibly PS3 issues (given the open nature of the game and similar examples in the past). The latter? Might get a better feel with practice...might not.

Taking a wait and see approach on the game. Still keen at this stage, but have different expectations. In this way, quite a good demo.
 

Teknoman

Member
glad i don't have problems with sidebars. i didn't notice them on my first playthrought. i thought i'd look for them on my next, but i somehow forgot the next time i booted up the game, lol. now i don't even believe they're real.

are you guys zooming the picture on movies with a wider screen or what?

In movies I get used to it, but here, it just makes it seem like you have a narrower field of view.
 

Gbraga

Member
Managed to solo the Chimera. The whole scenario is pretty fun by yourself, but that boss was moreso. Instead of it being the pawns + you gang molesting the poor thing you actually have to see the patterns it pulls out. Get out of the ring when the goat is going to put you to sleep, be careful about the snake biting you when you hang in the back, etc.

I really wonder what level 20 here means in comparison to the enemies, because I'd imagine if you just took the class in the demo and added a fire enchantment the boss would still be pretty easy solo.
Yes, fighting the Chimera solo is much much more fun and challenging. I hope in the full version with our normal leveled characters and pawns we'll be able to keep this pattern reading fight and the pawns together, because it is more fun to solo the Chimera, but at the same time having those buffs on your weapons are also really cool.

Regarding the level, well, it does say it's the prologue, so I guess it's pretty high.
 

Anteater

Member
Managed to solo the Chimera. The whole scenario is pretty fun by yourself, but that boss was moreso. Instead of it being the pawns + you gang molesting the poor thing you actually have to see the patterns it pulls out. Get out of the ring when the goat is going to put you to sleep, be careful about the snake biting you when you hang in the back, etc.

I really wonder what level 20 here means in comparison to the enemies, because I'd imagine if you just took the class in the demo and added a fire enchantment the boss would still be pretty easy solo.

Yeah it was beautiful watching how the boss react from all the damage.

The cape was soaked with water or blood or whatever they are too from the fight, so badass
KuGsj.gif
 

Mxrz

Member
I really liked it. More than anything it reminds me of those old DnD beat 'em up Capcom did. But maybe that's just me.

It seems like combat is going to be pretty meaty if the controls are any indication. Wasn't entirely sure what I was doing. But grabbing on to shit and stabbing while being flung around was was something that was way over due in gaming. Really interested in the pawn thing. Not so sure why I only used my created characters in the 2nd part of the demo.

I'll be buying it, I think. And yeah, the characters are pretty.
 
I'll never understand people that don't make themselves in games that offer character creation... I don't know why that's so weird to me, but it is. :p

Anyway, I liked it; enjoyed the Prologue Quest much more when I said nuts to the rift pawns and went at it with my homeboy.

I think I might do that for the full game: Ryanardo the Mystic Knight and Maxon the Warrior, slappin' the shit out of anything that crosses their path.
 

Anteater

Member
I'll never understand people that don't make themselves in games that offer character creation... I don't know why that's so weird to me, but it is. :p

Anyway, I liked it; enjoyed the Prologue Quest much more when I said nuts to the rift pawns and went at it with my homeboy.

I think I might do that for the full game: Ryanardo the Mystic Knight and Maxon the Warrior, slappin' the shit out of anything that crosses their path.

You could kick Salde off the cliff too, well like literally, it's the only way to kill him... poor man.
 

Luigiv

Member
I'll never understand people that don't make themselves in games that offer character creation... I don't know why that's so weird to me, but it is. :p

Because I'm an ugly mo-fo. Why would I want to look at my ugly face in game? Not to mention it's way too much effort. The only time I ever bothered recreating myself in game was with my Mii.
 
You could kick Salde off the cliff too, well like literally, it's the only way to kill him... poor man.

Lol, I gotta try that tomorrow.

Because I'm an ugly mo-fo. Why would I want to look at my ugly face in game? Not to mention it's way too much effort. The only time I ever bothered recreating myself in game was with my Mii.

At the very least, I'll go through all the preset faces and find something that most resembles me, if I don't feel like spending 30min to an hour getting it as close as possible.

To me, though, seeing "myself" in this world and doing amazing things is too cool to pass up.

Or I make Solid Snake. lol
 

raven777

Member
I heard someone mentioned that you can do combo by pressing buttons in correct timing.

Is there any combo in the demo for the ranger?(I assume the griffin mission is ranger)

All I found was the kicking combo with square button, but I wonder if there is anything else.



Also, Is you class set to ranger on griffin mission, or can you actually change your class when you make the character and the pawn and I just missed it>?
 

Vazra

irresponsible vagina leak
I'll be getting the game after a price drop.

Performance drop was noticeable on the Ps3 version.
Combat weight felt off.
At times it felt like all was going at random.
Shooting is mediocre.

Its not bad perse but those things bother me enough to not buy it.

I did like climbing up the enemies and the premise its really good but I was like eh by the end of the demo.
 

Anteater

Member

Full body shot of my main and pawn, since I already posted the faces back, I might change the hair color and posture, my pawn stands weird.

She's going to stay fucking tall.

Look how skinny my pawn is, someone hire her and give her money for food, thanks.
 

LProtag

Member
I heard someone mentioned that you can do combo by pressing buttons in correct timing.

Is there any combo in the demo for the ranger?(I assume the griffin mission is ranger)

All I found was the kicking combo with square button, but I wonder if there is anything else.



Also, Is you class set to ranger on griffin mission, or can you actually change your class when you make the character and the pawn and I just missed it>?

It's Strider actually. You can't select your class for yourself or your main pawn in the demo. In the game you actually pick your class after the character creation.

Also I'm pretty sure the combos are (using L for light attack and H for heavy attack):
L > L
L > L > L
L > L > H

At least those are the ones I found myself using the most. The L > L one is much slower than the L > L > L which I think comes out even if you mash.
 

LProtag

Member
Full body shot of my main and pawn, since I already posted the faces back, I might change the hair color and posture, my pawn stands weird, my pawn is going to stay fucking tall.

Look how skinny my pawn is, someone hire her and give her money for food, thanks.

My main dude is around 50 weight and my main pawn is like 100.

Bros.
 

Teknoman

Member
lol I spent a crazy amount of time trying to get my main just right (close to my actual self as possible). We'll get to design more than one pawn right?
 

Anteater

Member
lol I spent a crazy amount of time trying to get my main just right. We'll get to design more than one pawn right?

Only 1 pawn, you hire other people's pawns on the net for the 2 support pawns

You could strip them and send them back too (you don't keep the items though).
 

Schwabe

Member
lol I spent a crazy amount of time trying to get my main just right (close to my actual self as possible). We'll get to design more than one pawn right?

nop, just one pawn per character. if you want to roll with more than one pawn, you have to hire the others.

edit: anteater.... eat ants! O,o
 

LProtag

Member
The story tie in with your main pawn is that you literally create their very being into existence, just like you do with the character creator.

I'm pretty sure the story's going to make some mention of multiple universes with their own arisen or something, which is where all the pawns come from.
 

Syrionus

Neo Member
I haven't played the demo yet and excuse me if this has been answered or is available in the demo but I have more questions than answers at this point. I have watched several videos and know that it is an open world RPG. I like the looks of the combat...however:

Are there skill trees?

How does gear work? Blizzard or Bethesda or Neither?

Roughly how many epic battles are there in the game?

I am getting the Monster Hunter vibe as far as the fights go. Am I correct in getting this feeling?

Since they are called Pawns, I am assuming that there is no attachment to them. Is this a correct assumption?

I really want to like this game but with Diablo 3 and Guild Wars 2 coming, I am not sure I can justify a purchase of this. Answers to the above questions will push me one way or the other.
Thanks in advance.
 

ironcreed

Banned
The 360 and PS3 versions look about identical to me and seem to run nearly the same as well. Slight tearing in the 360 version, but it did not seem too bad. I think it is going to be close to parity all around and everyone will be happy.
 
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