Fair enough. That does make sense. Seems strange to jump into HD and not be able to fully back that up with games. Are they hoping some 3rd Party is brave enough to throw a load of cash at one project to show off Nintendo tech?
If I was a Developer or Publisher, I would be a little concerned that the Hardware people were not pulling out the big guns to show off something.
Real talk: Why were people expecting any of these games to be 1080p, when the friggin Zelda demo was itself 720p?
Well regarding some people answers yes, people seem to forget that good tech and good game aren''t exclusive. I am sure people are aware of that, but they post like they aren't.Christ, you're thick.
I was responding to you saying this:
As if you think that's a thing people actually believe.
720 is way too low.
You really think next gen consoles are going to be running all games at 1080p?
It'll be exactly the same as this gen. Lower resolution upscaled so they can push prettier effects and more polys.
If you want 1080p guaranteed, you need a decent PC. You'll never get that from a console.
Last year, Reggie bragged about WiiU outputting at 1080p. Now their flagship titles that are barely anything more than Wii up-ports are 720p. This is not as critical bullshit as some other (non-)news of this E3 but it still is stinky, sticky bullcrap of Santander, amigo.I haven't read the entire thread but people were expecting 1080p?
That's hilarious.
Most gamers that claim to care about 1080p probably sit too far away from their too small TV to even see a difference between 720 and 1080.That's the thing, for most people it isn't. A vast amount of people don't even understand that HDTV =/= HD content. They plug their composite cables in and think they are watching in HD.
I get that a lot of gamers care but 720p is more than enough for the average consumer, and they are the priority.
I am not sure if you really believe in that: the difference between 1080p and 720p is pretty visible, especially if the action on screen is fast moving. To lean on your side, it is true that in SMBU the backgrounds are mostly static and the action is in 2D. But still, it would have been nice.Most gamers that claim to care about 1080p probably sit too far away from their too small TV to even see a difference between 720 and 1080.
Going to 720 p or lower is usually an attempt by developers to push as much detail as possible with their engines. Yeah, I'm not seeing any detailed graphics on the Wii U ...yet
Originally Posted by Quaz51 View Post
Pikmin3, Lego city, New SMBU, WiiFitU, Game&Wario, Nintendo land, Avengers, Tank Tank!, Project P-100
all are 720p no AA
yeah, Nintendo land, SMBU and P-100 should even go to native 1080p like many similiar looking PSN/XBLA games
also this
What with the lack of lack of antialiasing in this 2012 hardware?
yeah, Nintendo land, SMBU and P-100 should even go to native 1080p like many similiar looking PSN/XBLA games
also this
What with the lack of antialiasing in this 2012 hardware?
Bare minimum?How can you even argue that a game by fucking Nintendo on a console released in 2012 shouldn't be 1080p@60fps? It's the bare minimum I want from a developer of their calibre.
Last year, Reggie bragged about WiiU outputting at 1080p. Now their flagship titles that are barely anything more than Wii up-ports are 720p. This is not as critical bullshit as some other (non-)news of this E3 but it still is stinky, sticky bullcrap of Santander, amigo.
Because they are a lot simpler graphically than Zelda?Real talk: Why were people expecting any of these games to be 1080p, when the friggin Zelda demo was itself 720p?
For games that look like the 3 discussed in this thread? No. I'm the first to shit on PS360 and their sub-hd games, but stuff of this visual complexity is always at least 720p.to be fair, TRUE 720p as a baseline would be a big step up from this gen.
Not that big. Most 360/PS3 games run at 1280x720. 720p and 60 FPS, though? That's another story.to be fair, TRUE 720p as a baseline would be a big step up from this gen.
720p will be standard for WiiU next gen games, but current gen ports like ACIII, BatmanAC, NG3 etc. will all run in 1080p/60fps/16xAA etc. due to the superior hardware.
Here i thought the most important aspect of a game is how it feels to play.
Apparently, it's all about resolution numbers.
What i don't understand are those that care for high resolutions yet still play on console. Doesn't make any sense at all.
The lack of AA is probably the lack of the embedded RAM in the devkits used to run the games, or if they were there, it hadn't been codded yet to take advantage of the RAM.
probably
Here i thought the most important aspect of a game is how it feels to play.
Apparently, it's all about resolution numbers.
What i don't understand are those that care for high resolutions yet still play on console. Doesn't make any sense at all.
People clamor for Wii HD. Nintendo releases a console that does HD. Complain that it's not HD enough.
As long as the console handles scaling to 1080p automatically like the Xbox, who fucking cares? The only 1080p games I have on the 360 are N64 ports.
It is only hd ready like PS3 and X360 and like tvs sold five years ago, but not full hd like the blu ray films and tvs sold now...
Here i thought the most important aspect of a game is how it feels to play.
Apparently, it's all about resolution numbers.
What i don't understand are those that care for high resolutions yet still play on console. Doesn't make any sense at all.
So what if they're not? Most 360/ps3 aren't even 720p.
NSMB U is 60fps. After the handful of GAF that were at E3 played, you would think someone would have commented otherwise.
This is wrong.
Lots. But not "most", that's factually incorrect.It really isn't. Lots of 360/PS3 games are not running in true 720p.
Yeah, uh, people don't refresh TVs as often as gamers think they do.
720p native isn't even a standard this gen, and people were expecting Nintendo to jump all the way to 1080p native. Please, keep moving the goalposts.
So what if they're not? Most 360/ps3 aren't even 720p.
This is all beside the point as well. First question should be whether the game is good. Not what's its native resolution/will it upscale.
How can NSMB Wii U NOT be 1080p 60fps?
Curious about something. Would a game budget be different if you are shooting for 30fps compared to 60fps? If so perhaps that's why? If they don't feel something needs to be 60fps why put in the extra money and man power when 30fps is good enough for what is being shown? Could that be the thinking taking place?