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LTTP: Donkey Kong Country 1-3 and Donkey Kong Country Returns

ghibli99

Member
I have to say that even though it's only the first one, I found 1-K (Platform Panic) to be some insanely FUN platforming! This game's rather precise timing for getting high jumps led me to many deaths, but I always made up for it by comboing enemies for a red balloon. When I finally hit that last blast barrel, I actually blurted out, "YES!!!" That's what it's all about, right? :)

I hope this isn't too commonplace in this game, but I am not a fan of the off-screen puzzle piece/barrel. I remember there being some BS ones like this in DKC1, and so far, I think the only one like that has been in 1-5 (Canopy Cannons). Otherwise, the bonus areas, KONG, and puzzle pieces have been fun to find/get.

PokéKong;39729238 said:
They are all really great games, yes including 3, and I dearly hope this doesn't turn into a series grading thread.
We kept it really civil in my Mega Man thread. I think they tend to devolve into that crap when folks take the troll bait. I think these are all very good-to-great games, so hopefully the positive vibes keep things on track. :)
 
There's too many puzzle pieces and there are a few that are hidden in a manner that would make the original DKC proud, i'm not a fan of getting them, leads to blowing all the dandelions and dragging Squawks into each stage towards the end of the search.
 

ghibli99

Member
There's too many puzzle pieces and there are a few that are hidden in a manner that would make the original DKC proud, i'm not a fan of getting them, leads to blowing all the dandelions and dragging Squawks into each stage towards the end of the search.
I suppose I can rest easy knowing that the puzzle pieces don't contribute to the completion percentage... but then again, will my DNA let me move on if I don't get them all? :p Sigh...
 

KevinCow

Banned
There's too many puzzle pieces and there are a few that are hidden in a manner that would make the original DKC proud, i'm not a fan of getting them, leads to blowing all the dandelions and dragging Squawks into each stage towards the end of the search.

I'm not a fan of blowing things to get puzzle pieces, but other than that I really enjoyed how many were hidden throughout the levels. It was very similar to the original games, where you run through a level once and get like 2 of the puzzle pieces and are absolutely baffled as to where the rest can be. But as you play more, you kinda develop a sixth sense for puzzle pieces. You run through the level again, you see some wall or some pit or something, and you just know.
 

ghibli99

Member
I'm not a fan of blowing things to get puzzle pieces, but other than that I really enjoyed how many were hidden throughout the levels. It was very similar to the original games, where you run through a level once and get like 2 of the puzzle pieces and are absolutely baffled as to where the rest can be. But as you play more, you kinda develop a sixth sense for puzzle pieces. You run through the level again, you see some wall or some pit or something, and you just know.
I'd definitely agree with you there... it's fun getting inside the minds of the designers. I'm just not a fan of the "leap of faith" ones where you jump off a cliff or fire from a barrel into the great unknown... only to find nothing. By the same token, though, it can be incredibly rewarding when you do happen upon one of them by taking that chance. As a kid, those moments were the ones I couldn't wait to tell my friends about at school the next day. That bit of magic is rather lost on me as an adult, but yeah, it's a fine balance. :)
 

Rafaelcsa

Member
Great series! Everyone of those games are awesome. DKC3 may be the weakest, but I've always liked it. That overworld item hunt was fun back in the day! Kiddy Kong is entirely unecessary though, it should have been a DK + Dixie game.

I do agree with people who said DKCR tops the old games. Retro really managed something special. There's insanely fun platforming involved in this game. And I did play it without any control hack, afterall sideways wiimote is one of my all-time favorite control schemes ever! Wiimote + Nunchuck doesn't feel right in this game. Shake to roll is fine and not near the problem the internet would lead you to believe.

Blowing is a bit pointless in the game, though. I can think of only a couple places where it had some clever implementation. My only other complaint about DKCR is that the bonus areas are a bit weak and repeat too often. By bonus areas I mean those you go to grab bananas and then a puzzle piece at the end. I'd love to have more variety in those.

The "K" levels in this game are ridiculously mean and fun, love them!
 

PokéKong

Member
I don't think I've seen any bonus stages hidden down what would otherwise look completely like deadly pits the likes you'd see in the original DKC, there have only been a few cases to my knowledge where there's a secret down there but they at least have the courtesy of sticking a very suspicious looking single banana right above it.

The one thing I think is a real shame about DKCR is the music. It's like they just wanted to get all the nostalgia service out of the way, but it never really worked since the DKC series has never been about recycling tracks at all, except on some very rare cases which were still redone in a creative way. What little original music in the game is pretty good, it just makes me all the more anxious for a sequel. Tho aren't all those old Rareware music guys working freelance now? Why not jut get them to do some new material?
 

Regginald

Banned
DKCR
DKC 3
DKC 1
DKC 2

DKC 2 is probably better than DKC 1 but I like the original more. DKCR is just so good. Retro MUST make a sequel.
 
This won't become a DKC1/2 vs. DKCR thread.
Of course not, everybody knows those two games are lightyears ahead of the original DKC.

Also:

DKC2 = DKCR < DKC3 <<< DKC

Absolutely adore the first two and it just depends on my mood which I prefer (from a design standpoint Returns is probably better though, but it has a shit soundtrack and lacks the same level of gameplay variety DKC2/3 did), DKC3 while having it's issues (No DK/Diddy/Cranky, Kiddy is a terrible reskin of DK, the banana bird segments are dull, it relies too much on dumb level gimmicks like REVERSE CONTROLS, etc.) I still think is a fun game. DKC1 hasn't aged that well but it's still kinda iconic, has that Rare humour and charm I was missing from Returns and the soundtrack still beats the shit out of nearly anything else game-related for me.
 
Man, this thread makes me realize how great DK platformers are. The only one of the four I haven't beaten is DKC2. (Because of the damn "You need this many coins to continue" shit.)

I did 200% DKCR when it came out however including getting at least a silver on every Time Trial. That got pretty hard, but it was a helluva lotta fun.

Might replay DKCR soon now.
 
DKCR is fantastic, and would be nearly flawless if Retro didn't succumb to some, "ha ha! we 'got' you with that, player!" level design every now and then.
 

Currygan

at last, for christ's sake
all great games. Wish i could share some DKCR love though, controls actually made me stop playing it, which is incredibly sad because I loved what i was seeing
 

Adam Prime

hates soccer, is Mexican
I'm currently playing through DKC2 right now... this game would but unfinishable by me if I was playing without save states. Save states are the only thing keeping me going in this game. This game is FUN but holy hell its CHALLENGING. Even with save states I am spending almost 20 minutes on levels. It's just tough! But great fun.

I'm not 12 anymore, I could see myself really buckling down and playing this legit as a youth. But yeah, I don't have that time anymore to sit here and practice a jump over and over. So yeah, I'm happy just using save states.

But yeah I'm really really enjoying DKC2. I definitely see what all the love for this game is all about.
 
Tidal Terror (2-7)
640px-DKCRI165.png

This stage is amazing.
 
I love DKC, but I'll gush about that another time.

DKCR is god-tier. Seriously, I don't know what wizardry was used in its creation. It's likely the greatest 2D platformer in generations.
 
Personally I think that DKCR is head and shoulders better than it's SNES forebears. Everything about DKCR just screams quality. The two most commonly cited criticisms of the game (music quality and waggle) didn't bother me in the slightest. And some of those level designs, wow. Just great stuff.

The original series just never really did it for me; in particular the collision detection always felt off, and the graphics are pretty terrible IMO, as I'm not a fan of the plasticky, rendered look. DKC2 in particular grates on me graphically, as I'm just not a fan of the color choices for a lot of the stages, namely the pea-soup green they use in a lot of the early stages. Nitpicky maybe, but hey, you like what you like and don't what you don't.
 

Datschge

Member
all great games. Wish i could share some DKCR love though, controls actually made me stop playing it, which is incredibly sad because I loved what i was seeing

Kinda the same, I played through the game with a friend only using multiplayer allowing me to play as the superior Diddy which I can actually stand controlling (but still not as tight as the DKC trilogy). Not touching it alone, so all the unlocking stuff will have to stay unlocked.

Game made me replay and love DKC2 once more. Peak of 2D platforming for me.
 

ghibli99

Member
I switched it up and tried the nunchuk method tonight. Wow! Much easier. It's funny that I associate digital with 2D and analog with 3D automatically, no matter what kind of game it is. It does feel like Retro spent more time getting the analog/nunchuk control method feeling right vs. the horizontal method, although obviously that was quite playable for me through the first world. I used the nunchuk to collect the rest of the puzzle pieces in the first world, and I just did the time trial against the first boss until I got gold. I could see trying for all gold/shiny shaving many, many years off of my life. :p Nice that it's in there, but I'm glad completion % isn't tied to medals!
 

oatmeal

Banned
1-2 are amazing.

3 is okay...I don't know why I stopped playing. Hmm...

DKCR looks and sounds great and yadda yadda, but I played the first couple of levels and was very bothered by there not being a run button.
 

@MUWANdo

Banned
I switched it up and tried the nunchuk method tonight. Wow! Much easier. It's funny that I associate digital with 2D and analog with 3D automatically, no matter what kind of game it is. It does feel like Retro spent more time getting the analog/nunchuk control method feeling right vs. the horizontal method, although obviously that was quite playable for me through the first world. I used the nunchuk to collect the rest of the puzzle pieces in the first world, and I just did the time trial against the first boss until I got gold. I could see trying for all gold/shiny shaving many, many years off of my life. :p Nice that it's in there, but I'm glad completion % isn't tied to medals!

The Nunchuk control scheme was the original control scheme, as per Miyamoto's request; he wanted something to differentiate the game from NSMB, and he liked that having the two controllers let you recreate the ape-like motions of pummeling the bosses and such. The NES-style controls were a later addition, pushed for by Retro.
 

drspeedy

Member
The sideways Wiimote control scheme has a run button.

I was on the last world before I found this out... made me want to start over, I could have saved TONS of balloons! I'll instead use it for my speed run, KONG and puzzle quests :)

hold down the grab button, 1


And anyone who shiny gold medal'd ALL the levels can bite my shiny gold metal ass has my respect, that's possibly the hardest achievement I've ever tried in gaming.
 

Chuckpebble

Member
I can't believe people didn't know there was a sprint button in DKCR.

I thought that the advantage of the Nunchuck control scheme was that sprint and grab/cling were on different buttons, allowing you to long jump past vines on the ceiling without accidently grabbing them. Then I discovered that in order to get shiny gold time trials, you rarely even need the sprint button.

Never played DKC 2 or 3. I just never wanted to play as Diddy Kong. I guess thats something I should correct, I hear many good things about 3.
 

mclem

Member
I'd definitely agree with you there... it's fun getting inside the minds of the designers. I'm just not a fan of the "leap of faith" ones where you jump off a cliff or fire from a barrel into the great unknown... only to find nothing. By the same token, though, it can be incredibly rewarding when you do happen upon one of them by taking that chance. As a kid, those moments were the ones I couldn't wait to tell my friends about at school the next day. That bit of magic is rather lost on me as an adult, but yeah, it's a fine balance. :)

I confess, I haven't got them all, but I *thought* that every single 'into the unknown' puzzle piece had a hint *somewhere* on the screen without requiring a total leap of faith; the hint of a banana path, generally.

It's been a little while, though. I may be wrong.
 
DKC2 >>>> DKCR + DKC >>>>>>> DKC3.

Awesome games, every single one of them! DKC2 and the original DKC&#8217;s biggest strengths are the music and atmosphere. DKCR had the superior controls/gameplay.

I&#8217;d go as far as saying DKCR has the best controls of any game I&#8217;ve ever played! The weight of the characters.....the noises when you jump on a tiki = PERFECTION!!!


I bought a Wii just so I could play DKCR.

Worth it.

Nice! It's the best game on the Wii by far. <3
 

hyduK

Banned
DKC2 is perfection. DKC is damn good.

DKCR is as good gameplay wise but lost a lot of the charm (music, enemies, etc).

I don't want to talk about 3.
 
I feel obligated to post here :p

Recently beat the DKC trilogy again.. my favorite games EVER <3 Returns is also fantastic. I'm also playing through Donkey Kong Land.

Donkey Kong Land Returns. Make it happen Retro!
 

BHZ Mayor

Member
DKC2 is awesome. I'd love to see a DKCR2 with Dixie and those environments being reimagined in HD for Wii U.

DKCR is one of the best games of this generation. DKC is still pretty good too, especially for a quick single sitting runthrough.
 

BGBW

Maturity, bitches.
3=2>1

I really should finish Returns. One thing I wasn't keen on was the timing to jump high of an enemy. I never faced this with the Rare titles, especially 3 which uses it a lot like Kiddy's water skimming technique. Maybe I should switch to the nunchuck style control scheme, or homebrew it with the CCPro.
 
I really want to play DKC:R. I LOVED DKC:2 and after replaying 3 recently, it was a little bit better then I recall.

What's this I'm hearing about a code that replaces motion controls with button presses? I thought that was only on Dolphin? Don't get me wrong, I normally don't mind waggle, but it doesn't seem suited for a DKC game.
 

Nabs

Member
I really want to play DKC:R. I LOVED DKC:2 and after replaying 3 recently, it was a little bit better then I recall.

What's this I'm hearing about a code that replaces motion controls with button presses? I thought that was only on Dolphin? Don't get me wrong, I normally don't mind waggle, but it doesn't seem suited for a DKC game.

I believe there's a simple Ocarina cheat code that enables the CCPro for Wii. Playing this game with a controller feels great.
 

The Technomancer

card-carrying scientician
I really want to play DKC:R. I LOVED DKC:2 and after replaying 3 recently, it was a little bit better then I recall.

What's this I'm hearing about a code that replaces motion controls with button presses? I thought that was only on Dolphin? Don't get me wrong, I normally don't mind waggle, but it doesn't seem suited for a DKC game.

You just need homebrew installed on your Wii. I never found waggle that bad until the final boss though, at which point I finally caved and installed the CC code
 

big_z

Member
i played through DKCR a few weeks ago. it's by far the best platformer in the series and one of the best of all time. the only flaws was the writing for cranky wasnt great and the music while sometimes really good isnt quite as memorable as the snes games.

the creativity in the game is really impressive and things keep getting better and better.
 

BGBW

Maturity, bitches.
What's this I'm hearing about a code that replaces motion controls with button presses? I thought that was only on Dolphin? Don't get me wrong, I normally don't mind waggle, but it doesn't seem suited for a DKC game.

Wii Homebrew + Gecko cheats
 

sloppyjoe_gamer

Gold Member
DKCR was phenominal and an amazing sequel. The only real issue i had with it was
the controls for the barrel flying parts seemed a little wonky and too sensitive at times which led to many cheap deaths.
 
Thanks for the responses, guys. My roommate has a copy of Returns that I was going to steal, and he mentioned something about being able to replace the motion controls but I couldn't remember what. I'll definitely look into this later!
 
Played the original DKCs on SNES and then on GBA again and I wished the would make a 3DS version of DKCR
Ditto, I never got to play DKCR and I had to sell my Wii.

DKC2 is fucking amazing though, one of the greatest platformers of all time. The atmosphere was so dark in that game it was unreal, there was a surprisingly big amount of horror in that game.

The soundtrack was top-notch too, one of my favorites of the 16-bit era. David Wise really hit his opus there, and there are some amazing fan-rearrangements of those tracks.

Encounter in the Abyss (Lockjaw's Saga remix)
 
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