I use 2.5x native res and 4xAA and the game runs smooth and looks amazing.
I'm using the DSP LLE recompiler and the sound is perfect all the way through.
Also, I have dolphin and my games on an SSD which seems to have eliminated the odd hickups I used to have on my old machine.
Specs:
Asus Rampage IV Extreme
i7 3930k @ 4.9ghz (watercooled)
2x 680gtx SLI oc'd
16gb G. Skill 2133 CL9
Here's some pics I just recently took:
I use 2.5x native res and 4xAA and the game runs smooth and looks amazing.
Asus Rampage IV Extreme
i7 3930k @ 4.9ghz (watercooled)
2x 680gtx SLI oc'd
16gb G. Skill 2133 CL9
Haven't touched the Wii in a while, just bought a Remote Plus and Skyward Sword off eBay... considering whether it's worth setting up Dolphin on my PC. I'd have to buy a bluetooth dongle and wireless sensor bar... so it would be good to get some opinions before I put more money down.
I have a stock i7 870 (2.93GHz), 8GB RAM, 1GB 560 Ti. Two questions really:
1) Is Skyward Sword completely flawless on Dolphin, from start to finish? (i.e. no missing effects, or weirdness going on)
2) Would I be able to get it running at 60fps throughout on my system, at say... 720p?
I'm not sure, I have the same problem. Anyone out there know a fix?
I did share some brief specs... and I had no idea it was 30fps. I assumed it would be 60. Twilight Princess was 60 right? It's been a while...
Oh! Well I'll be damned.Nope, Twilight Princess is 30fps too! ^^
Btw, if your specs aren't in the same page as your post you should include them as well in your newer post.
Oh! Well I'll be damned.
And errr... I'm still on the same page... but I'll list them again anyway
i7 870 (2.93GHz)
8GB RAM
1GB 560 Ti
1) I did Skyward Sword entirely on Dolphin at launch, the only problem I had was with the slingshot's aiming (and all the stuff that needed aiming to use.). I don't know what the fuck was the problem but I guess (don't quote me on this) it's fixed now. It was still usable though, just awkward.
Yeah, my motherboard is a fragile thing, really not suited to overclocking. Is there a way of testing Dolphin without a Remote and Sensor? Some kind of keyboard and mouse overlay just to get a game running to see what kind of framerates I'm getting?Just saw them in your upper post, my bad. These eyes of mine can play tricks on me sometimes. XD
Now with the specs, maybe you're okay, I'd say yes, but I'm not sure about this at all. Everything would be okay to run it at 720p, its only your CPU that doesn't seem to be OC'd that's leaving me in doubts. Maybe someone else will be able to help you a bit more.
Well, testing is your friend.
Yeah, my motherboard is a fragile thing, really not suited to overclocking. Is there a way of testing Dolphin without a Remote and Sensor? Some kind of keyboard and mouse overlay just to get a game running to see what kind of framerates I'm getting?
The emulator supports several inputs, IIRC. Keyboard and mouse are two... Xbox 360 controller's another.
Ah thanks!Mouse and kb work by default.
Texture resolution is unrelated to the resolution it renders the geometry. If you look at a lot of the HUDs in Dolphin screenshots, you'll see they're pretty low res compared to the geometry.I don't understand how Dolphin work. How come the original textures are not a mess in full HD? Would it be possible for WiiU to output the original graphics in HD with anti-aliasing and stuff?
Ah thanks!
Texture resolution is unrelated to the resolution it renders the geometry. If you look at a lot of the HUDs in Dolphin screenshots, you'll see they're pretty low res compared to the geometry.
A higher resolution doesn't necessarily mean physically larger objects. For instance, you could have an old 30" tube tv rendering a box at something like... 720×480, and then have the same box being rendered on a 30" monitor at 2560x1600. The boxes would appear physically the same size, it's just that the one on the old tv would have huge jaggies.Don't the textures have to be stretched to cover the bigger objects?
Don't the textures have to be stretched to cover the bigger objects?
Whats the emulation state of these games (any issues?):
Mario Galaxy 1 & 2
Legend of Zelda: The Wind Walker
Legend of Zelda: Twilight Princes
Legend of Zelda: Skyward Sword
Been doing some testing on Wind Waker and Galaxy 2 and wowww they really look stunning! O_OJust saw them in your upper post, my bad. These eyes of mine can play tricks on me sometimes. XD
Now with the specs, maybe you're okay, I'd say yes, but I'm not sure about this at all. Everything would be okay to run it at 720p, its only your CPU that doesn't seem to be OC'd that's leaving me in doubts. Maybe someone else will be able to help you a bit more.
Well, testing is your friend.
Although my problem is this, I seem to get some weird "stuttering" ( put in scare quotes because it doesn't actually look like stuttering as much as it looks like the frames are halved ) that happens from time to time and doesn't seem to be related to anything happening on the screen because one moment running around on the mario-head space ship everything is fluid as water and the next I get this odd stuttering for a short while until it goes away in the exact same place.
Also during all this the framerate is still 60 rocksolid so I have no idea what's going on.
People on the dolphin-forums are talking about shader compilings and whatnot but that goes way beyond my extremely shallow knowledge of dolphin.
I find that I have the same problem with Dolphin - I'll be playing a relatively undemanding game like Viewitful Joe on overkill hardware (3570K@4.4) and it'll still chug at 60 fps from time to time.
I find that I have the same problem with Dolphin - I'll be playing a relatively undemanding game like Viewitful Joe on overkill hardware (3570K@4.4) and it'll still chug at 60 fps from time to time.
Very weird and very annoying, is there a solution for this? Or are the both of us just unlucky and we happen to have something that creates this?
Do you two have V-Sync on in Dolphin? I can't tell for sure but I remember faintly that V-Sync would sometimes cause very weird framerate issues with frames "halving" or something like that. I know it's a bit vague but it might be worth a try to turn it off
Nope v-sync is off
In the case of SMG : The longer I play a level the less prevalent is the microstutter, it almost feels like somekind of caching problem ( talking out of my ass here ). Man this is getting on my nerves, especially considering I have power to spare according to my cpu/gpu-usages and the framerate is 60 all the time. I just want to get rid of the microstuttering.
Do you experience the same slowdowns in the same areas after you have played through them once?
I've recently started trying out Dolphin on Mountain Lion, but I forewarn anyone who's upgraded OSX to the latest version that currently you cannot sync up a Wiimote due to changes in Bluetooth communication. A fix is being worked on though.
Do you two have V-Sync on in Dolphin? I can't tell for sure but I remember faintly that V-Sync would sometimes cause very weird framerate issues with frames "halving" or something like that. I know it's a bit vague but it might be worth a try to turn it off
Do you two have V-Sync on in Dolphin? I can't tell for sure but I remember faintly that V-Sync would sometimes cause very weird framerate issues with frames "halving" or something like that. I know it's a bit vague but it might be worth a try to turn it off
Now I hope I won't jinx myself ( although I have tried for 30 minutes without a single frame of stutter ) but it turns out turning v-sync ON fixed everything. Back to testing!
I...
I...I FIXED IT! EVERYTHING WORKS! BWHAHHAHAHAHAH
*erhm*
Yes, well, I've been spending seriously 5h a day the past 2-3 days trying to solve my microstuttering issues. I managed to really supress the majority of the stuttering but they never went away.
Now I hope I won't jinx myself ( although I have tried for 30 minutes without a single frame of stutter ) but it turns out turning v-sync ON fixed everything. Back to testing!
I...
I...I FIXED IT! EVERYTHING WORKS! BWHAHHAHAHAHAH
*erhm*
Yes, well, I've been spending seriously 5h a day the past 2-3 days trying to solve my microstuttering issues. I managed to really supress the majority of the stuttering but they never went away.
Now I hope I won't jinx myself ( although I have tried for 30 minutes without a single frame of stutter ) but it turns out turning v-sync ON fixed everything. Back to testing!
Came to post this
It runs great on my 2.6 retina with 16GB RAM and 1GB VRAM on my 650M.. I'm sure it'd run well on yours too.will windwaker run on a new macbook pro(not retina)
2.3 quad core i7
4 gb mem
intel hd graphics
NVIDIA GeForce GT 650M with 512MB of GDDR5 memory
im running it on os mountain lion and it works pretty well. you upgraded to 16 GB!!?? i think i want to do that, what and where did you buy your ram at?It runs great on my 2.6 retina with 16GB RAM and 1GB VRAM on my 650M.. I'm sure it'd run well on yours too.
(In Windows 7 of course)
in the retina macbook pro, the ram is soldered to the logic board... so he must have bought it that way.
Nope v-sync is off
In the case of SMG : The longer I play a level the less prevalent is the microstutter, it almost feels like somekind of caching problem ( talking out of my ass here ). Man this is getting on my nerves, especially considering I have power to spare according to my cpu/gpu-usages and the framerate is 60 all the time. I just want to get rid of the microstuttering.