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Dark Souls internal rendering resolution fix (DSfix)

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Deleted member 17706

Unconfirmed Member
is it just me or does parrying feel a lot easier when using the 60fps unlock.

It's not just you. You've probably noticed, but the input lag is dramatically decreased with the framerate unlocked. You can even notice it just browsing the menus. Everything feels so much more responsive.
 
I'd like to try that. Is D3Doverrider a program or some kind of ini file?

I'd Google it, but I want to make sure it's not something specific to Dark Souls.

It's not something specific to Dark Souls, it's a program that comes with Rivatuner and can apply VSync and Triple buffering to DirectX games or programs (it may cause bugs with some software, but you can just turn it off or add it as an exception).
 

kairotic

Neo Member
Game crashes on start-up when either SMAA or SSAO are enabled. Happens when 1 or both are turned on. Happens with every quality setting. I just bought Dark Souls and installed the latest version of DSFix. Anyone know why this is happening? Also happens when I adjust DoF options.

Resolution and FPS work fine.

Relavent Specs:
-GTX 680 on 306.23
-2600K
 

EasyMode

Member
Game crashes on start-up when either SMAA or SSAO are enabled. Happens when 1 or both are turned on. Happens with every quality setting. I just bought Dark Souls and installed the latest version of DSFix. Anyone know why this is happening? Also happens when I adjust DoF options.

Resolution and FPS work fine.

Relavent Specs:
-GTX 680 on 306.23
-2600K

In the dark souls data folder do you see a folder called 'dsfix' with files like 'SMAA.fx'? I ask because I didn't extract the fix properly once and got the same crashing until I fixed it.
 

Eyothrie

Member
So is the consensus that it was a fluke that the person got banned for using the FPS unlocker? I REALLLLLY want to try it, but I definitely don't want to get banned!
 

CatPee

Member
So is the consensus that it was a fluke that the person got banned for using the FPS unlocker? I REALLLLLY want to try it, but I definitely don't want to get banned!

Consensus is "bullshit", considering that person hasn't posted any followup or proof, as far as I know.
 

Haunted

Member
Consensus is "bullshit", considering that person hasn't posted any followup or proof, as far as I know.
just-go-on-the-internet-and-tell-lies.jpg
 

Durante

Member
Unlocking the FPS also seems to have gotten rid of those weird drops in framerate when looking at a wall or some other surface up close. It's really smooth throughout.
One of the most important features of the unlocked frame rate is that it prevents most of the power scaling issues that caused strange frame drops for people, particularly in situations with low load.
 

NBtoaster

Member
One problem with 60fps is that it shortens the length of rolls, so you can't roll onto the platform leading back to the asylum.
 
May I suggest to also include the FPS threshold option for SSAO for the next release? It seems to have a bigger impact than SMAA on my system.
 

Totobeni

An blind dancing ho
Now I wish Sony now release Demon's Souls on PC since I like it more than the flawed Dark Souls,Demon's Souls in 1080p or higher,60FPS,SMAA will be pure fantastic.maybe of Dark sells tons on PC they will change their mind and do it.
 

LiK

Member
Consensus is "bullshit", considering that person hasn't posted any followup or proof, as far as I know.

agree, it's only news if a Gaffer here has been banned. so far none has. besides, they should he banning people who alter their stats instead of framerate.
 

doomquake

Member
One problem with 60fps is that it shortens the length of rolls, so you can't roll onto the platform leading back to the asylum.

hmm I haven't had this problem. I once fell through a map though. I think there is something weird happening with clipping when you are using the unlock.
 
Now I wish Sony now release Demon's Souls on PC since I like it more than the flawed Dark Souls,Demon's Souls in 1080p or higher,60FPS,SMAA will be pure fantastic.maybe of Dark sells tons on PC they will change their mind and do it.

Yeah, I'd kill for Demon's Souls on PC but it will never ever ever ever happen.. sadly.
 
One problem with 60fps is that it shortens the length of rolls, so you can't roll onto the platform leading back to the asylum.

Is such a thing even technically possible? Animations shouldn't really change should they? I mean, animations don't go shorter when you disable fps caps and the fps go into the 200+ on some games.
 

Ciastek3214

Junior Member
One problem with 60fps is that it shortens the length of rolls, so you can't roll onto the platform leading back to the asylum.

You can, easily, there is one thing, your load has to be medium then rolls ale going further than with light gear, try it out. I couldn't make it with light rolls even before the fix.
 

Gvaz

Banned
Is such a thing even technically possible? Animations shouldn't really change should they? I mean, animations don't go shorter when you disable fps caps and the fps go into the 200+ on some games.
For those games, the animations aren't calculated the same way.
 
Huh, I hadn't heard of the roll being shorter. I guess I'll have to try going to the asylum again to see for myself. I did that roll enough times I should be able to tell if it's shorter.

As for the animations at 60 FPS, I did get a slight feeling that they were a hair faster at 60 FPS, but I can't substantiate the claims to any degree.
 

NBtoaster

Member
You can, easily, there is one thing, your load has to be medium then rolls ale going further than with light gear, try it out. I couldn't make it with light rolls even before the fix.

It's definitely possible with light rolls at 30fps. I can't manage it at 60fps but you can probably still jump to it, though I didn't try other rolls.
 
Is such a thing even technically possible? Animations shouldn't really change should they? I mean, animations don't go shorter when you disable fps caps and the fps go into the 200+ on some games.

This game's calculations for everything were made with a fixed time step in mind - I am honestly surprised the game simulation stays as accurate as it does currently at 60fps.
 
For those games, the animations aren't calculated the same way.

By "those", you mean 99%? I honestly haven't seen what you are describing ever happen in all my 22+ years in gaming. I've seen games speed up sure (Outrun Coast to Coast comes to mind) but not individual aspects of the game like animations.
 
By "those", you mean 99%? I honestly haven't seen what you are describing ever happen in all my 22+ years in gaming. I've seen games speed up sure (Outrun Coast to Coast comes to mind) but not individual aspects of the game like animations.

Dark Souls was programmed to run at a fixed framerate of 15 or 30 FPS, and calculated its ingame logic with that in mind. The vast majority of games don't do that, but are able to run at a variable framerate.

That's my understanding of things, anyway.
 
By "those", you mean 99%? I honestly haven't seen what you are describing ever happen in all my 22+ years in gaming. I've seen games speed up sure (Outrun Coast to Coast comes to mind) but not individual aspects of the game like animations.

Many games calculate things per "step", and sometimes the "step" is each frame. If a game's mechanics are programmed to do things in X amount of steps, and if those steps are in actual frames, that means that upping the framerate is going to make the steps shorter.

I'm assuming this is why Durante's original 60 FPS hack that he never released (the one where everything ran twice as fast, IIRC) was doing this. I don't know what voodoo magic the folks who got the current 60 FPS hack did to get it to work in more or less this fashion, but I'm honestly pretty surprised that the game is holding up very well.
 
Many games calculate things per "step", and sometimes the "step" is each frame. If a game's mechanics are programmed to do things in X amount of steps, and if those steps are in actual frames, that means that upping the framerate is going to make the steps shorter.

I'm assuming this is why Durante's original 60 FPS hack that he never released (the one where everything ran twice as fast, IIRC) was doing this. I don't know what voodoo magic the folks who got the current 60 FPS hack did to get it to work in more or less this fashion, but I'm honestly pretty surprised that the game is holding up very well.

But wouldn't that result in everything being calculated twice as frequently and not just the animations?
 

Eyothrie

Member
WOW!! I really haven't been paying attention to this thread since the 0.4 release with the DOF stuff, but I caught myself up last night. Finding out that the framerate had been unlocked was a huge surprise, and the game running at 60fps looks absolutely fantastic! Thanks again, Durante!
 

Gvaz

Banned
A large amount of games for consoles (those that are locked to 30fps) were made that way because it increases performance on lower end systems.

For PCs, we don't have such bottlenecks.
 

Vaporak

Member
But wouldn't that result in everything being calculated twice as frequently and not just the animations?

Only if everything is tied to the framerate. The vast majority of the time that gamelogic is tied to framerate everything is, but not always. Sometimes just physics or character animation gets updated in sync with the framerate.
 

Sullichin

Member
Sometimes the animation doesn't feel the same at 60fps. It's hard for me to articulate what's different about it. It almost seems like certain parts of the animation are faster or "snappier". It might just be that any drop from 60fps is really noticable. I dunno. Anyway, I'm sticking with unlocked framerate + 30 max for now, I think, for that reason and because when I'm at 60 I get stuck at bonfires pretty often. Having the framerate unlocked + 30 max seems result in way fewer frame drops than 30fps / framerate locked which is cool. The game would be nearly unplayable for me if DsFix never came out! (I get terrible framerates unless I really up the resolution, even if my CCC settings are maxed)

Oh also, another jump/roll that I can't get to work at 60fps: the (possibly unintended) shortcut from undead burg -> lower undead burg
 

Gvaz

Banned
Undead parish isn't really that optional. You have to go through it in order to get to sif which isn't optional. Unless you have the master key and go round back.
 

Sullichin

Member
Undead parish isn't really that optional. You have to go through it in order to get to sif which isn't optional. Unless you have the master key and go round back.

yeah I just meant if you have the master key the area of the parish before the actual church with the balder knights/mecha boar/fog gate is optional.
 
Does anyone else have an issue with applying msaa and sgssaa? I've been experimenting between the smaa included in Durantes work and nvidia inspector applied msaa +sgssaa. What will happen, is I'll leave smaa off, and apply the inspector AA, at say 8x each and my framerate will tank. So I'll experiment until I get a good fps and image quality balance. But if I turn them off, and flick over to smaa, it doesn't seem to turn on. Then I'll turn smaa off, try the msaa +sgssaa option instead and it wont go on either.

It seems that, as soon as I apply smaa after turning off msaa +sgssaa from inespctor, anti aliasing just stops working for both. Gah, trying to get a balance between it looking smooth and the game running smooth is driving me up the wall!
 
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