Thanks a whole lot for that write-up! In this game there was also a big focus on item management and item scarcity right? I love post-apocalyptic settings and I really liked the grainy graphics in the demo but I hate survival type games where you have to squeeze as much as you can out of every last bullet. Also the reason why I loved RE4 so much but couldn't get into the old REs. they're good but just not for me, way too difficult and stressful.
Talk about difficulty. The ammunition is really scarce so you have a technique to use the least of it. That makes every fight the same. So that's like the rest, one hour is ok but everything is too repetitive. Even though you do so you're gonna have to count your bullets (at best you'd have three of them but you'd have to use them anyway in an upcoming fight).
I also forgot to talk about item management. Well, you have to look for items that make you regain health/stamina but you lose those while searching for them. Note that if you don't know where to go (and it takes a while of getting used to imho), then you're gonna lose lots of items to regain your stamina. You can even come at a point where you don't have items anymore, so what do you do? You restart the episode (game's in 20 episodes or so). That's like a die&retry with a horrendous save system.
But note that you "have to" (I mean, achievements speaking) save 20 people that require items. Some of those items you could eat up. So you would be screwed for a perfect run. Though you have no idea who requires what. You could find them, see that you can't help them and see what they need, and come back later after you get what they're asking (usually you can). But for example, you have two bottles of wine to find in the game and some people require one. Say you drink both (they restore quite a bit of health I think), you're screwed and you have to reload an episode where you still had at least one.
That is why I restarted the game with a guide. You can either make yourself a list of what people will require and go for the game as is. Or you could follow a complete guide though you would lose the salt of the game I guess.
BTW, the game is scripted like shit. In one episode you're in an inside environment. At one point you come across a backroom with a lock on it. You can use a bullet to break the lock and go get some good stuff. At that point I had two bullets. When I started again (and again, and again, ugh) this episode, I decided I'd go get these items later. So you continue and you find an enemy that you can kill with your machete to rescue a girl locked in a room. In this room you have a bathroom. In this bathroom you find a bullet. However, if you didn't use one of your bullet on the aforementioned lock, then you won't have any in this bathroom. Knowing that after getting that bullet (or not) you have to chain two difficult fights, and a third one comes along just a bit after.
I mean what the hell? That's not a good die&retry game design. That doesn't even make sense. It's almost as if the game is scripted in a way that "hey dude, seriously, you're supposed to have two bullets at this point because the combat is gonna be scripted that way, okay?". It reminds me of another sequence where you have a really difficult fight. At that point I had zero bullet. In the guide I followed (youtube from TA) the guy got nothing, but in the hallway leading to the fight (at the very beginning of this episode), I got a bullet! The game must have thought "duuuuuuude you should have kept a bullet from earlier, but that's okay, I'm giving you another one because the upcoming fight is scripted in a certain way, blabla".
So yeah, terrible experience for me.
Sorry for the novel.