Ghost_Protocol
Member
Im curious: Is anyone else sticking with Ni no Kuni because of its great production values/localization or because its one of the few big, traditional console JRPGs released this generation?
Yesterday, after passing the 30-hour mark, I realized that it was probably was the longest amount of time Ive ever spent with a game that I wasnt totally in love with. I am not one of those people who give games many hours before putting them back on the shelf. Im usually out by around hour three or four if Im not genuinely interested in whats going on, but with NnK, Ive already sunk in all this time and I cant really think of a great reason why - other than of course the fact that it looks and sounds beautiful and is a big new traditional JRPG.
Everything about the design of NnK is executed very well, lovingly so in fact, but Im finding that the most important things that I typically look for (and value) in a JRPG are just not jumping out at me at all in with this game. Im talking about things like story, characters, and battle/skill systems.
From the beginning, I expected NnK to channel more of Ponyo/Spirited Away than Nausicaa/Mononoke, but actually witnessing that suspicion confirmed almost instantly, and then continuously as I spent more time with the game, was more than a little disappointing. I say that because that influence directly correlates to the story and its cast, which are both as basic as basic can get. And even now, 30 hours in, nothing and no one is any more interesting than they were 10, 15, or 20 hours ago . I understand that it was a deliberate decision to go that route, and despite the fact that it doesnt sit well with me, Im still playing the game for some reason ..
When it comes to fighting, I level up just enough to get past whatever dungeon Im in so that I can see the next beautiful area/city/dungeon/etc. I dont really enjoy battling at all, which should be an enormous problem considering how much of it is necessary to get through a lot of the dungeons. Im mystified at why it hasnt stopped me from playing. I feed my familiars enough so that I can have more skills available, to help me get past wherever I am, but not because Im interested in seeing new moves or new evolutions. I feel like Im supposed to care about seeing new moves and new evolutions....Again, the interest in the system begins and ends with my ability to move the game forward.
Does anyone else feel this way? Does the fact that you want to live in that overworld cloud any problems you have with key elements of the game?
Yesterday, after passing the 30-hour mark, I realized that it was probably was the longest amount of time Ive ever spent with a game that I wasnt totally in love with. I am not one of those people who give games many hours before putting them back on the shelf. Im usually out by around hour three or four if Im not genuinely interested in whats going on, but with NnK, Ive already sunk in all this time and I cant really think of a great reason why - other than of course the fact that it looks and sounds beautiful and is a big new traditional JRPG.
Everything about the design of NnK is executed very well, lovingly so in fact, but Im finding that the most important things that I typically look for (and value) in a JRPG are just not jumping out at me at all in with this game. Im talking about things like story, characters, and battle/skill systems.
From the beginning, I expected NnK to channel more of Ponyo/Spirited Away than Nausicaa/Mononoke, but actually witnessing that suspicion confirmed almost instantly, and then continuously as I spent more time with the game, was more than a little disappointing. I say that because that influence directly correlates to the story and its cast, which are both as basic as basic can get. And even now, 30 hours in, nothing and no one is any more interesting than they were 10, 15, or 20 hours ago . I understand that it was a deliberate decision to go that route, and despite the fact that it doesnt sit well with me, Im still playing the game for some reason ..
When it comes to fighting, I level up just enough to get past whatever dungeon Im in so that I can see the next beautiful area/city/dungeon/etc. I dont really enjoy battling at all, which should be an enormous problem considering how much of it is necessary to get through a lot of the dungeons. Im mystified at why it hasnt stopped me from playing. I feed my familiars enough so that I can have more skills available, to help me get past wherever I am, but not because Im interested in seeing new moves or new evolutions. I feel like Im supposed to care about seeing new moves and new evolutions....Again, the interest in the system begins and ends with my ability to move the game forward.
Does anyone else feel this way? Does the fact that you want to live in that overworld cloud any problems you have with key elements of the game?