So is 1440p (and higher) the new 1080p? I played DmC at that res and it seemed to work okay, even in my old hardware.
I'm already running a Crossover 27Q 2560x1440 display. Would I really see any gain by trying this out if I already play everything at that native res?
Rather annoying that I can't do this with my laptop. Would work well with the GTX680M.
These are the options I get with Nvidia, for some reason no matter how many new drivers come out its just extremely basic.
Rather annoying that I can't do this with my laptop. Would work well with the GTX680M.
These are the options I get with Nvidia, for some reason no matter how many new drivers come out its just extremely basic.
Well I'll be fucked! Changing cables, monitors, gpus - nothing made my setup go above 3680x2070 @ 59 Hz.
Remember when I said which driver you use matter? Well I tried the latest geforce beta drivers : 313.96 on a random whim ( not for downsampling purposes ) and as I mentioned in the OP your custom resolutions get erased when uninstalling and reinstalling drivers. So I was in the process of setting them up again and BAM...I finally managed to capture my white whale. 4k@60Hz.
Would love if it turned out to work for others as well, so go ahead and try the above resolution + timings and see if it works for you using the 313.96 beta drivers.
These settings worked! Excellent. Could you share your settings for the other resolutions you have there? I've only been able to get 2880x1620 working on my 660 Ti.
Well I'll be fucked! Changing cables, monitors, gpus - nothing made my setup go above 3680x2070 @ 59 Hz.
Remember when I said which driver you use matter? Well I tried the latest geforce beta drivers : 313.96 on a random whim ( not for downsampling purposes ) and as I mentioned in the OP your custom resolutions get erased when uninstalling and reinstalling drivers. So I was in the process of setting them up again and BAM...I finally managed to capture my white whale. 4k@60Hz.
Would love if it turned out to work for others as well, so go ahead and try the above resolution + timings and see if it works for you using the 313.96 beta drivers.
Has anyone successfully downsampled on a Dell 3007wfp? Nothing I have tried works. I am on the latest beta drivers on a 560ti. I can do it fine on my 42 inch 1080p plasma with the same gpu.
After all these years, you finally did it. Thanks for taking the time to write the guide. Looking forward to seeing if I can run 2160p @ 60hz too.
Figured I'd give this a go with my GTX 580 but it won't even give me the option of GPU scaling in the dropdown.. All I have is Display.
Hmm that is weird, you using older drivers?
Was using 306.97... Just updated to 310.90 to see if it would make a difference. Nothing.
How are you connecting your PC to your monitor?
HDMI - that the issue?
I could be wrong but I believe that you need some sort of a DVI connection to make a GPU scaling. For examble I wasn't able to set a GPU scalling on my old monitor through VGA>VGA connection, but I was able to do so through DVI>VGA connection.
You mean for the resolutions lower than 3840x2160? For those I use automatic settings.
Same Drivers I have SLi GTX 580's and it just says test failed your display does not support this resolutionWell I'll be fucked! Changing cables, monitors, gpus - nothing made my setup go above 3680x2070 @ 59 Hz.
Remember when I said which driver you use matter? Well I tried the latest geforce beta drivers : 313.96 on a random whim ( not for downsampling purposes ) and as I mentioned in the OP your custom resolutions get erased when uninstalling and reinstalling drivers. So I was in the process of setting them up again and BAM...I finally managed to capture my white whale. 4k@60Hz.
SNIP
Would love if it turned out to work for others as well, so go ahead and try the above resolution + timings and see if it works for you using the 313.96 beta drivers.
HDMI - that the issue?
Okay. So I want to play a game at 2560x1440 in a windowed mode of a 1080p monitor. How do I go about that? Every time I try to play the game the window goes into a non-adjustable size of the former rather than the latter.
This seems to make all my colors really dark 0_0
Hm, automatic settings aren't working for me.
Same Drivers I have SLi GTX 580's and it just says test failed your display does not support this resolution
So I tried to do this on Bastion, but the custom resolution isn't available. What to do?
When using this method the game is treating everything as if you were actually using the downsampling resolution, so everything will be made smaller when it is resized to fit the native res of your monitor, but the cursor is still moving around in the larger downsampling res space and is not translated back down to the native res.
I understand that, and I could find from a simple google search how to change the cursor to a different one (like one that you download or a standard windows one), but what I want to do is keep all the normal cursors and just make them bigger. I can't figure out how to do it.
Ok, so I followed the OP's instructions and this worked pretty well for me. The only game I'm really interested in doing this for is DOTA2, because that's mostly what I play.
My biggest question is: When I change to the new resolution my mouse cursor gets really really small, too small. Is there anyway to make it bigger? (again, really only important for dota 2).
Secondly, The mouse scroll becomes less sensitive ( I know where the setting is to change this, just thought I'd mention it).
Thanks, super cool thread.
Use SGSSAA, according to the people here it's better than downsampling (Work with DOTA too).
Depends on what you mean by better, as someone who has used both for a very long time now I never use sgssaa anymore seen as downsampling is infinitely more user-friendly when it's up and running. It's a fire and forget method unlike sgsaa that requires aa-bits and individual settings on a game by game basis.
There's some confusion here, I hope I can make it more clear.
Both SGSSAA and OGSSAA (which ~= downsampling) are SSAA (supersampling) methods. That means both deal with aliasing in all its forms (normal edge aliasing, subpixel aliasing, alpha aliasing and shader aliasing). And both increase the temporal stability of the picture.
SSAA methods use multiple samples per pixel (instead of 1 sample without AA) and combine them to form the final color of each pixel. The performance hit for all SSAA method is large and should be the roughly same at similar sample count (that is, 4xOGSSAA has the same performance hit as 4xSGSSAA).
Where OGSSAA and SGSSAA differ is in how they place these samples within each pixel. In OGSSAA, they are placed on a regular grid, while in SGSSAA the are placed on a sparse grid (think N-queens with N being the number of samples). Thus, with the same sample count, SGSSAA achieves a better reduction in aliasing artifacts. How much better depends on the angle of the aliased edge, but the difference is most pronounced at almost horizontal (or almost vertical) lines, which are usually also the ones with the most visible aliasing, particularly in motion.
To understand why this is the case, think about the sample patterns, and how each sample falls on the edge. With an ordered grid and a near-horizontal edge, the upper two and lower two samples will almost always be either both covered or both not covered, so you only get a single intermediate step (neither upper nor lower row covered, one row covered, both rows covered). With a sparse grid, each sample has a different position in the Y dimension, so you will get 3 intermediate steps (no sample covered, lowest sample covered, 2 samples covered, 3 samples covered, all samples covered).
If you google "AA sampling patterns" you can find some illustrations of the sampling patterns used on current GPUs.
I don't use it either but this is what I atleast get from this specific Durante post:
Ok, well I figured it out, to some degree. You can only use .ANI cursor files, so only the ones with animations from windows work (think blue spinning circle). Additionally, the largest windows one is still way too small once down sampled from 3800.
Edit: or look into this OGSSAA stuff, or I could you know, just keep playing dota with almost the same graphics like I have been for forever.
Do none of the resolutions work or only 3840x2160?
Anyone got a 16:10 version of the manual settings for 2160p ? From a 1920x1200 screen.
Finally decided to give this a go...
Latest NV beta drivers, 580 SLI
Only 2880x1620 and 2560x1440 work.
No Display options.
Does downsampling not work on a 2560x1600 monitor? Have tried 660ti, 560ti and even a 260gtx and nothing works. 2560x1601 errors out.
Anyone?
When I try the custom 3600 at 60hz with the manual setting it tests ok, but when I press yes/ok the Nvidia Control Panel freezes
and when I get it to work again it doesn't have that res registered.
My questions are:
Can I do anything else with the manual timing settings to get other, higher resolutions to work?
And what is the real difference/benefit here? Meaning what is the difference or if its better to downsample from a higher res or just to play at 120hz at 1080p?