This is regarding Skullgirls. The developers want 150,000$ to make a new character, and they are hoping to introduce some bug fixes and balance tweaks.
http://kotaku.com/5986592/it-will-b...s-to-add-one-new-character-to-a-fighting-game
That is extreme. But what do the 8 people mentioned in the staff salary do for the 10 week period, since animation, voice recording, hit box, qa, etc. is outsourced?
And 20,000$ for QA for a character sounds like a lot -- what exactly does this process involve?
5,000$ for audio for a single character also sounds like a lot. As well as 10,000 for 1st party certification.
I'm not trying to imply that they are lying, or something like that, just that I do not understand the game industry.
EDIT: Check out a video on their art process;
$48,000: Staff Salaries - 8 people for 10 weeks
$30,000: Animation and Clean-up Contracting
$4,000: Voice recording
$2,000: Hit-box Contracting
$5,000: Audio Implementation Contracting
$20,000: QA Testing
$10,000: 1st Party Certification
$10,500: IndieGoGo and Payment Processing Fees
$20,500: Manufacturing and Shipping Physical Perks
http://kotaku.com/5986592/it-will-b...s-to-add-one-new-character-to-a-fighting-game
That is extreme. But what do the 8 people mentioned in the staff salary do for the 10 week period, since animation, voice recording, hit box, qa, etc. is outsourced?
And 20,000$ for QA for a character sounds like a lot -- what exactly does this process involve?
5,000$ for audio for a single character also sounds like a lot. As well as 10,000 for 1st party certification.
I'm not trying to imply that they are lying, or something like that, just that I do not understand the game industry.
EDIT: Check out a video on their art process;