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AMD's "tressfx" unveiled; Lara can take care of her own hair [DX11 compute]

-SD-

Banned
Agni was running on a PC last year way before it ran on the ps4
hipsterpc2awurb.png
 

Zeth

Member
So this will run nicely even on nvidia cards like a 680? That's very cool of AMD, too bad nvidia isn't like that.
 

Bog

Junior Ace
Ohh, so this was the "secret PC feature" they mentioned in that TR press release. Cute.
 

Czigga

Member
I think I'm more excited about the hair in Tomb Raider than the entirety of the game. Come on March 5th!

Hahaha. I'd been flirting with whether or not I should get Tomb Raider but for some reason this thread has put me over the edge and I have now pre-ordered it. Dat hair.
 

Lime

Member
Looks like decent video game hair.

If I didn't the see before/after pics I wouldn't even know what the big deal was.

If you think this hair is par for the course for video games, I'd like to see your examples comparable in quality. World of Darkness and Alice: Madness Returns are the only ones that are comparable, the rest are just a blob of a mesh on top a bald head.
 

derFeef

Member
The game.amd site must get hammered, jesus.
The offocial facebook site just updated with the new pictures so I guess we will get something soon.
 
I'm still not buying that. Last year, they said "hey look, this is running on PC!". This year, they're calling it a target render. Until proven otherwise, I'll assume it's just a CG target render.
What about all the other videos of them mucking about with the settings? It's definitely realtime.
 
I'm still not buying that. Last year, they said "hey look, this is running on PC!". This year, they're calling it a target render. Until proven otherwise, I'll assume it's just a CG target render.

There are plenty of videos out there of them manipulating sliders throughout the demo to change it's look in the traditional tech demo way. Can't be sure about the PS4 thing but the thing shown at e3 last year was legit.
 

iavi

Member
I'm still not buying that. Last year, they said "hey look, this is running on PC!". This year, they're calling it a target render. Until proven otherwise, I'll assume it's just a CG target render.

Target render for the PS4, already happening on one 680 @ 1080p/60fps w/MSAA. They released design docs along with further engine demonstration videos where they play with sliders to add/reduce assets/effects.

I don't believe that it's running that well on the ps4, but the PC bit has been confirmed.

E:beaten
 
I'm still not buying that. Last year, they said "hey look, this is running on PC!". This year, they're calling it a target render. Until proven otherwise, I'll assume it's just a CG target render.
Eh, the PC was real-time. We've seen them modifying the shaders In real-time. It's completely possible Agni PS4 is target render though given the 680 + core i5/core i7 is roughly twice as powerful as the PS4.
 

Xyber

Member
I'm still not buying that. Last year, they said "hey look, this is running on PC!". This year, they're calling it a target render. Until proven otherwise, I'll assume it's just a CG target render.

They have already shown the demo next to the CG render they did before the demo. It wouldn't make a lot of sense to compare their engine demo to a CG render if the demo also was a CG render.

There's a bunch of videos showing different parts of the demo running in real-time where they move the camera around and messing with settings. So it has to be running on something and not just be a target render, right?
 

140.85

Cognitive Dissonance, Distilled
I remember messing around with similar tech back in 2001 when it was new feature in Softimage. Was pretty impressed. I wondered how long it would take to bring it to real-time.
 

Ty4on

Member
q/a with fans is great, more companies should do that.
*AA dev quote*

Why is it so hard to put proper AA into modern games? Is it from the fear of regular people putting it at 8-16x and wondering why the game runs like shit?

Just give us a preview image, an indication on performance hit and a description of that graphical effect. DO NOT do it like CS:GO with that fucking pop up when I wanted to see if every setting was at max.
 

Derrick01

Banned
So would this be a resource hog if you just use this feature and no other dx11 one? Doesn't feel like it would but then again a single rope crippled a Crysis 3 level :lol
 
This looks really, really good. Also, kudos to AMD for not pulling an Nvidia and making this exclusive to their cards.

Maybe increased Tomb Raider PC sales will convince major publishers that it's worth investing a bit more in PC-specific graphical features?
 

TheExodu5

Banned
They have already shown the demo next to the CG render they did before the demo. It wouldn't make a lot of sense to compare their engine demo to a CG render if the demo also was a CG render.

There's a bunch of videos showing different parts of the demo running in real-time where they move the camera around and messing with settings. So it has to be running on something and not just be a target render, right?

Gotcha, I didn't realize there's both a CG render and a real-time version out there.
 

Salsa

Member
Borderlands 2 with Physix on high absolutely give drops to as low as 40-45s on a gtx 680.

People are either trolling or just havent gotten into an intense fight while playing

it's more than playable, but saying you can keep 60fps constant at ALL times is just bs
 

Durante

Member
I'm still not buying that. Last year, they said "hey look, this is running on PC!". This year, they're calling it a target render. Until proven otherwise, I'll assume it's just a CG target render.
It was clearly realtime. Even exactly as they said it was running in terms of IQ (8xMSAA with FXAA). It had just the right amount of shader aliasing and texture flicker in the HQ 1080p version :p
 
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