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SPOILER Bioshock Infinite SPOILER discussion

sn00zer

Member
Why did Elizabeth wait until close to 1984 to attack New York?

Didn't the US have atom bombs and F14s then?

Pretty sure whatever she tried to do would be obliterated.

Consider this...If they had the technology of the 80s and beyong in 1910 imagine what they had in 1980
 
You have to realize that what was shown there WASN'T EVEN A GAME.

Levine was all hyped after the showing, but he mentioned how after returning from E3 he was like "oh shit. now we actually have to make a game out of all this."

It was nothing but a glorified tech demo show casing what they had hoped to achieve with the game in terms of it's mechanics.

I mean more in terms of assets and whatnot. That entire area was built and furnished, there was finished voice acting and animations. It's a shame none of it made it into the game because the stuff looks amazing.
 

Tokubetsu

Member
Why did Elizabeth wait until close to 1984 to attack New York?

Didn't the US have atom bombs and F14s then?

Pretty sure whatever she tried to do would be obliterated.

Because she was non-compliant with he father's message/mission. As she says to you in 1980s, it took time for her to totally lose hope that you were coming for her/hope in general. Also, she needed to build an army.
 

DatDude

Banned
I mean more in terms of assets and whatnot. That entire area was built and furnished, there was finished voice acting and animations. It's a shame none of it made it into the game because the stuff looks amazing.

It happens all the time in any media's development. Books, games, movies, etc. There will always be things that got cut.

For instance, a WHOLE level got cut a few months before the launch of Infinite due to Levine thinking it served no purpose to the narrative and stating how he had 'restitch the narrative"

Of course he could just add things galore, but I'm sure he had a reason for everything he cut. I can't imagine it was just "LOL DAT LOOKS DUM. LET GIT RID OF IT!!"

Everything's how Levine wanted to be...what was cut was cut for a reason or reused in a different way in the narrative (like the tear where Liz opens to france and the jedi reference is used)
 
Yeah pretty sure the fact the narrative is so goddamn tight proves Levine knows what he's doing, I'm sure that anything he cut was for the better in the long run.

Would it have been nice to play those stages? Sure. But would the game be the same? Who knows.

I'd still love to be a Irrational dev and have access to early builds of this game, my god.
 
Everybody wanting the E3 stuff needs to reexamine the narrative and think about most of that stuff doesn't fit.

This may be the consequence of a very linear narrative that needs to serve a specific purpose, but it wouldn't work with how the game in the end came to be.
 
It happens all the time in any media's development. Books, games, movies, etc. There will always be things that got cut.

For instance, a WHOLE level got cut a few months before the launch of Infinite due to Levine thinking it served no purpose to the narrative and stating how he had 'restitch the narrative"

Of course he could just add things galore, but I'm sure he had a reason for everything he cut. I can't imagine it was just "LOL DAT LOOKS DUM. LET GIT RID OF IT!!"

Everything's how Levine wanted to be...what was cut was cut for a reason or reused in a different way in the narrative (like the tear where Liz opens to france and the jedi reference is used)

Yeah I get you, just seems like a lot of great stuff to cut. The streets swathed in Vox banners looks amazing and would have slotted in perfectly into the game. The little monocle exchange as well as the 'jump' conversations are both in the game and it's clear that this was what that evacuation was supposed to be like, but in the game it's much, much smaller scale.

The streets themselves look great too - wider with taller buildings. Some interesting looking stores too - that dentist place looks brilliant.

It just seems like a tonne of stuff to not see the light of day.

Yeah pretty sure the fact the narrative is so goddamn tight proves Levine knows what he's doing, I'm sure that anything he cut was for the better in the long run.

Would it have been nice to play those stages? Sure. But would the game be the same? Who knows.

I'd still love to be a Irrational dev and have access to early builds of this game, my god.

Everybody wanting the E3 stuff needs to reexamine the narrative and think about most of that stuff doesn't fit.

This may be the consequence of a very linear narrative that needs to serve a specific purpose, but it wouldn't work with how the game in the end came to be.

Oh yeah no doubt, the narrative is airtight. I enjoyed the game immensely don't get my wrong - it's shot up to one of my all time favourites. I know the demo in particular wouldn't fit into the game as it is at all, just saying it looks like a tonne of great work that's not playable. (voice acting, animation, assets, art work). Maybe that's the art student in me coming out, seems like a lot of great artwork not being used haha.
 
Yes, because the booker we play, that she drowns is supposed to represent all the ones that become Comstock since he's tied to all of it still. I don't see how we're disagreeing? I agree that all the bookers against baptisim are saved. It's all the ones that would become comstock or some version of comstock that are drowned. Basically any and all bookers tied to the events that the game is centered around get drowned. That means booker who try to save her (because of course, he sold her off in the first place) and bookers that become comstock. Sorry if I wasn't clear.

No, it's my fault. There's some here who believe that only the Bookers who become Comstock are killed, which although is completely open to a small degree of interpretation, I totally disagree with ;).
 

B33

Banned
I wouldn't have wanted to experience what we saw in the E3 2011 demo precisely as it played out.

There was far too much jammed together without any sense of long-term pacing. It plays wonderfully as a demonstration to sell the concept. But as a full-length game? No.

What we ultimately got incorporated quite a bit of what we saw in the demo, albeit modified. The sequence with Songbird plays out almost identically, sans inclement weather in the background.

Admittedly, the projection of Daisy Fitzroy's face would have been neat to see, but I'm sure it was cut for a reason.
 

DTKT

Member
Everybody wanting the E3 stuff needs to reexamine the narrative and think about most of that stuff doesn't fit.

This may be the consequence of a very linear narrative that needs to serve a specific purpose, but it wouldn't work with how the game in the end came to be.

One big ass level doesn't have to do anything with the core narrative. Fleshing out side stuff is something where Infinite fails. I would have loved to find out more about the city itself. Don't get me wrong, woobley-wibly-timey time travel stuff is great, but I think they missed an opportunity to create a more "believable" and "human" city.
 

Kaizer

Banned
Man, I just finished this about an hour ago and have been reading through this thread. I thought the ending was fantastic, but I sorta saw it coming and I suspect anybody else who's played the
Zero's Last Escape Series (999/VLR)
saw it coming as well.

I'm still trying to process through everything but as I understand it Elizabeth killed Booker and any other Booker that have the possibility of being baptized, thus preventing his potential change into Comstock?

And what exactly is Elizabeth?
 

DatDude

Banned
I would be a good amount of a money for a next gen port of a Directors Cut of Infinite.

Seeing the pc screen shots just don't compare to how my game looks and it truly feels that that's the way it should be played, in all it's beautiful glory.

Also, maybe add some new things?

1. Include all the dlc, and extra pre order exclusive weapons/gears

2. Add a New Game Plus option (should've been there from the get go IMO)

3. Add a developer commentary playthorugh option where you can hear ken levine talk about various parts of the game while you are playing through them

4. Behind the scenes where we look at Infinite development process, what was cut, the idea's behind Infinite and so on and so forth.

5. Maybe having a deleted scenes option where you get to experience some cut stuff. (So it's not emdedd into the actual game, but you can experience it standalone)..or make it what they did with the new bioshock collection and make a columbia museum where you can see all the cut content and what not.
 
One big ass level doesn't have to do anything with the core narrative. Fleshing out side stuff is something where Infinite fails. I would have loved to find out more about the city itself. Don't get me wrong, woobley-wibly-timey time travel stuff is great, but I think they missed an opportunity to create a more "believable" and "human" city.

I agree, my one big gripe with the game.

With the time it took for this game to be made, I would have loved to see a huge world to become even more immersed in. Imagine having some spare time to just explore some of the different areas in Columbia, fully explorable city streets with different shops, NPC's to interact with, VOX recording's everywhere fleshing it out even more.

Its a shame that this game is one of my favorites of this year just because there's barely any game to be played of it, I want more. Guess I'll wait for the DLC.
 

DatDude

Banned
One big ass level doesn't have to do anything with the core narrative. Fleshing out side stuff is something where Infinite fails. I would have loved to find out more about the city itself. Don't get me wrong, woobley-wibly-timey time travel stuff is great, but I think they missed an opportunity to create a more "believable" and "human" city.

Meh, it felt just as believable and human as Rapture. IMO of course....
 

antonz

Member
Did they ever explain the origin of the vigors powers? In the original bioshock they explained the origin of plasmids

A voxophone has Fink mentioning that he has been using the tears to watch a very talented biologist and in another references watching a process being done combining man and machine that's irreversible and that perhaps Comstock will have a use for it someday.

So its clear Fink has been watching Rapture.
 

DatDude

Banned
I agree, my one big gripe with the game.

With the time it took for this game to be made, I would have loved to see a huge world to become even more immersed in. Imagine having some spare time to just explore some of the different areas in Columbia, fully explorable city streets with different shops, NPC's to interact with, VOX recording's everywhere fleshing it out even more.

Its a shame that this game is one of my favorites of this year just because there's barely any game to be played of it, I want more. Guess I'll wait for the DLC.

I'm sure that would be pushing the consoles to there utter limits.

Infinite on a next gen console though..imagine what they could have created
 
I'm still trying to process through everything but as I understand it Elizabeth killed Booker and any other Booker that have the possibility of being baptized, thus preventing his potential change into Comstock?

And what exactly is Elizabeth?

She killed any Booker that goes to the baptism, eliminating every remote chance of a Booker turning into Comstock.

Elizabeth is an ordinary girl, but with a part of her body in a different dimension(her finger), she becomes semi-omniscient.
 

B33

Banned
And what exactly is Elizabeth?

Elizabeth is Anna DeWitt.

She's Booker's daughter, taken from her native universe and transplanted into Comstock's world. Part of her pinky was lost due to a struggle that ensued between Comstock and Booker, thus putting her body between two dimensions.

This would be why she's able to freely open tears and travel between worlds. The Luteces can do something similar because their entire bodies were trapped between universes.

By the end, she's likened to a god, omniscient and omnipresent. This is because the device indundating her abilities was destroyed by Songbird.
 
Man, I just finished this about an hour ago and have been reading through this thread. I thought the ending was fantastic, but I sorta saw it coming and I suspect anybody else who's played the
Zero's Last Escape Series (999/VLR)
saw it coming as well.

I'm still trying to process through everything but as I understand it Elizabeth killed Booker and any other Booker that have the possibility of being baptized, thus preventing his potential change into Comstock?

And what exactly is Elizabeth?

Any Booker involved with the main game of Bioshock Infinite died. Only ones left are Booker's who never even considered baptism, or who went on to lead a successful life after wounded knee, or whose wife never died in childbirth, etc.
 

Sblargh

Banned
One big ass level doesn't have to do anything with the core narrative. Fleshing out side stuff is something where Infinite fails. I would have loved to find out more about the city itself. Don't get me wrong, woobley-wibly-timey time travel stuff is great, but I think they missed an opportunity to create a more "believable" and "human" city.

I liked it as a Diorama and I don't know if I would have traded it for something more believable. I love the synchronized workers in Finkton, for example. Someone said that the NPCs looked like wax figures and I guess that's not wrong, but I like it.

Given the steampunk theme, there's charm in everything kind of looking like a cog serving a function.
 
It happens all the time in any media's development. Books, games, movies, etc. There will always be things that got cut.

For instance, a WHOLE level got cut a few months before the launch of Infinite due to Levine thinking it served no purpose to the narrative and stating how he had 'restitch the narrative"

Of course he could just add things galore, but I'm sure he had a reason for everything he cut. I can't imagine it was just "LOL DAT LOOKS DUM. LET GIT RID OF IT!!"

Everything's how Levine wanted to be...what was cut was cut for a reason or reused in a different way in the narrative (like the tear where Liz opens to france and the jedi reference is used)

Yeah. Ken Levine also infamously asked for a redesign of ShantyTown deep in the development of Bioshock Infinite. It was what lead Nate Wells to quit Irrational Games.
 

Kaizer

Banned
Thanks for the responses guys, that's pretty much what I figured, although I hadn't realized the significance of Elizabeth/Anna's pinky finger. Man, what a narrative - I wonder what the DLC episodes will be.
 

Yaboosh

Super Sleuth
When Elizabeth sings the song while you play guitar to calm down the kid, it was one of my favorite moments in video games.
 
Also Ryans Song Bird?

croppercapture1t1jei.png


Perhaps Levine had some sort of concept right from the get go with a mechanical bird in Rapture but had to cut it?

Or maybe he sort of had a blue sky idea that he just wanted to potentially put in for future references?

But interesting regardless...the screech in fort frolic...poster in fort frolic refering to "Song Bird"

Very, very intersting.

"Ryan's Songbird" is the name of a song in the game. Anna Culpepper is an anti-Ryan dissident, if I remember right.
 

clav

Member
Thanks for the responses guys, that's pretty much what I figured, although I hadn't realized the significance of Elizabeth/Anna's pinky finger. Man, what a narrative - I wonder what the DLC episodes will be.

The main game doesn't really explain how Songbird was made.
 

sn00zer

Member
A voxophone has Fink mentioning that he has been using the tears to watch a very talented biologist and in another references watching a process being done combining man and machine that's irreversible and that perhaps Comstock will have a use for it someday.

So its clear Fink has been watching Rapture.
Did not know this
neat4.gif
 
3. Add a developer commentary playthorugh option where you can hear ken levine talk about various parts of the game while you are playing through them

4. Behind the scenes where we look at Infinite development process, what was cut, the idea's behind Infinite and so on and so forth.

I would pay so much money for these
 

clav

Member
Did anyone expect the Songbird to be the final boss?

I was a bit let down from that as the events before seem to suggest the next problem was the bird after Comstock was out of the picture. Maybe it was a canned idea? Somehow the timelines melded, and tensions relaxed from the Vox Pop who would help you out on taking out the bird like it was the Incredible Hulk.

In retrospect, probably it was for the better since the shooting was a chore in this game.
 

Guevara

Member
Yeah. Ken Levine also infamously asked for a redesign of ShantyTown deep in the development of Bioshock Infinite. It was what lead Nate Wells to quit Irrational Games.
I would love to see the original version because the current wasn't great. It was just a corridor really.
 

DTKT

Member
Yeah. Ken Levine also infamously asked for a redesign of ShantyTown deep in the development of Bioshock Infinite. It was what lead Nate Wells to quit Irrational Games.

Man, Levine seems like a nightmare to work under. I mean, the current version of Shantytown is pretty bad. There is barely anything and beyond the bar, there is almost no exploration. I wonder what could have been so bad that they had to scrap everything.
 

Tokubetsu

Member
I think it's sort of interesting to note that Lady Comstock lived if only because Comstock was infertile but she still died for the want of her own child. Think that's definitely a major theme throughout the Bioshock games. The things we love and create end up killing us.

Damned if you do, damned if you don't haha.
 

sn00zer

Member
Did anyone expect the Songbird to be the final boss?

I was a bit let down from that as the events before seem to suggest the next problem was the bird after Comstock was out of the picture. Maybe it was a canned idea? Somehow the timelines melded, and tensions relaxed from the Vox Pop who would help you out on taking out the bird like it was the Incredible Hulk.

In retrospect, probably it was for the better since the shooting was a chore in this game.

I think the only chore fights were the lady ghot fights, boring open areas with n cover... anything involving skylines or hooks though was fantastic, I dont think Ive ever moved so much in a single player shooter, much better than crouching behind cover and slowly moving around a map
 

sn00zer

Member
Man, Levine seems like a nightmare to work under. I mean, the current version of Shantytown is pretty bad. There is barely anything and beyond the bar, there is almost no exploration. I wonder what could have been so bad that they had to scrap everything.


EDIT: Crap DP
It wasnt bad it just didnt fit the world...apparently it was a lot of ramshackle shacks, but that didnt make as much sense as beautiful, but derelict buildings seen elsewhere in the game.... now the real root of the problem is how the old shanty town got so far in development before it got cut...some serious mismanagement there
 
If there's any game that needs, needs needs needs a good post-mortem documentary/commentary/whatever ala Half Life 2, it's this game. For better and worse, there's so much I need to know about that 4 year development.
 

sn00zer

Member
If there's any game that needs, needs needs needs a good post-mortem documentary/commentary/whatever ala Half Life 2, it's this game. For better and worse, there's so much I need to know about that 4 year development.

Bioshock Infinte: Raising the Bar 2 ... (I would buy this in a second)
 

Balphon

Member
From the way people were talking up the ending I expected the big final reveal to be a little less obvious.

However, the run-up to it was so well executed I didn't really mind that much.
 

sn00zer

Member
From the way people were talking up the ending I expected the big final reveal to be a little less obvious.

However, the run-up to it was so well executed I didn't really mind that much.

The booker is actually thing was obvious by the end, but the final sequence was anything but
 

sdornan

Member
EDIT: Crap DP
It wasnt bad it just didnt fit the world...apparently it was a lot of ramshackle shacks, but that didnt make as much sense as beautiful, but derelict buildings seen elsewhere in the game.... now the real root of the problem is how the old shanty town got so far in development before it got cut...some serious mismanagement there
Source?
 

Balphon

Member
The booker is actually thing was obvious by the end, but the final sequence was anything but

Eh, by the halfway point or so the game had already become pretty explicit about the fact that it was doing a "there are many worlds" story.

That doesn't undercut how cool the way they chose to show it you in the end was, though.
 
I was hoping it would be less time travel-y twist and a more looping twist, where he finds himself repeating a circle of events, hence the infinite. Possibly through tears and littler things like don't pick 77 next time it would be don't pick 78.

I guess there's a nice meta point about how all the games have a world, a lighthouse, a man and so on...a nice hint that something new needs to be done. I like the philosophical stuff that tends to get added to these games.

How come Lady Comstock the ghost was attacking Booker? That was his wife? Didnt she die giving birth to Anna.Elizabeth? That means she never could be known as Lady Comstock because Booker only became Comstock because she died and had to gamble.drink.rack up debt.

Is there any difference in the game choosing the bird or the cage for her neck piece?

Confusing story with all that time travel. !
 

sdornan

Member
http://www.polygon.com/features/2013/1/10/3853198/ken-levine-bioshock-infinite-vgas

Read the part about "Breaking off the Arm."

The fact this was mentioned way before Infinite's release tells me that Levine knew this section sucked.
It is sort of a weak point of the final game, true, but more because of the story and pacing than the art style. The whole gun-fetch quest was undoubtedly the weakest park of the game. I was surprised that there wasn't more interaction in the game with the Finkton workers and Shantytown inhabitants. It was a perfect opportunity to flesh out Daisy Fitzroy more, as almost everything you heard about her up until that point was from the other side.
 

Duffyside

Banned
Ok, so now having twelve hours or so to digest the ending, here's what I think happened with the post credit sequence...

Troy Baker and Lizzy McLizbeth played guitar and sang.

... Also...

I think Comstock was "killed in his crib," but not Booker. I think Booker was taken to the baptism twice for a very specific reason pertaining to the one binary choice which determines Comstock's existence. It was the place where Comstock was born, but only in one branch out of two. So the first visit was the Booker path, in which he lived, and the second was the Comstock branch, where he was killed. Thus, Booker realities continue, but not Comstock.

I don't need to spoiler tag anything in here, right?
 

MormaPope

Banned
Ok, so now having twelve hours or so to digest the ending, here's what I think happened with the post credit sequence...

Troy Baker and Lizzy McLizbeth played guitar and sang.

... Also...

I think Comstock was "killed in his crib," but not Booker. I think Booker was taken to the baptism twice for a very specific reason pertaining to the one binary choice which determines Comstock's existence. It was the place where Comstock was born, but only in one branch out of two. So the first visit was the Booker path, in which he lived, and the second was the Comstock branch, where he was killed. Thus, Booker realities continue, but not Comstock.

I don't need to spoiler tag anything in here, right?

God dammit dude, you just spoiled the entire fucking game for me.

Just kidding, you can say anything about the story without spoiler tags.
 

DatDude

Banned
I was hoping it would be less time travel-y twist and a more looping twist, where he finds himself repeating a circle of events, hence the infinite. Possibly through tears and littler things like don't pick 77 next time it would be don't pick 78.

Well he is repeating these same events. It's just that in previous times he had failed and died (booker). The chalk board with the heads and tails marking is an indication of how many bookers there were that attempted the coin flip (123 I believe it was?).

Also, every time you die, a new booker starts the journey over again up until that point.

I guess there's a nice meta point about how all the games have a world, a lighthouse, a man and so on...a nice hint that something new needs to be done. I like the philosophical stuff that tends to get added to these games.

It's also about choices and how they are just simply illusions in game design. That's why the opportunites you had to choose, they didn't differ much in the outcome. They were intentionally done that way.

Is there any difference in the game choosing the bird or the cage for her neck piece?

No. Again though, it wasn't meant to be. Just another example of choice is irrelevant and nothing but an illusion in game design.

Confusing story with all that time travel.

Not really. Read some of the flow charts, and ask any questions you have and you should have a pretty clear understanding of what's going on.

Also, a second play through helps mighty. The amount of things that start clicking like a missing puzzle piece is mind blowing in it's own right.
 

Eusis

Member
Playing this through again on 1999 mode, it's crazy how many little details they put in early on. It's a lot of fun picking up on all these little hints they basically lay out for you right at the start.

I totally forgot the fact that Booker has a nosebleed right in the first chunk of the game, before he's even met Elizabeth. (The part after everyone stops firing and Comstock does his speech to Booker on the lift, just before The Prophet's Zeppelin). By the time the nosebleeds are explained I had completely forgotten about it because it's such a small odd thing first time around, but it's in fact a huge hint.
I remembered a nosebleed happening before, I just forgot WHEN. I actually thought it was when the statue changed, but I was wrong.

A thought of mine: maybe it's best to view Columbia itself similarly to a Silent Hill game. As exploration of the concepts of overzealous patriotism and religious views the game's kind of a failure, but as an examination of Booker? I think it actually works well, the whole thing stands as an example of how wrecked with guilt he is about his past: when baptized he doesn't try to drown it away, he tried to GLORIFY and JUSTIFY his prior misdeeds.
 

DatDude

Banned
I remembered a nosebleed happening before, I just forgot WHEN. I actually thought it was when the statue changed, but I was wrong.

A thought of mine: maybe it's best to view Columbia itself similarly to a Silent Hill game. As exploration of the concepts of overzealous patriotism and religious views the game's kind of a failure, but as an examination of Booker? I think it actually works well, the whole thing stands as an example of how wrecked with guilt he is about his past: when baptized he doesn't try to drown it away, he tried to GLORIFY and JUSTIFY his prior misdeeds.


Yeah I agree.

I think the use of racism and overzealous patriotism wasn't meant to be a theme of the city..but rather Booker himself.

The events occurring in Columbia are really just a mirror of what's occuring to Booker. The racism, the overzelous patriotism (his murderings in Wounded Knee, and how he hates native americans), it really does tie things together really nicely if you look at it from that perspective.
 
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