BenQ XL2420T I would think.What benq model was mlg using this past weekend? And does anyone know how it compares to the asus vh236h
It's 120Hz so there is no comparison.
BenQ XL2420T I would think.What benq model was mlg using this past weekend? And does anyone know how it compares to the asus vh236h
Console or PC? Budget?
EDIT: NVM. Seems Asus has expanded the VG23 line.
I would recommend a 27" Korean monitor (Catleap, Shimian etc.) S-IPS and a ridiculous 2560x1440 resolution. Colourful games like Just Cause 2 and Rayman Origins look stunning.
This.
Got mine for $180 after he gave a discount for it taking a long time to get to me.
Looks identical to a $1000 Cinema Display.
Asus VH236H is a solid choice.
Worth giving up the 120Hz?Right now running a Samsung S27A950D.
Itching to upgrade and throw this monitor into the living room setup for guests.
Has anyone had any experience with the Dell/LG 29" Ultra-Wide monitors?
2560x1080, genuinely seems like the widescreen aspect would be great for gaming. Primarily FPS, RTS and Driving Sim titles. Input lag doesn't seem to drastic, going off of the very few YouTube videos I can find of the monitors. Same panel, apparently.
This is the EVO monitor. It's the standard for fighting games.
That's the TV I was looking at. It says 5ms response time
http://www.prad.de/en/guide/screen7794.html
I was also told to look into this ViewSonic monitor as well. But it has 2 values for response time 5ms and 2ms, why the 2 values?
http://www.prad.de/en/guide/screen6980.html
Which would be better between the 2?
My monitor opinions are generally formed by your very convincing arguments and data.Hahaha yeah that's what I expected. I did help with the monitor options in the computer building thread though so I'm no random stranger!
Worth giving up the 120Hz?
Seems to be the only way to get >90Hz, IPS, and 1440p.
Just wondering, I often heard that with 1080p on HDTVs below a certain size (40 inch was it?) that you couldn't tell the difference between that and 720p. So, I'm just wondering with all these higher resolutions like the second post in the thread stating 1440p and 1600p can you see the difference is it different when it comes to PC games and running through monitors that support these higher resolutions?
I currently have a 1366 x 768 / 60 Hz monitor. It's a nice looking monitor, graphics look great through it, but I'm just wondering for future reference. The most I can fit in, size wise, is around 18.5. Wouldn't want to go any lower than the perfect fit of 18.5 I currently have. So is it worth getting a better monitor in the future?
Thanks.
The main benefit of 120hz is being able to vsync without incurring massive amounts of input lag.In all honesty, I'm not even sure yet. I feel like 21:9 would definetly give me a more immersive experience in first person perspective titles.
And although 120hz would suit me better for first person titles, I think the overall immersive feel of a 21:9 aspect ratio would balance out running anything at 60hz.
Trying to gauge opinions right now, especially as I'm about to jump into downsampling & entertaining the idea of SLI'ing (2) Titans.
The main benefit of 120hz is being able to vsync without incurring massive amounts of input lag.
The main benefit of 120hz is being able to vsync without incurring massive amounts of input lag.
I just bought this...
It is amazing No more lag in Street Fighter!
That and not having motion blur (if you're someone who easily spots it and gets super annoyed by it).
In all honesty, I'm not even sure yet. I feel like 21:9 would definetly give me a more immersive experience in first person perspective titles.
And although 120hz would suit me better for first person titles, I think the overall immersive feel of a 21:9 aspect ratio would balance out running anything at 60hz.
Trying to gauge opinions right now, especially as I'm about to jump into downsampling & entertaining the idea of SLI'ing (2) Titans.
I don't get it. They're still TN panels though right? How do they not have motion blur?
Once you go 120Hz there is no turning back.
Do you need to run the game at 120fps for it to matter ?
Yep, once you get used to 120fps, 60fps feels a bit sluggish.
I see nice improvements even at 75hz/fps and 85hz/fps. In fact, I have to pay really close attention to see the difference between 90fps (which happens to be UE3's MP limit) and 120fps.Yep, once you get used to 120fps, 60fps feels a bit sluggish.
60fps was a compromise. Before LCD took over crts ranged from 75hz-160hz depending on the resolution.
Can 120hz monitors only 120hz or can you program them via 3rd party resolution program to do other refreshrates.
Well at least my BenQ XL2420T can do 90 and 60 Hz just changing the settings on the Nvidia panel.
There's an easy fix for this.I see nice improvements even at 75hz/fps and 85hz/fps. In fact, I have to pay really close attention to see the difference between 90fps (which happens to be UE3's MP limit) and 120fps.
I don't get it. They're still TN panels though right? How do they not have motion blur?
60fps was a compromise. Before LCD took over crts ranged from 75hz-160hz depending on the resolution.
Can 120hz monitors only 120hz or can you program them via 3rd party resolution program to do other refreshrates.
I think he's saying it in comparison to CRT.I don't even get what that means? You say that like TN is a negative thing. TN panels are faster than IPS. They have much shittier viewing angles (not really a problem if you're seated directly in front of it), but they're much faster than IPS panels. And once you get to 120hz, you're talking CRT like motion. It's like you've traded a shitty LCD for something that's really awesome.
That's the hard limit for an online UE3 game, even after the fix. But I don't think there's a limit if you play offline.There's an easy fix for this.
You have to enable frame smoothing and then set the max frame smoothing rate to 122. It's in the engine.ini file.
I think he's saying it in comparison to CRT.
Nope.That's the hard limit for an online UE3 game, even after the fix. But I don't think there's a limit if you play offline.