Magicpaint
Member
Nintendo gonna nintendo.
We've heard about lacking documentation early on, around launch time. But this is the first we've heard of Nintendo being "hard to contact". As if Avalanche is speaking to a receptionist at Nintendo and they're getting stonewalled? I'm skeptical. Maybe a poor translation? The quotes are very sloppy and sound like bad google translate jobs.
Gamecube and the N64 despite only selling 20 to 30 million each were very profitable for Nintendo.
So the most recent home console launch was the biggest disaster since the second most recent home console launch? I can see that
Nah i still doubt that,Nintendo's problem isn't about power or ease of development.They have a reputation of a company that is stubborn and hard to work with,and don't care about anyone else but them.They have to change that and do it now,and they are with way they are reaching out to indies and making it easier for them to get games on the system,they just have to get in good standings with third parties and videogame fans.Making a system like the other two but coming out a year earlier with Nintendo games on it would have gone a long way. They had a chance to take advantage of a market that had gamers and developers begging for a new generation.
Other studios - the few who actually have stuff in the works - seem to have no problem contacting Nintendo. Heck, even Indies have spoken about the ongoing contact/support they've been getting.
Of course, that's not to say their claims have no merit - there's a lot more Nintendo could and should be doing. Yes, things do tend to gather dust when you don't use them. Still, once we cut through the convenient excuses/complaints - however valid they may be - not supporting Wii U is the real story, and it's their (business) decision at the end of the day.
Why is it so hard for 3rd-party to just state it plainly? "Wii U is a financial risk we aren't willing to take." The multitude of excuses is a weariness. Are they afraid they'll ruin their relationship with Nintendo? The one they never had? Are they hoping not to burn bridges, in the event that Wii U sales pick back up? Is it better PR toward a few disappointed fans? IDK, just thinking aloud.
Time to buy a vacuum cleaner.
Why is it so hard for 3rd-party to just state it plainly? "Wii U is a financial risk we aren't willing to take." The multitude of excuses is a weariness.
i would hate to see you on the jury of an innocent person
Having to buy empty packs of DLC from time to time sucks too.I don't buy vacuums because they're always online.
I agree that Nintendo screwed up a bit, but you can't go on saying it's all their fault.The PS3 was a major disaster for Sony. Even ignoring the massive cash loss, it cost them the undisputed market leadership, coming off the most successfull console in history, the biggest installbase in the world, they barely managed to pull even with MS, while being utterly left in the dust by Nintendo, a company that completely blew their prior two generations in terms of market share.
It's the biggest loss of influence in the history of the console business, and Nintendo fell into the same trap:
Complacency and arrogance
The WiiU is a bigger disaster as even the Gamecube. It's probably even worse than the N64. They completely failed to pull any kind of momentum they had in 2010 towards their next console. The WiiU is 3 years too late, while being 3 years too old from a specs perspective, and only now does Nintendo think to work with developers after most of them told them to fuck off. Nintendo doesn't have any pull in the market anymore. They'll either adapt or they'll be left to rot in a niche market all their own with no hope of growth.
Still, Nintendo now is a lot more capable of turning shit around than Nintendo back in the N64 era. Yamauchi was a special kind of asshole that would rather drive his company against a wall than to compromise.
It's Nintendos job to create enthusiasm for the platformI agree that Nintendo screwed up a bit, but you can't go on saying it's all their fault.
DICE were pretty clear on thisI also don't get the specs complaint. From what I can see, it's not weak and so many experts struggle to determine the power/specs of the GPU, so why do people constantly call it weak?
I agree that Nintendo screwed up a bit, but you can't go on saying it's all their fault.
I also don't get the specs complaint. From what I can see, it's not weak and so many experts struggle to determine the power/specs of the GPU, so why do people constantly call it weak?
I agree that Nintendo screwed up a bit, but you can't go on saying it's all their fault.
Just like Nintendo needed to invest to get their own developers up to par on HD development they also need to spend resources to build a team that can support outside developers. You need to spend resources to create an environment where people know who they can go to for help and information.
If an established dev doesn't even know who to contact at Nintendo to get support you know they've screwed up badly. They can't just create a console and just push it out there and expect people to start creating games.
It's becoming obvious...
Nintendo is a bunch of guys in Japan that just want to do their own thing. Make the games and systems they think are cool. Anyone not on board with that, whatevs. They can't be bothered with the hassle of chasing 3rd parties all the way over in the West.
It wouldn't actually surprise me to hear of a lot of weed-smoking going on at NCL.
If the Wii was hurting 3rd party relations, the Wii U is killing 3rd party relations. The Gamepad was a huge mistake in my opinion. The entire design philosophy of the system was centered around the Gamepad, and had a big impact on the power, performance, and ease of development, and thus affecting 3rd party interest. On the consumer side it has even confused people, thinking it is a Wii add on.
Kind of a good point really. The past two days on GAF we've heard nothing but about SotE being developed for Wii U. You have Shovel Knight and all those indie games too. I'm sure there's some gaffers who would gladly take those dev kits and put them to good use.Nintendo should take back those Dev kits and send them to some indie interested in developing for Wii U.
No point in letting it collect dust...
Funny thing is that if Nintendo had skipped the gimmicks and came up with something with slightly lower specs than the PS4 or 720, they would've had a year's head start on this generation.
Odds are that they would have won this generation.
Oh cool didn't know they reached out to them that's awesome.But this proves my point that Nintendo is open to working with devs.I don't know what kind of experience avalanche had with trying to contact Nintendo,but it just seems they didn't even try,i don't know it just seems really odd to me.Frozenbyte is not a good example, Nintendo contacted them directly. But there have been several small European devs who contacted Nintendo and got their license and devkits pretty quickly.
Nintendo wouldn't have any games either way. They can't develop HD titles in a timely manner for some reason.
4. If low-install base is an issue, are they not going to be developing for PS4 and Xbox 720 in their first year too?
Neither can Platinum, it would seem. They're months late with W101.
For a gaming platform released in 2012, there is no question at all that it is weak. People have yet to determine exactly how weak it is.I also don't get the specs complaint. From what I can see, it's not weak and so many experts struggle to determine the power/specs of the GPU, so why do people constantly call it weak?
Who fault is it then?
Mine? Yours? Sony/MS? Third parties? Obama? Space Aliens?
It's all Nintendo's fault, specifically Iwata, Miyamoto, Reggie, and Moffitt.
As long as these guys are in charge, nothing will change.
Avalanche probably did the same thing DICE did. They got the dev kits, looked at it, tried to move their engine over, saw that the hardware wasn't good enough to handle what they wanted to do, and moved on.
Rollercoaster isn't an accurate analogy, seems like we only get bad news non-stop. 3d mario/zelda games were a given before the console even came out.Since that's today's bad Wii U news, good news will be coming soon. The rollercoaster continues!
Neither can Platinum, it would seem. They're months late with W101.
People keep bringing this point up, but they're more likely to bet on the potential of the future platforms (which presumably most of their audience are more likely to move to), than something that is already a noted failure currently.
That's the Nintendo difference. I blame Miyamoto.
Third parties are not at fault for not sinking money into an ailing platform and/or for prudently avoiding to do so prospectively based on projections of tepid response.It's Nintendo and third party's faults, and certainly not the faults of those four people alone.
Doubtful. CVG pointed out last week in an article that Iwata is reluctant to make a push with the Wii U until the system software is fixed. I'm guessing that's why game releases have been pushed off until they can get the summer software update out the door.