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Forza Motorsport 5 announced

Considering they had/have a partnership with them, it could do a lot with them. Rallying for support for their product on their new console. Of course the ultimate decision (sadly) comes down to MS.

They'd just be asked to provide an HID driver, there's nothing else Fanatec can really do. That's no big deal because obviously they've already developed that, which is why I'm not swayed one way or the other because they haven't been told what the deal is yet.

If it's the new wireless proto and XID only, they're out, I'm out (and I don't even use a wheel for FM!), and I suspect many other people will be out too.

Again, I'm hopeful sanity will prevail. There's very little to gain, but lots to lose.
 

Snubbers

Member
They'd just be asked to provide an HID driver, there's nothing else Fanatec can really do. That's no big deal because obviously they've already developed that, which is why I'm not swayed one way or the other because they haven't been told what the deal is yet.

If it's the new wireless proto and XID only, they're out, I'm out (and I don't even use a wheel for FM!), and I suspect many other people will be out too.

Again, I'm hopeful sanity will prevail. There's very little to gain, but lots to lose.

HID would be good (easy compatibility) and bad (no rumble).

I suspect MS will not support HID (even though it's technically possible), they'll use XID over Wifi Direct, and as far as I know Fanatec don't have the electronic/software engineering resource to really design it all from scratch, I believe the current products rely on a board supplied by MS that does the wireless and XID decoding (not quite sure, just what I remember from threads on various forums).

I'm not hopeful for any wheel at launch and that would be a typical MS faux-pais which they also did at the 360 launch..
 
HID would be good (easy compatibility) and bad (no rumble).

I suspect MS will not support HID (even though it's technically possible), they'll use XID over Wifi Direct, and as far as I know Fanatec don't have the electronic/software engineering resource to really design it all from scratch, I believe the current products rely on a board supplied by MS that does the wireless and XID decoding (not quite sure, just what I remember from threads on various forums).

I'm not hopeful for any wheel at launch and that would be a typical MS faux-pais which they also did at the 360 launch..

If it's Mad Catz, or suck it, that's a mindshare killer for what's supposed to be a serious racing game.

As they found out on the 360, there's no one to leverage money from when it comes to serious wheels. Fanatec stepped up because any margin is good margin for a tiny company, but the bigger companies have generally said thanks, but no thanks because A. you're screwing us, and B. the extra hardware expenditure is too great.

I know no one is in the mood to give them the benefit of the doubt these days, but I just can't find an outcome that benefits them enough that they'd hose existing customers. If E3 rolls around, and it's "Surprise! Logitech is back in the game and here's the exclusive G29" then OK, you got me, but I don't see that, or any other worthwhile partnership emerging.
 

saladine1

Junior Member
Greenawalt is a tire nut. Turn 10 have tweaked the model, for the better, in each consecutive game. Now, to fully experience all that Newtonian secret sauce, one must use a wheel. There's no two ways about it.

Forza is a console sim. If Turn 10 want to be taken seriously in this regard, they would want a wheel one way or the other.
As such, I'm inclined to believe that Turn 10 have learned their lesson from the 360 days.
Be it Fanatec, Mad Catz or an internal product, we will see a wheel for Forza 5.
 
Greenawalt is a tire nut. Turn 10 have tweaked the model, for the better, in each consecutive game. Now, to fully experience all that Newtonian secret sauce, one must use a wheel. There's no two ways about it.

Forza is a console sim. If Turn 10 want to be taken seriously in this regard, they would want a wheel one way or the other.
As such, I'm inclined to believe that Turn 10 have learned their lesson from the 360 days.
Be it Fanatec, Mad Catz or an internal product, we will see a wheel for Forza 5.

Or maybe they could use the fucking HID Protocol and call it a day. No need to replace your wheel with a toy.
 

Mascot

Member
How about some gizmo that takes the wireless signal from the Fanatec wheels and converts it to wifi direct (or whateverthefuck the Bone uses) and minces about with the protocols and stuff? Kind of like a wifi booster, but different? Lets the wheel talk to the Bone and the Bone talk to the wheel. Too difficult? Too laggy? Too expensive?

We put a man on the moon several decades ago. Surely something like this would be a piece of piss.

(I was off when we did science).
 

SatansReverence

Hipster Princess
Of course it's possible. It's more about there being any chance of Microsoft allowing it.

The thing is, with the X1s new controller, can you imagine what a wheel designed for the X1 could do? During Xbox 360 time, the added vibration motors made a pretty big difference. Now it could have feedback on the Clutch and Brake pedals for things like clutch feel, ABS kick and brake fade.
 

Seanspeed

Banned
Oh thats cool. Guessing thats new? Haven't been following Project Cars as much lately.

Honestly, I'm a little put off by the physics a bit. I haven't played it myself, but from all the videos I've watched(and I've seen a lot), it seems you can chuck your car into corners at way too high a speed and still make the corner and be competitive. Some people are actually almost drifting around corners, just turning-in hard and then letting the rear chase the front around and still being able to plant the exit when you want to. Its like understeer doesn't exist or is extremely hard to invoke.

I'm still excited for it, but I'm gonna need to play a demo before buying.

And yea, that Zonda sounds great. Especially the raspiness when downshifting.
 

SatansReverence

Hipster Princess
Found this FM5 pic while on GTplanet.

327b917c-d1a9-4ff1-b267-41ec350005bc.jpg


The lights have been turned off in this one. A little bit closer to day/night confirmation?
 

Mascot

Member
My re-copies of FM2 and FM3 turned up yesterday (did I mention they cost £2.20 for the pair? They cost £2.20 for the pair) so I was mixing and matching between FM2, FM3 and FM4 for a while and comparing different things. (I didn't think it was fair to include FM as it was on different hardware despite being BC).

A few quick observations, by no means complete and exhaustive:
  • FM2 looks better than I remember. OK, lighting is very flat but graphics aren't as aliased as I thought they'd be.
  • The improvements to overall lighting from FM2-FM3-FM4 are remarkable.
  • Silverstone's stormy sky in FM2 looks great and needs to make a return.
  • FM3's plain blue cloudless sky at the DLC Nurb F1 track looks terrible, like they forgot to add the skybox.
  • New York in FM3 is a lot more fun than I remember, and looks beautiful.
  • Sound in FM3 is better than FM4 for the simple reason you can boost the engine sounds from your opponents with a separate slider, so there's a real aural sense of what's around you, of being in the middle of a pack of snorting supercars.
  • Positano and Amalfi are sorely missed in sub-A class cars.
  • FM3 seems odd without active aero and flaming backfires.
  • Maximum 8-car grids in FM2 and FM3 seem really empty now.
  • AI seemed better in FM2 and FM3 than it does in FM4. More human, somehow.
  • FM3's skybox and rock formations at Camino Viejo are better looking than the updated ones in FM4.
  • Playing Camino's Extreme circuit in reverse again is great (why was this removed from FM4?)
  • The FM3 ultrawhite menus hurt my eyes.
  • FM2, FM3, FM4 (and probably FM5) all say 'saving data' when they really mean 'loading data'.
  • UI and overall presentation has improved tremendously across all three versions. FM2's UI is particularly fugly (but the music is great).
  • All cars I tried seem a lot more grippy in FM2 than FM3 or FM4.
  • I'd forgotten how limited the track (and ribbon) selection was in FM2.
  • I'd forgotten how awful (and how numerous!) the snake tracks were in FM2.

The overall impression I got was one of overall improvement from FM2 through FM4, but not necessarily in all departments. FM5 could benefit by drawing on the whole legacy of the FM series, and not just use FM4 as the starting point.
 
Agree with pretty much all of that, the only real downer of FM3 imo is the high level of grip, takes a lot of fun out of the driving but they are still solid games.
 

Shaneus

Member
The overall impression I got was one of overall improvement from FM2 through FM4, but not necessarily in all departments. FM5 could benefit by drawing on the whole legacy of the FM series, and not just use FM4 as the starting point.
You know that's not gonna happen.
 

m23

Member
What are the chances of them including Rally in Forza 5? I thought it was pretty well done in Horizon and I think it would be cool to be included this time.
 
Hey guys just had a thought, don't know if it's possible I'm sure someone more knowledgeable can shoot me down if I'm wrong.

The bottom edge of the controller features a high-speed data transfer port. Microsoft says they'll announce accessories for this at a later date. 

Would it be possible to hook up our wheels through this port?

If so it would accomplish 2 things.
1- Allow us to use our fanatec wheels without the need of a 6ft usb cable
2- Finally let us use a controller in tandem with the wheel for photos and livierys
 

SatansReverence

Hipster Princess
Hey guys just had a thought, don't know if it's possible I'm sure someone more knowledgeable can shoot me down if I'm wrong.



Would it be possible to hook up our wheels through this port?

If so it would accomplish 2 things.
1- Allow us to use our fanatec wheels without the need of a 6ft usb cable
2- Finally let us use a controller in tandem with the wheel for photos and livierys

It' might work. Use the controller to send XiD or HiD info to the wheel via USB.

There might be a problem with it not recognising it as a wheel controller though.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
What are the chances of them including Rally in Forza 5? I thought it was pretty well done in Horizon and I think it would be cool to be included this time.

i really doubt it personally. i think horizon will have to scratch that itch.
 
It' might work. Use the controller to send XiD or HiD info to the wheel via USB.

There might be a problem with it not recognising it as a wheel controller though.

I know, but I was thinking what else could it be used for?

Edit: And if it does work in that way could you use a Logitech wheel also?
 

Megasoum

Banned
I know, but I was thinking what else could it be used for?

Edit: And if it does work in that way could you use a Logitech wheel also?

Officialy it will be used for 5.1 headphones which requires data processing.

Your idea is not bad but I doubt it will happen. The fanatec wheels were already wireless on 360 so that doesn't really matter. The idea of having a controller at the same time though would be great.
 

p3tran

Banned
I know, but I was thinking what else could it be used for?

Edit: And if it does work in that way could you use a Logitech wheel also?

<<The bottom edge of the controller features a high-speed data transfer port. Microsoft says they'll announce accessories for this at a later date. >>

I give 0% chance that microsoft put a port in a new controller to compensate for fanatec wheels.
 

Seanspeed

Banned
What are the chances of them including Rally in Forza 5? I thought it was pretty well done in Horizon and I think it would be cool to be included this time.
I wouldn't expect a whole lot of new features in Forza 5. Development time just doesn't allow for it.
 

SatansReverence

Hipster Princess
I wouldn't expect a whole lot of new features in Forza 5. Development time just doesn't allow for it.

They really need to drop this 2 year dev cycle. It's not doing the game any favours.

It should be PGR one year, FM the next, Horizon the next than PGR again etc.
 

Mascot

Member
They really need to drop this 2 year dev cycle. It's not doing the game any favours.

It should be PGR one year, FM the next, Horizon the next than PGR again etc.

I'm quite happy getting FM every two years. How would a three-year cycle enable more content? The time spent working on the game averages out the same, but as things stand we get three games in six years, not two games. Features can still be added.
 

SatansReverence

Hipster Princess
I'm quite happy getting FM every two years. How would a three-year cycle enable more content? The time spent working on the game averages out the same, but as things stand we get three games in six years, not two games. Features can still be added.

More content, less bugs, more thoroughly realised features.

A 2 year dev cycle would be one of the main reasons the Nurburgring is still garbage, we didn't get dynamic ToD and weather in FM3/4 etc. 2 years is really only enough for some more content and basic features.
 
2 years is still a lot, especially when you have a solid base to work on. Making a new game in 2 years is difficult, making a improved version of a great game is not.
Also with Playground Games working on some features like Rally Turn10 can use that knowledge (and assets) to add them in Forza 5.

Forza Horizon uses lots of Forza 4 assets, why could not Turn10 use lots of the things created by Playground games to add rally in Forza 5? One of the the points of branding Forza Horizon as a Forza game was all the sinergy.
 

Mascot

Member
More content, less bugs, more thoroughly realised features.

A 2 year dev cycle would be one of the main reasons the Nurburgring is still garbage, we didn't get dynamic ToD and weather in FM3/4 etc. 2 years is really only enough for some more content and basic features.

I understand what you're saying, I just think it might be a simplistic take on the development process. Taking your Nurburgring example, this could be updated as an ongoing project and either included in the next FM (if ready) or released as DLC afterwards. I just don't think it's been a priority for Turn 10. Personally I'm not bothered by its inaccuracies. Even if I'd driven the Nurburgring ten times in a supercar I'm sure I'd never be able to tell where any mistakes lie. I've never really understood all the fuss about it. People act as if they know the real track like the back of their hand. It still drives great, it's still a lot of fun, it's still recognisable as a videogame version of the track.

And I really believe that night and weather didn't make it into FM on the 360 because it was impossible to do them visual justice and maintain 60fps on the old creaky hardware.
 

Seanspeed

Banned
They really need to drop this 2 year dev cycle. It's not doing the game any favours.
Except allowing people to have a new and improved Forza every two years and making them more money so they can continue to keep doing it.

They could develop the game for another year, add a bunch more features to the game, but most people will still stop playing it after 3-6 months. And then people would have to wait til 2017 for the next one. I say no thanks to that.

I understand what you're saying, I just think it might be a simplistic take on the development process. Taking your Nurburgring example, this could be updated as an ongoing project and either included in the next FM (if ready) or released as DLC afterwards. I just don't think it's been a priority for Turn 10. Personally I'm not bothered by its inaccuracies. Even if I'd driven the Nurburgring ten times in a supercar I'm sure I'd never be able to tell where any mistakes lie. I've never really understood all the fuss about it. People act as if they know the real track like the back of their hand. It still drives great, it's still a lot of fun, it's still recognisable as a videogame version of the track.

And I really believe that night and weather didn't make it into FM on the 360 because it was impossible to do them visual justice and maintain 60fps on the old creaky hardware.
Agree with all that. Some things are beyond just a matter of time.
 

sneaky77

Member
I dont mind the two year cycle but I dont want a rushed title to make launch I think an extra year in the generation switch may have helped. but we will know more in the next couple months
 

saladine1

Junior Member
Yeah, Forza every two years is fine by me. I don't want to be waiting any longer than that even if it meant a few extra features.

Turn 10 has spent a long time building it's foundation. It's solid as fuck now. I think from here on out we are going to see the next steps in evolution......helicopters bitches!

Oh, and I want to warn everybody who ventures into future Forza threads.

If Turn 10 announces any Australian vehicles and tracks for FM5, the obscenities will be let loose. I mean it. If you are prone to taking offense quite easily, then I suggest you block me or something because I will let the shit fly. I'll go nuts. My state of ecstasy will know no bound. You have been warned..
 
965104_57961247206166lokj0.jpg


Honestly, I think this game is going to look awesome .

Looks good there, but I want to see in-game stuff.

And is it just me who cares more about how the environments look than the detail on the cars?

Has there been any confirmation regarding framerate yet?
 

Majanew

Banned
Looks good there, but I want to see in-game stuff.

And is it just me who cares more about how the environments look than the detail on the cars?

Has there been any confirmation regarding framerate yet?

FM has been 60fps since FM2, so I'm sure FM5 will be 60fps.

I'll bet it's 1080p, too.
 

Hawk269

Member
Looks good there, but I want to see in-game stuff.

And is it just me who cares more about how the environments look than the detail on the cars?

Has there been any confirmation regarding framerate yet?

It needs to be well balanced. I play from an in-car or bumper view, so seeing my car is not that big of a deal. Environments to me is really important as well. But the thing with a lot of the Forza tracks is that they are very stale. Would it hurt them to put some hot air balloons, more banners, perhaps helicopters flying around or something? When I watch a race on T.V. it looks like a lively even, they have these things in real life...they should make the game have a little more life in it.
 
It needs to be well balanced. I play from an in-car or bumper view, so seeing my car is not that big of a deal. Environments to me is really important as well. But the thing with a lot of the Forza tracks is that they are very stale. Would it hurt them to put some hot air balloons, more banners, perhaps helicopters flying around or something? When I watch a race on T.V. it looks like a lively even, they have these things in real life...they should make the game have a little more life in it.

I know what you mean about Forza environments. They do look quite lifeless and soulless. At the end of the day, it's still a game, and not "Microsoft Racing Simulator", so there's no reason not to make a few arcadey tracks and spruce things up a bit. Just add a bit more fun to things. GT still has the distinct edge in this area IMO, even if Forza's physics etc are more accurate.
 

saladine1

Junior Member
It needs to be well balanced. I play from an in-car or bumper view, so seeing my car is not that big of a deal. Environments to me is really important as well. But the thing with a lot of the Forza tracks is that they are very stale. Would it hurt them to put some hot air balloons, more banners, perhaps helicopters flying around or something? When I watch a race on T.V. it looks like a lively even, they have these things in real life...they should make the game have a little more life in it.

Believe me, we've been begging for the same thing for years. However, judging by the very brief trailer, it seems like Turn 10 are getting serious about it.
Anxious to see how that translates onto a proper race track..
 
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