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Is anyone upset that there is hardly any focus on Motion Controls?

Branduil

Member
I still don't understand the logic of motion gestures being easier to comprehend and execute than pressing a fucking button. It was an attempt at re-inventing the wheel with inaccurate fluff and I'm glad it's fading away.

The idea wasn't to be easier, it was to promote immersion. This will be easier to understand once VR takes off and instead of abstractly making motions you're actually manipulating objects within the VR world.
 
I can't imagine a non first person view game being played with the Move.

RE4 Wii made aiming much easier. As did Sin and Punishment 2. The latter would've been impossible on higher difficulties with imprecise dual analog controls. Both are third-person.


Oh okay. I really don't like playing fps's with a pad, so I'm basically missing out on all the console exclusives. I've never used a wiimote/move to play a shooter before... But I suppose if more games supported them I'd play console shooters more often.

The early incarnations of the control scheme can be seen with Metroid Prime 3, which only gave you a few options. Then High Voltage Software released The Conduit. While a mediocre FPS, the game allowed you to customize mostly everything about your controls.

Then Treyarch took the formula one step further and added The Conduit controls, plus even more customization, and brought them over to Call of Duty 4: Modern Warfare Reflex edition for Wii. The controls became so popular (among the smaller FPS community on Wii) that Treyarch thought it necessary to bring them over to Wii U for Black Ops 2. I have the game, and I can never go back to dual analog. Ever.
 

Averon

Member
No.

Man what a difference a few years make. I remember during the height of the Wii's successful how some proclaimed that motion controls are here to stay, and how it will increasingly dominate into the 8th gen.
 

Zukuu

Banned
Motion Controle with Occulus Rift or gtfo.

There is no point to them yet. However, with OR, it could become pretty awesome.
 
I forgot to mention pikmin 3. I think it has an optional wii mote control scheme which is great.
No.

It's like 3D. It's kinda nice, but nobody really wants it.

No it really isnt. Motion controls when used right really enhances the gameplay. Wii sports resort for example i would have never played with traditional comtrols and the game was one of my favorites last gen.
 

Nekofrog

Banned
The motion controls in Skyward Sword were terrible. It turned what could be a fun third person action hack and slash into a puzzle solving combat system with a sword.
 

Pejo

Gold Member
Motion control never delivered on the promises and the concepts. Even Skyward Sword was unplayable for me and I got the limited edition version with the M+ control.

I, for one, am really glad we are going back and expanding traditional controls like with the touchpad and gamepad. It feels like the right direction to go.
 

Branduil

Member
No.

Man what a difference a few years make. I remember during the height of the Wii's successful how some proclaimed that motion controls are here to stay, and how it will increasingly dominate into the 8th gen.

Motion controls are here to stay, as are touchscreen controls and other new forms of control. That they do not have a monopoly on control schemes doesn't mean they're gone, and like I said, you're going to see a new surge in motion controls once VR takes off.
 

Next

Member
Skyward sword combat was boring. Red Steel 2 is where it's at. Also pointer controls for shooters were the best thing about the wiimote.
 
There's a time and place for motion controls. Not every game needs them.

However I'm disappointed in the lack of pointer controls...
 
I'm not referring to wagglious games but more so games that use motion controls in an exciting and intuitive way ala Skyward Sword, Red Steel 2, and SSX Blur.

How great would Resident Evil:Revelations have been with Wii controls?
 
Sure because we saw so many shooters. I was hoping for either motion control focus or the possibility of keyboard/mouse as an option. Would've taken either one.
 
Wasnt it tested and found that skyward swords controls were pretty accurate when calibrated?

Because a big reason people dislike motion controls is it introduces more area for the person to screw up. Its easy to press a button, nobody will get that wrong. But its hard for everyone to swing straight 100% of the time.
 
Motion controls are here to stay, as are touchscreen controls and other new forms of control. That they do not have a monopoly on control schemes doesn't mean they're gone, and like I said, you're going to see a new surge in motion controls once VR takes off.

Hopefully VR won't be a thing until I'm an old man and no longer care about games. I like coming home after a day at work, plopping my ass on my couch, controller in hand, and enjoy my games with minimal need to move. Nice quiet relaxation.

I really, really don't feel like moving things with my arms and hands or standing up and pretending I'm in a game world.
 
Wasnt it tested and found that skyward swords controls were pretty accurate when calibrated?

Because a big reason people dislike motion controls is it introduces more area for the person to screw up. Its easy to press a button, nobody will get that wrong. But its hard for everyone to swing straight 100% of the time.

This shit. The controls were perfect. People just didn't know how to use them. I never ever had a problem with the game's controls ever. Very accurate. I recall people said the same thing about Punchout.
 

Sean

Banned
Glad motion controls are gone for the most part.

Waggle was rarely fun, games were littered with all sorts of popups and explanations telling you how to use it, had to calibrate shit, and you sometimes had moments when the motion controls would just spazz out.
 
Starting off your post using a game that was utterly ruined by motion controls is pretty funny, actually. That being said, no, of course not. Throwing motion controls under the bus for this e3 was one of my favourite things about it. Hopefully next e3 can take that bus and back over it once more for good measure.
 

Branduil

Member
Hopefully VR won't be a thing until I'm an old man and no longer care about games. I like coming home after a day at work, plopping my ass on my couch, controller in hand, and enjoy my games with minimal need to move. Nice quiet relaxation.

I really, really don't feel like moving things with my arms and hands or standing up and pretending I'm in a game world.

VR isn't going to eliminate traditional gaming. It's going to be another option for people who want it.
 
A little. I'm a bit disappointed Nintendo let it drop and replaced it with a less interesting controller (imo). Many games didn't do it right, but Metroid Prime 3, Skyward Sword or Red Steel 2 had great, unique controls. Also I liked the Wii Sports games. (Frisbee) golf in particular.
 

aceldama

Banned
you're going to see a new surge in motion controls once VR takes off.

Except that it will never take off. VR is a farce, and Occulus Rift is a (almost) feel good story that will NEVER amount to anything.

While I gave motion control a try a time or two, it is definitely what kept me from buying a Revolution ever, and I would literally quit current- and next-gen gaming before I accepted it as a viable option.

I would love to see a poll for this question. If it was less than 90% no, I would be shocked.
 
Add me to the "Why would I be upset about that?" pile. Now I'm upset about the focus on having a fucking tablet to play a video game, because a 16 button controller just isn't enough.
 

Into

Member
Not at all

It was something that was suppose to immerse us further into the games we played, but it actually accomplished the opposite, as it constantly reminded you that you were playing a game as you were wrestling with the "motion controls"

I prefer standard control scheme, where i forget 10 min into the game that i am even holding one in my hands
 
the only move enabled title im looking forward too is the new media molecule gem. i cant wait to see what they will let us do with that beaut
 

Alx

Member
I'm slightly disappointed that there wasn't more of them, but I'm glad we avoided the usual Gaf drama each time one appears on stage. So everything considered, it was ok.
 

Ninjimbo

Member
If the games designed around motion controls were more like Skyward Sword people would've been more receptive. But since motion control is now synonymous with lazy-shallow mini game collection, people hate it. Those garbage games have come to define the motion control which is unfortunate because Skyward Sword proved how great they could be.
 
If the games designed around motion controls were more like Skyward Sword people would've been more receptive. But since motion control is now synonymous with lazy-shallow mini game collection, people hate it. Those garbage games have come to define the motion control which is unfortunate because Skyward Sword proved how great they could be.

I get your point here, but Skyward Sword is one of those lazy mini game uses of motion controls. The only real exceptions on the Wii were games that were trying to recreate light gun games.
 
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